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Welcome to an Age of Heroes

In Taara's wake the earth crumbled. Gods fell, others rose, and the race of mankind looked forward and saw the destruction of nations. For five years, necrotech seared the world's landscape and forces unknown decimated the once-insurmountable Walls of Charn. Nations turned against one another with the vanishing of monarchs--brother to brother and kin to kin. During the struggles, the nation of Dragonier attempted to keep the peace before it, too, fell. Other nations threatened to follow.

Now returned from the Mists, Alexandria finds itself thrown into a world in turmoil. In this world, the Pantheon of Light stride forward in anger, the Twilight fall into debate, and the forces of Darkness are locked in a war between Maugrim and Taara. High arcana soars over the landscape with the renewed activity of the Old Races, while guilds and organizations struggle to find their footing with the fall of Rune. The sildanyar and khazad have moved forward into the world once again, driven by the perceived neglect of the world by humankind.

The world had waited for the return of Alexandria and the return of the Myrrish and Bludgun kings for five years--only to find Alexandria suddenly returned unchanged, and unknowing, from the Land of Mists. To Alexandria, the War of Sendor is just days past. To the world--

It is the time for heroes.


Recent Website Updates

May 24

Opened up our Play Now! section!

May 23

Hi, everyone!

It has been some time since our last release package. We have been hard at work on a new one and it will soon be going live. Big thanks to everyone who has so far worked on it. EQ and Outbreak especially, along with Tsunami and Lahar, of course.

Keep your eyes peeled!

- Whirlpool

May 5

One of the most frequent questions we get asked is: what's needed? Well, the best response is to play what you like. This is a game about having fun within a community. In that spirit, too...we thought we'd offer up a few ideas. These are not required, they're not even us or anyone else asking you to play them.

However, the question DOES come up. So, IF one of these strikes your fancy, and IF you'd enjoy playing it...why, dive right in!! Always, always, however: play what you love.

Oruch Bards

The 'goblinoid' races in general could use some love, yet here is a concept that is rarely played out. With their ties to their ancestors and great voices, oruch make strong war bards, as versed in blood as they are song and history.

Arvek Nar Cavaliers, Fighters, Druids

The arvek nar are an emergent race with ties unknown to the goddess Serriel. They are masters of war and combat. Cavaliers, fighters, are all needed and well-within their grasp. They feature druids as well--secret trainers of their famed war mounts.

Gobber Artificers

These gun-toting stinkers could use some love and flavor. Known artificers, inventors, and thieves, the artificer class lends itself to gun use with its Titan Armor, and gobbers...well. Gobbers love things that go boom. Firearms are iconic for them.

Khazad-Aul, Khazad-Mornir Warriors

The iconic warrior, the khazad are sorely unrepresented in this area. So too, are their wise priests and clerics, who tend to hold a respected, and treasured, place within khazad society. A number of them are also famed beard-readers and diviners, a respected form of divination among the race.

Clerics

Clerics in general are always a welcome addition. They're one of the ones we suggest 'in general,' because not only are they always needed, they're a great way to get to know others, and make friends.

Wizards

Wizards! While the knowledge skill heavy or linguistically talented wizard is iconic, there are other avenues to explore with wizards. We'd like to see them.

April 30

There is now an +hp command available on all Timestops. It will display a handy-dandy table of current and max HP totals for all connected players in the room, except for the current DM. Please make use of it, and @mail all suggestions for improvements to Outbreak.

- Outbreak


Note: Information about +hp may be found in Timestop Help, or +thelp. If you forget the command for Timestop Help, just look at the description of the Timestop when it is dropped.

- Lahar

April 29

Rangers (mounted combat) and cavaliers now have the abilitiy to summon their mounts to their side, a limited number of times per day. Each class flavors the ability differently, and according to theme. This is to help even out the playing field somewhat, and relieve some anxiety about such concepts.

- Lahar

April 25

Ten Years of Tenebrae

That's right, folks.

This May, Tenebrae turns ten years old. It's hard for me personally to believe that we've been going this long and we're stronger than ever. Hopefully, this is a trend that continues. This is not something we could have done without a lot of blood, sweat and tears from everyone who has ever staffed here and the combined efforts of all of you.

There will be more forthcoming on this front. Few MUSHes reach this kind of milestone and we'll definitely be celebrating it and talking more about our future plans.

- Whirl

Skills Now on Website

The skills page now contains a list of professions. Before, this list was only available in chargen and during advancement.

- Lahar
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"The roads shall be painted teal!" announced the maddened hobgoblin king. And lo, his subjects bowed before him, and all roads from Hither to Yon became teal with bright green roses.


Recent Rumors in Alexandria

Kesenday, Hattanan 25

Bees a-buzzin'

With the recent announcement regarding Alexandria's construction upgrades, work crews are now a common sight, with pockets of them being spotted all over the city. A majority have congregated around the higher portions of the city's east. It seems the plan is for them to work their way from the top down, not unlike the way a sculptor would shape a block of marble.

Crews of laborers coming from all stripes can be seen working together under Khazad oversight. This is with the assistance of the First Blarite Engineers, skilled Arvek Nar who have been loaned to the city under the terms of the treaty with the city-state of Blar. While there are occasional tensions, most are simply happy for the work and the mass labor necessary for the project is providing a nice local boost to the economy that merchants from all over seem to be thrilled with. The already bustling city is a-buzz with all this new activity, and both the taverns and market squares are experiencing a level of jovial rowdiness unseen until recently.

Variday, Hattanan 07

Groups of khazad are being spotted around the city. These khazad appear to be taking measurements of various locations, escorted by city guard. They meet with merchants and the heads of temples, and fierce arguments, debates take place in angry whispers. Even stranger, they appear to be in communication with a number of Blarite, arvek nar engineers and their counterpart architects among the Alexandrian populace. Something big, some sort of building project, is on the horizon, and prayers to Reos are accordingly on the rise.

Moreover, airships loaded with masonry and timber are arriving from various destinations and orders to local quarries have tripled. Stone is being stockpiled as government coffers, swollen by the recent increases in trade, are now paying out to purchase supplies for an as-yet unannounced project.

Gilday, Bernfleur 25

Now, an even *larger* and entire cadre of Arvek Nar from Blar has arrived in the city. While they aren't saying what they're up to, they *did* arrive by airship and most of them seem to be, or say they are, veterans of the First Blar Engineering regiment. Many of them are recognizable to veterans of the Sendor War for their talents with building and fortifications and relentless and well organized drive.

Something is up when this sort of work force arrives, but it isn't clear what projects they might be working on.

Tariday, Benfleur 17

Another foreign dignitary has now arrived today! This time, greeted warmly once more by city officials, one Khazad straight from Dun Moridin, said to be a member of Clan Masterbuilder.

The ruling council of Alexandria is clearly up to something, though there's little indication just yet of what it is. Time will tell what the arrival of these dignitaries portends.

Korday, Bernfleur 12, 1014

An Arvek General Arrives!

Today, an airship arrived at the docking stations with the symbol of Blar upon its bow. Disembarking were numerous Arvek Nar soldiers dressed in their colorful uniforms, escorting someone who is rumored to be one of the leading generals from the military-ruled city-state that's allied itself with Alexandria. What reason he has for being here is as yet unknown, but it's more than likely for the purpose of high level negotiations. The numerous Arvek Nar soldiers that have come along can be found in the city, drinking heavily and otherwise orangeing it up.

Gilday, Bernfleur 11, 1014

A magical confrontation

Overheard in a pub, and onward, "So, did you hear they blew up the Fernwood last night?"

The half-elven bartender passes by, drying a mug, saying "You're *in* the Fernwood, Tarn, what'd I tell you about staying off the gnomish stuff?"

"It's a special occasion!" The drunken fellow protests, "The Fernwood's been blown up! So I had a little something!"

Tarn's mustachoied friend clarifies, for a third patron, "I believe my esteemed cohort is in referral to the events here this past Variday night," he says, with a deep, airy tone of pretention, "where this fine stablishment was qute nearly destroyed in a duel of the wizardly arts. If I mistake her not, the lovely and fame-ified Mistress Gelfure, who'd been accosted by a black-clad magician from Rune, doubtless some dispute about the finer points of the magico-arcane arts. Fortunately, a sister of the most blessinged order of the Hearthguard interpostured...

"She was four feet tall!" Tarn interjects, gesticulating with a whacking motion, "With a ruler! Wasn't she, Knavel? "

The mustachioed fellow looks impatient a moment, and continues, "Be that as it may, my intoxibated friend, it was a disaster barely avertified, and a brassy piece of clericking on the young devotionary's part, if I may say. Unfortunately, I had an urgent appointment elsewhere... Needless to say, all's not well in the realm of magitocracy."

Tariday, Bernfleur 03, 1014

A New Partnership

It began in the battle-scarred land of Sendor.

Centuries of racial animus and entrenched positions waged until none are left standing. Months of preperation going into a single day of battle where only one can emerge to claim the title of 'Hottest Chili In The Land'.

We refer, of course, to the now infamous Oruch-Khazad chili cookoff. Another one has been scheduled and its date will soon be fast approaching. Oruchs and Khazad have been hard at work, trying their damndest to conjure up the hottest combinations they possibly can to put them to the test against all who dare take up the challenge of trying one.

What's unusual, though, is that recently, Kembar Mudslogger, a wealthy scion of one of the Khazad Trade Houses that has begun the process of opening a station for his House in Alexandros, has recently been seen with what can only be described as his counterpart amongst the Oruchs, one by the name of Krevik, a member of Clan Drum Reaver.

The two have been said to've struck an unlikely friendship and were recently seen together at the Guild of Explorers. Apparently, they've gone into business with each other. What this portends remains to be seen, but it clearly has something to do with the cookoff.

Or at least that's the -rumor- anyways.

Variday, Eatonis 26, 1014

Reports out of the Red Ridge Mountains indicate that a volcanic eruption is disrupting trade and agriculture in that area. Its /entirely/ uncharacteristic, but nonetheless the reports remain.

They're followed by reports that ashfall, while light, is starting to threaten newly-recovering crops. Intermixed with these reports are others, more outlandish and less-believed, about winged horrors in the sky that come with the ash.

Tariday, Eatonis 20, 1014

The elderly owner of the alchemist shop has put in a report with the guard. Rumor has it that a half-elf and a stubby little gobber have wreaked havoc on his store, destroying precious merchandise and beating feet before they could be caught. The half-elf called herself 'Melon,' which is obviously a codename of some kind. City guard urges citizens to be safe, and stay wary of persons of ill-repute! And should you have any information regarding these persons, it would be well-appreciated.

Tariday, Eatonis 13, 1014

Recent travellers from the Empire of Charn indicate that trouble struck the city of Aby'ssa not long ago. A host of demons was said to've attacked the city center and was defeated by the brave forces of the Black Dragon Army. The claim is that this attack was caused by 'traitorous servants of the so-called 'Platinum Dragon. The priests of Maugrim, enraged by this, have redoubled their efforts to stamp out every trace of uncontrolled demonic influence in Charn. Word of purges has already begun.

Additionally, a seperate rumor indicates that the government of Charn has now placed a bounty on the so-called scourge of Versus, the sorcerer known only as 'Asumit' for having some sort of role of this. Apparently, he is not making any friends anywhere. Charn has indicated that they believe the 'insurgents operating in the name of the Platinum Dragon' behind this have stooped to allying with this figure. That propaganda might work in Charn, but pretty much everyone outside of the Empire's reach seems relatively sure that that is an absurdity.

Variday, Pryntar 06, 1014

Solis calls the white knight down
pure of heart to protect our town.
The Sly One tricks and white knight falls
and our town burns by Deceivers' thrall.

The rhyme has grown popular with children almost overnight. Urchins chant it in the alleyways of the western districts as they skip to and fro, clap hands, or toss rocks. Powder monkeys and cabin boys do their duties to the simple rhythm around the docks. The Castle and Noble districts remain free of it by merit of the school marm's switch and the stern looks and hard palms of nannies. Parents around the city wish they could get their hands on the ill mannered 'fugee child that brought such filth into their fair city but tracing these things back to their source is all but impossible.

Kids these days.

Variday, Pryntar 06, 1014

With the mists dissipating and things beginning to really resettle back to normal, the fear that had locked Alexandria's people has begun to fade all together. Thusly, the merchants can no longer justify their higher prices. In fact, a mob recently drummed one out of town for charging too much. Once this occurred, other merchants were quick to show they had more 'reasonable' prices.

Eliday, Pryntar 05, 1014

Rumor has it that the druids in and around Alexandria are gearing up for their annual spring holiday, Balefire. There is more activity around and in the Druid Grove than usual, and druids rarely pass each other in the street without stopping to chat, once the secret signs have been exchanged. As per usual, they are also recruiting rangers and other outdoorsmen, particularly followers of Dana and Gilead. These trusted individuals are tasked with keeping curiosity seekers out of the druids' hair/grove while they do...whatever it is that they do every spring.

Generally, no one thinks twice about Balefire unless they are druids, but this year for some reason there seems to be a lot of talk about it. Just what -is- this mysterious holiday, anyway, and why can only druids celebrate?

((OOC: There will be an open Balefire scene sometime on Sunday the 26th. Go IC and talk to your fellow characters for more information. -Kama'o))

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