Horse
Breeds
There are many known breeds of horse across Ea. For many cultures, the horse is the transport of choice. For most horses, assume the basic template, though apply young, advanced, and so on as appropriate. Suggested feats are ones which might be swapped out for typical Bestiary entries. Of course, Companion horses use the companion rules, though they may be of any appropriate IC bloodline (and bloodlines are not limited to those here).
Aduuli
Known horsefolk, this Phurai Dae breed is well-suited to the Vast. Though not as large as other breeds, the aduuli possess a small to small-medium stocky build. Its legs are relatively short compared to its body. Generally, the breed possess a sturdy bone structure and a coat that under different lights, may change color subtly, perhaps due to a sort of sideways influence from the Vast. Perhaps due to the Vast's unpredictable landscape, the Dae have bred them for, among other traits, their sure-footedness as well as intelligence. Aduuli are often called upon to make decisions while their rider is otherwise occupied. In terms of personality, they're known as calm-tempered and reliable.
In practice, an aduuli's life closely entwined with its owner. The mare's milk is a favorite tribal drink and their manes are often braided to make rope or musical instruments.
Suggested Feats: Endurance, Toughness
Arvek Horse
Traditionally, the "Arvek Horse" was a misnomer, as there has never been a particular breed--only horses thieved from raids and so on. However, with the Coming of the Dawn, the Arvek stablehands and handlers are gaining some notice. They're acquiring sires and dams from across Ea in order to craft the "perfect warhorse." So far their efforts have focused on creatures with a light, fast build and capable hardiness.
Corleonis
Myrridon is known for several varieties of horseflesh. Its more common working-horse is the one more commonly seen. However, it is its war horse (the corleonis) is famously depicted in art and tapestry across Ea as bearing knights and warriors into battle. Therefore, it is this breed most closely associated with Myrddion's people.
The corleonis is widely known for its sturdy good looks and hearty disposition, the famous Myrrish war horse possesses a powerful overall conformation. It typically possesses a long, arched neck and short, chiseled ears. In contrast to the Veyshanti, the Myrrish possesses a medium to heavy build and a low-set tail, as well as a heavy bone structure. Some versions possess feathering along the lower legs, which typically is left untrimmed.
It is known for its brisk, ground-eating trot. Typically, they are considered energetic yet willing, docile, and intelligent. They are bred most typically for battle.
Suggested Feats: Endurance, Light Armor Prof
Dranei
The Dranei horse is a beast of a machine. Though not particularly bright, it is known for its sure-footedness in rugged terrain, as well as its ability to withstand unwelcoming weather. Dranei horses tend towards the heavy build.
Velath
This Charnese breed is extinct. This is due to Charn's scourged landscape as much as it is its constant, internal warring. If anything, portions of the breed live on as horrific experiments--horses crossed with the blood of devils.
Veyshanti
A versatile, light horse bred in the Veyshan deserts, the Veyshanti possesses a distinctive head and a high tail carriage. An old breed, it has served the region for known history and is a contributor to other bloodlines. Among Veyshan nomads, the Veyshanti is a prized possession and is often brought inside the family tent for shelter and protection against theft.
The breed emphasizes an ability to form a cooperative bond with its rider, general alertness, and willingness to learn. Physically, their build tends towards light and quick. The head is considered "noble" and possesses a taper characteristic of the breed.
Suggested Feats: Lightning Reflexes, Run
Other?
The above are by no means the limit of horse breeds found among Ea. You're encouraged to develop and explore.
Companions
Starting Statistics: Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Special Qualities low-light vision, scent. *This is a secondary natural attack, see Combat for more information on how secondary attacks work.
4th-Level Advancement: Ability Scores Str +2, Con +2; Special Qualities combat trained (see the Handle Animal skill).