Ranger

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Ranger01.jpg
The Ranger
Common Roles Adventurer, bandit, bodyguard, bounty hunter, freedom fighter, guide, mercenary, scout, soldier, templar, trainer
Common Races Humans, Egalrin, Giantborn, Oruch, sith'makar, Mul'niessa, Llyranesi, Sylvanori, half-elves (all)
Influencial Faiths Gilead, Dana, The Green Word (For more on rangers and their connection to the natural world, see other practitioners of divine magic.)
Common Organizations Some rangers become members of the Ygdrassil Union, or look to groups associated with a particular faith (particularly Gilead or Dana), though many others prefer to strike out on their own.
Pathfinder Rules for Ranger

Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.

Many rangers are followers of Gilead the Hunter. They come from a variety of origins, though a great number come from the great expanse of the Vast, the rolling central plains lands that are home to all manner of exotic creatures and threats both of the world and from other worlds. Here they punish poachers as well as protect settlements from dangerous creatures that have found their way to the world through one of the Vast's many broken planar walls.

Rangers have a similar outlook to druids, although some Rangers are simply men and women trained to survive, hunt and track in the wild. These Rangers may go their entire lives without ever casting a divine spell but other Rangers may learn to listen to the whispering words of the Ygdrassil Union and to call upon its magic and the spirit of the wilderness. Like Druids, a deity in terms of divine magic does not limit them but instead they tap into the natural magic of the world that was given life and embodiment many ages ago.

Additional Options

Additional spells, animal companions, and armor are available.

Styles

In addition to the combat styles available in Core, Tenebrae offers the following additional styles: Gunnery (see below), Crossbow, Mounted Combat, Natural Weapon, Two-Handed Weapon, Weapon and Shield


Gunnery Combat Style

2nd Level – Deadly Aim, Focused Shot, Precise Shot, Rapid Reload
6th Level – Vital Strike, Improved Precise Shot
10th Level – Improved Vital Strike, Shot on the Run, Firearm Mastery

Favored Enemies

Humanoid (shapechanger) is also available, though currently via +request.

Animal Companions

Additional animal companions are availible. In addition, a ranger with the mounted combat style is able to use his or her ties with the natural world to craft a token. This token has the following abilities, and only applies to rangers with the mounted combat combat style:

   In addition, upon gaining the service of their mount, a ranger may craft a special token. The Token is usually a clasp, though it may be any ornate object worn upon the ranger's body. This represents the ranger's tie to the natural world, yet also has an additional property. By concentrating on the Token, the ranger may bring his mount to his side as a full round action. This ability is the equivalent of a spell of a level equal to one-third the ranger's level. The mount immediately appears adjacent to the ranger. A ranger can use this ability once per day at 1st level, and one additional time per day for every 4 levels thereafter, for a total of five times per day at 17th level. 
   A Token is bonded to the ranger and his mount. Should the ranger receive a new mount, he must realign the Token as part of a ritual that takes 24 hours. Should the Token be lost or stolen, a similar ritual may be performed, again taking 24 hours to enact. Any masterwork item bearing the symbol of the natural world may be forged into a Token via this method. Only one Token may be in existance at one time.

Starting Kits

Concept Attributes Feats and Skills Notes
Woodland Tracker Dex 16+, Wisdom 14+ Key Feats: Point Blank Shot, Precise Shot, Rapid Shot

Recommended Feats: Deadly Aim, Improved Precise Shot

Key Skills: Perception, Survival, Stealth, Knowledge/Nature

Recommended Skills: Handle Animal

You are the shadow of the woods, the hunter of beast and man alike. Your combat style is archery, and your tracking skills are second to none. You also have knowledge of plants and animals, and can find food, water and shelter easily in the wild.

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