Difference between revisions of "World Bestiary"

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[[Category:Fauna]]
 
[[Category:Fauna]]
 
[[Category:Scene Running]]
 
[[Category:Scene Running]]
==Faunas==
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==Fauna==
 
The creatures of Tenebrae are as varied as they unusual. Before delving in, however, a special note should be made about the concepts of "Good," "Evil," "Law," and "Chaos" and how they apply to this world.
 
The creatures of Tenebrae are as varied as they unusual. Before delving in, however, a special note should be made about the concepts of "Good," "Evil," "Law," and "Chaos" and how they apply to this world.
   
Alignment is not meant to be a straightjacket, and we do not take it as such. Generally our response is--unless a character's doing something [[image:otyugh.jpg|thumb|left]]outlandish, don't worry too much. However, this becomes trickier when it comes to creatures that inhabit the world. While heroes are made of unusual strength and courage, the same is not true of most of the world's creatures.
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Alignment is not meant to be a straightjacket, and we do not take it as such. Generally our response is--unless a character's doing something [[image:otyugh.jpg|thumb|right]]outlandish, don't worry too much. However, this becomes trickier when it comes to creatures that inhabit the world. While heroes are made of unusual strength and courage, the same is not true of most of the world's creatures.
   
 
Tenebrae exists in a world saturated with magic. Creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concepts, as well. Concepts such as 'good' and 'evil' or 'law' and 'chaos' are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures be 'part law' as much as they are 'part magic.'
 
Tenebrae exists in a world saturated with magic. Creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concepts, as well. Concepts such as 'good' and 'evil' or 'law' and 'chaos' are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures be 'part law' as much as they are 'part magic.'

Revision as of 23:46, 20 August 2011

Fauna

The creatures of Tenebrae are as varied as they unusual. Before delving in, however, a special note should be made about the concepts of "Good," "Evil," "Law," and "Chaos" and how they apply to this world.

Alignment is not meant to be a straightjacket, and we do not take it as such. Generally our response is--unless a character's doing something

Otyugh.jpg

outlandish, don't worry too much. However, this becomes trickier when it comes to creatures that inhabit the world. While heroes are made of unusual strength and courage, the same is not true of most of the world's creatures.

Tenebrae exists in a world saturated with magic. Creatures constructed of pure arcane are possible, and so it should come as no surprise that creatures may be formed from pure concepts, as well. Concepts such as 'good' and 'evil' or 'law' and 'chaos' are tangible things in a realm of this type. In a world saturated, these elements take on near-living forms and influences. Magic can call upon and be influenced by the forces of chaos as equally as it may be the forces of good. And, so may living creatures be 'part law' as much as they are 'part magic.'

Evil, chaos, law, good are then tangible forces on their own. They influence the world around them. It follows then, that not all creatures are redeemable on the modern sense--though a small few may be, and if they are it lies in the realm of epic taletelling.

This may appear to fly in the face of conventional ideas of 'gray morality.' Yet, it makes sense when we accept these concepts as actual elements within the setting. These elements are the result of 'high fantasy' and are part of, and exist within, a world saturated in magic, concept, and the otherworldly.


Creatures

Drake

Mogareg

Swiftclaw

Trygon

Vrorag

Spirits

Templates

Anarchic

Axiomatic

Clockwork

Flora

Alexandrian Roundleaf: The local name for a commonly-used tea leaf that produces tea with a mild taste. It’s found in the hills to the southwest of the city, where it grows in patches like clover. Alexandrian Roundleaf is ncommonly small for a tea-leaf, and round—the source of its name.

Glowcap: A type of small mushroom found in deep forests. Glowcaps are found most easily at night, because they glow in the absence of light (it’s bioluminescent). Used for the creation of a sweet-smelling, soothing incense when purified and processed. It can also be used raw—the stem’s cut up, the cap crushed into a sticky paste, and both are put on a heat source such as a piece of coal or firewood—but it’s much less potent that way.