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Welcome to an Age of Heroes
In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.
Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.
The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--
It is the time for heroes.
Recent Website Updates
July 19
Grappling!
We've updated the grappling charts to include a few more offerings from the greater Pathfinder community. Visit Start Here > What is Pathfinder? and check under "Pathfinder Resources."
Wed Jun 20
Release Package 6!
Hello, everyone!
Our sixth release package is now in the process of rolling out!
The largest of the changes will be the introduction of RPPs. The code is now live, as you can see from your +sheets, and we'll be publishing some more information on this soon. We'll also be awarding everyone some starting points as well as bonuses from Aspects that were earned up until this time.
We're also pleaed to announce some other tools that are going live. The Magic Item generator is the chief of these adn thse will be available during DM'd scenes to assist in the purchase of scrolls and potions. Expect some kinks and bugs to need to be worked out with these.
Also included in RP6 are a number of fixes. Among them:
- Attribute Damage is now calculated correctly.
- Chargen weighted attributes now let you know how much is left to spend!
- Numerous pre-req updates and fixes.
- A code tweak or two.
- Removed the old 3.5 feats of: Danger Sense, Dive for Cover, Double Wand Wielder, Wandstrike
- Knowledge/Artifice now merged with Craft/Artifice. If this means you have additional skill points leftover, please +request.
A big thanks to the hard work of the entire staff corp and those players who've been assisting us with these matters. A special shout out goes to Azog, who's help has been instrumental.
UPDATE: RP6 is now fully operational. Be sure to follow the Getting Started with RPPs and send staff your feedback.
May 29
Release Package 5
Hi everyone. Whirlpool here!
We're pleased to announce Release Package 5 is rolling out like Optimus Prime. This mostly consists of a few small things and a couple big things that have finally been made possible. Everyone's been burnin' the midnight oil as much as possible to make it all happen.
So, without further ado, Release Package 5 is here for your consideration and praise of our benevolent awesomeness. <.<
Okay, in all seriousness, here it goes:
- Artificer Spells: The artificer's received a few new spells! A few of these are carried over into the Wizard/Sorc and Bard lists, though the focus has been on our new class and developing appropriate content for it. You can find these new spells by visiting the Artificer's class page!
- +hp: Need to know your party's current hit points during battle? Type +hp when in a DM scene or a Plot Room. +hp is crafted primarily to help out our healers. Thank you, Outbreak!
- Multiple Noms: Type +help xp to see our new +nom command, +nom/multi! Also note that +nomcheck is now +nom/check. This is part of a slow, careful move towards a more uniform command structure. +nomcheck will work for a while, and will eventually be phased out in favor of the new form.
- Events: The biggest part of RP5 is our new events code! Events will help you schedule any sort of event related to Tenebrae: plots, gatherings, socials, and even gathering online to watch a movie at the Gaming Table. Given the size and complexity of this program, please consider it to be in beta, and forward any bugs through our +request system. Type +help events to get started!
As with any new content, there may be a tweak or two as we move forward. Thank you for playing with us, for for being a part of this community.
Our next RP will focus on the RPPs you've seen about the site (Characters > RPPs), and bringing them live. We're continuing work on the grid as well, and hope to have it in play soon.
May 24
New Website Section
Opened up our Play Now! section!
May 23
Release Package Upcoming
Hi, everyone!
It has been some time since our last release package. We have been hard at work on a new one and it will soon be going live. Big thanks to everyone who has so far worked on it. EQ and Outbreak especially, along with Tsunami and Lahar, of course.
Keep your eyes peeled!
- - Whirlpool
May 5
What's Needed?
One of the most frequent questions we get asked is: what's needed? Well, the best response is to play what you like. This is a game about having fun within a community. In that spirit, too...we thought we'd offer up a few ideas. These are not required, they're not even us or anyone else asking you to play them.
However, the question DOES come up. So, IF one of these strikes your fancy, and IF you'd enjoy playing it...why, dive right in!! Always, always, however: play what you love.
Oruch Bards
The 'goblinoid' races in general could use some love, yet here is a concept that is rarely played out. With their ties to their ancestors and great voices, oruch make strong war bards, as versed in blood as they are song and history.
Arvek Nar Cavaliers, Fighters, Druids
The arvek nar are an emergent race with ties unknown to the goddess Serriel. They are masters of war and combat. Cavaliers, fighters, are all needed and well-within their grasp. They feature druids as well--secret trainers of their famed war mounts.
Gobber Artificers
These gun-toting stinkers could use some love and flavor. Known artificers, inventors, and thieves, the artificer class lends itself to gun use with its Titan Armor, and gobbers...well. Gobbers love things that go boom. Firearms are iconic for them.
Khazad-Aul, Khazad-Mornir Warriors
The iconic warrior, the khazad are sorely unrepresented in this area. So too, are their wise priests and clerics, who tend to hold a respected, and treasured, place within khazad society. A number of them are also famed beard-readers and diviners, a respected form of divination among the race.
Clerics
Clerics in general are always a welcome addition. They're one of the ones we suggest 'in general,' because not only are they always needed, they're a great way to get to know others, and make friends.
Wizards
Wizards! While the knowledge skill heavy or linguistically talented wizard is iconic, there are other avenues to explore with wizards. We'd like to see them.
April 29
Update to Rangers
Rangers (mounted combat) and cavaliers now have the abilitiy to summon their mounts to their side, a limited number of times per day. Each class flavors the ability differently, and according to theme. This is to help even out the playing field somewhat, and relieve some anxiety about such concepts.
- - Lahar
April 25
Ten Years of Tenebrae
That's right, folks.
This May, Tenebrae turns ten years old. It's hard for me personally to believe that we've been going this long and we're stronger than ever. Hopefully, this is a trend that continues. This is not something we could have done without a lot of blood, sweat and tears from everyone who has ever staffed here and the combined efforts of all of you.
There will be more forthcoming on this front. Few MUSHes reach this kind of milestone and we'll definitely be celebrating it and talking more about our future plans.
- - Whirl
Profession Skills Now on Website
The skills page now contains a list of professions. Before, this list was only available in chargen and during advancement.
- - Lahar
"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.
Recent Rumors in Alexandria
Eliday Aestry 15
Whorls of Aether
Another day of peaceful worship has been interrupted by out of control magicks at the Temple Square. Half-drowned out by the raucous afternoon worship of the Tarienites, a handful of adventurers all but exploded in a brilliant flash of green light what devoured all by two of their number; a llyanesi arcanist and a Xian pugilist. Rumor has it that a giant bug of sorts appeared right before they all vanished.
OOC : See Halani, Jibbom or Mikilos ICly for further details
Gilday Firetide 27
Did You Hear??
Did you hear about Donk Yauti? Apparently he's some kind of king, or an heir apparent...I don't know, he's destined for some kind of throne. Some people were talking about him in the tavern. A gnomish cavalier... I know, I saw him dragging that gaggle of orphans along behind him, singing about him. They must know something we don't, because apparently he toppled a kingdom! And not just any kingdom, but one that was conspiring against Alexandria itself! ...where? Somewhere underground, I think. Enemies of House Brache.
You don't know House Brache? Well, they were only one of the foremost secretive houses standing against the Sorceress Altima, at great risk to themselves! Yeah, heroes, yeah.
Speaking of heroes, did you see that game of Tarienball? I'm not sure what to make of that...
Variday Firetide 18
Strange Dancers
Quite a few people are speaking of seeing something quite strange, but all of them have close to the same account of what happened.
In the light of the full moon, a strange dancer can be seen on the rooftops of a few buildings. Those that actually get more than a passing glance see the strange flowing dance of the veiled dancer, before the dancer disappears from sight. None have gotten a good and clear look at this dancer, but most have put it upon the strange practices of the upcoming Sky Dancers Song holiday that is coming up.
Ceriday Firetide 17
Tarien's Miracle
As usual, rumors are circulating the taverns. Less usual? Their subject. Apparently, Tarien decided to bestow a 'holy miracle' upon the people of Alexandros. While most got a good giggle out of it, most of the participants are... irriated.
"The 'miracle' involved Spikington McChairFoe, beloved so-called 'saint' of the carpenter's guild and Greta. Apparently, an altercation near the fountain in the temple square happened when the insane golem was apparently 'provoked' by a trio of poo-flinging monkeys. Then more monkeys showed up, gilded in gold, a sure sign of Tarien's favor. Then? Then Greta showed up. Waiting for the really strange part of the story?"
"What's that? You mean that wasn't the strange part!?"
"Nope. See, when Greta showed up and ordered everyone involved arrested, including the monkeys... Spike took a hostage. That is, she took a monkey hostage. Then, to top it all off, she double-crossed a gnome or halfling or somethin' who offered himself in a hostage exchange, and ran off to hide INSIDE the Daeusite temple."
"Man. I don't know who's got it worse... Spike, who's no doubt cooling her heels in a cell... or the Watch who have to spend a whole night with Spike."
"Yeah. That lucht is calling it a miracle of Tarien."
Ceriday Firetide 09
Illothian Fallout
It's little surprise when rumors spread through the city that the Illothan 'announcement' resulted in (at least) one death. Details are vague and while there must have been more than a few witnesses present it seems as if no one wants to talk at length about it.
One of the Illothan acolytes--or perhaps a man by the name of Ted (who may actually be an acolyte)--fell to black magics, assault by the watch, divine retribution, or adventurer intervention in the middle of their announcement. The contents of the announcement are as variable as there are districts in this city but the two dominant threads propose either defection from the cult or the exposure of several, individual cells of worship dedicated to other dark gods.
The Watch, the Altheans, and the Vardamans are said to be involved (and maybe those new-fangled Serrielites and the followers of Daeus as well).
Details are lacking.
Eliday Firetide 03
A Contest Won
A contest was held at the Armsmaster Arena this prior evening -- a contest in which a chest had to be pried from deep within a pit of mud. Typically, many contestants became involved and it descended into a free for all before long -- though one individual had to be pried from the melee by Official Spikington Chairfoe, designated enforcer by the Angorites, for 'improper magic use'.
The eventual winner was a dwarf known only as 'Thaim'. He came to possess the Braggart's Beer Mug, which entitles him to the occasional free alcoholic drink at participating establishments.
Second plcae went to a fellow by the name of Conrad, who won the 'Running Away Boots', for displaying a considerable deal of intelligence and perception in spotting a second, concealed chest in the pit and escaping with it unnoticed.
All in all, everyone involved seem to have a good time, even if they got extremely muddy.
Kesenday, Hattanan 25
Bees a-buzzin'
With the recent announcement regarding Alexandria's construction upgrades, work crews are now a common sight, with pockets of them being spotted all over the city. A majority have congregated around the higher portions of the city's east. It seems the plan is for them to work their way from the top down, not unlike the way a sculptor would shape a block of marble.
Crews of laborers coming from all stripes can be seen working together under Khazad oversight. This is with the assistance of the First Blarite Engineers, skilled Arvek Nar who have been loaned to the city under the terms of the treaty with the city-state of Blar. While there are occasional tensions, most are simply happy for the work and the mass labor necessary for the project is providing a nice local boost to the economy that merchants from all over seem to be thrilled with. The already bustling city is a-buzz with all this new activity, and both the taverns and market squares are experiencing a level of jovial rowdiness unseen until recently.
In short: So far, so good.
Variday, Hattanan 07
Groups of khazad are being spotted around the city. These khazad appear to be taking measurements of various locations, escorted by city guard. They meet with merchants and the heads of temples, and fierce arguments, debates take place in angry whispers. Even stranger, they appear to be in communication with a number of Blarite, arvek nar engineers and their counterpart architects among the Alexandrian populace. Something big, some sort of building project, is on the horizon, and prayers to Reos are accordingly on the rise.
Moreover, airships loaded with masonry and timber are arriving from various destinations and orders to local quarries have tripled. Stone is being stockpiled as government coffers, swollen by the recent increases in trade, are now paying out to purchase supplies for an as-yet unannounced project.
Gilday, Bernfleur 25
Now, an even *larger* and entire cadre of Arvek Nar from Blar has arrived in the city. While they aren't saying what they're up to, they *did* arrive by airship and most of them seem to be, or say they are, veterans of the First Blar Engineering regiment. Many of them are recognizable to veterans of the Sendor War for their talents with building and fortifications and relentless and well organized drive.
Something is up when this sort of work force arrives, but it isn't clear what projects they might be working on.
Tariday, Benfleur 17
Another foreign dignitary has now arrived today! This time, greeted warmly once more by city officials, one Khazad straight from Dun Moridin, said to be a member of Clan Masterbuilder.
The ruling council of Alexandria is clearly up to something, though there's little indication just yet of what it is. Time will tell what the arrival of these dignitaries portends.
Korday, Bernfleur 12, 1014
An Arvek General Arrives!
Today, an airship arrived at the docking stations with the symbol of Blar upon its bow. Disembarking were numerous Arvek Nar soldiers dressed in their colorful uniforms, escorting someone who is rumored to be one of the leading generals from the military-ruled city-state that's allied itself with Alexandria. What reason he has for being here is as yet unknown, but it's more than likely for the purpose of high level negotiations. The numerous Arvek Nar soldiers that have come along can be found in the city, drinking heavily and otherwise orangeing it up.