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Welcome to an Age of Heroes
In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.
Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.
The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--
It is the time for heroes.
Recent Website Updates
May 24
Opened up our Play Now! section!
May 23
Hi, everyone!
It has been some time since our last release package. We have been hard at work on a new one and it will soon be going live. Big thanks to everyone who has so far worked on it. EQ and Outbreak especially, along with Tsunami and Lahar, of course.
Keep your eyes peeled!
- - Whirlpool
May 5
One of the most frequent questions we get asked is: what's needed? Well, the best response is to play what you like. This is a game about having fun within a community. In that spirit, too...we thought we'd offer up a few ideas. These are not required, they're not even us or anyone else asking you to play them.
However, the question DOES come up. So, IF one of these strikes your fancy, and IF you'd enjoy playing it...why, dive right in!! Always, always, however: play what you love.
Oruch Bards
The 'goblinoid' races in general could use some love, yet here is a concept that is rarely played out. With their ties to their ancestors and great voices, oruch make strong war bards, as versed in blood as they are song and history.
Arvek Nar Cavaliers, Fighters, Druids
The arvek nar are an emergent race with ties unknown to the goddess Serriel. They are masters of war and combat. Cavaliers, fighters, are all needed and well-within their grasp. They feature druids as well--secret trainers of their famed war mounts.
Gobber Artificers
These gun-toting stinkers could use some love and flavor. Known artificers, inventors, and thieves, the artificer class lends itself to gun use with its Titan Armor, and gobbers...well. Gobbers love things that go boom. Firearms are iconic for them.
Khazad-Aul, Khazad-Mornir Warriors
The iconic warrior, the khazad are sorely unrepresented in this area. So too, are their wise priests and clerics, who tend to hold a respected, and treasured, place within khazad society. A number of them are also famed beard-readers and diviners, a respected form of divination among the race.
Clerics
Clerics in general are always a welcome addition. They're one of the ones we suggest 'in general,' because not only are they always needed, they're a great way to get to know others, and make friends.
Wizards
Wizards! While the knowledge skill heavy or linguistically talented wizard is iconic, there are other avenues to explore with wizards. We'd like to see them.
April 30
There is now an +hp command available on all Timestops. It will display a handy-dandy table of current and max HP totals for all connected players in the room, except for the current DM. Please make use of it, and @mail all suggestions for improvements to Outbreak.
- - Outbreak
Note: Information about +hp may be found in Timestop Help, or +thelp. If you forget the command for Timestop Help, just look at the description of the Timestop when it is dropped.
- - Lahar
April 29
Rangers (mounted combat) and cavaliers now have the abilitiy to summon their mounts to their side, a limited number of times per day. Each class flavors the ability differently, and according to theme. This is to help even out the playing field somewhat, and relieve some anxiety about such concepts.
- - Lahar
April 25
Ten Years of Tenebrae
That's right, folks.
This May, Tenebrae turns ten years old. It's hard for me personally to believe that we've been going this long and we're stronger than ever. Hopefully, this is a trend that continues. This is not something we could have done without a lot of blood, sweat and tears from everyone who has ever staffed here and the combined efforts of all of you.
There will be more forthcoming on this front. Few MUSHes reach this kind of milestone and we'll definitely be celebrating it and talking more about our future plans.
- - Whirl
Skills Now on Website
The skills page now contains a list of professions. Before, this list was only available in chargen and during advancement.
- - Lahar
"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.
Recent Rumors in Alexandria
Variday, Hattanan 07
Groups of khazad are being spotted around the city. These khazad appear to be taking measurements of various locations, escorted by city guard. They meet with merchants and the heads of temples, and fierce arguments, debates take place in angry whispers. Even stranger, they appear to be in communication with a number of Blarite, arvek nar engineers and their counterpart architects among the Alexandrian populace. Something big, some sort of building project, is on the horizon, and prayers to Reos are accordingly on the rise.
Moreover, airships loaded with masonry and timber are arriving from various destinations and orders to local quarries have tripled. Stone is being stockpiled as government coffers, swollen by the recent increases in trade, are now paying out to purchase supplies for an as-yet unannounced project.
Gilday, Bernfleur 25
Now, an even *larger* and entire cadre of Arvek Nar from Blar has arrived in the city. While they aren't saying what they're up to, they *did* arrive by airship and most of them seem to be, or say they are, veterans of the First Blar Engineering regiment. Many of them are recognizable to veterans of the Sendor War for their talents with building and fortifications and relentless and well organized drive.
Something is up when this sort of work force arrives, but it isn't clear what projects they might be working on.
Tariday, Benfleur 17
Another foreign dignitary has now arrived today! This time, greeted warmly once more by city officials, one Khazad straight from Dun Moridin, said to be a member of Clan Masterbuilder.
The ruling council of Alexandria is clearly up to something, though there's little indication just yet of what it is. Time will tell what the arrival of these dignitaries portends.
Korday, Bernfleur 12, 1014
An Arvek General Arrives!
Today, an airship arrived at the docking stations with the symbol of Blar upon its bow. Disembarking were numerous Arvek Nar soldiers dressed in their colorful uniforms, escorting someone who is rumored to be one of the leading generals from the military-ruled city-state that's allied itself with Alexandria. What reason he has for being here is as yet unknown, but it's more than likely for the purpose of high level negotiations. The numerous Arvek Nar soldiers that have come along can be found in the city, drinking heavily and otherwise orangeing it up.
Gilday, Bernfleur 11, 1014
A magical confrontation
Overheard in a pub, and onward, "So, did you hear they blew up the Fernwood last night?"
The half-elven bartender passes by, drying a mug, saying "You're *in* the Fernwood, Tarn, what'd I tell you about staying off the gnomish stuff?"
"It's a special occasion!" The drunken fellow protests, "The Fernwood's been blown up! So I had a little something!"
Tarn's mustachoied friend clarifies, for a third patron, "I believe my esteemed cohort is in referral to the events here this past Variday night," he says, with a deep, airy tone of pretention, "where this fine stablishment was qute nearly destroyed in a duel of the wizardly arts. If I mistake her not, the lovely and fame-ified Mistress Gelfure, who'd been accosted by a black-clad magician from Rune, doubtless some dispute about the finer points of the magico-arcane arts. Fortunately, a sister of the most blessinged order of the Hearthguard interpostured...
"She was four feet tall!" Tarn interjects, gesticulating with a whacking motion, "With a ruler! Wasn't she, Knavel? "
The mustachioed fellow looks impatient a moment, and continues, "Be that as it may, my intoxibated friend, it was a disaster barely avertified, and a brassy piece of clericking on the young devotionary's part, if I may say. Unfortunately, I had an urgent appointment elsewhere... Needless to say, all's not well in the realm of magitocracy."
Tariday, Bernfleur 03, 1014
A New Partnership
It began in the battle-scarred land of Sendor.
Centuries of racial animus and entrenched positions waged until none are left standing. Months of preperation going into a single day of battle where only one can emerge to claim the title of 'Hottest Chili In The Land'.
We refer, of course, to the now infamous Oruch-Khazad chili cookoff. Another one has been scheduled and its date will soon be fast approaching. Oruchs and Khazad have been hard at work, trying their damndest to conjure up the hottest combinations they possibly can to put them to the test against all who dare take up the challenge of trying one.
What's unusual, though, is that recently, Kembar Mudslogger, a wealthy scion of one of the Khazad Trade Houses that has begun the process of opening a station for his House in Alexandros, has recently been seen with what can only be described as his counterpart amongst the Oruchs, one by the name of Krevik, a member of Clan Drum Reaver.
The two have been said to've struck an unlikely friendship and were recently seen together at the Guild of Explorers. Apparently, they've gone into business with each other. What this portends remains to be seen, but it clearly has something to do with the cookoff.
Or at least that's the -rumor- anyways.
Variday, Eatonis 26, 1014
Reports out of the Red Ridge Mountains indicate that a volcanic eruption is disrupting trade and agriculture in that area. Its /entirely/ uncharacteristic, but nonetheless the reports remain.
They're followed by reports that ashfall, while light, is starting to threaten newly-recovering crops. Intermixed with these reports are others, more outlandish and less-believed, about winged horrors in the sky that come with the ash.
Tariday, Eatonis 20, 1014
The elderly owner of the alchemist shop has put in a report with the guard. Rumor has it that a half-elf and a stubby little gobber have wreaked havoc on his store, destroying precious merchandise and beating feet before they could be caught. The half-elf called herself 'Melon,' which is obviously a codename of some kind. City guard urges citizens to be safe, and stay wary of persons of ill-repute! And should you have any information regarding these persons, it would be well-appreciated.
Tariday, Eatonis 13, 1014
Recent travellers from the Empire of Charn indicate that trouble struck the city of Aby'ssa not long ago. A host of demons was said to've attacked the city center and was defeated by the brave forces of the Black Dragon Army. The claim is that this attack was caused by 'traitorous servants of the so-called 'Platinum Dragon. The priests of Maugrim, enraged by this, have redoubled their efforts to stamp out every trace of uncontrolled demonic influence in Charn. Word of purges has already begun.
Additionally, a seperate rumor indicates that the government of Charn has now placed a bounty on the so-called scourge of Versus, the sorcerer known only as 'Asumit' for having some sort of role of this. Apparently, he is not making any friends anywhere. Charn has indicated that they believe the 'insurgents operating in the name of the Platinum Dragon' behind this have stooped to allying with this figure. That propaganda might work in Charn, but pretty much everyone outside of the Empire's reach seems relatively sure that that is an absurdity.
Variday, Pryntar 06, 1014
- Solis calls the white knight down
- pure of heart to protect our town.
- The Sly One tricks and white knight falls
- and our town burns by Deceivers' thrall.
The rhyme has grown popular with children almost overnight. Urchins chant it in the alleyways of the western districts as they skip to and fro, clap hands, or toss rocks. Powder monkeys and cabin boys do their duties to the simple rhythm around the docks. The Castle and Noble districts remain free of it by merit of the school marm's switch and the stern looks and hard palms of nannies. Parents around the city wish they could get their hands on the ill mannered 'fugee child that brought such filth into their fair city but tracing these things back to their source is all but impossible.
Kids these days.
Variday, Pryntar 06, 1014
With the mists dissipating and things beginning to really resettle back to normal, the fear that had locked Alexandria's people has begun to fade all together. Thusly, the merchants can no longer justify their higher prices. In fact, a mob recently drummed one out of town for charging too much. Once this occurred, other merchants were quick to show they had more 'reasonable' prices.
Eliday, Pryntar 05, 1014
Rumor has it that the druids in and around Alexandria are gearing up for their annual spring holiday, Balefire. There is more activity around and in the Druid Grove than usual, and druids rarely pass each other in the street without stopping to chat, once the secret signs have been exchanged. As per usual, they are also recruiting rangers and other outdoorsmen, particularly followers of Dana and Gilead. These trusted individuals are tasked with keeping curiosity seekers out of the druids' hair/grove while they do...whatever it is that they do every spring.
Generally, no one thinks twice about Balefire unless they are druids, but this year for some reason there seems to be a lot of talk about it. Just what -is- this mysterious holiday, anyway, and why can only druids celebrate?
((OOC: There will be an open Balefire scene sometime on Sunday the 26th. Go IC and talk to your fellow characters for more information. -Kama'o))
Variday, Vhast 31, 1014
Sometime in the after noon, there was some sort of commotion at the bank of Alexandria. It was surrounded by guardsman, and several people were arrested in what appears to be some kind of failed robbery attempt and a few bodies were also removed. Some sort of ground tremor had afflicted the area surrounding the bank and it is said by officials that this was part of a failed effort to break into the bank vault.
Those arrested in this attempt are now in the custody of the city watch, with a few more said to be on the run.
Variday, Vhast 31, 1014
Word spreads throughout Alexandria through news publications and rumor.
The mist-making machines that had brought such fear and terror to the area have finally been located and destroyed. The Taaran behind this have also been apprehended and slain, having taken over the dwarven fortress of Khamon Sotch and used it as their base of operations. The heroic forces acting on Alexandria's behest, ranging from members of the regular militia and the city watch, as well as hired mercenaries to support them, engaged in a titanic struggle over the fort before clearing it. At least one airship was lost in the ongoing battle.
By evening, the mists had begun to lift off Alexandria and, over the next couple of days, clear completely.
Merchants will be maintaining their high prices just a *little* longer from the look of things, but public anger on the overcharging has been mounting for a while and it's unlikely they'll be able to keep putting the screws to the populace.
Tariday, Khael 13, 1013
With the recent announcements from the government of Alexandria that the current mists are an artificial construction, and that they are doing something about it, people are just beginning to stick their heads back out of doors. Civilians are starting to return to the streets and to conduct business more regularly. Gold and red decorations, flags, and streamers are beginning to festoon the city in preperation for Yuletide celebrations.
In short, things are beginning to get back to normal, even though it is by a degree of inches.
Of course, the prices haven't dropped...
Gilday, Khael 07, 1013
The Ruling Council of Alexandria has released the following statement:
"We know that many Alexandrians have dreaded the return of the Mists that had locked our city away. After all, if such a thing could happen once, why not twice? But it is with determined satisfaction that we can state, categorically, that these mists are not the powers of Taara at work once again, but rather, the sick and twisted plan of one individual or a group of individuals, to spread fear and discord in our homeland through black artifice; one who seeks to exploit our understandable concerns. We have, through the aid of several of our very own local heroes, led by one valiant dwarf, Ser Otto, Son of Bandaerl of Clan Masterbuilder and his two assistants, been able to determine, through their efforts, the source of these mists as being from somewhere within the Red Ridge Mountains near the mining town of Denston."
"The Council has agreed to launch an immediate investigation into the area and has ordered the dispatch of available city watch and militia, along with mercenary forces contracted through the Guild of Explorers. We will find the source of these 'mists' and see to their end. Know that Alexandria will be protected at all costs."
Gilday, Khael 07, 1013
It has taken quite a bit of time to get the harvest together this year. With all the damage done by the mists, monsters, and fear stoked by various sources, food prices have continued to skyrocket. But today the government of Alexandros stated, having taken stock of all the food brought into the city from the surrounding countryside, that supplies are more than adequate to get through the winter and meet reestablished trade obligations. Even in the face of this news, prices have still continued their climb for basic food staples and have not yet reached their peak.
Though many farms were abandoned, city workers were hired to go out to the farms and collect what food they could from the fields and begin counting the tonnage secured with the help of adventurers and city watch alike.
While not everything could be saved due to the cold, wet and... misty weather, Alexandros' food supplies are now better off than they might otherwise have been.
Kesenday, Quintoos 25, 1013
The previous evening something went down in the market district.
First, there was a run on the alchemist's shop slightly before closing that resulted in everyone being thrown out.
Then there was an explosion that sounded like it came from just below the streets. Much cobblestone was actually damaged and a couple of manhole grates went flying. All of that was a prelude to the real main event.
Pastvale manor has always sat on the edge of the Market District, kept nicely on the orders of its Myrrish noble owners who visit during the summers.
Shortly after the first explosion, one rocked the market from the fifth floor of Pastvale Manor, sending a shockwave through the district that overturned carts, blew out shop windows, and more.
Rumors indicate a war golem was seen jumping onto the balcony of the manor shortly before the explosion.
The City Watch was one scene quickly, doused the flames (of which there were startlingly few) and took control of the scene.
One arrest has been made at this time and one guardsman is in critical condition at the Temple of Althea.
Eliday, Quintoos 20, 1013
The fog has not gone away.
Some days, it is thicker than others, though not as thick as the growing paranoia on the streets of Alexandria and surrounding Alexandros. Whispers suggest the anniversary of the Return is near, while others point to the increased activity of the Taaran cults.
OOC: As merchants react to the unusual changes, they've begun charging more for prices. The cost of any material or purchase is considered to be 5 percent higher than normal.
Tariday, Quintoos 08, 1013
Adding to farmers' woes, weather in Alexandria has been unusually overcast of late. River merchants report tales of increased fog and mists, with more on the way. With the Mists so recent in memory, such a phenomenon understandably has many nervous.
In response, some merchants have been raising their prices. This practice has drawn complaints, though not as much as it may have a month ago--the refugee issue appears to have eased, as recently as a few weeks ago. Actions of a Hearthguard, along with a number of adventurers, are cited.
OOC Note: Despite +today, weather will tend towards overcast and foggy.
Variday, Quintoos 07, 1013
Outlying farms in the immediate Alexandrian countryside have been inconveniently abandoned by their owners. Those who've come into town indicate, for whatever reason, they no longer feel safe there.
Exactly *why*, they aren't saying as of now. This close to the harvest and with Alexandria's population still swollen with refugees, its worrisome to see any farm abandoned and the fields left idle as the harvest continues.