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This massive juggernaut has a tauric appearance, with the upper half of twisted, demonic Mok'Nathal or Ogre, and the lower half of a massive rhinoceros standing on four pillar-like feet. The ground shakes and rends violently as the creature thunders forward. His frame is highly over muscled and bristling with strength and power, and he gleefully wields a giant mauls without a moment's hesitation, striking out at anything in its path.

The Vrorag are a nightmarish brood of creatures that have only recently been introduced into the world of Gaea. Powerhouses and mountainous masses of muscle created through a spell binding process, the Vrorag result from a vicious twisting of Half-Giant and Ogre blood, though it is not always required anymore. The demons -are- capable of creating more Vrorag amongst their own ranks. Bringing in fresh blood and recruits however is a preferable option given half a chance as it corrupts the mortal races and creates chaos and dissent among the tribes that willing candidates are drawn from.


CR 8

CE Large monstrous humanoid (augmented)

Init +0; Senses Darkvision 60', scent; Perception +13


AC 18, touch 9, flat-footed 18 (+9 natural, -1 size) (-2 when raging)

Hp 82 (11d10+22) (104 when raging)

Fort +7, Ref +7, Will +6 (+2 when raging)


Speed 40

Melee great maul +14/+9 (3d6+6 17-20/x3)

Space 10; Reach 10

Special Attacks Smite good 1/day (+11 damage to single good target until dead)

Special Qualities Scent, Rage of the Vrorag (15 rounds a day), Fire/Cold resist 15, DR 10/good, SR 12


Str 19, Dex 10, Con 15, Int 9, Wis 8, Cha 8

Base Atk +11; CMB +16 (+4 bull rush); CMD 26 (+4 to resist trip)

Feats Cleave, Greater Overrun, Improved Critical (great maul), Improved Overrun, Power Attack (-3 to attack, +9 damage), Weapon focus (great maul)

Skills Climb +9, Intimidate +13, Perception +13, Survival +9, Swim +9

Environment Varies

Organization Single

Treasure None

Rage of the Vrorag (Ex): A vrorag can rage for a number of rounds per day equal to 2 + Constitution modifier + HD. This rage is the same as barbarian rage, and rounds of vrorag rage are lumped in with any barbarian rage the vrorag may gain.

Strategy: Vrorags will generally charge through an enemy, ideally knocking them down with Overrun, and then HIT THEM A LOT. If there are more than one enemy close together, may Cleave unless it's important to drop one enemy at a time.

Vrorag aren't the swiftest of demonic half-breeds, but they do have some in built cunning. They have a particular eye for potential threats, whether it be people that deal monster damage in return, or troublesome mages or a sneaking rogue, they know enough that to remove the main problem first by splattering it is the 'smart' thing to do. They are also smart enough to crowd magic users and archers so as to take full advantage of their Reach and make it difficult for them.