Ranger

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Ranger01.jpg
The Ranger
Common Roles Adventurer, bandit, bodyguard, bounty hunter, freedom fighter, guide, mercenary, scout, soldier, templar, trainer
Common Races Humans, Egalrin, Giantborn, Oruch, sith'makar, Mul'niessa, Llyranesi, Sylvanori, half-elves (all)
Influencial Faiths Gilead, Dana, The Green Word (For more on rangers and their connection to the natural world, see other practitioners of divine magic.)
Common Organizations Some rangers become members of the Ygdrassil Union, or look to groups associated with a particular faith (particularly Gilead or Dana), though many others prefer to strike out on their own.
Pathfinder Rules for Ranger

Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.

Many rangers are followers of Gilead the Hunter. They come from a variety of origins, though a great number come from the great expanse of the Vast, the rolling central plains lands that are home to all manner of exotic creatures and threats both of the world and from other worlds. Here they punish poachers as well as protect settlements from dangerous creatures that have found their way to the world through one of the Vast's many broken planar walls.

Rangers have a similar outlook to druids, although some Rangers are simply men and women trained to survive, hunt and track in the wild. These Rangers may go their entire lives without ever casting a divine spell but other Rangers may learn to listen to the whispering words of the Ygdrassil Union and to call upon its magic and the spirit of the wilderness. Like Druids, a deity in terms of divine magic does not limit them but instead they tap into the natural magic of the world that was given life and embodiment many ages ago.

Additional Options

Gunnery Combat Style

2nd Level – Steady Shot, Point Blank Shot, Precise Shot
6th Level – Lightning Reload, Vital Strike, Improved Precise Shot
10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)

Favored Enemies

Humanoid (shapechanger) is also available, though currently via +request.


Starting Kits

Coming soon.


Concept Attributes Feats and Skills Notes