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Revision as of 14:10, 6 May 2014

Play now.png

Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.

Current Meta-Arc

Nations gathered in Alexandria, and peace was on the table. In front of them lay the tantalizing dream of world peace after an international war. The kings of Myrddion and Bludgun stood ready to shake hands as the world celebrated, despite the recent loss of the god Animus (by Taara's hand) and it seemed all would be well again.

However, as the kings met in Alexandria, the dark goddess Taara struck again and threw Alexandria into timeless Mists. Myrddion swiftly fell to cold civil war from the loss of its king. Its two heirs fight one another for the throne, each with a different set of ideals. Thanks to Taara's influence and Thul's agreements, Charn followed suit. Rune soon fell, and Dragonier--the powerful nation of dragon and mortalkind, was suddenly gone, crushed beneath the claws of then-unknown Heth. A mighty Void Dragon, Heth would slaughter man, woman, hatchling, and child and transform the once great nation into a nation of wights and undeath. Scholars would term these troubled years as the Rise of Shadows, after the dark goddess who had acted as such a powerful catalyst for mortal greed.

The worst was yet to come.

Alexandria returned five years later to Shadow's ruins...to Alexandrians, it had been a mere five weeks. With Alexandrian's "sudden" return, rumors and accusations began to fly. Worse, the kings were gone. Aged and respected monarchs, their absence is felt keenly and for a time, the world would blame Alexandria. Other forces would begin take advantage of this confusion...merchants, nations, and even cannibal spirits.

Our current arc begins with these echos of Taara's Rise of Shadows and their effects across the planes of the world. The greed of mortal and immortal alike has answered her thunderous call, and the world suffers. From his throne of bones, Heth flexes his wings and lies ready to lay waste to nations around him. A great Void Dragon of unknown power, the undead hordes at Dragonier's once-wonderous borders stir restlessly beneath his command. To the great north the Dranei warlord, Arendt, calls his fellows to raise their axes to reclaim Dran's honor. They cite the injustice of the fall of a Khan at Dragonier's hands...yet with that nation gone, there is no one else for them to turn their rage against. Now, Rune faces the bulk of the barbarian hordes, its barbarians, its witches, its giants, and mammoths. Both sides draw in alliances, draw on blood and steel, and other nations may look to join the conflict. Even Stormgarde sees visions of a great and unified North, independent of meddling southlands and wizards.

Until these acts, both Dran and Rune had been forces in containing Heth's expansion... Now Heth draws back his claws to strike, and yet other forces rise up, perhaps inspired by the goddess of avarice. A face not seen for ages, the Demon Binder Asumit, would use the chaos to become a god. He holds in one hand the Book of Darkness, and the other a vision of Hell.

Now more than ever, it is a time for heroes.

Readmore.png


Recent Website Updates

Saturday, April 19, 2014

Welcome, New Faces!

We've had quite the influx of new faces recently. A big welcome to all of you!

Whirlpool

Friday, April 19, 2014

Fighter Mastery Over Armor

Calling all fighters!

Armor Mastery should now properly apply to ACP and Max Dex bonus. The catch? You must unequip and re-equip your armor before the changes will take effect.

Whiteout

Sunday, April 13, 2014

Potential Lag

Lolth notes that, today (as in Sunday), the game may be a bit laggy due to some server work. :)

Whirlpool

Sunday, March 30, 2014

Release Package 11 Live

We're pleased to announce the release our latest, Release Package 11! In this RP, you'll find:

- New race feats
- 2 new classes, Inquisitor and Witch
- ALl related "Extra" feats, as well as Practiced Tactician for Cavalier (available normally or as an Org bonus!)
- New racial weapons for gnomes and lucht
- Plant animal companions

As with all release packages, you'll be able to adjust your PCs to the new content. If you'd like to echange for one of the new racial feats for example, please send us a +request. For regenning into one of our new classes, the same.

Note that if you helped us previously in testing these classes, you will need to regen, as we've refined options.

This is a long time coming! We thank all of you for being so patient. We should start seeing more regular content additions going forward, of a smaller size.

Tenebrae Staff

PrP Reminders

Hey, there. This is just a friendly reminder that PrP runners receive gold as well as XP these days. This has been in place for a bit, just hard to get the message out, so I'd appreciate if y'all could help spread the message. ^^;

- Lah

PPS As an addendum, there's only 2 types of PrPs these days: Death Consent, and non-Death Consent. They both award gold and XP to everyone involved, including the runner.

There's no dramatic or anything else, though if your PrP is noncombat, we award the runner 2 RPP in addition to everything else.

In the end, we just thought having two main types and everyone getting the same rewards was simpler.

- Lah

Sunday, March 23, 1014

Prosthetics Price Update

Prosthetics (artifice arms, legs, and limbs) are now priced at 75%. See RPP page for details.

- Lah

New +roll Command

Ever wondered what you'd look like in shades? What if you were Batman? What you were Batman AND Superman? Impossible, you say? Type +roll/sunglasses, and find out!

PS ...this command is just for fun, if that was not obvious.

Saturday, March 15, 2014

+Events Update

Events is now fully upgraded to use +time/offset. Please see +help events files for updates. Thosewith exisiting events as of this post should check their start times. It's possible that some were skewed during the update process.

Whiteout

Friday, March 14, 2014

New Code: +show

Do you like PRPs but dislike the player-DM's need to ask you for everything in combat? Twice? Do others doubt claims as to the girth of your spellbook? Length of your sword? Your stupendous feat?

Worry not, as you can now flash your shiny sheet at others with +show! See +help show for details!

Whiteout

Monday, March 10, 2014

A Big Thank You!

I'd forgotten to look at it the other day, but it looks as though we're well over 60+ scenes since the end of December, with over 400+ characters. We're also at nearly 200 RPPs since the start of Feb. That is pretty damn awesome. A big thank-you to everyone who's helped us get there!

Lahar

Friday, February 28, 2014

Alexandria Sea Port Opened

If you look at the map, Alexandria's great Sea Port is now open. To make this fit well geographically, I did a little reshuffling. Specifically, the Warehouse District is now at A05, and Gardens is now at A06. They were always this way. Always.

Mountains, river, and sea areas have also been better illustrated.

There may be a few bugs still. If so, let me know.

Lahar

Saturday, February 22, 2014

A Companionable and Familiar Update

Hello! As you doubtless know, d20 has a lot of documentation. A LOT. XD To help out on our, and our Plot Runners', end of things, we're going to ask folks to use +cnotes to document their animal companions and familiars.

For companions, there are templates available here: http://www.tenebraemush.net/index.php/World_Bestiary#Companions

The aim of this is to keep things a little cleaner and more easily accessible.

Lahar

Friday, February 21, 2014

Magical Items Update

The magical items section of the website has been completely rehauled, and now contains every item in the the Core Rulebook and a few homebrew items that we allow on the game. It lists prices and links to the description of the item. It is primarily done though a few nudges here and there might happen to get it looking like the way we want it. If you notice any bugs or links, please post on the forum and we'll go smash them appropriately. Thank you, and enjoy :)

Typhoon

Saturday, February 8, 2014

New Jobs Bucket

As there was some confusion, and to help organize jobs, a PURCH bucket was added (I.E. +request/purch <title>=<text>). This is for IC purchase requests that cannot otherwise be made through a vendor and are not PC crafted.

Whiteout

Thursday, January 30, 2014

Code Update: Timestop

Have you ever been lost during a combat scene? Do you ever wonder why the giant can AoO everyone in the party? Does anyone know where in the Void the rogue went? Again?

Now, these great mysteries might be less mysterious, thanks to shiny, yellow +tmap!

This 100' x100' map allows DM's to show players exactly where they are in relation to all the things trying to kill, maim, and/or eat them. See +tmhelp while in a timestop for more information!

NOTE: This aid is entirely voluntary, and its use is entirely up to the scene DM. If they wish to decapitate, eviscerate, or decaffeinate everyone cinematically, they are allowed to do so.

Whiteout

Updates to EVERYTHING!

As a heads-up, we're currently working to update our old systems into something more streamlined and unified. This new system will be uniting not only +request, but also +legwork, +rpps, and scene treasure! You will be able to +roll, share comments, and invite that lonely otyugh to dinner that you'd always wanted to. Please see +help requests and +help rpp for the fine details.

The old commands will be around for a short while as we adjust to the new system.

As with all new things, please expect growing pains. This will be true especially over the next few days as we apply the wrench and judicious kicking. We will just be applying some minor tweaks and being sure that things work as intended.

Please report all bugs to Whiteout, with cookies.

Lah

Saturday, January 25, 2014

Mictlan Open!

On Ceriday, Vhast 25 of the year 1016, a group of heroes strode forth and vanquished the spirits of the morageg. The demonic undead had risen to harass a sacred site of the sith-makar, Mictlan. This site is available for a short time off of the RP Nexus for roleplay. It's the sort of thing you will see from time to time in DM Plots as a way to open up roleplay and roleplay options.

Also bacon.

Lah

Friday, January 24, 2014

Which Stories are You a Part of?

Hey, there. I'm trying to build a DB of who's active within which organizations, groups, and so on. :3

Please respond to this thread: http://forum.tenebraemush.net/index.php/topic,1676.0.html

Lah

Monday, January 20, 2014

And We're Back!

And here's to Lolth for being awesome. <3

Tenebrae FB

Just letting folks know that when the game goes down for whichever reason, we've put together a FB account (https://www.facebook.com/tenebrae.mux). The FB account is set private, so whether you watch/friend/etc. us is entirely up to you.

You're also welcome to watch my G+ page, which is less official, but there for folks who dislike FB.

Lah

Monday, January 13, 2014

Channel Name Contest

So.

We're setting up a new channel on the game. This channel will be to help people running scenes with any questions they might have. Anyone interested in scene *running* can join it. It will be about how to untangle story knots you might've gotten into, how to handle encounters getting stomped, or what to do when a player does something unexpected. In short, a general advice channel for people running scenes to use the greater experience of the players around them. DM staff will also of course be on the channel.

However, we do not have a /name/ for this channel yet, so I am holding a tiny contest. Submit a catchy name for the channel and it'll be used. The first one that really clicks for us will be the one that gets set up.

Suggest away in page or @mail!

Whirlpool

Contest Closed

That was fast! TPK is now a channel. :) Anyone who wants to contribute to it may hop on. :)

Instructions to join are: addcom tpk=TPK

Whirlpool

Saturday, January 11

Calling Adventurers!

I am contemplating running a good old fashion dungeon crawl for a group of characters. I am saying a group because this will most likely take several sessions in which to complete. I am merely seeking those who might be interested in such a thing. We will be running on weeknights because my weekends TT games going on already. We would also be using the free webprogram roll20.net just for the map. All RP and rolls will be done on game as usual. For those interested, please @mail me directly. I do not have a level range at this point, but I will try to make it a standard 4-5 (maybe 6) party of comparable levels, so not everyone who shows interest may get in.... this time.

Reminder, this is for feelers, scheduling will come later.

Typhoon

Legworks and Such

A number of you have submitted questions about the most recent plots. I'll be trying to contact those that have this weekend.

Whirlpool

Server Talk

An upgrade looms ahead! I have allocated resources to get two new HDs next week, and very soon I will have a window of opportunity to install as well (most likely Sunday 19th), and I am going to do a fresh install instead of upgrading the existing one.

However, this has also made me wonder if I should swap from Fedora to some other RedHat-based distro.

If you have any experience at all regarding the following ones, please get in touch with me via @mail.

  • Red Hat Enterprise Linux
  • Scientific Linux
  • CentOS

Otherwise we'll plod on with Fedora...

Lolth

Monday, January 6, 2014

Prosthetics

From Barret to the iconic crossbow-armed hunter, artifice-powered prosthetics have long been a part of modern fantasy. Today, we're opening the door, all thanks to the creative team over at 4 Winds Fantasy Gaming. We're including a limited number of their prosthetics, and more may be added over time.

As of right now, these are a limited RPP spend.

Please see RPPs > Character Spends for details!

Thursday, January 2, 2014

Typhoon Incoming!

Greetings all,

My name is Typhoon and I'm a new DM to torment you all! No, I really won't. But running plots and challenging you all is definitely something I will be doing. You may know me as Elessa, which is one of my PCs on the game. For RL I have been playing Pathfinder for two years now, while doing table top overall since 2005, with text based games on and off since the '90s. I cannot wait to play with all of you as a DM and unleash all my wonderful plot ideas upon you. Good luck ;)

Typhoon, DM

Tuesday, December 31, 2013

Events Weirdness

So, a while back I said we were going to be inviting some players to help us review content for inclusion to the game. We have done so. With some minor hiccups from over the holidays, this is working swimmingly.

You guys, on game, will soon start to see the results of this. Going into the new year, we will also begin kicking new storylines into place and some of you have already seen the foreshadowing of that for some time now.

Looking forward to 2014!

Wednesday, December 25 2013

Those Shifty PrPs

Hey there! Remember! If you have your RPPs on different characters, you can shift them to a single one with the +rpp/move comand like so!

Logged in from Bob, typing +rpp/move 5 from Steve transfers 5 points from your alt, Steve to your alt, Bob.

Or, while logged in from Bob, typing +rpp/move 5 to Steve would move 5 points from Bob to Steve.

If you forget, the file can be found over here: +help rpp.

Transferring them before you send in a req helps us out quite a bit, and helps us turn things around faster, too.

- Your Tenebrae Staff

Saturday, December 21, 2013

Holiday Bonus!

Remember, folks! You have to be proactive in claiming your holiday bonus! If you haven't yet, let us know!

The Story Behind Ancestral Staves

Most ancestral staves are, at least initially, crafted by one of the many mage guilds from around the world. So, how do you think they're crafted? What's the story?

We're taking story ideas for these staves, so please send them in! This does not mean yours cannot be different, of course, just that we'd like to explore some ideas for a 'baseline' to begin from.

Note: Because it's been mentioned, the Ygdrassil Tree somewhat belongs to the druids, and would be a little out of range for mages. You're welcome to address other ideas, though. Rare trees among Llyranost? Planar saplings...? Let us know what you think would be fun. 'Cool' should definitely be a part of it. :3

Tuesday, December 17, 2013

Content Review

Hi everyone!

For a while now, staff has been interested in speeding up the implementation of content from the variety of Pathfinder books that have been released. This is easier said than done when you're also maintaining and running the game! That's why we've decided to tap our best resource: the players.

We'll be selecting a handful of players to serve as a sort of 'content review' board. These players will be providing their own, independent feedback on particular bodies of content slated for inclusion, be they feats, spells, classes and more, with the goal being to help us sort through what is balanced, what is thematically appropriate, what needs changing or does not, faster than we would be otherwise able to do.

These players will be anonymous to each other as we want independent feedback with a good cross-section of opinion.

This will be starting shortly and we will begin implementing the results as quickly as possible.

Saturday, December 14, 2013

The Most Wonderful Time of the Year

Hi everyone!

So, you know. It is that time of year again! It's time for horribly ugly sweaters and wonderful gift-giving. And decorating Cuddles, of course.

To celebrate another successful year, we'll be doing a number of things.

First, we'll be awarding 1 free level, with stipend, to any single one of your alts in the 2-5 bracket. Every player will also receive 5 RPPs, to spend as they like.

If you have no alt in the 2-5 range, you have until the end of the month to wade in. Otherwise, just come talk with us and we will work something out, but consider this encouragement to make a low level character if you don't already have one. :)

How to Get

As a note, you will need to simply either page a staffer or submit a request. We'll take care of it. :)

Stipends are handled similarly. Please say 'I need a stipend for going from level 3 to 4' or something akin to that. It makes it easier for us. Remember, stipends only let you buy things at market value and can not be used to purchase crafted goods.

Tuesday, December 10, 2013

PrP Reminders

Just a gentle reminder. We offer a lot of bonuses (Roleplay > Bonuses on the site), so if you are claiming one for a PrP, please note this in the +request. Otherwise, we might overlook it. This is not intentional; it's just there's always a lot of things going on. This is only a reminder as we do from time to time; it's important no one get left out.

Also, we've had some confusion about the 3rd level boost. The 3rd level boost for a new character on a first-time PrP is for new players (not characters). Existing players can still spend 10 RPP, or get the cleric boost. We've reiterated this in a few areas and hope it will be less confusing in the future. The boost is intended to help new players get their feet wet and meet the community.

- Tenebrae Staff

Monday, December 9, 2013

A Game of Darts

A grumpy fellow stumps into the Ox. He eyes the shabby-looking dart board on one of the walls. "So ya got a dart board? Bout time, huh!" he says. Then, he stumps over to grab a drink and eye the drunken gobber spinning in circles.

OOC: We've spiced up the grid a bit. There are now a small number of games to be found, such as chess board in the Arcane Society's halls and a dart board at the Ox. You're welcome to pose playing these as your PC, or just use them as vehicles for furthering RP. They emit as GAME:, just as dice rolls do.

Lahar

Friday, December 6, 2013

Help for the Holidays

Hey, there! This year, we wanted to try something special. And, we need your help to pull it off. We really do.

Please @mail Radioactive and myself the names of up to three other people. These should be folks who you may or may not necessiarily be friends with (and now is a perfect time to branch out!), but who you think over the past year or so have gotten left in the dust a bit due to one reason or the other.

If you can, include a bit of why. For example, folks who haven't been able to make scenes due to say, being in the military or just their time zone.

Anyhow, please step forward this holiday season!

Lahar

Monday, December 2, 2013

Wanted Concepts

This question crops up from time to time. Our first and constant answer is: play what you like. That said, it DOES come up and if you're of a mind to 'fill the gap,' here's a few ideas. Again, this is all up to you. We play our characters sometimes for years, so be sure and make someone you're happy with.

Arcanists: Believe it or not, we're short on these! This is especially true for utility casters, but it's true for arcanists in general. When Rune fractured, so did their worldwide organization...but it became more local, more flavorful. What's your story?
Polearm Warriors: From barbarians to fighters, polearm warriors are currently rare. Aside from the maneuverability polearms offer, we allow the 3.5 feat, Short Haft, which gives you a wide range of options in any situation. That is, you can 'choke up' on your weapon, and will never be without it.
Maneuverists: Maneuver or crowd-control specialists of any stripe, from combat maneuver fighters, to polearm fighters, to creative artificers. Many of the maneuvers offer AoOs to allies, for example, and artificers' death rays can entangle enemies as well as burninating. This is a creative category, guaranteed to offer more options than: Spell: Hit really hard.
Clerics: Clerics are a staple, and a good way to become known in the community. They're always appreciated within any party, and if you make one, you start at level 3*! Our clerics are also one of the few classes to receive automatic, ingame titles.
Bards: The humble bard fills many roles, and never lacks in any situation. Not all bards are singers--some are chanters, others, inspiring speakers. The Theatre District in the city is an active place, and our Festival Grounds and Area offer opportunities for performance combat and festivals galore. This is especially true of non-Ceinaran bards.
Druids: These defenders of the wild are a versatile bunch, and though there is a lot of RP which takes place within a city, there's also an ongrid Grove, forest, and wilderness areas, so dig in! Organizations such as the Pastoral Shapers provide solid IC reasons for working with those strange wall-dwellers. Or, take a walk on the wilder side...
Khazad, Gobbers, Arvek: In any game, there's always going to be a number of humans, elves (sildanyar) and half-elves (especially half-muls). Consequently, we're usually low on other races...if you feel like picking one up. If you do want a sildanyari, you could consider their wild cousins. The sylvanori are usually in need of a little <3.

Is there a concept that strikes you? Never feel constrained or as though we're saying 'you MUST play this!' This post (and we make them rarely) is just here to answer questions and offer possibilities. If one of these ideas DOES strike you, then all the better!

* New players can get this same bonus for any class by running a PrP, and existing players can spend 10 RPP.

Minor Updates

We have updated our list of available animal companions.

You may find the adjusted list here along with information on them: World > World Bestiary.

The updated list includes griffon, hippogriff, and giant toad companions.

Sat, Nov 30, 2013

Code Update: +cast

After realizing that DMs were required to ask for save DCs, I updated +cast. Caster level and save DC will be displayed in addition to the spell name when it is +cast. Obviously, this information is not applicable tp those spells that do not allow or generally require saves. The displayed DC follows PRD calculations and includes bonuses for Spell Focus/Greater Spell Focus and Gnomes casting Illusions. If anyone notices discrepancies or issues, please let me know.

Whiteout

Wed, Nov 27, 2013

Witch and Inquisitor

So, we have a progress update on these two. We have decided to add them to the live game as well.

Whiteout has been coding them in for a while now. We still have theme to work on, feats to review, and bugs to fix so they probably won't be functional until after the New Year's, but they're 'on the horizon' now. Expect more details soon.

Tue Nov 26, 2013

Just a quick note to let you know that the Open Space and Vehicle spends have been updated so they more resemble other spends. This is for streamlining and to make a things a little easier on everyone.

In addition, we've modified the PrP Rewards slightly: you now receive a 10% bonus for running more than 1 PrP a week. This applies retroactively to any PrP you'd run that week.

This is something new we are trying out, and we're not sure if we'll stick with it yet. Feedback is appreciated.

Happy Holidays,

Your Tenebrae Staff

Mon, Nov 25, 2013

Queen's Fall Awards

I have rewarded XP and gold to everyone who participated. There were a lot of people so I might've missed a person or two. If I did, let me know!

PS The finale is now posted on our logs page at: End of the Queen! I hope you all enjoyed this long running arc as we move full speed ahead to the next one!

Whirlpool

Fri Nov 22, 2013

Tenebrae Christmas Party

December 13th, we'll be holding the Tenebrae Christmas Party! What cheesy movie should we watch?

Please send in votes to Lahar.

Bonuses if they make Whirl or Inferno cry.

PS Movie should be available on Netflix.

RPP Bonuses for Rumors

Did you know that..

When you, as a player, are in either a PRP or a DM'd scene, you may volunteer to write up a rumor post with the consent of the person running the scene. Doing so and posting the rumor will net you one RPP as a thank you. Please submit that you have done so to the RPP queue.

There are these and other ways you can earn bonus RPPs. They are all listed here: Bonuses.

Thu Nov 21, 2013

Conclusion

The Azure Queen arc will be ending this weekend on either Saturday or Sunday or perhaps both. Depends on a few factors this is just an initial heads up to everyone. :)

Whirlpool

The Story Behind Ancestral Staves

Most ancestral staves are, at least initially, crafted by one of the many mage guilds from around the world. So, how do you think they're crafted? What's the story?

We're taking story ideas for these staves, so please send them in! This does not mean yours cannot be different, of course, just that we'd like to explore some ideas for a 'baseline' to begin from.

Note: Because it's been mentioned, the Ygdrassil Tree somewhat belongs to the druids, and would be a little out of range for mages. You're welcome to address other ideas, though. Rare trees among Llyranost? Planar saplings...? Let us know what you think would be fun. 'Cool' should definitely be a part of it. :3

Lahar

Wed Nov 20, 2013

New RPP Options

For a while, we've been saying we would be expanding the RPP options. Well, we just did! We've added a slew of new options and a number of new, exclusive spends. Influence and Organizations in particular have received upgrades. Among them are:

  • Ancestral Weapons: An intelligent weapon summonable to you at-will and who develops over time and with your PC. For mages, Ancestral Staves are an option.
  • Organizations: Become known among your peers and a mentor for other characters. Gain access to exclusive training and benefits, including up to two-thirds of your raise dead costs or additional spells for your spellbook!
  • Influence: Become influencial in your selected domains, increasing your ability for social mischief, and gaining rogue-like talents!
  • Open Spaces: Create a small, open and public space ongrid for others to share!
  • Merchant Carts: Hook up a few griffons and trundle into town with your beerwagon!

...and many other surprises!

Many of these spends are meant to be developed over time with your character, and reflect how you tell your story. That is, they're not something to perfect immediately, but something to roleplay their development over time with your friends.

To celebrate the launch, each player (not character) will receive 10 RPPs to spend as they like, on any of their characters they like. Just contact us via +req with what you'd like to purchase.

As with all new content, expect updates and adjustments. If you had an Active Org or Influence spend(s) previously, please contact staff with how to convert it. You have some new options!

A big thanks to all our reviewers and staff who've had a hand in helping us put this together!

Tenebrae Staff

Sat Nov 11, 2013

Exorcism

We'll be wrapping up the Exorcism this week with conclusions for the various threads we've started over it. There'll be another summary post at the end of the week and then everything shall be unfzozen. WE'll be kicking off the next arc officially soon. :D

Whirlpool

Mon Nov 11

Summary of Day One's Plots

I have just posted a summary of my plots on Day One of the Exorcism. Day two begins now and will be the climax.

Thank you all for your patience in dealing with the time-dilated nature of all of this.

PS If your PC spends time at the Tarienite Temple, or is a Tarienite themself, give me a shout. :)

Whirlpool

Website Update: Organizations

The organizations pages have gotten an overhaul. Thanks to everyone who's lent a hand. :3

On the website, see:

Core Setting > Local Organizations
World > World Organizations

The World Organizations page is larger; more in the sense that many groups have offices here and there. This also makes them of greater use to DMs and plot runners if say, you're running a scene in the frigid mountains of Dran...

Lahar

Wed Nov 06

At the End of the Week

I shall be posting a summary of all plots and events relating to the exorcism of the Blue Lady by the end of this week. That should get everyone on the same page of where the storyline is going forward into the end of...the end. <.<

Whirlpool

Fri Nov 01

Exorcism Updates

As plots complete, I will be posting updates to the rumor boards about the progress of the exorcism and the events of the day. Keep your eyes peeled, but understand that none of this stuff will all 'happen' until all plots are resolved, as it all happens over the course of 24-48 hours. A simple reminder. :)

+events

+event times should now be correct. There will be continuing improvements and additions. +time was also updated. Please see +help time for more information.



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"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.


Recent Rumors in Alexandria

Eliday, Bernfleur 27, 1016

Not Secret Enough

Despite the best efforts of the government in trying to keep it secret, rumors circulate that several Alexandrian airships were sighted heading in the direction of Dragonier recently. Most of them were filled, not with weapons and armor, but supplies for construction of some kind. It's hard to say what's going on, but it's clear that, even with Rune and Dran on the brink of war, that issue of Dragonier is one that is not to be ignored.

Posted by Whirlpool

Alexandrian Council Meets with Sith-Makar Empress

It would appear that negotiations between the Sith-Maker Empress from beyond the portal to Am'shere and the ruling council of the city of ALexandria are continuing. Representatives from other local powers, such as the Mythwood and the gnomish town of Happy Valley, have been witnessed coming to the Castellum as well, no doubt to greet the apparent leader of the Sith-Makr tribal confederation.

It is said that the talks will soon be pasued for the Empress to make a trip to a site called 'Mictlan'. There's no clear indication /when/ that will happen, but the city guard does appear to be on high alert and with more boots on the ground than usual.

Posted by Whirlpool

Eliday, Bernfleur 20, 1016

Farmer, Dead

"Y'hear about old man Woodridge?"

"What, that skirt-chasing coot with the farm?"

"Yep. Hear tell he got th'crotch rot and it killed him."

"Well, hell. Poor old bastard. Guess his son'll inherit th'land now, if he ever gets back."

Posted by Fishbelly

Korday, Bernfleur 10, 1016

The Sewers, Glue, and Professor Fizzlefuse

A party of adventurers from the Explorer's Guild emerged from the sewers late last night. They brought with them a human and what looked at first to be a battered door. The man was partially bound with glue and alternated ranting and mumbling something about 'Fizzlefuze's Doom'. The 'door' seemed to have tiny limbs and face and also talked. Many onlookers took one look before uttering 'mimic', often in weary tones. Both door and man are now thought to be residing in the city jails for 'interfering with vital city services'.

The adventurers were covered in an assortment of acid burns, bruises and dried glue. The Khazad had no boots. And all were accompanied by the distinctive scent of Otyugh.

OOC: see Bennett, Djelka, Brianna, Zoob or Duncan if you want to hear more. For some reason. :)

Posted by Duncan

Gilday, Bernfleur 9, 2016

The Sith-Makar Delegation

Since her arrival last week, the so-called Empress of the Sith remains in the security of the Castellum for high level negotiations of some kind. Much of her retinue remains encamped beyond the city walls. Rumors emanating from the Castellum are indicating that, once the negotiations are concluded, she will be heading to a holy site called 'Mictlan', as well as paying a visit to the Dragon Knight.

Posted by Whirlpool

Eliday, Eatonis 30, 1016

Dranei "Diplomacy"

It would appear Alexandria is not the only country using diplomacy to their advantage.

Dran and the Oruch city-state of Adomar have a long history of conflict, but also a mutual warrior culture and belief in 'strength' and 'honor'.

Rumor has it that several emissaries from the Dran warlords assembling along Rune's border were sighted in the city-state of Adomar, meeting with its leaders, no doubt trying to sway the Oruch to their side. If they are able to do so, the nation of Rune will be in great danger.

Posted by Whirlpool

Sith-Makar Empress

It starts as a mere whisper. A dignary from the tribes of the Sith-Makar in Am'shere is on their way towards Alexandria from the deep jungle, across the portal that exists outside Alexandria.

From there, the rumors escalates. Not a dignary. Not a mere ambassador.

No, it is now being said, across the city, that the so-called 'Empress' of the Sith-Makar of Am'shere is on her way to Alexandria for the first visit between the city's leadership and the tribes of the Sith-Makar that reside on the other side of the Am'shere portal in the Alexandrian countryside.

Posted by Whirlpool

Eliday Eatonis 30, 1016

Freed Slaves

Rumor has it that a pair of new-model War Golems(K-8 and Protectron) were freed from slavery imposed by their creators. Altar, Zoob, Kiroth, Verna, Duncan and Hassan were spotted escorting them to Alexandria, where they were deemed free and their creators, Fizzlefuse and Forgefire are being sued for back pay. Apparently they had been making the War Golems work without wages for far too long, and the precise cost will be determined by the Alexandrian legal system, but it is sure to be expensive.

Posted by Altar

Ceriday Eatonis 29, 1016

The Journey of the Enigmatic Magical T

Word has finally reached Alexandria that 6 brave adventurers escorted a Quad of Bards out of the city. These bards known as Rodrick, Raven, Thomas and Wanderer, and were known for their snarky witty sarcasm comedy. The adventurers guarded the bards on their trip to their next gig. On the way they were attacked by dire boars, huge owl bears, and a tricky green hag. Or so the rumors have been saying. Interested in the full story contact: Zippo, Duncan, Lorien, Altar, Mogrinaar or Rhar.

Posted by Cesran

Gilday Eatonis 26, 1016

Time Lost and Canon Fodder

I still don't know what happened for sure. We were sent for help to give some aid and relief to a group of soldiers, but nothing could have prepared us for what we found. It had been less than a week since aid was requested but when we got there, the soldiers were claiming it had been a month. And they all looked like they had been through that much without aid. Something having to do with magic more than likely.

Then these soldiers attacked, they had guns, now I know why I hate guns. We fought them off, but then they brought in this ship, though it wasn't no normal ship. It had wagon wheels and barding like a horse on it. It had these huge guns on top, maybe even a cannon. Of course being the foolish ones we are, we charged the ship, cannon wagon...tank? It was close but I fell to the firepower of the vessel. I remember waking up some time after. What happened exactly? Was it all a dream?

Posted by Aurala

Tariday Eatonis 25, 1016

Tides of War

Some probably saw it coming.

With Rune weakened by the most recent attack on it, rumors are spreading far and wide from the land of Dran that warleaders and their warbands are converging upon Dran's border with Rune.

Many years ago, during ALexandria's time in the Mists, the armies of Dran marched upon Rune. Hopelessly out numbered, the wizard nation was still reeling from the loss of the protection of their patron God in Animus, they never the less put up a valiant, if ultimately losing defense against the aggressive, conquest-minded Dran.

It was only the intervention of a Dragon Knight, who attempted to negotiate a settlement between the nations to preserve the peace, that saved Rune.

The nameless Dragon Knight and her dragon, some say it was a silver, some say it was a gold, approached the war leader of Dran's armies under the flag of truce and made the case for peace.

When the belligerant Dran warlord would not listen, it is said, the dragon struck him down in a great blast of fire. It was an act of treachery that enraged many but it was one that ended the conflict, as the Dranei lapsed into fighting amongst themselves to claim the role of Warleader. Ever since then, the warbands of Dran have hungered for revenge and to find a leader capable of uniting enough of them to finsih what they started that many years ago and to exact the pound of flesh from Rune that they can no longer exact from Dragonier.

If a true leader should emerge from this convergence, a war with Dran that Alexandria may be pulled into could be on the horizon.

Posted by Whirlpool

Variday Eatonis 24, 1016

Charnese Military Maneuvers

It comes as no surprise to anyone invested in geopolitics that Charn has begun amassing its forces on its own borders for latge scale war games and military maneuvers. It's a show of strength in the wake of Alexandria's firing of the spell cannon. These large scale maneuvers are expected to last through the next month.

Posted by Whirlpool

Orphanage

After a recent excursion to deal with creatures of Fey Origins, an orphanage was given a Dolly and told it must never leave. Shortly after mischief was afoot, but the children seem to enjoy their new..Leperchaun protectors? Well, lets hope they do! Rumors accuse Vuk of being the one to sneak the dolly to the Orphanage and being convinced the Leperchauns would never let the children come to harm!

Posted by Vuk

Metal Trees

Watch out! There's traps in the forest. Moving traps! At least that's what Rhar warns anybody out in the northern wilds around Wilderness Pointe. Metal traps with spears on ropes. Other ones with giant claws.

It looks like they came out of a giant metal tree that fell down. A tree with a giant squirrel hole in the side. Instead of giant squirrels, there were more traps sleeping inside.

Rhar and Gurr, her wolf friend, were bloodied and broken, so it's apparent she didn't imagine it. Who knows? Giant squirrels could be out there, too!

Posted by Vuk

Korday, Eatonis 20, 1016

Locker Room Rumor

A story circulates though certain circles, apparently first told in the Arena locker room by a well known golem.

"So the hole into the place was actually part of a stabilized planar rift to an as yet unknown dimension. ...don't look at me like that, I can use big words. Anyway, started with the regular sort of weird stuff you see in Kulthian ruins. Gears and bones and lots of dust. Old holding cells, one with some weird mutant blob thing.

Then came the Void guys. Like, flesh and artifice and magic and smokey shadows all meshed into one. Creepy. Yes, -I- called them creepy. Guess the first two were workers or something, they went down pretty easy.

Then the guards showed up. I can hold my own in a fight, but these guys were pretty badass. Some sorta gun thing, shot like these weird little energy eels or something, crawled inside you and swam around, trying to lay eggs or whatever. I mean, my insides are a pretty nasty place, so you know the little things were hardcore.

We got out of there. I don't like running from a fight, but I like dying even less. They didn't follow. Maybe they couldn't go though the planar rift. We didn't have a good way to seal it, so just piled a bunch of stuff on top to slow them down.

Really weird part? When we came back out, it was actually -before- we went in. Sorta hoped to meet myself on the way back, but since I didn't meet myself on the way in, maybe I couldn't.

So the Upper Ups at the Guild didn't find anything when they took a look. I don't know, time shifted; I guess that's a really good way to hide your stuff. But I'm telling you guys, if ever you meet one of those Void Soldier things, take it seriously, they're Bad News."

Posted by Munch

Kulthian Ruins?

At least, that is what Verna , Munch , Gragnar and Brom were saying when they returned from them. Contacts within the various Guilds and some temples, and general street talk. Given the reports, it should not be surprising some of the more experienced members of these Orders and Guilds went to the location..and found nothing but a burnt glade and some scattered stones and collapsed wooden hovels. Undead were found in a small number, some given ancient, but once well crafted weapons. The only thing that stood out was a shattered stone shaped like a tear with runes in an unknown tongue, with a crushed artifice powered arm sticking out from under it. Possibly Kulthian in design.

Posted by Vuk

Variday, Eatonis 17, 1016

New Food

From within the halls where the ever-hungry adventurers congregate. Someone ordered a late night snack that looked tasty. Another saw it and asked for the same. A third made a suggestion to avoid confusion. Now that snack spreads like wildfire through Alexandria. It is a triple bacon lettuce onion (gherkins optional) sandwich, called the "Sandywich". No "t" to avoid confusion, insult and en-mazement. Hence the onions.

Variday, Eatonis 17, 1016

Anklar Sighting

Once again, Anklar Vanche, that horrible wastrel, has been seen touring Alexadria's pubs. Most recently he was seen at the Wayfarer's Inn, getting utterly sloshed. The /scandal/. Such behavior from the heir to a Myrrish countship is considered humiliating to his father.

Variday, Eatonis 17, 1016

Dragonieri Reactions

While word that the City of Alexandria is taking point on addressing the matter of the fallen nation of Dragonier is welcomed by the Dragonieri refugees living in the city, many of them seems to view it with a little outright cynicism. A sort of 'we'll believe it when we see things actually happening' point of view. There is also concern that this will beget the wholesale looting of Dragonier's 'unique cultural history'. Some speculate and whisper that this is an excuse for the other nations to shamelessly loot the lost treasures of the nation... the ones that haven't been destroyed by Heth, anyways.

Eliday, Eatonis 16, 1016

Spell Cannon After Effects

The Spell Cannon's firing is accompanied by the now traditional warning that one should watch for disturbances in the elemental forces in the countryside around Alexandria. The planar disjunction affect may have let some loose. The Council has issued a warning that if you see one, you are to contact the Guild of Explorers.

Eliday, Eatonis 16, 1016

The Spell Cannon Fires

With word of strange events in the Vast conspiring, the massive Planar Disjunction Cannon swivels in its housing in the great fortification that holds it in the Red Ridge Mountains. With a blazing, blinding white light, the cannon /fires/ upon a location in the direction of the Vast.

The City Council offers no other comment at this time.

Eliday, Eatonis 16, 1016

Kulthis!

A gathering numbering hundreds in The Vast was nearly wiped out to the last soul when the supposed coming of the gods was instead a Cult Legion. They came with out warning, demanding the Gods surrender to their will, and any who joined them would share enlightenment. But..why did one of their Aetheric Warships have the mark of Kulthus, and how did they travel safely through The Void and spill into this world? Several vessels entered our reality, and who knows what else could truly glimpsed on the other side of the rift they tore open!

Ceriday, Eatonis 15, 1016

Parade

Though it is in the early planning stages, several of the wealhtier Dragonieri are planning a march with the refugee populace through Alexandria to show their support for claiming back their lost homeland and to demand aggressive action against the blight infesting the fallen country.

With tensions rising, many are concerned that violence could erupt.

Ceriday, Eatonis 15, 1016

Half Dragons Aplenty=

The Half-Dragon symbols have begun to slow in their appearance. Whatever point was being made with them has now clearly been made.

Many of them are now being washed away, either through magic or through scrunch brush.

Whispers in the underworld, however, indicate that a new presence is definitely continuing to make itself felt in the seedier portions of Alexandria, primarily operating in locales populated by Dragonieri refugees.

Korday, Eatonis 6, 1016

Anklar Vanche, Trouble Magnet

Just a day after turning up alive in Alexandira, when he was feared missing, Anklar Vanche was the subject of a kidnapping attempt by unknown individuals. A fight broke out outside a dockside tavern and he was nearly whisked away! Some speculate it has something to do with internal Myrrish politics, others wonder at ransom, and still more suggest that it was Anklar's unpaid debts catching up with him. No matter what, the Count's son does appear to be quite the trouble magnet.

It was only the timely arrival of several adventurers -- some suggest too fortuious an arrival for them -- that spared the Count's son this indignity.

Tariday, Eatonis 4, 1016

Missing Wastrel Son turns Up Alive

The son of Counce Vanhce of Rosalia, a Myrrish noble with familial ties to Alexandria, has turned up alive and well back in the city. Rumor was brief that Anklar, the Count's heir, had gone missing but it would appear that these rumors were unfounded, as Anklar was soon seen hitting up the taverns of Alexandria and making a nuisance of himself all over the city. Some speculate that he was deliberately making himself seen, but most of that is dismissed as silly -- everyone knows that Anklar is a no-good indulgent wastrel who fritters away his money almost constantly wherever he goes.

Variday, Eatonis 3, 1016

Public Meeting

The ruling council of Alexandria is announcing that there will be a series of public meetings conducted with various interest groups within the city relating to recent moves about the issues of Dragonier. One such meeting will be directed to the city's mercenary population, as they will no doubt have much a role to play in the coming days as the nation's attention pivots to dealing with the threat to civilization itself posed by Heth.

Variday, Eatonis 3, 1016

Dranei Ambassador?!

Today, an unusual figure was sighted leaving the chambers of the Alexandrian ruling council. A slender, cloaked figure apparently addressed the council and then departed, being seen on his way to the Arena accompanied by a much large figure. Apparently, the man in the scholar's robe was said to be an emissary from one of the more powerful Warlords of Dran and his business with the council had something to do with Dragonier.

Kesenday, Pryntar 28, 1016

Home Exorcised

Gathering together, a group of Vardamites, Clerics, Paladins and Monks, went into the home where undead have been known to plague it in the past few weeks. With guards outside to keep anyone from sneaking in and disrupting it, they performed a ritual to undo what was said to be a circle made for necromantic rituals. They all returned out, a few hours later, tired, but unscathed. Word is the family owning the home are free to return and ideally return to their daily lives.

Korday, Pryntar 27, 1016

Alexandrian Diplomats

It would appear that several diplomatic missions have been sent by Alexandria to the far corners of the world. To Veyshan, to Rune, to Dran, and on and on. No doubt adventurers will be called on to help guard some of these vital missions. It's likely that this has something to do with Dragonier.

Tariday, Pryntar 25, 1016

A Bright Spot in the Darkness

Until recently, few dared to set foot in Dragonier.

That seems to have changed.

The government of Alexandria took the lead on an initiative to strike into the borders of Dragonier and land a blow on the hordes of undead that roam the fallen kingdom. There once was a forest called the Groves of the Twin Hearts. Those hearts had been destroyed by the corruption of Heth. Now, it is said, that those hearts beat once more and the grove has been purified. The forest will once again be giving its gifts, solace, and security to those who seek it and will no doubt provide a useful refuge for those moving on the border of Dragonier.

It's not much, but it's a start in what will be the long battle to reclaim what Heth has taken.

(A big thanks to Hurricane for splitting running duties with me, and a thanks to Kerbasy, Jareth, Jibbom, Myrana, Oates, Halani, Cesran, Ceres, Tatyannah, Fishbelly, Elessa, Munch, Aurala, Thyrson, Aenyn and Ssylrath!)

Korday, Pyrntar 20, 1016

Cultist Changelings in our Midst!

Rumors come in about a cult of doppelgangers who worship a long-forgotten deity of the Void.

Two were found in a town northeast of Alexandria, having killed two apprentice blacksmiths and taken their places.

Korday, Pryntar 13, 1016

Lady Sandiel Pregnant?

Recently at a Gala, a well to do party and silent auction of some means, Jibbom was hearding carousing with guests and explaining to them on a recent trip with his beloved Lady Sandiel to the plane of 'Breathless Nights' and 'Sweet Tender Embraces' she found her self, as one may guess after such planar jaunts for wholesome recreations.. pregnant with twins.

Oh Jibbom what ever will you do?

Korday, Pryntar 13, 1016

Kegger Fest!

Today, Kegger Fest has started!

That means that all over the city, new types of booze are being introduced from far and wide. ALexandria, as a very cosmopolitan city, benefits greatly from it... as does the local economy, of course.

Farmers, Khazadi merchants, and more are all bringing their best brews to the table.

The city guard (all wincing, of course) is knuckling down in preparation for the inevitable trouble a town full of rowdy mercenaries and merchants is going to bring.

Gilday, Pryntar 12, 1016

Undead Rumors

Seems there has been a rash of undead in the city, all centered around one old house in the Lower District. Two calls have gone out to the Guild of Explorers and the Temple of Vardama for help, and it seems to be getting worse. The family is no longer living at the house, but haven't moved out, and the house appears to be on complete lock down after this second visit, and with a guard. The Temple of Vardama is scrambling a bit to deal with whatever problem has been discovered inside the house.

Variday, Pryntar 10, 1016

Althean Cloister

Several ALtheans have retreated into the church. Apparently, they are engaged in some kind of meditation or rite over the next several days. Something to do with the 'Foundation Stone' recovered from Dragonier to assist in the ritual exorcism of the Azure Queen, at least that's what the rumors are saying.

Ceriday, Pryntar 01, 1016

Black Markets Buzz...

Underground markets buzz with the word of a Dragoneri trinket, reportedly deeply historical and perhaps magical in nature. The specifics change from story-to-story but the basic message remains the same; Someone out there has an important piece of history.

Word seems to radiate from Goblintown.

Contact Younger for more information!

Kesenday, Vhast 31, 1016

Show of Force

The City Guard and militia -- and even adventurers -- have been brought out to patrol the city in the wake of the Feast of Darkness. This being a holy day dedicated to Maugrim, many people will not be conducting business or going about other affairs for fear of offending the Tyrant God, while others will carry on. Either way, the city government is taking no chances and intends to make it clear that no disruption or threat to the security of the city will be tolerated. It is oddly appropriate.

Kesenday, Vhast 31, 1016

Dragonieri Business Defaced

A dragonieri owned business, the Smiling Gnome General Store in the Lower Trade District, was defaced with crude slogans against the Dragonieri this morning. While efforts have been made to clean it up since then, the vandalized business is now shuttered.

This clearly points to some anti-dragonieri sentiment being stirred up in the wake of the 'half-dragons' being left in various locales about the city.

Variday, Vhast 27, 1016

Sewer Catastrophe Averted!

A strange rumbling sound was eminating from the sewers beneath the lower trade district of Alexandria. Brave adventurers were called in and sent beneath the sewers, where they apparently did battle with some kind of creature that was gumming up the works quite deliberately down there. Where it came from remains unclear, but the city of Alexandria owes a debt to these brave (and dirty) souls.

(Feel free to hassle Oates, Kravar, Jibbom, Leisel, Uarala and Tatyannah.)

Ceriday, Vhast 25, 1016

Shadow Boxing

In advance of his headbutting challenge Boshter was training some young warriors on the art of headbutting at the Festival Grounds. Fellow martial weapons aficionado, Azog was on hand to witness this lesson as was local wizard, Cesran. As the trio began to discuss the technique that Boshter was using, Azog doubtful of the prowess of the headbeat and Cesran, spewing confusing wizard terminology, they were suddenly attacked by three shadows. Azog and Boshter bravely stood their grounds as cowardly Cesran disappeared from sight. Demonstrating the superiority of the headbutt Boshter destroyed two of the shadow fiends while Azog with some very minor assistance from Cesran was able to banish the last fiend.

This is the story that's going around the Arena, Temple of Kor local taverns and anywhere that manly men gather to discuss the new of the day. (OOC: Talk to Boshter, Azog and/or Cesran for the full story)

Kesenday, Vhast 24, 1016

Dragon Knight Seen Again

The Dragon Knight and it's great, majestic silver dragon have once again been sighted. This time it would appear that both Dragon and Knight paid a visit to the Temple of Eluna. The Knight descended into the courtyard of the Temple, then left, flying back to the ruined fort that they have since made their home.

Gilday, Vhast 22, 1016

Jibbom-s-

Details remain vague, but reports confirm there to now be -two- Steel Von Ironblood, Bane of Night's running around. Or something. While tensions are high in certain areas, the Watch has yet to be mobilized on this spreading madness.

Tariday, Vhast 21, 1016

Hauntings in the City

A number of hauntings were reported across the city in recent days, with spooky activity becoming the latest topic of gossip. One family, as the story goes, had their house terrorized by the not-so-imaginary playmates of their son... flying books and phantom children made their lives miserable until a group of local adventurers reportedly drove the malevolent spirits out.

In possibly related ghost-chatter, the mansion which was the home for the auction some weeks back also seems to have fallen upon more haunted times. Furniture is said to move of its own accord, creaks and groans emanate throughout the hallways, and curtains blow and billow even in the absence of a breeze.

The local temples have gone on record to say that there is, in fact, not a widespread spectral outbreak in the city, and these are likely isolated incidents.

Gilday, Vhast 15, 1016

Dragonieri Images

Throughout the city, and especially in the lower parts where there are more refugees from Dragonier, various duplicated images of a dragon have been turning up on walls, streets, and more. The image is of a coppery dragon's front half, like half the image is missing.

How they are appearing is a mystery, but they appear to be cropping up quite frequently.

Tariday, Vhast 14, 1016

Prestigious Moon Under New Ownership

Apparently, Lady Sandiel has come into the possession of a Llyranessi clothing shop.

Really.

Needless to say, this is contributing to a great deal of curiosity, given her usual disdain for fashion.

Variday, Vhast 13, 1016

A Song of Headbutting

From the town criers': "Let it be known that Zaxx of the Adventurer's Guild sponsors a detailed song of the upcoming Headbutting Contest with no less than fifty gold coins to be paid when the song is in circulation and to be performed at midsummer and the temple of Angoron for no less than once a month until midsummer."

Ceriday, Vhast 11, 1016

Boshter Headbutt Challenge

The Arvek Nar, Boshter, has issued a standing challenge.

Apparently, the challenge is to break an object with your head that Boshter can not also break.

No. Really. The Boshter headbutt challenge is now a 'thing'.

Kesenday, Vhast 10, 1016

Dragon Knight Sighted

During the blizzard that took place over the last couple of days, the Dragon Knight and her silver Dragon have been sighted in flight near Alexandria. Apparently, they were recently seen travelling towards the Vast before returning to the crumbling fort they've been operating out of since their arrival in Alexandria last fall.

Kesenday, Vhast 10, 1016

Guardsman Slain in Sting Gone Wrong

Two groups of mercenaries from the Guild of Explorers and the City Guard set out together and were working in concert to trap bandits which are said to've been hassling merchants on the roads recently. They returned later that same day with several wounded guardsman and a few deceased ones as well being carried back to Alexandria for proper internment in the city's crypts.

The local rumor mill is indicating that both groups ran into unrelated (or was it?) trouble and were forced to give up their efforts to lure out the bandits in question.

Korday, Vhast 09, 1016

Snow Tapers Off

The sudden snowstorm which rocked Alexandria and environs has slowed down and finally stopped. It will take a few days to dig out from under it and the snow will be around for a while with the weather generally being a good bit colder than it usually is this time of year.

Tariday, Vhast 07, 1016

Illothan Cult Broken Up

The City Watch today is pleased to announce that a ring of Illothan Cultists, worshipers of the goddess of murder, have been either killed or apprehended. The Guard claims that these cultists were responsible for the troubles in Goblintown during the exorcism and more recently along the wall with the release of their so-called 'Blood Golems'.

The City Watch offers a special thank to you all the Guild of Explorer Members who assisted and took great risks for the safety of the city. Eligar, Findrago, Bennet, Zippo, Ulharilti Wiivai, Katyana, Dragomir, Millicent, Zippo, Jonan, Vuk, and Fazahd have all received a commendation from the city and are publically thanked at the end of the announcement.

Variday, Vhast 06, 1016

Sudden Blizzard

A sudden snow storm struck Alexandria tonight. It began snowing at around midnight and didn't stop until eight hours later. The city will begin digging itself out, but the storm blew in from over the Redridge mountains. It's thought likely an odd weather pattern from the Desolation is to blame.

For the next day or two, the city and surrounding countryside will be struck with additional flurries.

Gilday, Vhast 01, 1016

Estate Sale Successful

The estate sale of Renthis Banhold went quite well, according to rumor, and many miscellaneous souvenirs of a career in adventuring were purchased by those with interests in such thing. The house now lays abandoned and will soon go up for sale, no doubt, itself.

Gilday, Vhast 01, 1016

The Phoenix

As part of the turning of the year, the Progressive Arcanist's put on quite a show! The highlight of it was the fireworks display, which began with a illusory phoenix of great size flying over Alexandria before taking off high into the sky and exploding into a brilliant display of fireworks. The phoenix, being the symbol of ALexandria's flag and its many rebirths, was a welcome sight to close out the year for many and cheers were heard throughout the city at the display.

Ceriday, Khael 28, 1015

Daemon Trouble

It seems that it is all over, the rash of demon sightings and attacks over in the Redridge Mountains. Seems the miners of the platinum mine released a daemon (that's with an A) that used demons to cause trouble while it was gaining a base of power. It attacked and took over a local monastery, but thankfully even with some relatively minor damage, they have been freed from the daemon's control.

There was also a rash of demons that were about just causing mischief and mayhem, but it seems other groups have already gone through and swept them up quite handedly. Though it might be wise to be cautious of the mystery meat at the Ox-Strength Tavern for a while.

Kesenday, Khael 27, 1015

Bandits Strike?

A merchant was seen stumbling into town by the north gate today, telling a tale of masked man who came out of nowhere to strike him down and burn his wagon after pillaging it. He claims they left him a single half-copper, which some say was from the fallen kingdom of Dragonier. As this tale spreads, wary eyes are turned towards those from the fallen kingdom who've made Alexandria their home.

Eliday, Khael 22, 1015

Fighting Crime

In response to the rising crime some adventurers have been recruited to help track down and catch those that break the law. One such group was in action recently, following a break in at a local jewelry store. One of the perpetrators was caught turned informant. Using that information the adventurers broke up the gang and recovered the jewelry. However on a darker note, the informant was found dead a couple of nights later, his body drained of all its blood...

(Feel free to speak to Bennet, Vuk, Kade, Zippo, Ulharilti Wiivai and Takiyah about what happened.)

Ceriday, Khael 21, 1015

Rising Crime

With the guard depleted after the fall of the Blue Lady, the cost having been so high, shadier elements in Alexandria are returning to business as usual as well. Reports of extortion, smuggling and all other manner of larceny seem to be on the rise. More rumors indicate the growth of new underground organizations born out of the refugees are quite common, with many fingers pointed at the Dragonieri most especially.

Korday, Khael 19, 1015

Trade Begins Again

With the Azure Queen no longer present and things slowly returning to normal in Alexandria, trade is once again beginning to flourish in the city.

More specifically, a number of Khazadi merchant airships seem to be heading northwards. Their destination is rumored to be Bludgun, oddly enough. Despite the ancient animosity between Khazad, Oruch and Giant, the delivery of tools, foodstuffs, and other sorts of things for the development of Bludugn's norther, Dragonier facing fortifications is continuing apace.


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