Difference between revisions of "Local Organizations"
Line 40: | Line 40: | ||
|[[:Category:Exploratory Associates of Alexandria|Exploratory Associates of Alexandria]] |
|[[:Category:Exploratory Associates of Alexandria|Exploratory Associates of Alexandria]] |
||
|- |
|- |
||
− | |[[The Skyguild]] |
+ | |[[The Skyguild|Skyguild]] |
|A local merchanter's guild associated with the airships |
|A local merchanter's guild associated with the airships |
||
|Alexandria, A17 |
|Alexandria, A17 |
Revision as of 05:40, 22 June 2015
Here you will find information on some of the more well-known local organizations in the gameworld. Organizations on this page may be of any size. However, Tenebrae isn't an organizations-focused game, though they do exist for roleplay purposes, and may show up in a DM'd plot. They're meant to provide background, plot devices, and roleplay flavor. NPCs too, are well-established leaders of factions: we've seen the drama created in other games with PC led factions, and that is a part of our decision to avoid it.
So long as you are considered active within an organization, you may spend RP Points within it to gain unique abilities and powers.
Specific Organizations
Organizations Specific to Alexandria | |||
Organization | Summary | Grid (if any) | Associated Characters |
Society of Progressive Arcanists | Alexandria's Mage's Guild, cut off from Rune. Wizards, Witches, and Sorcerers are generally considered de-facto members of this guild. | Alexandria, A14 | Society of Progressive Arcanists |
Explorer's Guild | Odd jobs and dirty work; pays well. All Adventurers are considered de-facto members of the Explorer's Guild. | Alexandria, A06 | All |
Ebon Syndicate | NPC-only, see desc. | None | None |
Guild of the Sly | One of the local thieves' guilds, at an ongoing war with the Ebon Synricate | None | Guild of the Sly |
Exploratory Associates of Alexandria University | Local extension of the Engineer's Enclave. Artificers are generally considered de-facto members of this guild. | Alexandria, A14 | Exploratory Associates of Alexandria |
Skyguild | A local merchanter's guild associated with the airships | Alexandria, A17 | The Skyguild |
Alexandros' Ygdrassil Union | Rangers, druids are generally considered de-facto members of this guild. | Wilderness Pointe, W03 | Ygdrassil Union |
Wards of the Invisible Path | Rangers, druids, sith-makar, merchants | None, but a congregation point is at W01, Wayfarer's Inn | Wards of the Invisible Path |
Descriptions
The Underworld
The phrase "Underworld" in the table above describes the myriad of associations and criminal organizations within Alexandria, rather than one particular one. Indeed, there is no "general underworld"--it is too composed of a myriad of political and interest groups.
In recent years, the arrival of a faction known as The Ebon Syndicate caused a crime war that sent chaos rippling through the established under world factions of the city. At present the two most prominent groups are The Ebon Syndicate and a faction simply known as 'The Guild'.
The Ebon Syndicate (NPC): The Ebon Syndicate is an NPC Organization. Poke Whirl until he gives Lahar info on it.
The Guild of the Sly: The Guild was formerly known as the Guild of the Sly and was part of a group of a larger guild that were secretly a cult of Taara and Illotha, among others, behind the scenes. Previously led by a mysterious individual known as The Smiling Man, each individual chapter of the Guild of the Sly was unique in and of itself but still loyal to the head guild located in Tashraan in Veyshan. This changed in Alexandria with the toppling of previous guild heads and the establishing of a new order known as The Guild.
The arrival of the mysterious Ebon Syndicate was in part to blame for this. Their own motives are mysterious as is their leadership and their ultimate goals but they wasted no time in involving themselves in Alexandria's often dirty and convoluted underworld of smuggling, contrabands, drug trafficking and more. Due to its nature, membership in the Ebon Syndicate is not available to PCs.
Today, the Guild of the Sly operates as a loose organization of arson specialists, general agents, rumormongers, assassins, and other ne'er do wells. While generally for hire, they're also engaged in turf wars with the Syndicate and other groups.
In short, there is far from any unified "Underworld."
Alexandros' Ygdrassil Union
Alexandros has a small but established sect of the continental druid circle known as the Ygdrassil Union. Precious little public information is known about this group save that there is said to be a grove deep in the Eldwyn Forest. The circle is small and fairly informal, mainly providing local forest dwellers and spiritually minded individuals with a group of like minded individuals for the sharing of information and the joining of forces when dealing with the many local threats to the regions natural balance.
Wards of the Invisible Path
The Wards are a group allied with the Ygdrassil Union and in conjunction with the shamanic sith-makar culture beyond the Am'shere Portal in Alexandros. They work together to guard the portal, ensuring that creatures, goods, and so forth that come through do not result in cross-contamination. For example, Am'shere wildlife overrunning parts of Alexandros. They also work to ensure the safety of merchants and trade through the portal. Though supervised mounts and similar creatures are let through (but recorded), their offspring are largely asked to dwell in Am'shere.
Player-Made Local Organizations
PCs may create their own organizations. Once created, these organizations are posted publicly and anyone may join. Organizations must fit Tenebrae's theme, policies, and style, and must be approved by staff before posting. Part of this is that every organization is run by an NPC. Generally, we prefer you use existing organizations when possible as these groups have both established places within theme, and are broad enough to include a number of characters and their stories. But, sometimes, there's a story that just really, really needs told...