Difference between revisions of "World Bestiary"
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|[[Mogareg]] |
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− | |Demon-touched oruch [[Alexandros#The_Settling_of_the_Oruch.2C_Sildanyar. |
+ | |Demon-touched oruch [[Alexandros#The_Settling_of_the_Oruch.2C_Sildanyar.2C_and_Khazad|whose past lies in Alexandros' history]] |
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|[[Trygon]] |
|[[Trygon]] |
Revision as of 05:01, 17 October 2011
Tenebrae exists in a world saturated with magic. When viewing its creatures then, it requires something of a shift from traditional thinking. In such a world, creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concept, as well.
Concepts such as good, evil, law, and chaos are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures be "part law" as much as they are "part magic."
Evil, chaos, law, good are then tangible forces on their own. They influence the world around them. It follows then, that not all creatures are redeemable on the modern sense--though a small few may be, and if they are it lies in the realm of epic taletelling.
This may appear to fly in the face of conventional ideas of "gray morality." Yet, it makes sense when we accept these concepts as actual elements within the setting. These elements are the result of "high fantasy" and are part of, and exist within, a world saturated in magic, concept, and the otherworldly.
It makes templates such as "anarchic" possible and even desired. So the lesson here is--enjoy it for what it is, and realize we are in a realm other than our own.
Core Flora and Fauna
Characters may choose familiars and animal companions from the Core Rulebook, plus house additions (listed below).
For storylines, Tenebrae makes use of the Bestiary 1 and Bestiary 2. PrPs are currently limited to the Bestiary 1, with Bestiary 2 allowable through pre-approval.
House Flora and Fauna
Companions
Companion | Description |
Digger | Khazadi-bred landsharks |
Swiftclaw | Raptor mounts of the sith'makar |
Creatures
Creature | CR | Description |
Drake | 4 | Short-tempered, flightless |
Mogareg | 4 | Demon-touched oruch whose past lies in Alexandros' history |
Trygon | 8 | Experiments of Charnese design |
Vrorag | 8 | An ogre of frightening size, who stands upon the lower body of a rhinoceros |
Spirits | Varies | Using Spirits in Tenebrae |
Familiars
No house familiars at this time.
Templates
Template | Description |
Anarchic | Creatures touched by Chaos |
Axiomatic | Creatures touched by Law |
Clockwork | Tick-tock |
Environmental
Alexandrian Roundleaf: The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.
Glowcap: A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.
Flora and Fauna from Other Sources
Companions
Moose, Elk (Megaloceros)