Difference between revisions of "Skelves"
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− | Good news: |
+ | Good news: You're hired. |
Bad news: It's for a lousy, stinking job escorting a caravan from Alexandria to the Mythwood. It's a classic adventurer job but one that's a grinding, awful way to spend a few days in the middle of the winter. They're not expecting trouble, of course, but they're apparently carrying a substantial amount of gold to purchase elven artwork for a handful of nobles waiting for it in Alexandria. |
Bad news: It's for a lousy, stinking job escorting a caravan from Alexandria to the Mythwood. It's a classic adventurer job but one that's a grinding, awful way to spend a few days in the middle of the winter. They're not expecting trouble, of course, but they're apparently carrying a substantial amount of gold to purchase elven artwork for a handful of nobles waiting for it in Alexandria. |
Latest revision as of 07:20, 21 December 2018
Good news: You're hired.
Bad news: It's for a lousy, stinking job escorting a caravan from Alexandria to the Mythwood. It's a classic adventurer job but one that's a grinding, awful way to spend a few days in the middle of the winter. They're not expecting trouble, of course, but they're apparently carrying a substantial amount of gold to purchase elven artwork for a handful of nobles waiting for it in Alexandria.
Thus, you've been walking on the frozen ground, or riding in the wagons, for the last day and a half. This is boring work. Gold, however, is gold.
And gold is cold. At least that's what Deanna is thinking at the moment. The precious metal is just on the wagon and Deanna made sure to catch a ride on it. "Soooo...we're supposed to deliver this where....again?"
Gull has been spending most of the trip on the wing with Agewe, his familiar, keeping an eye on the road ahead, looking for ambushes. With little real trouble to...er...trouble...the caravan, the witch has opted to catch up on his flight time, as much as he was tired of listening to Agewe complain about the cold.
"Mythwood.", the furred bundle of Gobbo says in response to Deanna. "It's a bit too late to think ye've made a myth-take, though. Just as long to walk back now as it is to walk there, best to get it done so we can sleep in warmer places than what we have had on the road.” The large worg that Murder rides upon yawns and snuffles at the ground, moving a bit to the side as the beast sniffs at something that's caught its attention.
Daechir is near the back, keeping out of the way as he keeps watch for anything untoward. He hasn't spoken much except to those who have met him before but he's been very friendly to all of those who have offered him greetings. Those who notice such things may have noticed that he has been particularly friendly to the members of the caravan who aren't actually members of the adventurer's guild. Notably he's also walked as much as possible; not having an animal to ride and choosing to avoid riding the wagon for reasons of his own.
Out in front of the caravan is Sir Soup! His DireCorgi with all the ease of double coated dogs everywhere, seems unhampered by the snow and cold. Sir Soup himself is bundled up in his winter clothing and cloak. His gloved fingers strumming his lute as the great canine prances back and forth across their path.
"What hey, what ho, this way we go. What hey, what ho, over hill and foe. We run, we walk, we freeze our tongues if we talk. What hey, what ho, this way we go. What hey, what ho, under trees too low. We wander through snow, ice and rain, our boots filled with chill and pain. What hey, what ho..."
The Gnome's lute borne tune flows through the wood. As much a warning to possible enemies as it is a way to pass the time and hopefully lighten spirits.
The egalrin didn't really say much to the rest of the group, as she seems to be still getting used to this city. But the best way to get to know the city? Volunteer at the Adventurer's Guild! In this case, Seanait has volunteered little beyond her name, though she doesn't seem to bear much in the way of weaponry... or really, any gear aside from the basic essentials.
GAME: Deanna rolls perception: (14)+2: 16 GAME: Gull rolls perception: (17)+4: 21 GAME: Seanait rolls perception: (1)+17: 18 (EPIC FAIL) GAME: Soup rolls perception: (17)+3: 20 GAME: Murder rolls perception: (20)+11: 31 GAME: Daechir rolls perception: (9)+3: 12
The wagon is creaking along merrily at this point and soon you find yourselves at mid-day with still a good number of miles to go. The weather has caused you to lose time, and frankly, it's not looking like it's going to get any better. The savvier hands amongst you are recognizing that it's looking to be a winter storm and that's only going to cause you to lose /more/ time.
A bit of time is spent scouting for a good place to make camp and hole up for it to blow over and it isn't long before Murder has identified the best spot, a small ways off the main road, with a number of trees to one side that will serve as a windbreak.
You spend an hour digging in.
Gull has swooped down to the ground, working on doing his share of the work. He piles logs for the fire high, his southern background making him uncomfortable in winter conditions when not wearing fur, feathers, or blubber. Agewe continues to lazily circle, preferring to keep off the ground and out of the way of the stomping humanoids.
"This is gonna get bad." Deanna sighs as she helps them dig in. She doesn't complain about the work, but she seems more worried about the storm.
As well as finding the spot, the Gobbo puts a lot of effort into making as comfortable a camp as possible, given the wintery weather and impending doom... impending storm. "Nah, not too bad. As long as we don't get snowed in deep, we'll b'fine.", Murder says cheerfully. "O'course, we're gonna be later than the late we were going to be, before."
Seanait helps as much as she can with the work, not complaining about the storm. Though she does ruffle her wings a bit as the wind starts biting a bit more, shaking her feathers as she glances towards Murder, "Better to be late than not to arrive, I think."
Daechir helps the others without complaint and still mostly silent. He does watch his companions with interest as they speak to one another, particularly those whom are familiar to him, but he lets them do their work as he does his own. The mul'niessa spends a few seconds after the work is done cleaning his clothes of the dirt and wetness that the hard work has left behind.
"Not quite the adventure I was hoping for." Soup says as he reigns over his canine and then sets it to a task while he begins to dig in his pack. Having the animal digging a bit away from the clearing, setting up a latrine pit near a handy downed tree. He trims off the limbs from said tree, and drags over snow covered brush to help wind break, and serve as handy kindling if needed. The DireCorgi happily goes about its task, even against the frozen earth, soon producing a hole that could be a danger as well as a blessing if rations prove to unhinge stomachs.
"Everything will be fine!" Soup declares. "We have two great heaters to keep us warm." He motions towards the two digging dogs, who have now likely created a shitter that could swallow two or three of the group. "Why once I battled a storm with drifts so high my nose was scratching against the fresh snow. My trusty steed kept me warm through it! Though he can be a bit wiffy. Dry food gets him the winds something fierce." The Gnome continues to drag around brush. "This will just make our story all the grander for when we regale it at an Inn!"
It gets dark fast these days, as of course it would, and soon it settles into a fine, misty night. The storm picks up as expected and the wind starts to howl, battering the wagons you've taken shelter in.
Except, of course, for the poor unfortunate souls who have to keep guard.
That'd be you guys, by the way.
Deanna says, "Stories are only written by the survivors, Soup. So, we kinda need to live.""
Gull shakes his head. "I'm going to be taking on a warmer skin for awhile. I'll change into something a little more battle ready if anything fierce comes in, you guys yell if you hear anything, yeah?"
Seanait hmms, "Not as cold as it can get in the mountains... but then we normally retreat inside at /that/ point." She doesn't mind so much, tilting her head as she keeps watch from her perch.
The Goblin makes a face at the mention of DireCorgi wind. "Ewh. Thanks for that imagery.", she says to the Gnome. "A great story so far. We fought the winds and lost, protecting the wagon at all cost. The dogs let rip, and we let slip, and the snow covered fields we crossed." She gives both pooches a shove, and goes back to putting up a lean-to, to provide some lee-way to get out of the winds.
Daechir smiles at the conversation. "Perhaps we can - those of us not currently on watch - take shelter in the hole that the canines have dug."
Deanna says, "I think the pooches have made it for themselves first, honestly. Which is fair. Now if they can make the hole bigger.....We would definitely appreciate it...""
At one of the wind breaks, the DireCorgi hunkers down, the small armored gnome nestled into the animal's side. Soup laughs at Murder's tune. "Not bad." Then peers at the others talking about the pit. Before he shrugs and settles down to take a nap. Content and safe in the knowledge he's sleeping next to a giant hyper active dog with doggos senses. Though he does keep his helmet on in case a squirrel runs across the way.
GAME: Gull rolls fortitude: (17)+2: 19 GAME: Seanait rolls fortitude: (10)+6: 16 GAME: Deanna rolls fortitude: (1)+2: 3 (EPIC FAIL) GAME: Daechir rolls Fortitude: (10)+2: 12 GAME: Murder rolls fortitude: (18)+6: 24 GAME: Soup rolls fortitude: (9)+6: 15
"Thanks!", the Gobbo says, cheerfully. She looks to the Gnome a moment, grinning. "I know a few Elven songs that I can mangle later on for y- OOOOOF." The worg appears behind the Goblin, and gives her a shove with his head. Tumbling into the hole, Murder starts to stand up when the worg follows her into the hole, and sits on her. Much like a mother hen settled upon an egg. Wilfred looks quite pleased with himself, his jaw hanging down with his tongue lolling out. "Youmangymuttgetyourbuttoffamenowyou'regonnapayforthis...", the Goblin mutters dangerously.
The storm continues, off and on, into the morning and provides everyone with fresh blankets!
Of snow, that is. The good news is that it's lightened by the time dawn's light cracks the horizon. Of course, that's also when, in the early pinkish light of sunrirse, you catch that someone is approaching the camp from a distance, staggering through the woods with a wounded moan. Coming towards you.
Gull shifts from seal to half-elven form, trekking towards the target quickly. "Traveler? Do you need assistance?" The witch wades through the snow with obvious difficulty, Agewe shaking free of the blankets he'd kept in. The light and fluffy snow clings to pants, but brushes easily from the hide robe around his shoulders.
Seanait perks up from her perch, shaking off a few blankets of snow as well as actual blankets... because, well, she might be a monk trained to ignore the weather and be stoic, but she's not an idiot either. Spreading her wings, she doesn't leap down so much as glide, landing lightly on the fresh snow as she glances towards the wounded man, starting out after Gull so they aren't going off alone.
Deanna is VERY curled up in a ball when the moaning figure comes up. "Ugh. BLAST it's cold out here." She says as she tries to keep her cloak around herself. it doesn't help with the DEEP chill though.....
"Careful! It could be a bandit trying to trick you for pity!" Daechir calls out to Gull, tracking after the other man with more caution.
"Waah!" Soup exclaims as he's roused from his sleep by the DireCorgi detecting someone new, someone to play with! Alternating between being bounced on the ground and dragged along behind the DireCorgi. He eventually regains his feet and hauls on the animal's guide line to bring it to heel. "Baah! What? Where?" Soup begins brushing snow from everywhere. Then climbs into the saddle to observe the newcomer, not saying anything else at the moment. Flexing his fingers to work life back into them.
The worg's head pops up out of the snow, and looks around, then giving a shake to clear the snow from its face. Wilfred wurfs and ducks back into the snow, pulling up the slumbering form of Murder. The canine shakes a few times, and the Gobbo squeaks and comes to life, flailing in surprise. "Oh! It's morning. And there's snow everywhere. DELIGHTFUL! Now we must dig out the wagon." She sneezes and then peers at the person stumbling forward. "Perhaps we should get a fire going?", she asks of no one in particular.
Still moaning, the figure reaches the campsite and then collapses into the snow all together.
"H-..heelp," he manages to wheeze.
But that's when you see something else.
Clackity, clackity. Figures in ancient armor and with blades free of rust. Elves.
Except, you know, not flesh and blood ones, no.
Skeletal elves. Animated skeletal elves. With weapons.
Awesome.
The caravaneers are horrified. There's a lot of 'well what the hell' and 'take cover in the wagons' and 'oh gods we're all gonna die!"
"Well, well, not quite what I was expecting but no match for my skill none the less!" The Gnome says as he buckles his helmet securely in place. "Watch their steps on the right, see that shuffle? With the snow it makes them vulnerable. Now everyone, just stand a bit back so Malfeasance and I can get to our duty!" He limbers the lance from his saddle and shifts it in his grip. Leveling the weapon towards the oncoming enemy as the Dorgi begins to paw at the ground. (Granting everyone "Tandem Trip")
Seanait spreads her wings to help balance her strides on top of the snow, moving forward towards the group of skeletons, but stopping about halfway there. Then she raises her voice, letting out a piercing shriek of challenge as she assumes a combat stance, waiting for the skeletons to advance.
GAME: Whirlpool rolls 1d20+4: (8)+4: 12 GAME: Whirlpool rolls 1d20+4: (6)+4: 10 GAME: Whirlpool rolls 1D20+4: (1)+4: 5 (EPIC FAIL) GAME: Whirlpool rolls 1D20+4: (20)+4: 24 GAME: Whirlpool rolls 1D20+4: (3)+4: 7 GAME: Whirlpool rolls 1D20+4: (18)+4: 22 GAME: Whirlpool rolls 1D20+4: (6)+4: 10 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (2)+4: 6 GAME: Whirlpool rolls 1d20+4: (10)+4: 14 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (3)+4: 7
Murmuring a few words under his breath Daechir holds his hand out toward the skeletons, causing the plants beneath the snow to awaken and grasp hold of a number of the skeletons marching toward them. "That will not hold them forever."
GAME: Whirlpool rolls 1d20+4: (8)+4: 12 GAME: Whirlpool rolls 1d20+4: (20)+4: 24 GAME: Whirlpool rolls 1d20+4: (11)+4: 15 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (13)+4: 17 GAME: Whirlpool rolls 1d20+4: (20)+4: 24 GAME: Whirlpool rolls 1d20+4: (5)+4: 9 GAME: Whirlpool rolls 1d20+4: (20)+4: 24 GAME: Whirlpool rolls 1d8: (4): 4 GAME: Whirlpool rolls 1d8: (1): 1
A few of the skelves stagger forward out of the entanglement that Daechir has placed them in, their bones clattering inside their armor. Others still continue to move within it, if slowly, while others simply draw ancient bows from across their back and open fire with a fusillade of arrows. One nearly strikes Seanait in the chest, directly, but she is able to deflect it at the last moment. Daechir is winged, as is Gull, while several others impact the ground before them. Even in death, elven marksmanship is good.
GAME: Deanna rolls ranged: (6)+4: 10
With the skeletons marching on in and stopping where they are, Deanna uses one spell that she knows will help...and it' Ray of frost. Sadly...she misses quite badly. "Wow. This is harder than it looks."
Gull steps slowly backwards, his soft and sibilant chant punctuated by the fog of his breath. The air around him shifts, slightly, the look of the fog passing from his lips changing as it seems to rush past the first inch or so from his lips.
GAME: Seanait rolls 1d20+8: (19)+8: 27 GAME: Seanait rolls 1d8+1: (7)+1: 8
Seanait moves forward quickly, spreading her wings as she discards the arrow that she caught at the last second. At the last second she jumps upwards, launching a kick at one of the skeletons just outside the entangling vines and giving it a solid crack in the jaw. Though the lower jawbone rattles to the snow, the skeleton still looks animate... if slightly indignant now.
GAME: Whirlpool rolls 1d20+5: (4)+5: 9 GAME: Daechir casts Magic Missile. Caster Level: 3 DC: 15 GAME: Daechir rolls 2d4+2: (7)+2: 9 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (2)+4: 6 GAME: Whirlpool rolls 1d20+4: (7)+4: 11 GAME: Whirlpool rolls 1d20+4: (8)+4: 12 GAME: Whirlpool rolls 1d20+4: (6)+4: 10 GAME: Whirlpool rolls 1d20+4: (5)+4: 9 GAME: Whirlpool rolls 1d20+5: (14)+5: 19 GAME: Whirlpool rolls 1d20+5: (18)+5: 23 GAME: Whirlpool rolls 1d20+5: (15)+5: 20 GAME: Whirlpool rolls 1d20+5: (2)+5: 7
A couple more of the skeletons mange to make it free of the entangling vines. Their long blades are now swinging at Seanait since they're right there, but really, they don't seem to much get past the monk's defenses. On the other hand, she's now surrounded.
Arrow fire doesn't have much luck this time either.
GAME: Deanna casts Daze. Caster Level: 2 DC: 14 GAME: Whirlpool rolls 1d20+9: (13)+9: 22 GAME: Whirlpool rolls 2d6+3: (9)+3: 12
Deanna has never really encountered undead before, so she tries one spell that she knows pretty well. However, she DIDN'T know that enchantment spells don't bother undead. "Blast. This is going to be more difficult than I thought...."
Gull's skin blurs, and his features twist. The hide robe writhes around him, spreading. Growing. Embracing his form. As his hands hit the ground, the fur trim spreading across the robe as it fits tight against his body. He's already running as he hits the ground, a full grown jaguar soon emerging, making new tracks in this winter wild.
GAME: Seanait rolls 1d20+8: (5)+8: 13 GAME: Seanait rolls 1d20+8: (7)+8: 15 GAME: Seanait rolls 1d20+8: (8)+8: 16 GAME: Seanait rolls 1d8+1: (8)+1: 9 GAME: Seanait rolls 1d8+1: (8)+1: 9 GAME: Whirlpool rolls 1d20+6: (13)+6: 19 GAME: Whirlpool rolls 1d6+1: (3)+1: 4
Soup's lance rather harmlessly bounces off one. Apparently, lances are not great at fighting skeletons. Who knew?
Seanait pauses, weaving nimbly out of the way of the skeletons' attempts to hit her, then suddenly goes on the offensive, springing out to kick at one. Though the kick narrowly misses, she snaps her wings out to catch herself, twirling around and buffeting a nearby skeleton, before she punches the skull clean off the body, dismissing the magic animating the corpse in the most direct manner possible.
GAME: Daechir casts Magic Missile. Caster Level: 3 DC: 15 GAME: Daechir rolls 1d4+1: (3)+1: 4 GAME: Daechir rolls 1d4+1: (4)+1: 5 GAME: Gull casts Mage Armor. Caster Level: 3 DC: 15 GAME: Whirlpool rolls 1d20+4: (8)+4: 12 GAME: Whirlpool rolls 1d20+4: (12)+4: 16 GAME: Whirlpool rolls 1d20+34: (17)+34: 51 GAME: Whirlpool rolls 1d20+4: (13)+4: 17 GAME: Whirlpool rolls 1d20+4: (8)+4: 12 GAME: Whirlpool rolls 1d20+4: (20)+4: 24 GAME: Whirlpool rolls 1d20+4: (4)+4: 8 GAME: Whirlpool rolls 1d20+4: (2)+4: 6 GAME: Whirlpool rolls 1d20+5: (19)+5: 24 GAME: Whirlpool rolls 1d20+5: (9)+5: 14 GAME: Whirlpool rolls 1d20+5: (19)+5: 24 GAME: Whirlpool rolls 1d8: (3): 3 GAME: Whirlpool rolls 1d8: (7): 7
The skeletons are now flanking Seaniit, though their numbers have been a little thinned.
The caravaneer's are shouting inside their wagons and a hidden fellow who ran away from them is being seen to.
In the meantime, twin long blades do strike Seanait through her defenses, perhaps as she's deflecting the arrow, while Murder and Soup are able to survive the arrows that go their way.
GAME: Whirlpool advances the initiative order. GAME: Deanna rolls ranged: (18)+4: 22 GAME: Deanna rolls 1d3: (1): 1 GAME: Whirlpool rolls 1d20+9: (17)+9: 26 GAME: Whirlpool rolls 2d6+3: (5)+3: 8
Deanna's at a real disadvantage here. She knows few spells, has no real experience, and she didn't expect to meet undead. SO the blast of cold rakes across the skeleton, in Deanna's feeble attempt to actually help her comrades....
GAME: Gull rolls 1d20+1: (8)+1: 9 GAME: Gull rolls 1d20+1: (8)+1: 9 GAME: Gull rolls 1d20+5: (12)+5: 17 GAME: Gull rolls 1d8+3: (5)+3: 8
Gull surges forward, running cleanly and leaping onto a skeleton. His claws slip, but his jaws close at the base of the spine, cleanly snapping the skeleton's neck. He falls forward, shattering the skeleton's ribs as he falls.
GAME: Seanait rolls 1d20+8: (18)+8: 26 GAME: Seanait rolls 1d20+8: (14)+8: 22 GAME: Seanait rolls 1d20+8: (17)+8: 25 GAME: Seanait rolls 1d8+1: (7)+1: 8 GAME: Seanait rolls 1d8+1: (6)+1: 7 GAME: Seanait rolls 1d8+1: (4)+1: 5 GAME: Soup rolls 1d20+5+2: (10)+5+2: 17
Seanait doesn't wince at the sword cuts, instead focusing her efforts and launching another kick towards a skeleton to down it, then snaps her wings back in a ferocious buffet behind her to injure another one that was still menacing the group.
GAME: Soup rolls 2d6+2: (6)+2: 8 GAME: Daechir rolls 1d4+1: (1)+1: 2 GAME: Daechir rolls 1d4+1: (1)+1: 2
"Forward Malefeasance! We shall reap the enemy like wheat!" The Gnome levels his lance and spurs the DireCorgi onwards. His speedy charge allowing him to clip the Skeleton injured by Seanait, then flash out of range before it or it's brethren could retaliate.
It's the same spell over again, but Daechir dares not close the distance between him and the skeletons. This is what he can do for now.
GAME: Whirlpool rolls 1d20+4: (15)+4: 19 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (5)+4: 9 GAME: Whirlpool rolls 1d20+4: (11)+4: 15 GAME: Whirlpool rolls 1d20+4: (9)+4: 13 GAME: Whirlpool rolls 1d20+4: (12)+4: 16 GAME: Whirlpool rolls 1d20+5: (6)+5: 11 GAME: Whirlpool rolls 1d8: (6): 6 GAME: Whirlpool rolls 1d8: (2): 2 GAME: Whirlpool rolls 1d8: (6): 6
Two arrows lash out. Another strikes Daechir and another bounces off Soup's armor. A third slices into Murder while the others aimlessly land near Seanait.
Only one sword wielder remains, slicing at Seanit. It is not successful.
GAME: Deanna casts Ear-Piercing Scream. Caster Level: 2 DC: 15 GAME: Deanna rolls 1d6: (1): 1 GAME: Whirlpool rolls 1d20: (11): 11 GAME: Whirlpool rolls 1d20+5: (16)+5: 21 GAME: Whirlpool rolls 1d8+3: (6)+3: 9 GAME: Seanait rolls 1d20+8: (12)+8: 20 GAME: Seanait rolls 1d8+1: (6)+1: 7
Seanait moves in towards the archers as the entangle effect is dismissed, and quickly delivers a solid punch to the ribcage of one of the skeletons. It's up, but it looks rather damaged.
GAME: Soup rolls 1d20+5+2: (9)+5+2: 16 GAME: Soup rolls 2d6+2: (6)+2: 8 GAME: Daechir rolls 1d20+1: (19)+1: 20 GAME: Daechir rolls 1d4+2: (1)+2: 3
Wheeling about on the snowy ground, the DireCorgi and it's Gnomish rider reorient on one of the archers. With a low kissing noise and a tap of his heels the Wargi leaps into action and bounds across the snow. His lance poking into the archer's side and then through it's ribs as the pair is by, past and gone.
There's an arrow protruding from Daechir's shoulder now, and the pain of it makes him growl. Forsaking magic for the moment he steps in and punches one of the skeletons as hard as he can. It might not be very hard, but this too is what he can do for now.
GAME: Whirlpool rolls 1d20+4: (2)+4: 6 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (18)+4: 22 GAME: Whirlpool rolls 1d20+4: (13)+4: 17 GAME: Whirlpool rolls 1d8: (7): 7 GAME: Whirlpool rolls 1d8: (8): 8 GAME: Deanna rolls ranged: (4)+4: 8 GAME: Whirlpool rolls 1d20+9: (16)+9: 25 GAME: Whirlpool rolls 2d6+3: (4)+3: 7 GAME: Whirlpool rolls 1d20+5: (18)+5: 23 GAME: Whirlpool rolls 1d8: (4): 4 GAME: Seanait rolls 1d20+8: (13)+8: 21 GAME: Seanait rolls 1d20+8: (18)+8: 26 GAME: Seanait rolls 1d20+8: (7)+8: 15
Deanna is still trying her best, but she keeps missing the shot. "Ugh. My aim isn't all that great."
GAME: Seanait rolls 1d8+1: (3)+1: 4 GAME: Seanait rolls 1d8+1: (4)+1: 5 GAME: Soup rolls 1d20+5+2: (8)+5+2: 15 GAME: Daechir rolls 1d20+1+2: (10)+1+2: 13
Making a wide turn the Knight and his furry steed come right back into the enemy. However this time his lance dips low enough to sweep through a missing section of the Skeleton he targeted. However instead of racing away the pair stomp in between the archers. The Corgi snapping and kicking out with it's paws and the Gnome threatening with his lance, forcing the archers to be less capable with their shots.
GAME: Whirlpool rolls 1d20+4: (4)+4: 8 GAME: Whirlpool rolls 1d20+4: (3)+4: 7 GAME: Whirlpool rolls 1d20+4: (2)+4: 6 GAME: Whirlpool rolls 1d20+4: (20)+4: 24 GAME: Whirlpool rolls 1d20+4: (15)+4: 19 GAME: Whirlpool rolls 1d8: (3): 3
One slashes Seanait, leaving the monk bloodied, but the others are unable to land blows on the rest of you.
GAME: Deanna rolls ranged: (11)+4: 15
The dark elf tries again with another skeleton but this time Daechir misses.
GAME: Deanna rolls 1d3: (1): 1 GAME: Whirlpool rolls 1d20+9: (10)+9: 19 GAME: Whirlpool rolls 2d6+3: (3)+3: 6 GAME: Whirlpool rolls 1d20+5: (18)+5: 23 GAME: Whirlpool rolls 1d8+3: (4)+3: 7
-End-