Local Organizations

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Here you will find information on some of the local organizations in the gameworld's main setting: Alexandria. However, Tenebrae isn't an organizations-focused game, though they do exist for roleplay purposes, and may occasionally show up in a DM'd plot. They're meant to provide background, plot devices, and roleplay flavor. NPCs too, are well-established leaders of factions: we've seen the drama created in other games with PC led factions, and that is a part of our decision to avoid it.

The below organizations are "local," and are unlikely to have influence outside the city itself. However, Alexandria is also our game's main setting. Many larger groups, especially ones like the Academy of Sages or various merchants' guilds, will have representation in the city. Consider this to be the general rule, rather than the exception.

So long as you are considered active within an organization, you may spend RP Points within it.

Specific Organizations

Organizations Specific to Alexandria
Organization Summary
The Society of Progressive Arcanists Alexandria's Mage's Guild, cut off from Rune. Wizards, Witches, and Sorcerers are generally considered de-facto members of this guild.
Explorer's Guild Odd jobs and dirty work; pays well. All Adventurers are considered de-facto members of the Explorer's Guild.
Ebon Syndicate NPC-only, see desc.
Guild of the Sly One of the local thieves' guilds, at an ongoing war with the Ebon Synricate (NPC org)
Exploratory Associates of Alexandria University Local extension of the Engineer's Enclave. Artificers are generally considered de-facto members of this guild.
The Skyguild A local merchanter's guild associated with the airships
Alexandria's Ygdrassil Union Rangers, druids are generally considered de-facto members of this guild.

Descriptions

The Underworld

The phrase "Underworld" in the table above describes the myriad of associations and criminal organizations within Alexandria, rather than one particular one. Alexandria has a thriving criminal underworld that may appeal to certain character types. Membership into these groups is not granted upon immediate approval but due to the sensitive nature of these orders, recruitment and raising in rank is handled almost strictly ICly and via roleplay.

In recent years, the arrival of a faction known as The Ebon Syndicate caused a crime war that sent chaos rippling through the established under world factions of the city. At present the two most prominent groups are The Ebon Syndicate and a faction simply known as 'The Guild'.

The Ebon Syndicate (NPC): The Ebon Syndicate is an NPC Organization. Poke Whirl until he gives Lahar info on it.

The Guild: The Guild was formerly known as the Guild of the Sly and was part of a group of multi-national thieves guild that were secretly a cult of Taara and Illotha, among others, behind the scenes. Previously led by a mysterious individual known as The Smiling Man, each individual chapter of the Guild of the Sly was unique in and of itself but still loyal to the head guild located in Tashraan in Veyshan. This changed in Alexandria with the toppling of previous guild heads and the establishing of a new order known as The Guild.

The arrival of the mysterious Ebon Syndicate was in part to blame for this. Their own motives are mysterious as is their leadership and their ultimate goals but they wasted no time in involving themselves in Alexandria's often dirty and convoluted underworld of smuggling, contrabands, drug trafficking and more. Due to its nature, membership in the Ebon Syndicate is not available to PCs.

Alexandria's Ygdrassil Union

Alexandros has a small but established sect of the continental druid circle known as the Ygdrassil Union. Precious little public information is known about this group save that there is said to be a grove deep in the Eldwyn Forest. The circle is small and fairly informal, mainly providing local forest dwellers and spiritually minded individuals with a group of like minded individuals for the sharing of information and the joining of forces when dealing with the many local threats to the regions natural balance.


Player-Made Local Organizations

PCs may create their own organizations. Once created, these organizations are posted publicly and anyone may join. Organizations must fit Tenebrae's theme, policies, and style, and must be approved by staff before posting. Part of this is that every organization is run by an NPC. Generally, we prefer you use existing organizations when possible as these groups have both established places within theme, and are broad enough to include a number of characters and their stories. But, sometimes, there's a story that just really, really needs told...