Difference between revisions of "World Bestiary"
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==Familiars== |
==Familiars== |
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− | Emblem of Ea allows [paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars all of the familiars listed in the Core Rule Book], in addition to the ones below. Improved Familiars are not available. |
+ | Emblem of Ea allows [http://paizo.com/pathfinderRPG/prd/classes/wizard.html#familiars all of the familiars listed in the Core Rule Book], in addition to the ones below. Improved Familiars are not available. |
Revision as of 19:02, 18 April 2013
Tenebrae exists in a world saturated with magic. When viewing its creatures then, it requires something of a shift from traditional thinking. In such a world, creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concept, as well.
Concepts such as good, evil, law, and chaos are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures may be "part law" as much as they are "part magic."
Evil, chaos, law, good are then tangible forces on their own. They influence the world around them. It follows then, that not all creatures are redeemable on the modern sense--though a small few may be, and if they are it lies in the realm of epic taletelling.
This may appear to fly in the face of conventional ideas of "gray morality." Yet, it makes sense when we accept these concepts as actual elements within the setting. These elements are the result of "high fantasy" and are part of, and exist within, a world saturated in magic, concept, and the otherworldly.
It makes templates such as "anarchic" possible and even desired. So the lesson here is--enjoy it for what it is, and realize we are in a realm other than our own.
Bestiary
For storylines, Tenebrae makes use of the Bestiary 1 and Bestiary 2. PrPs are currently limited to the Bestiary 1 & 2, with Bestiary 3 allowable through pre-approval. In addition, the following house creatures and templates are available.
Creature | CR | Description |
Drake | 4 | Short-tempered, flightless |
Mogareg | 4 | Demon-touched oruch whose past lies in Alexandros' history |
Trygon | 8 | Experiments of Charnese design |
Vrorag | 8 | An ogre of frightening size, who stands upon the lower body of a rhinoceros |
Spirits | Varies | Using Spirits in Tenebrae |
Template | Description |
Anarchic | Creatures touched by Chaos |
Axiomatic | Creatures touched by Law |
Clockwork | Tick-tock |
Companions
Characters may choose familiars and animal companions from the Core Rulebook, plus others listed below.
Companion | Description |
Bear | Replaces the bears in the PRD |
Digger | Khazadi-bred landsharks |
Swiftclaw | Raptor mounts of the sith'makar |
Moose, Elk (Megaloceros), Rhinoceros, Elephant
Environmental
Emblem of Ea allows the standard environmental hazards and flora found in Core as well as Bestiary 1 and 2 (3 available by approval). In addition, we have the following house items.
Alexandrian Roundleaf: The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.
Glowcap: A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.
Familiars
Emblem of Ea allows all of the familiars listed in the Core Rule Book, in addition to the ones below. Improved Familiars are not available.