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+ | ======Karelin====== |
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+ | Another response to Arendt's posters appears at the Arena, both in handbills and as an insert to program guides as well. Eventually, they're used to wrap finger foods, too. |
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+ | ARENDT: LIMP WARLORD OF DRAN |
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+ | Another lick-spittle all-conquering warlord is waving his three-inch quill all over Alexandria's wall. He's not the first and he's certainly not the most creative. The logic in his argument is weak and flaccid, puffed up by big words that have more place in an arena for entertainment's sake than out of the mouth of someone sending people off to fight and die. |
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+ | I should I know, I do it for real. |
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+ | He implied that we're crazy for using the weapons at our disposal to defend ourselves. It's not crazy; as any true worshipper of Kor would know -- it's only good sense. He claims to be saving us from Heth by striking down those who know how to use the tools at their disposal. This? This is crazy. Maybe the Azure Queen snuck into his tent when he was fantasizing about being a real warrior and planted this fantasy in his head. Leave the fighting to the soldiers and the wizarding to the wizards, especially against an enemy as strong as Heth. He conveniently ignores the threat of Skald to his left flank. He is going to need all of Angoron's protection, because Kor is going to toss him in the gutters for his abject ignorance of the arts of war. |
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+ | Arendt is an embarrassment to The Warlord and by Kor Makar's holy names, not deserving of the hand he used to blaspheme their names. |
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+ | Karelin Andarin, Warbringer of Solmnus, Hero of Blar and Arendt's Mother |
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===Tariday, Hattanan 13, 1016=== |
===Tariday, Hattanan 13, 1016=== |
Revision as of 20:03, 1 June 2014
Welcome to an Age of Heroes
In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.
Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.
The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--
It is the time for heroes.Current Meta-Arc
Nations gathered in Alexandria, and peace was on the table. In front of them lay the tantalizing dream of world peace after an international war. The kings of Myrddion and Bludgun stood ready to shake hands as the world celebrated, despite the recent loss of the god Animus (by Taara's hand) and it seemed all would be well again.
However, as the kings met in Alexandria, the dark goddess Taara struck again and threw Alexandria into timeless Mists. Myrddion swiftly fell to cold civil war from the loss of its king. Its two heirs fight one another for the throne, each with a different set of ideals. Thanks to Taara's influence and Thul's agreements, Charn followed suit. Rune soon fell, and Dragonier--the powerful nation of dragon and mortalkind, was suddenly gone, crushed beneath the claws of then-unknown Heth. A mighty Void Dragon, Heth would slaughter man, woman, hatchling, and child and transform the once great nation into a nation of wights and undeath. Scholars would term these troubled years as the Rise of Shadows, after the dark goddess who had acted as such a powerful catalyst for mortal greed.
The worst was yet to come.
Alexandria returned five years later to Shadow's ruins...to Alexandrians, it had been a mere five weeks. With Alexandrian's "sudden" return, rumors and accusations began to fly. Worse, the kings were gone. Aged and respected monarchs, their absence is felt keenly and for a time, the world would blame Alexandria. Other forces would begin take advantage of this confusion...merchants, nations, and even cannibal spirits.
Our current arc begins with these echos of Taara's Rise of Shadows and their effects across the planes of the world. The greed of mortal and immortal alike has answered her thunderous call, and the world suffers. From his throne of bones, Heth flexes his wings and lies ready to lay waste to nations around him. A great Void Dragon of unknown power, the undead hordes at Dragonier's once-wonderous borders stir restlessly beneath his command. To the great north the Dranei warlord, Arendt, calls his fellows to raise their axes to reclaim Dran's honor. They cite the injustice of the fall of a Khan at Dragonier's hands...yet with that nation gone, there is no one else for them to turn their rage against. Now, Rune faces the bulk of the barbarian hordes, its barbarians, its witches, its giants, and mammoths. Both sides draw in alliances, draw on blood and steel, and other nations may look to join the conflict. Even Stormgarde sees visions of a great and unified North, independent of meddling southlands and wizards.
Until these acts, both Dran and Rune had been forces in containing Heth's expansion... Now Heth draws back his claws to strike, and yet other forces rise up, perhaps inspired by the goddess of avarice. A face not seen for ages, the Demon Binder Asumit, would use the chaos to become a god. He holds in one hand the Book of Darkness, and the other a vision of Hell.
Now more than ever, it is a time for heroes.
Recent Website Updates
Friday, May 30, 2014
Rune Grid Started!
I've started work on the Rune grid! You can see what's there (not much, yet) in the Roleplay Nexus. Once it's finished, there will be an announcement, here!
Please send in your descs and ideas! Also, please remember the super-secret bonuses in +event GHOSTBUSTERS! These are secret.
Kind of like ghosts.
- - Lahar
Saturday, May 24, 2014
Volunteers Sought
Due to being a bit overworked, I haven't had the opportunity to get the Rune grid ready as quickly as I like. The storyline hasn't quite reached hte point where PCs will be going there (though that is coming, as I've announced), but I'm going to ask for volunteers to help @desc the Rune grid rooms. If you're interested, @mail me or page me this evening when I'm about.
THanks!
- Whirl
The End of Spring
Whew! We're about to wrap our spring celebration! I wanted to thank each of you for your help and the enthusiasm you've all shown both in sharing your stories and inviting others to share with them.
I've had a few (a lot of) questions about running PrPs, and for those new to them and to old hands with questions alike, I wanted to share:
All of these may be found under Roleplay > Player Run Plots, on the same page (I just linked to bookmarks). There, you can also find logs of our PrP Workshops to peruse...where we put our DMs on the spot!
If you or someone you know has a questions about encounters, or perhaps you prefer a one-on-one...please come talk with our DMs. They're always happy to sit down and have a chat.
PrPs are a welcome addition to this MUSH. Thank you for taking part of them, and celebrating spring with us.
- - Lah
Monday, May 19, 2014
Potential Ancestral Update
Hey, there. This is just a heads-up that we will be looking into a (possible) minor adjustment for the ancestral weapon spend. This would be more of a tweak than anything else. As with all updates, if this does happen, we will let you adjust accordingly.
- - Tenebrae Staff
Sunday, May 18, 2014
Welcome, New Folks!
We are, as of late, seeing a large number of new faces around. Let's make them welcome. Hooray for new people! Get out there and get to know them and RP with them!
Monday, May 12, 2014
Getting Involved with the Arc
The below are some rough sketches of what's going on in the world based on various groups, interests, and foci. Feel free to look around though, too, and draw your own conclusions and storylines to bear. The following are just that, summaries, suggestions, and a way to paint a larger picture or ideas for getting involved. The details of course, are up to you.
Vardamen/Serrielites: A unique mention is made here because the Vardamen have been largely concerned with Heth and have served as advisors and warriors on that front. Serrielites have brought their shining blades to bear with the brilliance of the Dawn, and laid vanquish to undead. However, the unrest the Dranei bring is enough to threaten Chaos in multiple regions, which Heth (and Thul) would take advantage of. It's unlikely that Serriel would see the loss of Rune's knowledge and civilization a great thing, either...which would be a significant setback for the world at large.
The Forces of Light: After the Rise of Shadows, the deities of Light took on a more war-like visage. Though many seek peace, even Althea stands with bill in hand, a recognition of the gravity of the times. Dran's war threatens not just Rune but the lives of towns and villagers, as well as the risk of Heth's (and Thul's) expansion. It is unlikely those of the Light will stand idly by.
Warriors, Mercenary Forces: Meeting Dran will be largely a meeting of blade to blade. Where arvek inspire by their discipline and military strategy, the Dran inspire by their courage and raw brawn. This does not imply Arendt is an idiot: he's a forceful personality willing to do almost anything, with cunning, besides. PCs will be facing legends. This also means there's some money to be made and legends to be formed.
Arcanists, Elunites: Arcanists and Eluna's followers are in a unique position; the loss of Rune would represent a tremendous loss for the advancement of magic, which could not be recouped for generations. Their abilities both in crowd control (massive Dranei armies) and recon (detect thoughts, etc.) are needed to stop this force. On the opposite side of the die, the fall of Rune could leave a controlling chunk of arcane knowledge in Taara's hands...
The Green: The green of late have been involved in the negotiations between the sith Empress and Alexandria; acting as diplomats between the savage world and the civilised. They may be well suited to understanding and leading recon against Dranei forces as well, which this group is particularly suited for. The expansion of Heth also, would lead to the rending of the wild. No one should underestimate the rage or strength of the Green on this matter.
...and more! Please don't take the above as the only groups. The intent here is to paint with broad strokes and offer suggestions, with details and interpretation left up to individuals, or even an invitation to go in a different direction, entirely.
Sunday, May 11, 2014
Sneaking with a Tower Shield
With the wide variety of missions that can come up, don't think you need to be excluded from sneaky mission X because you're not a specific class, or because you play a good or honorable PC. In fact, honorable PCs are more likely be trusted with critical details...this is just a fact of human nature, meaning they may have more reason to 'dip in' from time to time.
So, without too much more typing: (The start of) a guide to Sneaking With Tower Shields: http://forum.tenebraemush.net/index.php/topic,1741.msg8291.html
Feel free to add your own ideas. I'm sure I left out quite a few, and more are always welcome!
Friday, May 9, 2014
Off-Hours Activity
As a general reminder, we've had a substantial upswing in off-hours activity. This probably means you'll be seeing more +events, in the long run, at different hours. Please remember to check the time and not just assume it's at a time you're used to.
Also remember to set your offset by looking at +help time.
Wednesday, May 7, 2014
Mictlan and Temp Rooms Update
Hey, there! One of the things we've been trying recently are temporary Plot Rooms. These are rooms tied to a particular plot or storyline which is ongoing in the game. The goal of these rooms is to provide a place to roleplay and an opportunity to explore current storylines outside of DM scenes. Once the storyline draws to a close, the room is usually removed. The aim here is to strike a careful balance between both story and maintaining a clean grid.
Two of these rooms have been set up off of the RP Nexus, the Crumbling Fort and Mictlan.
What we haven't said is that if an area is used extensively and has the potential to add to future storylines, it may be added to the main grid. Because Mictlan has been and you have made it a regular part of your roleplay, we've added it to the Light Woods. In the future, we hope to have some sort of voting process in place.
- - Tenebrae Staff
Monday, May 5, 2014
More Roleplay Awesome!
It's a little easier for staff to give out (yet) more awesome rewards for your roleplay, so expect us to take full advantage of this. :)
In the meantime, please send cookies to Whiteout!
- - Your Tenebrae Staff
Springtime for Tenebrae, pt 2
We've had a few questions about our Spring celebration, and hope the following helps. As always, please ping us with any questions.
- - Your Tenebrae Staff
Spring Celebration Summary
Run a PrP tied to a holiday or the meta-arc once and get:
- ... +1 level for any alt L9 or below!
Run a PrP a second time and get:
- ... 75% of two encounters' worth of XP and treasure + 5 bonus RPPs!
- ... or 75% of two encounters' worth of XP and treasure + 10% + 5 bonus RPPs if you run two within a week! (the 10% bonus is available throughout the year)
You are ineligable if:
- ... You ran a PrP for and received a free level within the last 30 days. HOWEVER, you may still take advantage of this and run, and apply this May's bonus to an ALT! OR, you may choose to earn the RPP bonus, twice!
- ... The PrP is run after May 31st!
- ... You have already received your May bonus! (awards are per player, not per character)
Saturday, May 3, 2014
=The Tournament Approaches!
Now is the time for all your ridiculous over the top Angorite challenges! With the approach of the Torunament Paramont and the tensions between Rune and Dran, the Tournament may take political overtones this year. It is typically regional affair for each nation of the world, where contests of strength and prowess occur every year.
Plots regarding the Tournament (and there's more info on the wiki) are eligible for the bonuses described for the Spring Incentive. :D
- Whirlpool
Thursday, May 1, 2014
Springtime for Tenebrae!
We're celebrating spring in a big way.
Throughout this month, we'll be offering a substantial reward for being a part of our community. That is, staff will award 1 full level to any alt at 9th or below for the first PrP you run this month tied to the meta-arc OR any upcoming holiday! Then, we'll award 5 bonus RPPs for your second. These rewards are per player, NOT per character. Moreover, you can not have previously benefitted from a free level in the last month from the time of this post. Clerics are the exception to that rule for their starting bonus level
These rewards will be running for the full month of May, so you've plenty of time to plan your tale and claim your bonus. Afterwards, PrPs will still award 75 pct of gold and xp value to everyone, including the runner. In fact, two a week nets you a 10 pct bonus (though not to the free level...a free level is quite a bit!).
So, dip your fingers in and share a story. Get to know your virtual gaming table a little better. Or, continue to enjoy running if you already have, and plan some mischief. In addition, we'll be hosting a workshop next week to cover the basics for those with questions, and as a general round-table with our DMs.
If you'd like to jump in, we have a large group of players in 2-5, and especially 6-10. Undead hunting ties in well to the current arc...and there are a number of PCs involved in or interested in the arcane, in magitech, in the wilderness or in general heroism to provide a bevy of interests and who could use some love.
A number of PCs have selected the Green Word, Eluna, Reos, Angoron (and his Order Paramount) as deities or associations, and Vardama/Serriel is always a good direction for the current arc. And let's not forget how all of this dovetails nicely into the escalating conflict between Rune and Dran. And there's always goblin princes that require saving.
Don't feel constrainted by these, though. Dip your fingers in and crack open the storybook. We know how good all of you are.
Get to know your gaming table, your community, and help us celebrate the start of spring.
- - Your Tenebrae Staff
Friday, Apr 25, 2014
PrP Log URLs
When submitting a PRP in the job system, remember that the percentage marks in the link will be eaten by the MU* code. :)
- Whirlpool
Saturday, April 19, 2014
Welcome, New Faces!
We've had quite the influx of new faces recently. A big welcome to all of you!
- Whirlpool
Friday, April 19, 2014
Fighter Mastery Over Armor
Calling all fighters!
Armor Mastery should now properly apply to ACP and Max Dex bonus. The catch? You must unequip and re-equip your armor before the changes will take effect.
- Whiteout
Sunday, April 13, 2014
Potential Lag
Lolth notes that, today (as in Sunday), the game may be a bit laggy due to some server work. :)
- Whirlpool
Sunday, March 30, 2014
Release Package 11 Live
We're pleased to announce the release our latest, Release Package 11! In this RP, you'll find:
- - New race feats
- - 2 new classes, Inquisitor and Witch
- - ALl related "Extra" feats, as well as Practiced Tactician for Cavalier (available normally or as an Org bonus!)
- - New racial weapons for gnomes and lucht
- - Plant animal companions
As with all release packages, you'll be able to adjust your PCs to the new content. If you'd like to echange for one of the new racial feats for example, please send us a +request. For regenning into one of our new classes, the same.
Note that if you helped us previously in testing these classes, you will need to regen, as we've refined options.
This is a long time coming! We thank all of you for being so patient. We should start seeing more regular content additions going forward, of a smaller size.
- Tenebrae Staff
PrP Reminders
Hey, there. This is just a friendly reminder that PrP runners receive gold as well as XP these days. This has been in place for a bit, just hard to get the message out, so I'd appreciate if y'all could help spread the message. ^^;
- - Lah
PPS As an addendum, there's only 2 types of PrPs these days: Death Consent, and non-Death Consent. They both award gold and XP to everyone involved, including the runner.
There's no dramatic or anything else, though if your PrP is noncombat, we award the runner 2 RPP in addition to everything else.
In the end, we just thought having two main types and everyone getting the same rewards was simpler.
- - Lah
Sunday, March 23, 1014
Prosthetics Price Update
Prosthetics (artifice arms, legs, and limbs) are now priced at 75%. See RPP page for details.
- - Lah
New +roll Command
Ever wondered what you'd look like in shades? What if you were Batman? What you were Batman AND Superman? Impossible, you say? Type +roll/sunglasses, and find out!
PS ...this command is just for fun, if that was not obvious.
Saturday, March 15, 2014
+Events Update
Events is now fully upgraded to use +time/offset. Please see +help events files for updates. Thosewith exisiting events as of this post should check their start times. It's possible that some were skewed during the update process.
- Whiteout
Friday, March 14, 2014
New Code: +show
Do you like PRPs but dislike the player-DM's need to ask you for everything in combat? Twice? Do others doubt claims as to the girth of your spellbook? Length of your sword? Your stupendous feat?
Worry not, as you can now flash your shiny sheet at others with +show! See +help show for details!
- Whiteout
Monday, March 10, 2014
A Big Thank You!
I'd forgotten to look at it the other day, but it looks as though we're well over 60+ scenes since the end of December, with over 400+ characters. We're also at nearly 200 RPPs since the start of Feb. That is pretty damn awesome. A big thank-you to everyone who's helped us get there!
- Lahar
Friday, February 28, 2014
Alexandria Sea Port Opened
If you look at the map, Alexandria's great Sea Port is now open. To make this fit well geographically, I did a little reshuffling. Specifically, the Warehouse District is now at A05, and Gardens is now at A06. They were always this way. Always.
Mountains, river, and sea areas have also been better illustrated.
There may be a few bugs still. If so, let me know.
- Lahar
Saturday, February 22, 2014
A Companionable and Familiar Update
Hello! As you doubtless know, d20 has a lot of documentation. A LOT. XD To help out on our, and our Plot Runners', end of things, we're going to ask folks to use +cnotes to document their animal companions and familiars.
For companions, there are templates available here: http://www.tenebraemush.net/index.php/World_Bestiary#Companions
The aim of this is to keep things a little cleaner and more easily accessible.
- Lahar
Friday, February 21, 2014
Magical Items Update
The magical items section of the website has been completely rehauled, and now contains every item in the the Core Rulebook and a few homebrew items that we allow on the game. It lists prices and links to the description of the item. It is primarily done though a few nudges here and there might happen to get it looking like the way we want it. If you notice any bugs or links, please post on the forum and we'll go smash them appropriately. Thank you, and enjoy :)
- Typhoon
Saturday, February 8, 2014
New Jobs Bucket
As there was some confusion, and to help organize jobs, a PURCH bucket was added (I.E. +request/purch <title>=<text>). This is for IC purchase requests that cannot otherwise be made through a vendor and are not PC crafted.
- Whiteout
Thursday, January 30, 2014
Code Update: Timestop
Have you ever been lost during a combat scene? Do you ever wonder why the giant can AoO everyone in the party? Does anyone know where in the Void the rogue went? Again?
Now, these great mysteries might be less mysterious, thanks to shiny, yellow +tmap!
This 100' x100' map allows DM's to show players exactly where they are in relation to all the things trying to kill, maim, and/or eat them. See +tmhelp while in a timestop for more information!
NOTE: This aid is entirely voluntary, and its use is entirely up to the scene DM. If they wish to decapitate, eviscerate, or decaffeinate everyone cinematically, they are allowed to do so.
- Whiteout
Updates to EVERYTHING!
As a heads-up, we're currently working to update our old systems into something more streamlined and unified. This new system will be uniting not only +request, but also +legwork, +rpps, and scene treasure! You will be able to +roll, share comments, and invite that lonely otyugh to dinner that you'd always wanted to. Please see +help requests and +help rpp for the fine details.
The old commands will be around for a short while as we adjust to the new system.
As with all new things, please expect growing pains. This will be true especially over the next few days as we apply the wrench and judicious kicking. We will just be applying some minor tweaks and being sure that things work as intended.
Please report all bugs to Whiteout, with cookies.
- Lah
Saturday, January 25, 2014
Mictlan Open!
On Ceriday, Vhast 25 of the year 1016, a group of heroes strode forth and vanquished the spirits of the morageg. The demonic undead had risen to harass a sacred site of the sith-makar, Mictlan. This site is available for a short time off of the RP Nexus for roleplay. It's the sort of thing you will see from time to time in DM Plots as a way to open up roleplay and roleplay options.
Also bacon.
- Lah
Friday, January 24, 2014
Which Stories are You a Part of?
Hey, there. I'm trying to build a DB of who's active within which organizations, groups, and so on. :3
Please respond to this thread: http://forum.tenebraemush.net/index.php/topic,1676.0.html
- Lah
Monday, January 20, 2014
And We're Back!
And here's to Lolth for being awesome. <3
Tenebrae FB
Just letting folks know that when the game goes down for whichever reason, we've put together a FB account (https://www.facebook.com/tenebrae.mux). The FB account is set private, so whether you watch/friend/etc. us is entirely up to you.
You're also welcome to watch my G+ page, which is less official, but there for folks who dislike FB.
- Lah
Monday, January 13, 2014
Channel Name Contest
So.
We're setting up a new channel on the game. This channel will be to help people running scenes with any questions they might have. Anyone interested in scene *running* can join it. It will be about how to untangle story knots you might've gotten into, how to handle encounters getting stomped, or what to do when a player does something unexpected. In short, a general advice channel for people running scenes to use the greater experience of the players around them. DM staff will also of course be on the channel.
However, we do not have a /name/ for this channel yet, so I am holding a tiny contest. Submit a catchy name for the channel and it'll be used. The first one that really clicks for us will be the one that gets set up.
Suggest away in page or @mail!
- Whirlpool
Contest Closed
That was fast! TPK is now a channel. :) Anyone who wants to contribute to it may hop on. :)
Instructions to join are: addcom tpk=TPK
- Whirlpool
Saturday, January 11
Calling Adventurers!
I am contemplating running a good old fashion dungeon crawl for a group of characters. I am saying a group because this will most likely take several sessions in which to complete. I am merely seeking those who might be interested in such a thing. We will be running on weeknights because my weekends TT games going on already. We would also be using the free webprogram roll20.net just for the map. All RP and rolls will be done on game as usual. For those interested, please @mail me directly. I do not have a level range at this point, but I will try to make it a standard 4-5 (maybe 6) party of comparable levels, so not everyone who shows interest may get in.... this time.
Reminder, this is for feelers, scheduling will come later.
- Typhoon
Legworks and Such
A number of you have submitted questions about the most recent plots. I'll be trying to contact those that have this weekend.
- Whirlpool
Server Talk
An upgrade looms ahead! I have allocated resources to get two new HDs next week, and very soon I will have a window of opportunity to install as well (most likely Sunday 19th), and I am going to do a fresh install instead of upgrading the existing one.
However, this has also made me wonder if I should swap from Fedora to some other RedHat-based distro.
If you have any experience at all regarding the following ones, please get in touch with me via @mail.
- Red Hat Enterprise Linux
- Scientific Linux
- CentOS
Otherwise we'll plod on with Fedora...
- Lolth
Monday, January 6, 2014
Prosthetics
From Barret to the iconic crossbow-armed hunter, artifice-powered prosthetics have long been a part of modern fantasy. Today, we're opening the door, all thanks to the creative team over at 4 Winds Fantasy Gaming. We're including a limited number of their prosthetics, and more may be added over time.
As of right now, these are a limited RPP spend.
Please see RPPs > Character Spends for details!
Thursday, January 2, 2014
Typhoon Incoming!
Greetings all,
My name is Typhoon and I'm a new DM to torment you all! No, I really won't. But running plots and challenging you all is definitely something I will be doing. You may know me as Elessa, which is one of my PCs on the game. For RL I have been playing Pathfinder for two years now, while doing table top overall since 2005, with text based games on and off since the '90s. I cannot wait to play with all of you as a DM and unleash all my wonderful plot ideas upon you. Good luck ;)
Typhoon, DM
Tuesday, December 31, 2013
Events Weirdness
So, a while back I said we were going to be inviting some players to help us review content for inclusion to the game. We have done so. With some minor hiccups from over the holidays, this is working swimmingly.
You guys, on game, will soon start to see the results of this. Going into the new year, we will also begin kicking new storylines into place and some of you have already seen the foreshadowing of that for some time now.
Looking forward to 2014!
Wednesday, December 25 2013
Those Shifty PrPs
Hey there! Remember! If you have your RPPs on different characters, you can shift them to a single one with the +rpp/move comand like so!
Logged in from Bob, typing +rpp/move 5 from Steve transfers 5 points from your alt, Steve to your alt, Bob.
Or, while logged in from Bob, typing +rpp/move 5 to Steve would move 5 points from Bob to Steve.
If you forget, the file can be found over here: +help rpp.
Transferring them before you send in a req helps us out quite a bit, and helps us turn things around faster, too.
- - Your Tenebrae Staff
Saturday, December 21, 2013
Holiday Bonus!
Remember, folks! You have to be proactive in claiming your holiday bonus! If you haven't yet, let us know!
The Story Behind Ancestral Staves
Most ancestral staves are, at least initially, crafted by one of the many mage guilds from around the world. So, how do you think they're crafted? What's the story?
We're taking story ideas for these staves, so please send them in! This does not mean yours cannot be different, of course, just that we'd like to explore some ideas for a 'baseline' to begin from.
Note: Because it's been mentioned, the Ygdrassil Tree somewhat belongs to the druids, and would be a little out of range for mages. You're welcome to address other ideas, though. Rare trees among Llyranost? Planar saplings...? Let us know what you think would be fun. 'Cool' should definitely be a part of it. :3
Tuesday, December 17, 2013
Content Review
Hi everyone!
For a while now, staff has been interested in speeding up the implementation of content from the variety of Pathfinder books that have been released. This is easier said than done when you're also maintaining and running the game! That's why we've decided to tap our best resource: the players.
We'll be selecting a handful of players to serve as a sort of 'content review' board. These players will be providing their own, independent feedback on particular bodies of content slated for inclusion, be they feats, spells, classes and more, with the goal being to help us sort through what is balanced, what is thematically appropriate, what needs changing or does not, faster than we would be otherwise able to do.
These players will be anonymous to each other as we want independent feedback with a good cross-section of opinion.
This will be starting shortly and we will begin implementing the results as quickly as possible.
Saturday, December 14, 2013
The Most Wonderful Time of the Year
Hi everyone!
So, you know. It is that time of year again! It's time for horribly ugly sweaters and wonderful gift-giving. And decorating Cuddles, of course.
To celebrate another successful year, we'll be doing a number of things.
First, we'll be awarding 1 free level, with stipend, to any single one of your alts in the 2-5 bracket. Every player will also receive 5 RPPs, to spend as they like.
If you have no alt in the 2-5 range, you have until the end of the month to wade in. Otherwise, just come talk with us and we will work something out, but consider this encouragement to make a low level character if you don't already have one. :)
How to Get
As a note, you will need to simply either page a staffer or submit a request. We'll take care of it. :)
Stipends are handled similarly. Please say 'I need a stipend for going from level 3 to 4' or something akin to that. It makes it easier for us. Remember, stipends only let you buy things at market value and can not be used to purchase crafted goods.
Tuesday, December 10, 2013
PrP Reminders
Just a gentle reminder. We offer a lot of bonuses (Roleplay > Bonuses on the site), so if you are claiming one for a PrP, please note this in the +request. Otherwise, we might overlook it. This is not intentional; it's just there's always a lot of things going on. This is only a reminder as we do from time to time; it's important no one get left out.
Also, we've had some confusion about the 3rd level boost. The 3rd level boost for a new character on a first-time PrP is for new players (not characters). Existing players can still spend 10 RPP, or get the cleric boost. We've reiterated this in a few areas and hope it will be less confusing in the future. The boost is intended to help new players get their feet wet and meet the community.
- - Tenebrae Staff
Monday, December 9, 2013
A Game of Darts
A grumpy fellow stumps into the Ox. He eyes the shabby-looking dart board on one of the walls. "So ya got a dart board? Bout time, huh!" he says. Then, he stumps over to grab a drink and eye the drunken gobber spinning in circles.
OOC: We've spiced up the grid a bit. There are now a small number of games to be found, such as chess board in the Arcane Society's halls and a dart board at the Ox. You're welcome to pose playing these as your PC, or just use them as vehicles for furthering RP. They emit as GAME:, just as dice rolls do.
- Lahar
Friday, December 6, 2013
Help for the Holidays
Hey, there! This year, we wanted to try something special. And, we need your help to pull it off. We really do.
Please @mail Radioactive and myself the names of up to three other people. These should be folks who you may or may not necessiarily be friends with (and now is a perfect time to branch out!), but who you think over the past year or so have gotten left in the dust a bit due to one reason or the other.
If you can, include a bit of why. For example, folks who haven't been able to make scenes due to say, being in the military or just their time zone.
Anyhow, please step forward this holiday season!
- Lahar
Monday, December 2, 2013
Wanted Concepts
This question crops up from time to time. Our first and constant answer is: play what you like. That said, it DOES come up and if you're of a mind to 'fill the gap,' here's a few ideas. Again, this is all up to you. We play our characters sometimes for years, so be sure and make someone you're happy with.
- Arcanists: Believe it or not, we're short on these! This is especially true for utility casters, but it's true for arcanists in general. When Rune fractured, so did their worldwide organization...but it became more local, more flavorful. What's your story?
- Polearm Warriors: From barbarians to fighters, polearm warriors are currently rare. Aside from the maneuverability polearms offer, we allow the 3.5 feat, Short Haft, which gives you a wide range of options in any situation. That is, you can 'choke up' on your weapon, and will never be without it.
- Maneuverists: Maneuver or crowd-control specialists of any stripe, from combat maneuver fighters, to polearm fighters, to creative artificers. Many of the maneuvers offer AoOs to allies, for example, and artificers' death rays can entangle enemies as well as burninating. This is a creative category, guaranteed to offer more options than: Spell: Hit really hard.
- Clerics: Clerics are a staple, and a good way to become known in the community. They're always appreciated within any party, and if you make one, you start at level 3*! Our clerics are also one of the few classes to receive automatic, ingame titles.
- Bards: The humble bard fills many roles, and never lacks in any situation. Not all bards are singers--some are chanters, others, inspiring speakers. The Theatre District in the city is an active place, and our Festival Grounds and Area offer opportunities for performance combat and festivals galore. This is especially true of non-Ceinaran bards.
- Druids: These defenders of the wild are a versatile bunch, and though there is a lot of RP which takes place within a city, there's also an ongrid Grove, forest, and wilderness areas, so dig in! Organizations such as the Pastoral Shapers provide solid IC reasons for working with those strange wall-dwellers. Or, take a walk on the wilder side...
- Khazad, Gobbers, Arvek: In any game, there's always going to be a number of humans, elves (sildanyar) and half-elves (especially half-muls). Consequently, we're usually low on other races...if you feel like picking one up. If you do want a sildanyari, you could consider their wild cousins. The sylvanori are usually in need of a little <3.
Is there a concept that strikes you? Never feel constrained or as though we're saying 'you MUST play this!' This post (and we make them rarely) is just here to answer questions and offer possibilities. If one of these ideas DOES strike you, then all the better!
* New players can get this same bonus for any class by running a PrP, and existing players can spend 10 RPP.
Minor Updates
We have updated our list of available animal companions.
You may find the adjusted list here along with information on them: World > World Bestiary.
The updated list includes griffon, hippogriff, and giant toad companions.
Sat, Nov 30, 2013
Code Update: +cast
After realizing that DMs were required to ask for save DCs, I updated +cast. Caster level and save DC will be displayed in addition to the spell name when it is +cast. Obviously, this information is not applicable tp those spells that do not allow or generally require saves. The displayed DC follows PRD calculations and includes bonuses for Spell Focus/Greater Spell Focus and Gnomes casting Illusions. If anyone notices discrepancies or issues, please let me know.
- Whiteout
Wed, Nov 27, 2013
Witch and Inquisitor
So, we have a progress update on these two. We have decided to add them to the live game as well.
Whiteout has been coding them in for a while now. We still have theme to work on, feats to review, and bugs to fix so they probably won't be functional until after the New Year's, but they're 'on the horizon' now. Expect more details soon.
Tue Nov 26, 2013
Just a quick note to let you know that the Open Space and Vehicle spends have been updated so they more resemble other spends. This is for streamlining and to make a things a little easier on everyone.
In addition, we've modified the PrP Rewards slightly: you now receive a 10% bonus for running more than 1 PrP a week. This applies retroactively to any PrP you'd run that week.
This is something new we are trying out, and we're not sure if we'll stick with it yet. Feedback is appreciated.
Happy Holidays,
- Your Tenebrae Staff
Mon, Nov 25, 2013
Queen's Fall Awards
I have rewarded XP and gold to everyone who participated. There were a lot of people so I might've missed a person or two. If I did, let me know!
PS The finale is now posted on our logs page at: End of the Queen! I hope you all enjoyed this long running arc as we move full speed ahead to the next one!
- Whirlpool
Fri Nov 22, 2013
Tenebrae Christmas Party
December 13th, we'll be holding the Tenebrae Christmas Party! What cheesy movie should we watch?
Please send in votes to Lahar.
Bonuses if they make Whirl or Inferno cry.
PS Movie should be available on Netflix.
RPP Bonuses for Rumors
Did you know that..
When you, as a player, are in either a PRP or a DM'd scene, you may volunteer to write up a rumor post with the consent of the person running the scene. Doing so and posting the rumor will net you one RPP as a thank you. Please submit that you have done so to the RPP queue.
There are these and other ways you can earn bonus RPPs. They are all listed here: Bonuses.
Thu Nov 21, 2013
Conclusion
The Azure Queen arc will be ending this weekend on either Saturday or Sunday or perhaps both. Depends on a few factors this is just an initial heads up to everyone. :)
- Whirlpool
The Story Behind Ancestral Staves
Most ancestral staves are, at least initially, crafted by one of the many mage guilds from around the world. So, how do you think they're crafted? What's the story?
We're taking story ideas for these staves, so please send them in! This does not mean yours cannot be different, of course, just that we'd like to explore some ideas for a 'baseline' to begin from.
Note: Because it's been mentioned, the Ygdrassil Tree somewhat belongs to the druids, and would be a little out of range for mages. You're welcome to address other ideas, though. Rare trees among Llyranost? Planar saplings...? Let us know what you think would be fun. 'Cool' should definitely be a part of it. :3
- Lahar
Wed Nov 20, 2013
New RPP Options
For a while, we've been saying we would be expanding the RPP options. Well, we just did! We've added a slew of new options and a number of new, exclusive spends. Influence and Organizations in particular have received upgrades. Among them are:
- Ancestral Weapons: An intelligent weapon summonable to you at-will and who develops over time and with your PC. For mages, Ancestral Staves are an option.
- Organizations: Become known among your peers and a mentor for other characters. Gain access to exclusive training and benefits, including up to two-thirds of your raise dead costs or additional spells for your spellbook!
- Influence: Become influencial in your selected domains, increasing your ability for social mischief, and gaining rogue-like talents!
- Open Spaces: Create a small, open and public space ongrid for others to share!
- Merchant Carts: Hook up a few griffons and trundle into town with your beerwagon!
...and many other surprises!
Many of these spends are meant to be developed over time with your character, and reflect how you tell your story. That is, they're not something to perfect immediately, but something to roleplay their development over time with your friends.
To celebrate the launch, each player (not character) will receive 10 RPPs to spend as they like, on any of their characters they like. Just contact us via +req with what you'd like to purchase.
As with all new content, expect updates and adjustments. If you had an Active Org or Influence spend(s) previously, please contact staff with how to convert it. You have some new options!
A big thanks to all our reviewers and staff who've had a hand in helping us put this together!
- Tenebrae Staff
Sat Nov 11, 2013
Exorcism
We'll be wrapping up the Exorcism this week with conclusions for the various threads we've started over it. There'll be another summary post at the end of the week and then everything shall be unfzozen. WE'll be kicking off the next arc officially soon. :D
- Whirlpool
Mon Nov 11
Summary of Day One's Plots
I have just posted a summary of my plots on Day One of the Exorcism. Day two begins now and will be the climax.
Thank you all for your patience in dealing with the time-dilated nature of all of this.
PS If your PC spends time at the Tarienite Temple, or is a Tarienite themself, give me a shout. :)
- Whirlpool
Website Update: Organizations
The organizations pages have gotten an overhaul. Thanks to everyone who's lent a hand. :3
On the website, see:
- Core Setting > Local Organizations
- World > World Organizations
The World Organizations page is larger; more in the sense that many groups have offices here and there. This also makes them of greater use to DMs and plot runners if say, you're running a scene in the frigid mountains of Dran...
- Lahar
Wed Nov 06
At the End of the Week
I shall be posting a summary of all plots and events relating to the exorcism of the Blue Lady by the end of this week. That should get everyone on the same page of where the storyline is going forward into the end of...the end. <.<
- Whirlpool
Fri Nov 01
Exorcism Updates
As plots complete, I will be posting updates to the rumor boards about the progress of the exorcism and the events of the day. Keep your eyes peeled, but understand that none of this stuff will all 'happen' until all plots are resolved, as it all happens over the course of 24-48 hours. A simple reminder. :)
+events
+event times should now be correct. There will be continuing improvements and additions. +time was also updated. Please see +help time for more information.
"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.
Recent Rumors in Alexandria
Eliday, Firetide 1, 1016
A Successful Hunt
The tracking party that set out after the disruption at Mictlan returns with a trussed up Lucht. Seems they caught whoever it is they were after.
OOC: Questions to Sslyrath, Solace, Azog, Lorien, and Radek.
Something's Brewing!
"Mead? You call that a mead?"
"Better'n yours!"
"MY MEAD IS MADE ONLY WITH THE FINEST HONEY. I feed me bees no less than 10 proof," says the second brewer more modestly, as she pushes back a mane of khazad-true hair.
"Oh! And I feed mine 15!" goes her opponent, obviously lying, but the debate is thick now, and the stories soon grander.
Such are the debates on the streets... /something/ is (haha) brewing. With the coming of summer, the khazad are breaking out the summer ales and even whiskeys, topping the latter off with mixes flavored by bloodstone and deepcrystal and newfangled...they whisper...
...ice. Soon more easily obtainable, for cold, chilled drinks under summer's heat. The rumors hint, in a few overly-vocal, khazad debates.
It's a /rumor/. But the heat already over the Alexandrian metropolis has more than a few excited...and more than a few local merchants looking over their shoulders, at more evidence of the growing power of the khazad empire.
Kesenday, Hattanan 30, 1016
The Sith-makar Empress to Mictlan
Today, the Sith-Makar Empress took a trip to the holy site, a land of Dragon Bones, known as Mictlan. It was there that she spoke to those present to learn the history of the place and to bless the union between Alexandria and the people of Am'shere. It is also said that the Dragon Knight, Anise, was in attendance and that a Dran spy may well have been captured in the vicinity. No one in authority has confirmed or denied this, but a group of riders set off on an effort to track additional friends that might've been with this rumored spy.
Korday, Hattanan 29, 1016
Sewer Work
There seems to be an unusual amount of work going on in the swwers lately. A whole lot more people than usual dressed in sewer worker's suits going in and out of it. Someone in the government is clearly up to something.
Brain Drain
While the Conclave has been broken for years now, there are a great many wizards who still feel some loyalty to the nation and city that birthed it.
A great many sorcerers, wizards, and other dabblers in the magical arts are flocking to volunteer their service in Rune's protection, much to the chagrin of their former patron states.
Variday, Hattanan 23, 1016
The Madness of Angorites and Dinosaurs
Angorites are mad.
Hiring Wizards to summon giant lizards from Am'shere /just/ so they could practice wrestling on them? /Mad/.
Apparently, no one died. This is probably because there were clerics nearby.
Well, Sir...It had Wings. Sort of.
Late--or rather, early this Variday saw a group of oruch were seen going from tavern to tavern. The oruch themselves were unremarkable...but the large, long-beaked bird-creature trailing along through the streets and behind them, well.
THAT was a sight to see!
The 'pterodactyl' was apparently (it turns out) a prank by some Tarienites, wanting to have some fun with the recent dinosaur wrestling event.
In light of this, the drunken rampage that occured an hour later (apparently those same oruch, but reports also blame it on gnomes; everyone blames it on gnomes) was almost overlooked.
Supposedly, though, it had something to do about baths.
Gilday, Hattanan 21, 1016
Merchant Ties Cross Cultures
"'Ey. Yeah, business has been busy, praise Truehammer. What with the war...I mean, it's not a war. But you know how it goes." The khazad-aul rubs at his beard. He watches one of the Am'sherians explore the shop. The sith-makar picks up an axe, then a blade.
"You like that one? Black ash-forged. Passed down son to son, to daughter. Hah! Then to me! Legend has it--we forged Caracoroth's chains, you know."
The sith looks up, eyes narrowing. "Sarasorothh?"
There's an awkward pause.
"Think I heard one of you 'scales refer to him as the Hunger Dragon." At that, the sith-makar's eyes widen, then narrow in speculation.
He purchases the axe with a thanks to the 'ssoftskin', before making his way out again.
Tales like this are becoming while not uncommon, at least less rare, with the visit of the Empress. The khazad, rightly famous for their goods and wares, have found business booming among local adventurers, and it's said the clans may be sending in another skilled craftsman or...three, to help spread the load.
The khazad have never been shy about spotting a business opportunity.
Eliday, Hattanan 18, 1016
Reports from Rune
No one ever said conquering Rune would be easy.
The so-called 'Iron Tide' of the warlord Arendt and the Adomari Oruch are engaged in a brutal slugfest with the defensive forces of Rune. Early reports are that the cost in blood is high on both sides, though Rune's magical prowess has so far limited its losses -- but those losses it does suffer are far more grievous. And as news of high toll spreads, pradoxically, more warriors of Dran rush to join the fighting to be part of it's 'glory'.
Ceriday, Hattanan 17, 1016
Wealthy Youth?
Recently, several merchants involved in the trade of arms and armor report attemots to purchsae weaposn by a large number of children, perhaps a dozen of them, who seemed incredibly rich for their age and street-clothes. This has resulted in several arched eyebrows. The few merchants talking about it indicate that they did not sell to them, themselves, but that no doubt someone did.
Light Show
Alexandrian military maneuvers and war drills, involving their airship fleet, were sighted around the Red Ridge Mountains rencently. Witnesses reports many strange lights and flashes coming from the mountains that night, but the government assures all citizens of Alexandria that this was nothing more than a routine military exercise.
Arendt Speaks
The following missive is found nailed in several key points all over the city. It is apparently a missive from Warlord Arendt, commander of the forces that are marching on and are engaged in mighty battle with the nation of Rune.
Citizens of Alexandria.
Know first that I am Arendt. It is upon my shoulders that the Gods have, in their infinite wisdom and through the course of destiny, bestowed upon me the privledge and obligation to lead our mighty armies into battle with with Rune under the leadership of the so-called Parliament of the Magi.
Due to a lack of faith in the leadership of Alexandria, who cowers behind the walls of their Castellum and meddles in the affairs of nations which have no recourse against them, I have directly reached out to the people of Alexandria in the hopes their wisdom will allow them to see the proper course.
My grievances with the government of Alexandria are not grievances with it's people, for whom those of Dran and Alexandria have a great deal more in common with than they may realize. We have both persevered in the face of treachery, both stood against the darkness, and both sought freedom from those who would control us. Both have stood with honor and determinaion in the face of overwhelming odds and roared defiance against destiny itself when fate conspired to destroy it.
There are, however, grievances against the government and ruling council of the Alexandros region. I shall list them and ask the people to consider them.
1) The Ruling Council of Alexandria recently reactivated, during a period of great madness, the so-called 'Planar Disjunction Cannon'. Since it's reactivation, the Council has fired this destructive weapon not once, but twice.
2) The so-called Azure Queen, a spirit of madness, was inhabiting the city at that time. Only the mad would think the reactivation of such a Kulthian weapon would be wise, let alone to use it. It is a sign of a lack of belief in the people of the city's strength to defend themselves from all comers that they would claim this is for defense. And we both know Alexandrians are stronger than that.
3) We ask you, then, to question why Alexandria has the Planar Disjunction Cannon in action and to fear for what damage it might cause. I am told that elementals appear in its vicinity in alarming regularity. The Council's mad grab for power puts the innocent at risk, where as in Dran, one can walk from one of the Khanate to another with nary a danger. Our strength sees to it. Your's would as well, if you were to embrace it.
4) Alexandria has taken a dragon knight onto it's lands, despite knowing that these so-called knights are honorless curs in the thrall of their dragon overlords. Man is not meant to be subject to monster or beast. Dragonier paid for this with the life of most of it's citizens. Do not allow the Council to fall under the sway of such a creature, nor to hide criminals from Dran's hand of justice. We ask you, civilians of Alexandria, to pressure your council. Turn over the Dragon Knight to us so that we may verify that she is the one we seek. If she is not, you have my word that no harm will come to her by my hand or order. We have reason to believe that the Dragon Knight, this /criminal/ has been allowed in with the full knowledge of the Alexandrian government. They hide a fugitive from justice, and why? What /reason/ could your Council have to do this thing? Ask them. See how they respond.
5) The diplomatic mission of Alexandria to Dran was nothing more than a pretext. They sought us out in the name of Peace, and gracious and honored as we are, we allow them to parley, without fear of a repeat of history. They attempted to assassinate us and, when that failed on account of our wisdom and preperation, attempted to flee, as honorless dogs always shall, into the hands of those who might shelter them in Rune. We immediately launched our invasion and laid low your 'diplomatic mission' that was not. Such an affront can not be allowed to pass without punishment. Your government meddles and then hides behind others who will need to shed blood for their crimes, scuttling our ongoinbg negotations with Rune for recompense over the death done in their name and Dran does not forget. This war is on the hands of the government's of Rune and Alenxandria.
6) We do not declare war on you, people of Alexandria, as we've no wish to shed the blood of a strong and honorable people for whom we have more in common than they may realize. The strength of Dran will stand with it's people should they wish to take action and replace their leadership. Should, however, the people of Alexandria choose hostility and belligerance in defense of Rune, we will act. All who oppose our justice shall drown in a tide of blood and iron. We will have justice.
7) Heth. Know that we have another reason for striking Rune. In it's vaults, Rune has a great many magical artifacts and powers which it has witheld out of 'wisdom'. Cowardice, I say. The power of Rune could've been turned to save many Dragonieri lives, but they were deadlocked in pathetic debates over 'procedure'. How many /more/ Dragonieri lives could've been saved had the wizards of Rune been willing to risk their use? We will take this power of Rune, and it's might, and turn it towards Dragonier and do battle with Heth. This I promise. No more will the mighty hide in their towers and declare it wisdom when they do nothing. The elves would have you believe we have squandered an age of man. I say nay! The age of MIGHT will begin with our hands! I call on all who seek justice and to defeat the darkness of this world to stand with me.
- ANGORON and KOR shall GUIDE OUR HANDS.
- For victory and honor.
- ARENDT
Responses to Arendt
Jeor
Any who frequent the gambling dens, bars or training arena will have a hard time not overhearing a boisterous giantborn in finery named Jeor. Comments include the following:
"Ardent is a coward! He openly admits his fear of the spell cannon and the good peoples of the city. He would try and compliment us and insult us all in the same sentence. Hes a small dog with a very loud bark who simply wants to add more problems to the ones we have." r r Anyone who wishes to delve further into these opinions or wager some gold on cards can speak with Jeor.
Fa'lere
You dare invoke the name of Angoron, when you restrict the freedom of another country? Invoke the name of the strongest of the gods, to strike down people clearly incapable of defending themselves, not once...but twice. You say we are a strong and honorable people when, before that, you accuse the ruling coucil, as well as the rest of Alexandria by proxy, of cowering behind it's walls!
Who are the real cowards here?
It is clearly not Alexandria. They have clearly more strength that Arendt to even seek peaceful negotiations in the first place. Alexandria opened their hand to Dran, and Arendt for peace. Instead it was met with a closed fist. Only a TRUE coward attacks when someone offers peace.
ARENDT SPITS IN THE FACE OF ANGORON WITH HIS LIES!
Azog
A rebuttal to Arendt's posting is placed by several of them. The first is nailed deeply, a few of the rest are stuck with glue, possibly by hired poster hangars. The text is almost certainly that of a hired scribe.
"The words of Arendt of Dran have some lies to them, and that calls the truth of the other words into question. But some things may be true, and we of Alexandria are owed answers.
It is said that the Dragon Knight slew the Warlord of Dran, Arendt's predecessor, under a flag of parley. This action is contrary to honor and has not been disavowed by the Dragon Knight. This story has been told by many sources, and none have denied it. The truth of this matter is of importance because many of Arendt's actions would be justified by revenge for that treachery, if it is true.
I do know that the diplomatic mission to Dran was not pretext. It was foolish, shortsighted, ignorant of Dranei honor, and effectively meaningless even beyond the events that transpired, but it was not a pretext for treachery. And I know this because I was there. The Alexandrian diplomat was killed in lieu of the Dragon Knight, who would not allow justice to be done where all can see. However, the airship was taken by Arendt's order; his troops were not sent to stop it but were aboard as passengers, flying under an Alexandrian flag to catch Rune at unawares. Arendt's accusation that the government meddles in foreign affairs and hides behind adventurers who shed blood for them is true, though it is not relevant to the issue.
The statement that the war is on the hands of Alexandria is of course propaganda as much as the peace attempt was, and just as meaningless. Dran's war is a war of conquest and honor, but Arendt does not believe Alexandria understand Dranei honor, and I think he is right in that. So these words may be his way of offering peace with the rest of the city once the Dragon Knight is brought to justice.
So, if the Dragon Knight will stand up rather than hide behind Alexandria, who suffers for her alleged actions, then the truth of matters may be seen and judged by those of honor. Only when that is settled may Arent be dealt with justly."
Svarshan
Underneath some of these fliers, a second one is posted. The writing is shaking but carefully done. The style looks slightly Myrrish though only nominally. It reads:
The mouth of Arendt speaks, and says that Dran wishes to punish Dragonier.
They say Dragonier dishonored them.
Yet, Dragonier is dead. We see with our own eyes this truth. Its people starve. Its children cry out in blood and terror. They walk our streets as skeletons without names or homes.
Dran has had its retribution. It has won utter destruction of its enemy, its enemies' children. It has won utter destruction now and for the future. The children of these children shall have no home and no people.
Yet perversely, it still hungers. Arendt -craves-.
Caracoroth must speak from the maw of Arendt. For when he speaks, Arendt's hunger knows no bounds and its truth lies before us in its baldfaced starkness.
Arendt, we name you the Hungry Maw, who seeks the blood of children. You bear the fire of the Blood Wolf in your gaze and you seek to devour the world around you. You wear the lust of Kor and the guidance of Hunger.
Beneath it is signed, in reddened ink: 'And all shall belong to the jaws of Caracoroth, the eternal hunger. His ache knows no bounds; may all the nations of man be crushed beneath his jaw and digested unto his stomach. Red oblivion awaits them.' - The Book of Hunger, year 014, writ during the Years of the Sword
Crow
(Posted in a few public places, written on simple paper without decoration)
Citizens of Alexandria,
You probably don't know me. To some, I'm a familiar face. To most, I'm a stranger in your city who follows strange ways many consider outdated or mere superstition. That's fine. All I ask of you is your time, and simple consideration.
Many words have been said by Arendt and others in regards to the actions taking place outside of Alexandria. I won't take the time to repeat them here. You already know what's said.
What you might not have considered is this: War is ugly. This is a fact of life that many are familiar with. Some of you have probably even served in a conflict of some nature, and have a firsthand understanding of exactly what is meant. The fact that we are on the precipice of engaging a foe that is intelligent, determined, and powerful only adds to the potential for ruin, should we engage this hastily.
Alexandria was not involved in this in the beginning, from what I've come to understand. It was brought into this by the actions of others. We were not given a choice in the matter then. But we have a choice to make now.
Alexandria already suffers greatly. As a caretaker of the land, my first duty is to -the land-. Not to those of a political affiliation, or those of a particular religious ideology. And I ask you now to consider the consequences for -the land- should Alexandria engage this man.
The Felwood is a growing threat, a place of chaos and disorder that seeks to spread and continue twisting the existence of the land around it. It's been kept in check by the diligent efforts of those like myself, those who take an interest in making sure that this affliction doesn't spread. The strength of the natural world around it seems to be one of the things that keep it from growing.
But that world is now being threatened with war. With smoke and fire, sword and blood, chaos and madness. These are the things that feed the wounds created in nature. These are the things that could cause its growth to become unchecked. And that's only one of the many slings and arrows that could befall this land if we go to war.
I'm not saying that those who believe we should go to war are wrong. I'm not saying that those who don't support war are right. What I'm asking of you is this: consider, for a moment, if the problems of strangers are worth the risk to your land. This land. Your -children's land-. The Warlord is described as a monster, but the man is clearly not mad. He's cunning, and ruthless, and determined. He's raised points that should be considered before a decision is made, answers that must be found before you can, in good concience, decide if the risk is worth the reward.
I implore you not to act rashly in this. Weigh this decision carefully. The future of many generations could be at stake, and in the years to come, they will ask the most important question: Why is the world we've been given in the state that it's in?
How do you want to be able to answer?
With All Respect,
- Druid Crow
Ssylrath
Posted in response to one of the Warlord's messages:
Which is it? Is Heth the prime threat that Rune should have been fighting to save Dragonier from, or is he a just punishment for Dragonier's sins? How is invading Rune, the prime target of Heth's depredations outside Dragonier, just retribution for an act taken by an agent of the former Dragonier government?
If Heth is such a threat then ally with Rune against him. Bring your combined arms to bear and Heth will be defeated. No, instead you strengthen Heth by trying to destroy his enemy.
Ssylrath of Am'shere
Stjepan
It seems that someone has taken to scrawling graffiti on Arendt's posters, circling point five: ARENDT, YOU TRY TO USE BIG WORDS BUT FAIL. THE APOSTROPHE DOES NOT PLURALIZE. ANGORON DEMANDS RIGOUR AND PROPER PUNCTUATION.
It's not hard to figure out who is doing this, really, since the artiste is a very large giant born who writes in big block letters.
Colrick
Alexandrians, Arendt talks to us as if we were children who know nothing of what we face, but we know all too well.
It was only decades ago that we lived under the tyranny of an invader, the hated Witch Queen Altima. She conquered our land and for years we suffered under her brutal rule. A generation of Alexandrians was born in servitude, forced to watch the public executions of their loved ones, until our struggle eventually regained our freedom at great cost.
Not long after breaking free of our chains we witnessed Sendor fall prey to the desires of another conqueror. Having felt the lash of the whip on our backs, we stood up and marched to war so that our friends would never have to endure what we did. Our triumph ensured Sendor's peace and prosperity.
Now Arendt sets his eyes upon Rune, claiming his war is just, but we know the truth. We have first-hand experience with conquerors. We know what he is, we know what he intends to do, and we will not stand idly by. We have already shouted out our denial twice and raised our weapons against his kind, it is time to do it again.
Tatyannah
There's various graffiti from the same hand that says either 'Shut up, Arendt, you jackass. You know, if you'd stopped before the bit about the diplomatic mission, you'd have gained more support, but you're a moron who overreaches', 'Masterly, I'm going to find you and kill you' and there might be the occasional 'I am coming for your gold'.
Jareth
Overheard at the Wayfarer's while dining and drinking with friends, someone asks Jareth for his opinion on the Dranei invasion of Rune and Arendt's claims.
Downing his ale, Jareth wipes his mouth with the back of his hand and leans forward a little in his chair to say,
"I have an easy solution. One that can save a lot of bloodshed and lies. Arendt should come meet me on the battlefield. No Dragon Riders. No Spell Cannon. No shambling undead. No wizards of Rune. Just him, me and our steel. Save the war chests from being diminished in any way."
This is followed by a call for another pitcher and more of whatever is being roasted over the fire.
Bor
Overheard in conversation amongst the citizens that traverse the Temple District is talk a scene that happened earlier today. Bor, one of the rare Giantborn Chosen of Daeus, was seen reading one of the missives posted for Arendt. The few brave souls willing to speak to the Giantborn, a race known to have helped the Dran in the past, asked him what he thought of the War Lords proclamation.
"The gods provide guidance to everyone. It's not often they speak with us directly. Angoron uses his Strength to protect the people. Not to make people do what he thinks is right. This isn't Angoron's way. The Iron Behemoth won't be pleased. Someone will need to speak to the followers of Angoron to remind them. Know that there are those that will stand to protect instead of make War. I will stand to protect those that can't protect themselves."
In after thought, the folks that were actually nearby during the conversation will add that he said something like, "The Words of Man rarely are what the gods tell him, but what he wanted to hear for himself."
Ceres
It takes a little time, and more than a little effort, but a new song starts to make the rounds, first in the taverns and inns where Alexandria's Adventurers spend much of their time. Then it spreads, often as not by a certain adventuring bard, then by others. Not her usual style, not up to her usual polish, but then - consider the subject matter.
- 'Now Smackwater Arendt, he had an dran army....
- Cause he... was in the mood for little confrontation
- He just let it all hang loose
- He didn't care about the truth
- He wanted to give all the abuse
- So he started a war with the wizards' Rune.
- You can't talk to a man
- With an army in his hand
- Army in his hand.
- Now Big Jareth the hero stood for law and order
- He called for the blackguard to come and meet at the border
- Now from his bulldog mouth
- As he met the man up south
- Came the cry, we got to ride
- Clean up the 'side for our friends and neighbours
- You can't talk to a man
- When he already understands
- No, no, no, no, no, no
- The battle was in all the papers
- Cause you know, he beat ole Arendt right then instead of later
- You know the countries were quite pleased
- 'Cause the tyrant had been seized
- And on a whole, it was a very good year
- For the Adventurers Guild
- You know, you know, you can't talk to a man
- With an army in his hand
- Army in his hand.
- Smackwater Arendt, yeah
- Smackwater Arendt bought an army
- Yeah, Smackwater Arendt bought an army
- Smackwater Arendt, yeah
- Smackwater Arendt, yeah
- Talkin' about Smackwater Arendt, yeah
- Talkin' about Smackwater Arendt, oh
- Talkin' about Arendt and his army
- Talkin' about Smack, talkin' about Arendt
- Smackwater Arendt, yeah.'
Mikilos
Posted next to several posts made by Arendt. Where room can be found amoung other replies.
The previous message uses a great many words, many of them big words, in order to confuse the issue. Allow me, humble readers, to translate for you:
'Me Arendt. Me Big Guy. You pay attention to me. Me not like Alexandria leaders. Alexandira people okay. Me prove:
1) Spell Cannon bad.
2) Blue Bitch bad.
3) Spell cannon still bad.
4) Dragon Knight bad.
5) Talking bad, when not say what me want to hear.
6) Me think you okay, but you not do what me want, me hit you.
7) Wizards dumb. Me smart. Me take wizard power, use like smart.
Blah blah, me big man.
ARENDT'
Karelin
Another response to Arendt's posters appears at the Arena, both in handbills and as an insert to program guides as well. Eventually, they're used to wrap finger foods, too.
ARENDT: LIMP WARLORD OF DRAN
Another lick-spittle all-conquering warlord is waving his three-inch quill all over Alexandria's wall. He's not the first and he's certainly not the most creative. The logic in his argument is weak and flaccid, puffed up by big words that have more place in an arena for entertainment's sake than out of the mouth of someone sending people off to fight and die.
I should I know, I do it for real.
He implied that we're crazy for using the weapons at our disposal to defend ourselves. It's not crazy; as any true worshipper of Kor would know -- it's only good sense. He claims to be saving us from Heth by striking down those who know how to use the tools at their disposal. This? This is crazy. Maybe the Azure Queen snuck into his tent when he was fantasizing about being a real warrior and planted this fantasy in his head. Leave the fighting to the soldiers and the wizarding to the wizards, especially against an enemy as strong as Heth. He conveniently ignores the threat of Skald to his left flank. He is going to need all of Angoron's protection, because Kor is going to toss him in the gutters for his abject ignorance of the arts of war.
Arendt is an embarrassment to The Warlord and by Kor Makar's holy names, not deserving of the hand he used to blaspheme their names.
Karelin Andarin, Warbringer of Solmnus, Hero of Blar and Arendt's Mother
Tariday, Hattanan 13, 1016
Treaty Signing
It would appear that negotiations between the Council of Alexandria and the Empress of the Sith-Makar has gone well. There are rumors circulating that an official treaty of some kind will be signed any day now and it will no doubt be accompanied by spectacle and celebration. No doubt that Alexandria is in a unique position to gain access to such an alliance, given that the lone permanent gateway to the land of Am'shere lays within their territory.
Still, one must wonder what the terms are, and what exactly the treaty will entail. No doubt a public announcement will be due soon, and one can not ignore the political signifance of such a treaty being concluded within days of Alexandria's announcement of support for Rune.
Eliday, Hattanan 11, 1016
Executed
Rumors are coming down from those with an ear on the council, which has spent the better part of the last few days in meetings to discuss the situation between Dran and Rune, that the ambassador to Dran was /personally executed/ by the warlord, a fellow by the name of Arendt, in charge of the invasion of Rune. This shocking news is leaving many Alexadrians enraged, and anti-Dran sentiment is beginning to form.
A statement from the Council on the matter is due any day.
Shev: Wanted Dead or Alive
The merchant known as 'Shev' has had a bounty issued for him. He is wanted dead or alive, and is responsible for the murder of several contractees to the Guild of Explorers and members of the City Watch. Formerly a merchant specializing in the acquisition of rare goods of a legitimate stripe in Alexandria, a reliable source indicated his involvement in at least one murder and possibly others, as well as tax evasion. An attempt to arrest him was made and several guardsmen and a few assisting contractors from the Guild of Explorers met their untimely end at the hands of his clockwork defenses in his manor home in upscale Upper Alexandria, as well as others wounded and killed by a bomb he left to destroy evidence in his study. It is believed he is at large within the city and security has been tightened at all enrances and exits in an effort to locate him, not that that wouldn't be happening any ways with talk of war.
A poster bearing his likeness has been posted in numerous public spaces. The City Watch reccomends all civilians avoid contact with, or offering any assistance to, this fugitive and that if sighted you are to contact the City Watch immediately.
A Statement from the Council of Alexandria
A Statement by the Council of Alexandria:
The news from Rune is grave and true: Our diplomatic envoy was mercilessly slain by the Warlord Arendt under flag of truce in a misguided effort at vengeance over the death of their own previous Emperor at the hands of a Dragon Knight some years prior. It is our belief that, due to the presence of Dragon Knight Anise and her Silver in Alexandria and the refuge we have offered her, that some memebrs of the Dran Khanate have taken to the mistaken belief we have share some culpability for what happened in our absence. Had Dran a legitimate grievance with us, rather than naked ploys to give it's actions a veil of legitimacy, it could have approached us to discuss the matter of the Dragon Knight and challenged her asylum or asked to have her face Dranei justice. Of course, to do that would require evidence and materials which Arendt does not possess, nor has a true interest in.
It has not does this and will not do this since these claims are nothing but an attempt to grant himself legitimacy in the eyes of his followers. It is the actions of a murderer, a thug, and a coward with no honor to speak of. We condemn his actions in the strongest possible words and hope to see this criminal brought to face the justice he so richly deserves.
Thusly, the ruling Council has offered to Rune our assistance.
Rune has said that they will not be invoking our treaty of mutual defense, a decision which we respectfully acknowledge even as we wish for justice, even in the face of relentlessly provocation from Dran in the murder of Ambassador Vril and the loss of his entire diplomatic mission. The Wisdom of Animus is still present in this time, as Parliament spoke eloquently of the need, even in the face of potential destruction, to continue the effort to contain Heth.
Even so, we will continue to offer and all material support which they request from us, even as Alexandros remains neutral in this conflict between the forces under the leadership of Arendt and the nation of Rune.
But the Wisdom of Animus spoke truly and now we must turn towards the other who are watching: Know that the Murderer of Dragonier waits for no one. As Dran weakens Rune and washes itself in an ocean of blood, it leaves a greater threat, and a greater honor, unchallenged. Dragonier must be contained and the threat which Heth poses to life must be checked. It has brought together those who were once enemies in a combined purpose.
Know now that Bludgun and Aleaxndria have signed a treaty of mutual support in the effort to contain the threat of Dragonier, a treaty which Rune has also joined in. We would extend an offer to all right-thinking Dranei who recognize what the true threat is, rather than chase the ghosts of years past, to join us in a quest that will surely be blessed by the Gods.
May the Hymn fill every heart with wisdom and courage.
CALDOR METHIS, COUNCILMAN.
(the rest of the council's names, including Rawyn Telenils, are signed beneath.)
Kesenday, Hattanan 9, 1016
Strange Rumors and Airships
Strange rumors are filtering down to Alexandria that the Alexandrian diplomatic airship that crashed inside the borders of Rune was actually carrying a large number of soldiers from Dran Empire. Was Alexandira involved in some form of double dealing with Rune and the Dran Empire? What sort of game was the ruling council playing? Even more disturbing is the rumor that the Dran warriors aboard the airship were armed with blades of Alexandrian origin.
The ruling council has not yet issued a statement on the matter of Rune or Dran, but one is no doubt coming soon.
Gilday, Hattanan 7, 1016
Initial Reports
Rumor is filtering down from Rune that fierce fighting has broken out along the northern and eastern borders of Rune. While badly outnumbered by the invading forces and weakened by Heth's minions, Rune is still a powerful center of magical learning and seems to be holding it's own for the moment.
Alexandria has issued a statement of support for Rune. High level negotiations are said to be occurring, though it seems unlikely that any other power will enter the war on Rune's behalf. It is widely supposed in some quarters that the wizards, being wizards, should be able to take care of this on their own with their fireballs and what have you. More quietly, there are few that want to risk drawing Dran's attention, and it's military juggernaut, to themselves.
Rumors also indicate that the airship that was sent to Dran in the early days before the war began has crashed inside Rune's border.
Vardamen Responses
The agents of Vardama have been heavily involved in investigations into Dragonier so far. However, with Heth still unbreathing, the rumored ties between Vardama the Gray Lady and Serriel the Shining Dawn seem to have tightened. More Lancers may be seen among the crypt entrances, and it's suggested that Vanguards and laymen have been seen in increased comings and goings among the temples.
A number of the additional guards and workmen are also arvek. This number is not exclusive, though it is biased. These are sturdy men and women pulled from the renmants and memory of recent wars. Ever since their freedom from the tyrrany of Thul (who even now ravages Dragonier), many arvek have borne the colors of the Gray Lady and the Shining Dawn proudly, and these temples have offered them homes.
Heth's threat, though, have caused some to have taken to capping a single tusk in brilliant and shining gold.
OOC: This is primarily a call-out to illustrate the growing ties between the two faiths and as opportunity for RP. Please make of it how you like, and according to your own tales and stories.
Eliday, Hattanan 4, 1016
No Surprise
With war between Dran and Rune on the horizon, or so it would seem, it should be no surprise that Charn's military continues it's mobilization alongs its borders on the northern frontier of the empire. Reports from Veyshan and from airships that travel near that border say that the Stygian Empire is putting on quite the display. There can be little doubt that this is directed towards Myrrdion and Alexandria in a calculated move to encourage them to sit out the war to the north.
Eliday, Bernfleur 27, 1016
Not Secret Enough
Despite the best efforts of the government in trying to keep it secret, rumors circulate that several Alexandrian airships were sighted heading in the direction of Dragonier recently. Most of them were filled, not with weapons and armor, but supplies for construction of some kind. It's hard to say what's going on, but it's clear that, even with Rune and Dran on the brink of war, that issue of Dragonier is one that is not to be ignored.
- Posted by Whirlpool
Alexandrian Council Meets with Sith-Makar Empress
It would appear that negotiations between the Sith-Maker Empress from beyond the portal to Am'shere and the ruling council of the city of ALexandria are continuing. Representatives from other local powers, such as the Mythwood and the gnomish town of Happy Valley, have been witnessed coming to the Castellum as well, no doubt to greet the apparent leader of the Sith-Makr tribal confederation.
It is said that the talks will soon be pasued for the Empress to make a trip to a site called 'Mictlan'. There's no clear indication /when/ that will happen, but the city guard does appear to be on high alert and with more boots on the ground than usual.
- Posted by Whirlpool
Eliday, Bernfleur 20, 1016
Farmer, Dead
"Y'hear about old man Woodridge?"
"What, that skirt-chasing coot with the farm?"
"Yep. Hear tell he got th'crotch rot and it killed him."
"Well, hell. Poor old bastard. Guess his son'll inherit th'land now, if he ever gets back."
- Posted by Fishbelly
Korday, Bernfleur 10, 1016
The Sewers, Glue, and Professor Fizzlefuse
A party of adventurers from the Explorer's Guild emerged from the sewers late last night. They brought with them a human and what looked at first to be a battered door. The man was partially bound with glue and alternated ranting and mumbling something about 'Fizzlefuze's Doom'. The 'door' seemed to have tiny limbs and face and also talked. Many onlookers took one look before uttering 'mimic', often in weary tones. Both door and man are now thought to be residing in the city jails for 'interfering with vital city services'.
The adventurers were covered in an assortment of acid burns, bruises and dried glue. The Khazad had no boots. And all were accompanied by the distinctive scent of Otyugh.
OOC: see Bennett, Djelka, Brianna, Zoob or Duncan if you want to hear more. For some reason. :)
- Posted by Duncan
Gilday, Bernfleur 9, 2016
The Sith-Makar Delegation
Since her arrival last week, the so-called Empress of the Sith remains in the security of the Castellum for high level negotiations of some kind. Much of her retinue remains encamped beyond the city walls. Rumors emanating from the Castellum are indicating that, once the negotiations are concluded, she will be heading to a holy site called 'Mictlan', as well as paying a visit to the Dragon Knight.
- Posted by Whirlpool
Eliday, Eatonis 30, 1016
Dranei "Diplomacy"
It would appear Alexandria is not the only country using diplomacy to their advantage.
Dran and the Oruch city-state of Adomar have a long history of conflict, but also a mutual warrior culture and belief in 'strength' and 'honor'.
Rumor has it that several emissaries from the Dran warlords assembling along Rune's border were sighted in the city-state of Adomar, meeting with its leaders, no doubt trying to sway the Oruch to their side. If they are able to do so, the nation of Rune will be in great danger.
- Posted by Whirlpool
Sith-Makar Empress
It starts as a mere whisper. A dignary from the tribes of the Sith-Makar in Am'shere is on their way towards Alexandria from the deep jungle, across the portal that exists outside Alexandria.
From there, the rumors escalates. Not a dignary. Not a mere ambassador.
No, it is now being said, across the city, that the so-called 'Empress' of the Sith-Makar of Am'shere is on her way to Alexandria for the first visit between the city's leadership and the tribes of the Sith-Makar that reside on the other side of the Am'shere portal in the Alexandrian countryside.
- Posted by Whirlpool
Eliday Eatonis 30, 1016
Freed Slaves
Rumor has it that a pair of new-model War Golems(K-8 and Protectron) were freed from slavery imposed by their creators. Altar, Zoob, Kiroth, Verna, Duncan and Hassan were spotted escorting them to Alexandria, where they were deemed free and their creators, Fizzlefuse and Forgefire are being sued for back pay. Apparently they had been making the War Golems work without wages for far too long, and the precise cost will be determined by the Alexandrian legal system, but it is sure to be expensive.
- Posted by Altar
Ceriday Eatonis 29, 1016
The Journey of the Enigmatic Magical T
Word has finally reached Alexandria that 6 brave adventurers escorted a Quad of Bards out of the city. These bards known as Rodrick, Raven, Thomas and Wanderer, and were known for their snarky witty sarcasm comedy. The adventurers guarded the bards on their trip to their next gig. On the way they were attacked by dire boars, huge owl bears, and a tricky green hag. Or so the rumors have been saying. Interested in the full story contact: Zippo, Duncan, Lorien, Altar, Mogrinaar or Rhar.
- Posted by Cesran
Gilday Eatonis 26, 1016
Time Lost and Canon Fodder
I still don't know what happened for sure. We were sent for help to give some aid and relief to a group of soldiers, but nothing could have prepared us for what we found. It had been less than a week since aid was requested but when we got there, the soldiers were claiming it had been a month. And they all looked like they had been through that much without aid. Something having to do with magic more than likely.
Then these soldiers attacked, they had guns, now I know why I hate guns. We fought them off, but then they brought in this ship, though it wasn't no normal ship. It had wagon wheels and barding like a horse on it. It had these huge guns on top, maybe even a cannon. Of course being the foolish ones we are, we charged the ship, cannon wagon...tank? It was close but I fell to the firepower of the vessel. I remember waking up some time after. What happened exactly? Was it all a dream?
- Posted by Aurala
Tariday Eatonis 25, 1016
Tides of War
Some probably saw it coming.
With Rune weakened by the most recent attack on it, rumors are spreading far and wide from the land of Dran that warleaders and their warbands are converging upon Dran's border with Rune.
Many years ago, during ALexandria's time in the Mists, the armies of Dran marched upon Rune. Hopelessly out numbered, the wizard nation was still reeling from the loss of the protection of their patron God in Animus, they never the less put up a valiant, if ultimately losing defense against the aggressive, conquest-minded Dran.
It was only the intervention of a Dragon Knight, who attempted to negotiate a settlement between the nations to preserve the peace, that saved Rune.
The nameless Dragon Knight and her dragon, some say it was a silver, some say it was a gold, approached the war leader of Dran's armies under the flag of truce and made the case for peace.
When the belligerant Dran warlord would not listen, it is said, the dragon struck him down in a great blast of fire. It was an act of treachery that enraged many but it was one that ended the conflict, as the Dranei lapsed into fighting amongst themselves to claim the role of Warleader. Ever since then, the warbands of Dran have hungered for revenge and to find a leader capable of uniting enough of them to finsih what they started that many years ago and to exact the pound of flesh from Rune that they can no longer exact from Dragonier.
If a true leader should emerge from this convergence, a war with Dran that Alexandria may be pulled into could be on the horizon.
- Posted by Whirlpool
Variday Eatonis 24, 1016
Charnese Military Maneuvers
It comes as no surprise to anyone invested in geopolitics that Charn has begun amassing its forces on its own borders for latge scale war games and military maneuvers. It's a show of strength in the wake of Alexandria's firing of the spell cannon. These large scale maneuvers are expected to last through the next month.
- Posted by Whirlpool
Orphanage
After a recent excursion to deal with creatures of Fey Origins, an orphanage was given a Dolly and told it must never leave. Shortly after mischief was afoot, but the children seem to enjoy their new..Leperchaun protectors? Well, lets hope they do! Rumors accuse Vuk of being the one to sneak the dolly to the Orphanage and being convinced the Leperchauns would never let the children come to harm!
- Posted by Vuk
Metal Trees
Watch out! There's traps in the forest. Moving traps! At least that's what Rhar warns anybody out in the northern wilds around Wilderness Pointe. Metal traps with spears on ropes. Other ones with giant claws.
It looks like they came out of a giant metal tree that fell down. A tree with a giant squirrel hole in the side. Instead of giant squirrels, there were more traps sleeping inside.
Rhar and Gurr, her wolf friend, were bloodied and broken, so it's apparent she didn't imagine it. Who knows? Giant squirrels could be out there, too!
- Posted by Vuk
Korday, Eatonis 20, 1016
Locker Room Rumor
A story circulates though certain circles, apparently first told in the Arena locker room by a well known golem.
"So the hole into the place was actually part of a stabilized planar rift to an as yet unknown dimension. ...don't look at me like that, I can use big words. Anyway, started with the regular sort of weird stuff you see in Kulthian ruins. Gears and bones and lots of dust. Old holding cells, one with some weird mutant blob thing.
Then came the Void guys. Like, flesh and artifice and magic and smokey shadows all meshed into one. Creepy. Yes, -I- called them creepy. Guess the first two were workers or something, they went down pretty easy.
Then the guards showed up. I can hold my own in a fight, but these guys were pretty badass. Some sorta gun thing, shot like these weird little energy eels or something, crawled inside you and swam around, trying to lay eggs or whatever. I mean, my insides are a pretty nasty place, so you know the little things were hardcore.
We got out of there. I don't like running from a fight, but I like dying even less. They didn't follow. Maybe they couldn't go though the planar rift. We didn't have a good way to seal it, so just piled a bunch of stuff on top to slow them down.
Really weird part? When we came back out, it was actually -before- we went in. Sorta hoped to meet myself on the way back, but since I didn't meet myself on the way in, maybe I couldn't.
So the Upper Ups at the Guild didn't find anything when they took a look. I don't know, time shifted; I guess that's a really good way to hide your stuff. But I'm telling you guys, if ever you meet one of those Void Soldier things, take it seriously, they're Bad News."
- Posted by Munch
Kulthian Ruins?
At least, that is what Verna , Munch , Gragnar and Brom were saying when they returned from them. Contacts within the various Guilds and some temples, and general street talk. Given the reports, it should not be surprising some of the more experienced members of these Orders and Guilds went to the location..and found nothing but a burnt glade and some scattered stones and collapsed wooden hovels. Undead were found in a small number, some given ancient, but once well crafted weapons. The only thing that stood out was a shattered stone shaped like a tear with runes in an unknown tongue, with a crushed artifice powered arm sticking out from under it. Possibly Kulthian in design.
- Posted by Vuk
Variday, Eatonis 17, 1016
New Food
From within the halls where the ever-hungry adventurers congregate. Someone ordered a late night snack that looked tasty. Another saw it and asked for the same. A third made a suggestion to avoid confusion. Now that snack spreads like wildfire through Alexandria. It is a triple bacon lettuce onion (gherkins optional) sandwich, called the "Sandywich". No "t" to avoid confusion, insult and en-mazement. Hence the onions.
Variday, Eatonis 17, 1016
Anklar Sighting
Once again, Anklar Vanche, that horrible wastrel, has been seen touring Alexadria's pubs. Most recently he was seen at the Wayfarer's Inn, getting utterly sloshed. The /scandal/. Such behavior from the heir to a Myrrish countship is considered humiliating to his father.
Variday, Eatonis 17, 1016
Dragonieri Reactions
While word that the City of Alexandria is taking point on addressing the matter of the fallen nation of Dragonier is welcomed by the Dragonieri refugees living in the city, many of them seems to view it with a little outright cynicism. A sort of 'we'll believe it when we see things actually happening' point of view. There is also concern that this will beget the wholesale looting of Dragonier's 'unique cultural history'. Some speculate and whisper that this is an excuse for the other nations to shamelessly loot the lost treasures of the nation... the ones that haven't been destroyed by Heth, anyways.
Eliday, Eatonis 16, 1016
Spell Cannon After Effects
The Spell Cannon's firing is accompanied by the now traditional warning that one should watch for disturbances in the elemental forces in the countryside around Alexandria. The planar disjunction affect may have let some loose. The Council has issued a warning that if you see one, you are to contact the Guild of Explorers.
Eliday, Eatonis 16, 1016
The Spell Cannon Fires
With word of strange events in the Vast conspiring, the massive Planar Disjunction Cannon swivels in its housing in the great fortification that holds it in the Red Ridge Mountains. With a blazing, blinding white light, the cannon /fires/ upon a location in the direction of the Vast.
The City Council offers no other comment at this time.
Eliday, Eatonis 16, 1016
Kulthis!
A gathering numbering hundreds in The Vast was nearly wiped out to the last soul when the supposed coming of the gods was instead a Cult Legion. They came with out warning, demanding the Gods surrender to their will, and any who joined them would share enlightenment. But..why did one of their Aetheric Warships have the mark of Kulthus, and how did they travel safely through The Void and spill into this world? Several vessels entered our reality, and who knows what else could truly glimpsed on the other side of the rift they tore open!
Ceriday, Eatonis 15, 1016
Parade
Though it is in the early planning stages, several of the wealhtier Dragonieri are planning a march with the refugee populace through Alexandria to show their support for claiming back their lost homeland and to demand aggressive action against the blight infesting the fallen country.
With tensions rising, many are concerned that violence could erupt.
Ceriday, Eatonis 15, 1016
Half Dragons Aplenty=
The Half-Dragon symbols have begun to slow in their appearance. Whatever point was being made with them has now clearly been made.
Many of them are now being washed away, either through magic or through scrunch brush.
Whispers in the underworld, however, indicate that a new presence is definitely continuing to make itself felt in the seedier portions of Alexandria, primarily operating in locales populated by Dragonieri refugees.
Korday, Eatonis 6, 1016
Anklar Vanche, Trouble Magnet
Just a day after turning up alive in Alexandira, when he was feared missing, Anklar Vanche was the subject of a kidnapping attempt by unknown individuals. A fight broke out outside a dockside tavern and he was nearly whisked away! Some speculate it has something to do with internal Myrrish politics, others wonder at ransom, and still more suggest that it was Anklar's unpaid debts catching up with him. No matter what, the Count's son does appear to be quite the trouble magnet.
It was only the timely arrival of several adventurers -- some suggest too fortuious an arrival for them -- that spared the Count's son this indignity.
Tariday, Eatonis 4, 1016
Missing Wastrel Son turns Up Alive
The son of Counce Vanhce of Rosalia, a Myrrish noble with familial ties to Alexandria, has turned up alive and well back in the city. Rumor was brief that Anklar, the Count's heir, had gone missing but it would appear that these rumors were unfounded, as Anklar was soon seen hitting up the taverns of Alexandria and making a nuisance of himself all over the city. Some speculate that he was deliberately making himself seen, but most of that is dismissed as silly -- everyone knows that Anklar is a no-good indulgent wastrel who fritters away his money almost constantly wherever he goes.
Variday, Eatonis 3, 1016
Public Meeting
The ruling council of Alexandria is announcing that there will be a series of public meetings conducted with various interest groups within the city relating to recent moves about the issues of Dragonier. One such meeting will be directed to the city's mercenary population, as they will no doubt have much a role to play in the coming days as the nation's attention pivots to dealing with the threat to civilization itself posed by Heth.
Variday, Eatonis 3, 1016
Dranei Ambassador?!
Today, an unusual figure was sighted leaving the chambers of the Alexandrian ruling council. A slender, cloaked figure apparently addressed the council and then departed, being seen on his way to the Arena accompanied by a much large figure. Apparently, the man in the scholar's robe was said to be an emissary from one of the more powerful Warlords of Dran and his business with the council had something to do with Dragonier.
Kesenday, Pryntar 28, 1016
Home Exorcised
Gathering together, a group of Vardamites, Clerics, Paladins and Monks, went into the home where undead have been known to plague it in the past few weeks. With guards outside to keep anyone from sneaking in and disrupting it, they performed a ritual to undo what was said to be a circle made for necromantic rituals. They all returned out, a few hours later, tired, but unscathed. Word is the family owning the home are free to return and ideally return to their daily lives.
Korday, Pryntar 27, 1016
Alexandrian Diplomats
It would appear that several diplomatic missions have been sent by Alexandria to the far corners of the world. To Veyshan, to Rune, to Dran, and on and on. No doubt adventurers will be called on to help guard some of these vital missions. It's likely that this has something to do with Dragonier.
Tariday, Pryntar 25, 1016
A Bright Spot in the Darkness
Until recently, few dared to set foot in Dragonier.
That seems to have changed.
The government of Alexandria took the lead on an initiative to strike into the borders of Dragonier and land a blow on the hordes of undead that roam the fallen kingdom. There once was a forest called the Groves of the Twin Hearts. Those hearts had been destroyed by the corruption of Heth. Now, it is said, that those hearts beat once more and the grove has been purified. The forest will once again be giving its gifts, solace, and security to those who seek it and will no doubt provide a useful refuge for those moving on the border of Dragonier.
It's not much, but it's a start in what will be the long battle to reclaim what Heth has taken.
(A big thanks to Hurricane for splitting running duties with me, and a thanks to Kerbasy, Jareth, Jibbom, Myrana, Oates, Halani, Cesran, Ceres, Tatyannah, Fishbelly, Elessa, Munch, Aurala, Thyrson, Aenyn and Ssylrath!)
Korday, Pyrntar 20, 1016
Cultist Changelings in our Midst!
Rumors come in about a cult of doppelgangers who worship a long-forgotten deity of the Void.
Two were found in a town northeast of Alexandria, having killed two apprentice blacksmiths and taken their places.
Korday, Pryntar 13, 1016
Lady Sandiel Pregnant?
Recently at a Gala, a well to do party and silent auction of some means, Jibbom was hearding carousing with guests and explaining to them on a recent trip with his beloved Lady Sandiel to the plane of 'Breathless Nights' and 'Sweet Tender Embraces' she found her self, as one may guess after such planar jaunts for wholesome recreations.. pregnant with twins.
Oh Jibbom what ever will you do?
Korday, Pryntar 13, 1016
Kegger Fest!
Today, Kegger Fest has started!
That means that all over the city, new types of booze are being introduced from far and wide. ALexandria, as a very cosmopolitan city, benefits greatly from it... as does the local economy, of course.
Farmers, Khazadi merchants, and more are all bringing their best brews to the table.
The city guard (all wincing, of course) is knuckling down in preparation for the inevitable trouble a town full of rowdy mercenaries and merchants is going to bring.
Gilday, Pryntar 12, 1016
Undead Rumors
Seems there has been a rash of undead in the city, all centered around one old house in the Lower District. Two calls have gone out to the Guild of Explorers and the Temple of Vardama for help, and it seems to be getting worse. The family is no longer living at the house, but haven't moved out, and the house appears to be on complete lock down after this second visit, and with a guard. The Temple of Vardama is scrambling a bit to deal with whatever problem has been discovered inside the house.
Variday, Pryntar 10, 1016
Althean Cloister
Several ALtheans have retreated into the church. Apparently, they are engaged in some kind of meditation or rite over the next several days. Something to do with the 'Foundation Stone' recovered from Dragonier to assist in the ritual exorcism of the Azure Queen, at least that's what the rumors are saying.
Ceriday, Pryntar 01, 1016
Black Markets Buzz...
Underground markets buzz with the word of a Dragoneri trinket, reportedly deeply historical and perhaps magical in nature. The specifics change from story-to-story but the basic message remains the same; Someone out there has an important piece of history.
Word seems to radiate from Goblintown.
Contact Younger for more information!
Kesenday, Vhast 31, 1016
Show of Force
The City Guard and militia -- and even adventurers -- have been brought out to patrol the city in the wake of the Feast of Darkness. This being a holy day dedicated to Maugrim, many people will not be conducting business or going about other affairs for fear of offending the Tyrant God, while others will carry on. Either way, the city government is taking no chances and intends to make it clear that no disruption or threat to the security of the city will be tolerated. It is oddly appropriate.
Kesenday, Vhast 31, 1016
Dragonieri Business Defaced
A dragonieri owned business, the Smiling Gnome General Store in the Lower Trade District, was defaced with crude slogans against the Dragonieri this morning. While efforts have been made to clean it up since then, the vandalized business is now shuttered.
This clearly points to some anti-dragonieri sentiment being stirred up in the wake of the 'half-dragons' being left in various locales about the city.
Variday, Vhast 27, 1016
Sewer Catastrophe Averted!
A strange rumbling sound was eminating from the sewers beneath the lower trade district of Alexandria. Brave adventurers were called in and sent beneath the sewers, where they apparently did battle with some kind of creature that was gumming up the works quite deliberately down there. Where it came from remains unclear, but the city of Alexandria owes a debt to these brave (and dirty) souls.
(Feel free to hassle Oates, Kravar, Jibbom, Leisel, Uarala and Tatyannah.)
Ceriday, Vhast 25, 1016
Shadow Boxing
In advance of his headbutting challenge Boshter was training some young warriors on the art of headbutting at the Festival Grounds. Fellow martial weapons aficionado, Azog was on hand to witness this lesson as was local wizard, Cesran. As the trio began to discuss the technique that Boshter was using, Azog doubtful of the prowess of the headbeat and Cesran, spewing confusing wizard terminology, they were suddenly attacked by three shadows. Azog and Boshter bravely stood their grounds as cowardly Cesran disappeared from sight. Demonstrating the superiority of the headbutt Boshter destroyed two of the shadow fiends while Azog with some very minor assistance from Cesran was able to banish the last fiend.
This is the story that's going around the Arena, Temple of Kor local taverns and anywhere that manly men gather to discuss the new of the day. (OOC: Talk to Boshter, Azog and/or Cesran for the full story)
Kesenday, Vhast 24, 1016
Dragon Knight Seen Again
The Dragon Knight and it's great, majestic silver dragon have once again been sighted. This time it would appear that both Dragon and Knight paid a visit to the Temple of Eluna. The Knight descended into the courtyard of the Temple, then left, flying back to the ruined fort that they have since made their home.
Gilday, Vhast 22, 1016
Jibbom-s-
Details remain vague, but reports confirm there to now be -two- Steel Von Ironblood, Bane of Night's running around. Or something. While tensions are high in certain areas, the Watch has yet to be mobilized on this spreading madness.
Tariday, Vhast 21, 1016
Hauntings in the City
A number of hauntings were reported across the city in recent days, with spooky activity becoming the latest topic of gossip. One family, as the story goes, had their house terrorized by the not-so-imaginary playmates of their son... flying books and phantom children made their lives miserable until a group of local adventurers reportedly drove the malevolent spirits out.
In possibly related ghost-chatter, the mansion which was the home for the auction some weeks back also seems to have fallen upon more haunted times. Furniture is said to move of its own accord, creaks and groans emanate throughout the hallways, and curtains blow and billow even in the absence of a breeze.
The local temples have gone on record to say that there is, in fact, not a widespread spectral outbreak in the city, and these are likely isolated incidents.
Gilday, Vhast 15, 1016
Dragonieri Images
Throughout the city, and especially in the lower parts where there are more refugees from Dragonier, various duplicated images of a dragon have been turning up on walls, streets, and more. The image is of a coppery dragon's front half, like half the image is missing.
How they are appearing is a mystery, but they appear to be cropping up quite frequently.
Tariday, Vhast 14, 1016
Prestigious Moon Under New Ownership
Apparently, Lady Sandiel has come into the possession of a Llyranessi clothing shop.
Really.
Needless to say, this is contributing to a great deal of curiosity, given her usual disdain for fashion.
Variday, Vhast 13, 1016
A Song of Headbutting
From the town criers': "Let it be known that Zaxx of the Adventurer's Guild sponsors a detailed song of the upcoming Headbutting Contest with no less than fifty gold coins to be paid when the song is in circulation and to be performed at midsummer and the temple of Angoron for no less than once a month until midsummer."
Ceriday, Vhast 11, 1016
Boshter Headbutt Challenge
The Arvek Nar, Boshter, has issued a standing challenge.
Apparently, the challenge is to break an object with your head that Boshter can not also break.
No. Really. The Boshter headbutt challenge is now a 'thing'.
Kesenday, Vhast 10, 1016
Dragon Knight Sighted
During the blizzard that took place over the last couple of days, the Dragon Knight and her silver Dragon have been sighted in flight near Alexandria. Apparently, they were recently seen travelling towards the Vast before returning to the crumbling fort they've been operating out of since their arrival in Alexandria last fall.
Kesenday, Vhast 10, 1016
Guardsman Slain in Sting Gone Wrong
Two groups of mercenaries from the Guild of Explorers and the City Guard set out together and were working in concert to trap bandits which are said to've been hassling merchants on the roads recently. They returned later that same day with several wounded guardsman and a few deceased ones as well being carried back to Alexandria for proper internment in the city's crypts.
The local rumor mill is indicating that both groups ran into unrelated (or was it?) trouble and were forced to give up their efforts to lure out the bandits in question.
Korday, Vhast 09, 1016
Snow Tapers Off
The sudden snowstorm which rocked Alexandria and environs has slowed down and finally stopped. It will take a few days to dig out from under it and the snow will be around for a while with the weather generally being a good bit colder than it usually is this time of year.
Tariday, Vhast 07, 1016
Illothan Cult Broken Up
The City Watch today is pleased to announce that a ring of Illothan Cultists, worshipers of the goddess of murder, have been either killed or apprehended. The Guard claims that these cultists were responsible for the troubles in Goblintown during the exorcism and more recently along the wall with the release of their so-called 'Blood Golems'.
The City Watch offers a special thank to you all the Guild of Explorer Members who assisted and took great risks for the safety of the city. Eligar, Findrago, Bennet, Zippo, Ulharilti Wiivai, Katyana, Dragomir, Millicent, Zippo, Jonan, Vuk, and Fazahd have all received a commendation from the city and are publically thanked at the end of the announcement.
Variday, Vhast 06, 1016
Sudden Blizzard
A sudden snow storm struck Alexandria tonight. It began snowing at around midnight and didn't stop until eight hours later. The city will begin digging itself out, but the storm blew in from over the Redridge mountains. It's thought likely an odd weather pattern from the Desolation is to blame.
For the next day or two, the city and surrounding countryside will be struck with additional flurries.
Gilday, Vhast 01, 1016
Estate Sale Successful
The estate sale of Renthis Banhold went quite well, according to rumor, and many miscellaneous souvenirs of a career in adventuring were purchased by those with interests in such thing. The house now lays abandoned and will soon go up for sale, no doubt, itself.
Gilday, Vhast 01, 1016
The Phoenix
As part of the turning of the year, the Progressive Arcanist's put on quite a show! The highlight of it was the fireworks display, which began with a illusory phoenix of great size flying over Alexandria before taking off high into the sky and exploding into a brilliant display of fireworks. The phoenix, being the symbol of ALexandria's flag and its many rebirths, was a welcome sight to close out the year for many and cheers were heard throughout the city at the display.
Ceriday, Khael 28, 1015
Daemon Trouble
It seems that it is all over, the rash of demon sightings and attacks over in the Redridge Mountains. Seems the miners of the platinum mine released a daemon (that's with an A) that used demons to cause trouble while it was gaining a base of power. It attacked and took over a local monastery, but thankfully even with some relatively minor damage, they have been freed from the daemon's control.
There was also a rash of demons that were about just causing mischief and mayhem, but it seems other groups have already gone through and swept them up quite handedly. Though it might be wise to be cautious of the mystery meat at the Ox-Strength Tavern for a while.
Kesenday, Khael 27, 1015
Bandits Strike?
A merchant was seen stumbling into town by the north gate today, telling a tale of masked man who came out of nowhere to strike him down and burn his wagon after pillaging it. He claims they left him a single half-copper, which some say was from the fallen kingdom of Dragonier. As this tale spreads, wary eyes are turned towards those from the fallen kingdom who've made Alexandria their home.
Eliday, Khael 22, 1015
Fighting Crime
In response to the rising crime some adventurers have been recruited to help track down and catch those that break the law. One such group was in action recently, following a break in at a local jewelry store. One of the perpetrators was caught turned informant. Using that information the adventurers broke up the gang and recovered the jewelry. However on a darker note, the informant was found dead a couple of nights later, his body drained of all its blood...
(Feel free to speak to Bennet, Vuk, Kade, Zippo, Ulharilti Wiivai and Takiyah about what happened.)
Ceriday, Khael 21, 1015
Rising Crime
With the guard depleted after the fall of the Blue Lady, the cost having been so high, shadier elements in Alexandria are returning to business as usual as well. Reports of extortion, smuggling and all other manner of larceny seem to be on the rise. More rumors indicate the growth of new underground organizations born out of the refugees are quite common, with many fingers pointed at the Dragonieri most especially.
Korday, Khael 19, 1015
Trade Begins Again
With the Azure Queen no longer present and things slowly returning to normal in Alexandria, trade is once again beginning to flourish in the city.
More specifically, a number of Khazadi merchant airships seem to be heading northwards. Their destination is rumored to be Bludgun, oddly enough. Despite the ancient animosity between Khazad, Oruch and Giant, the delivery of tools, foodstuffs, and other sorts of things for the development of Bludugn's norther, Dragonier facing fortifications is continuing apace.