Character Spends
About Character Spends | |
Spend Type | |
About | Character spends relate to quirks, options, and roleplay advantages for your character. They're as varied as a gnome's underpants collection. |
Character Spends
Unlimited Character Spends | ||
Reward | Benefit | Cost |
Gain a Level | By spending RPPs, you may gain a level, with associated wealth. At least 85 percent of wealth must be spent, and items must be purchased at market price. You may purchase one advancement per level group. This also means that you may earn this purchase up to four times per PC. We've kept the price of this spend low by intent, compared to other spends and that is likely to remain the case.
Special: Cleric PCs may receive their first, group one RPP Level, for free. This means they may purchase L4 with 10 RPPs. They are the only class that may do this. RPP level boosts tend not to stack with any other bonus, unless otherwise specified. See our Bonuses page for what's currently offered! |
Varies |
Multiclass or PrC | This minor spend reflects some of the RP you've done towards your multiclass or PrC. This does not apply to multiclassing done during chargen. For coding purposes, be sure and let staff know 2 levels ahead of time about the intent to purchase a PrC. This is just so we can get our ducks in order. | 3 RPP |
Reroll Fate | Ask Navos to shift the sands of time in your favor, just a little. This allows an immediate reroll of any d20 that you had made. This must be done before the results are known. May be purchased during a scene. | 3 RPP |
Reroll a HD | Reroll a hit die roll that came out low! By spending the RPP, you reroll the hit die twice, and take the better of the two results.
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10 RPP |
Skill Boon | Earn 1 skill point in a Craft, Performance, or Profession skill. This is earnable as many times as you like. | 3 RPP |
Special Materials Discount | Through roleplay, you've secured access to unique materials. How you did so is part of your own story. Regardless, your efforts allow you to purchase these materials at 75% of the normal cost. The cost is as below:
Note: The discount only applies to the cost of the materials themselves (not to enchantments or so on). |
See Text |
Favorable Merchant | Through roleplay, you've found a favorable merchant. Perhaps it's a caravan making its way through, or a merchant needing a favor. Regardless, you're able to arrange a deal. With a little neighborly handshaking, and by spending some RPP, you may purchase any one magic item at 65 percent market value (this does not include basic material costs; that is, you'll need to provide the item for them to enchant). Magic rods may be purchased at 75 percent. These items appear at the time of purchase; there is no wait. The price is as follows:
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See Text |
Battle Healing | By burning a number of RPPs, you may heal yourself as a standard action, once per scene. This is considered divine-based healing, a grant from your deity. More than 1 RPP may be burnt at once, according to the formula below. You must be conscious and otherwise capable of using supernatural abilities in order to employ this spend. You may use this ability on your companion or familiar separately, but not one granted through use of a spell. This is an experimental spend, so expect updates as we look for feedback.
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Varies (see text) |
Intuitive Skills | By burning a number of RPPs, you may cause your character to become inspired, granting a +5 to any one skill check. The points must be spent before the check is made. This is an experimental spend, so expect updates as we look for feedback. | 2 RPP
DescriptionsFlawsCharacter flaws are an optional but encouraged part of your character. Just for picking one, we'll award you RPPs. You can then earn additional RPPs by developing, exploring, or even resolving your flaws as part of your story. Nobody is perfect, and that's a good thing. Think about how dull the world would be if everyone was perfect--there wouldn't be any "I ate an ice cube whole and I haven't pooped it out yet, I'm scared" in the world for us to laugh at. RP's no different--much of the entertainment value in RP comes from imperfect people behaving imperfectly. Flaws provide a way to tap into that fact and provide a reward for being willing to take a chance. In that same vein, flaws may not be used to kill a character. Instead, they're meant as a tool for roleplay and fun. It lets us reward you for those things. Flaw RewardsFlaws are a Limited spend, though they are treated as a reward for furthering your character's development and do not actually cost any points at all. They are Limited in the sense that while any number of flaws may be given to any character at any given time during their lifecycle, we only award for one flaw per PC, once the PC has reached L4 or higher. Flaws may develop and change over time, as appropriate to your story. Flaws also reward you when they impact your play and further the development of your character. Rewards occur:
To claim any of these rewards, just send in a +request, with a summary. Flaw ExamplesSome examples are below. You're also welcome to craft your own, with staff approval. Flaws should affect the character: they may not be a means to otherwise hilight perfection. It must impact roleplay.
ExamplesSven the paladin tends to be kind to the poor, but has a traditionalist mindset that makes him unaccepting of other cultures and newer ideas. Dres the paladin is resentful of her role and bitter towards others. Take this blessing and shove it. Gori the rogue is afraid of short people and lets it affect his interactions and temperament. Gamma the gnome is addicted to perfection, which means it takes him longer to make decisions, and he can be distracted by the need to perform occasional rituals (such as turning around three times to clear the 'badness' from his brain). Landing the wizard possesses low self-esteem about his own strength, and overcompensates by going to the gym constantly and in secret and making his magic as flashy as possible to prove "how strength isn't just the body". |