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Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.


Recent Website Updates

May 29

Release Package 5

Hi everyone. Whirlpool here!

We're pleased to announce Release Package 5 is rolling out like Optimus Prime. This mostly consists of a few small things and a couple big things that have finally been made possible. Everyone's been burnin' the midnight oil as much as possible to make it all happen.

So, without further ado, Release Package 5 is here for your consideration and praise of our benevolent awesomeness. <.<

Okay, in all seriousness, here it goes:

  • Artificer Spells: The artificer's received a few new spells! A few of these are carried over into the Wizard/Sorc and Bard lists, though the focus has been on our new class and developing appropriate content for it. You can find these new spells by visiting the Artificer's class page!
  • +hp: Need to know your party's current hit points during battle? Type +hp when in a DM scene or a Plot Room. +hp is crafted primarily to help out our healers. Thank you, Outbreak!
  • Multiple Noms: Type +help xp to see our new +nom command, +nom/multi! Also note that +nomcheck is now +nom/check. This is part of a slow, careful move towards a more uniform command structure. +nomcheck will work for a while, and will eventually be phased out in favor of the new form.
  • Events: The biggest part of RP5 is our new events code! Events will help you schedule any sort of event related to Tenebrae: plots, gatherings, socials, and even gathering online to watch a movie at the Gaming Table. Given the size and complexity of this program, please consider it to be in beta, and forward any bugs through our +request system. Type +help events to get started!

As with any new content, there may be a tweak or two as we move forward. Thank you for playing with us, for for being a part of this community.

Our next RP will focus on the RPPs you've seen about the site (Characters > RPPs), and bringing them live. We're continuing work on the grid as well, and hope to have it in play soon.

May 24

New Website Section

Opened up our Play Now! section!

May 23

Release Package Upcoming

Hi, everyone!

It has been some time since our last release package. We have been hard at work on a new one and it will soon be going live. Big thanks to everyone who has so far worked on it. EQ and Outbreak especially, along with Tsunami and Lahar, of course.

Keep your eyes peeled!

- Whirlpool

May 5

What's Needed?

One of the most frequent questions we get asked is: what's needed? Well, the best response is to play what you like. This is a game about having fun within a community. In that spirit, too...we thought we'd offer up a few ideas. These are not required, they're not even us or anyone else asking you to play them.

However, the question DOES come up. So, IF one of these strikes your fancy, and IF you'd enjoy playing it...why, dive right in!! Always, always, however: play what you love.

Oruch Bards

The 'goblinoid' races in general could use some love, yet here is a concept that is rarely played out. With their ties to their ancestors and great voices, oruch make strong war bards, as versed in blood as they are song and history.

Arvek Nar Cavaliers, Fighters, Druids

The arvek nar are an emergent race with ties unknown to the goddess Serriel. They are masters of war and combat. Cavaliers, fighters, are all needed and well-within their grasp. They feature druids as well--secret trainers of their famed war mounts.

Gobber Artificers

These gun-toting stinkers could use some love and flavor. Known artificers, inventors, and thieves, the artificer class lends itself to gun use with its Titan Armor, and gobbers...well. Gobbers love things that go boom. Firearms are iconic for them.

Khazad-Aul, Khazad-Mornir Warriors

The iconic warrior, the khazad are sorely unrepresented in this area. So too, are their wise priests and clerics, who tend to hold a respected, and treasured, place within khazad society. A number of them are also famed beard-readers and diviners, a respected form of divination among the race.

Clerics

Clerics in general are always a welcome addition. They're one of the ones we suggest 'in general,' because not only are they always needed, they're a great way to get to know others, and make friends.

Wizards

Wizards! While the knowledge skill heavy or linguistically talented wizard is iconic, there are other avenues to explore with wizards. We'd like to see them.

April 29

Update to Rangers

Rangers (mounted combat) and cavaliers now have the abilitiy to summon their mounts to their side, a limited number of times per day. Each class flavors the ability differently, and according to theme. This is to help even out the playing field somewhat, and relieve some anxiety about such concepts.

- Lahar

April 25

Ten Years of Tenebrae

That's right, folks.

This May, Tenebrae turns ten years old. It's hard for me personally to believe that we've been going this long and we're stronger than ever. Hopefully, this is a trend that continues. This is not something we could have done without a lot of blood, sweat and tears from everyone who has ever staffed here and the combined efforts of all of you.

There will be more forthcoming on this front. Few MUSHes reach this kind of milestone and we'll definitely be celebrating it and talking more about our future plans.

- Whirl

Profession Skills Now on Website

The skills page now contains a list of professions. Before, this list was only available in chargen and during advancement.

- Lahar
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