Difference between revisions of "Ranger"

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{{TableClass}}
Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.[[image:ranger01.jpg|thumb|left]]
 
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| | [[image:ranger01.jpg|200px]]
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| valign="top" |{{TableMain}}
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{{T02}}
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|colspan="2" | The Ranger
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|-
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| style="background:#ccc;"|'''Common Roles'''
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| Adventurer, bandit, bodyguard, bounty hunter, freedom fighter, guide, mercenary, scout, soldier, templar, trainer
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|-
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| style="background:#ccc;"|'''Common Races'''
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|Coming soon
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|-
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| style="background:#ccc;"|'''Influencial Faiths'''
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|[[Gilead]], [[Dana]]
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|-
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| style="background:#ccc;"|'''Common Organizations'''
 
| Some rangers become members of the [[Ygdrassil Union]], or look to groups associated with a particular faith (particularly Gilead or Dana), though many others prefer to strike out on their own.
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|}
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|}
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Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.
   
 
Many rangers are followers of Gilead the Hunter. They come from a variety of origins, though a great number come from the great expanse of the Vast, the rolling central plains lands that are home to all manner of exotic creatures and threats both of the world and from other worlds. Here they punish poachers as well as protect settlements from dangerous creatures that have found their way to the world through one of the Vast's many broken planar walls.
 
Many rangers are followers of Gilead the Hunter. They come from a variety of origins, though a great number come from the great expanse of the Vast, the rolling central plains lands that are home to all manner of exotic creatures and threats both of the world and from other worlds. Here they punish poachers as well as protect settlements from dangerous creatures that have found their way to the world through one of the Vast's many broken planar walls.
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Rangers have a similar outlook to druids, although some Rangers are simply men and women trained to survive, hunt and track in the wild. These Rangers may go their entire lives without ever casting a divine spell but other Rangers may learn to listen to the whispering words of the Ygdrassil Union and to call upon its magic and the spirit of the wilderness. Like Druids, a deity in terms of divine magic does not limit them but instead they tap into the natural magic of the world that was given life and embodiment many ages ago.
 
Rangers have a similar outlook to druids, although some Rangers are simply men and women trained to survive, hunt and track in the wild. These Rangers may go their entire lives without ever casting a divine spell but other Rangers may learn to listen to the whispering words of the Ygdrassil Union and to call upon its magic and the spirit of the wilderness. Like Druids, a deity in terms of divine magic does not limit them but instead they tap into the natural magic of the world that was given life and embodiment many ages ago.
   
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==Recent Events==
   
== Combat Styles ==
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== Additional Options ==
   
 
'''Gunnery Combat Style'''
 
'''Gunnery Combat Style'''
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: 10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)
 
: 10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)
   
== Favored Enemies==
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'''Favored Enemies'''
Humanoid (shapechanger) is also available, though currently via +request.
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: Humanoid (shapechanger) is also available, though currently via +request.
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==Starting Kits==
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Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.
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{{TableMain}}
== Prestige Classes ==
 
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{{T01}}
[[Skinwalker|Skinwalkers]] are supernatural shape shifters who have managed to attain mastery over the power of shapeshifting and the ability to transform into a specific animal form. While some do so through the natural power of the druid, some do so through old or ancient items, which let them transcend their form. Skinwalkers are often a part of more primitive cultures.
 
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|Theme
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|Attributes
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|Feats and Skills
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|Notes
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|-
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|}
   
== Ranger Organizations ==
 
Some rangers become members of the [[Ygdrassil Union]], or look to groups associated with a particular faith (particularly Gilead or Dana), though many others prefer to strike out on their own.
 
 
[[Category:Admin]][[Category:Characters]][[Category:Classes]]
 
[[Category:Admin]][[Category:Characters]][[Category:Classes]]

Revision as of 00:15, 8 July 2011

Ranger01.jpg
The Ranger
Common Roles Adventurer, bandit, bodyguard, bounty hunter, freedom fighter, guide, mercenary, scout, soldier, templar, trainer
Common Races Coming soon
Influencial Faiths Gilead, Dana
Common Organizations Some rangers become members of the Ygdrassil Union, or look to groups associated with a particular faith (particularly Gilead or Dana), though many others prefer to strike out on their own.

Rangers might come from similar backgrounds as barbarians and druids, being prominent among societies that still embrace rural activity and a more rustic way of thinking. Even among civilized and modernized lands there is a need for those capable of navigating the wild and maintaining the delicate balance between nature and advancement so that roads are kept safe and exploiters do not abuse the land. Some even make their home in urban environments, acting as trackers and bounty hunters or serving as scouts and infiltrates into enemy lands.

Many rangers are followers of Gilead the Hunter. They come from a variety of origins, though a great number come from the great expanse of the Vast, the rolling central plains lands that are home to all manner of exotic creatures and threats both of the world and from other worlds. Here they punish poachers as well as protect settlements from dangerous creatures that have found their way to the world through one of the Vast's many broken planar walls.

Rangers have a similar outlook to druids, although some Rangers are simply men and women trained to survive, hunt and track in the wild. These Rangers may go their entire lives without ever casting a divine spell but other Rangers may learn to listen to the whispering words of the Ygdrassil Union and to call upon its magic and the spirit of the wilderness. Like Druids, a deity in terms of divine magic does not limit them but instead they tap into the natural magic of the world that was given life and embodiment many ages ago.

Recent Events

Additional Options

Gunnery Combat Style

2nd Level – Steady Shot, Point Blank Shot, Precise Shot
6th Level – Lightning Reload, Vital Strike, Improved Precise Shot
10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)

Favored Enemies

Humanoid (shapechanger) is also available, though currently via +request.


Starting Kits

Fighters are stalwart guardians, archers, and thugs. They're best at what they do: fighting, disabling the enemy through combat maneuvers, and practicing sword drills. Most of them wear heavy armor, and will specialize in two or three weapon styles over their career. Most fighters tend to have a high strength, with con and/or dexterity as second, though not always.


Theme Attributes Feats and Skills Notes