Difference between revisions of "Character Spends"

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==Descriptions==
 
==Descriptions==
 
 
 
===Flaws===
 
Character flaws are an optional but encouraged part of your character. Just for picking one, we'll award you RPPs. You can then earn additional RPPs by [[Small Stories|developing, exploring, or even resolving your flaws as part of your story]].
 
 
Nobody is perfect, and that's a good thing. Think about how dull the world would be if everyone was perfect--there wouldn't be any "I ate an ice cube whole and I haven't pooped it out yet, I'm scared" in the world for us to laugh at. RP's no different--much of the entertainment value in RP comes from imperfect people behaving imperfectly. Flaws provide a way to tap into that fact and provide a reward for being willing to take a chance.
 
 
In that same vein, flaws may not be used to kill a character. Instead, they're meant as a tool for roleplay and fun. It lets us reward you for those things.
 
 
====Flaw Rewards====
 
Flaws are a Limited spend, though they are treated as a reward for furthering your character's development and do not actually cost any points at all. They are Limited in the sense that while any number of flaws may be given to any character at any given time during their lifecycle, we only award for one flaw per PC, once the PC has reached L4 or higher.
 
 
Flaws may develop and change over time, as appropriate to your story. Flaws also reward you when they impact your play and further the development of your character. Rewards occur:
 
* 5 bonus RPP for the Flaw being in play at L4
 
* 10 bonus RPP for a Flaw being in play at L12 or higher (you're welcome to alter, develop flaws at any time and are not required to overcome them; the L12 reward is meant as a thank-you)
 
* Additional gold and xp, addition to normal plot rewards if a Flaw hindered the PC at any time during during a DM'd scene. These are awarded via +req, just as anything else. In the +req, describe the situation and how it hindered your PC. Rewardable once per scene.
 
* Additional rewards come from [[Small Stories|developing the flaw through small stories]], roleplay, and so on, which gain you gold, XP, and additional RPPs.
 
 
To claim any of these rewards, just send in a +request, with a summary.
 
 
====Flaw Examples====
 
Some examples are below. You're also welcome to craft your own, with staff approval. Flaws should affect the character: they may not be a means to otherwise hilight perfection. It must impact roleplay.
 
 
:'''Intolerance:''' Your character is unreasonably intolerant of a group or specific type of thing.
 
 
:'''Phobia:''' Unreasonable fear of a group or specific type of thing. This can include superstitions.
 
 
:'''Hatred:''' Unreasonable hatred of a group or a specific type of thing.
 
 
:'''Low Self-esteem:''' May lead to overcompensation, nervous tics, etc.
 
 
:'''Bad Sight, Hard of Hearing, etc.:''' You have bad sight, hearing, or so on. Pick one and develop it.
 
 
:'''Infamous Family:''' You come from an infamous family. They are infamous in a way where you wouldn't want to bring them up in conversation, etc. They're an embarrassment and it would be incredibly socially awkward were this to come to light in any way.
 
 
:'''Lack of Common Sense:''' What is obvious to everyone else...
 
 
:'''Lack of Focus or Concentration:''' Absent-minded or preoccupied to the extent of being unaware of one's immediate surroundings. The character might be described as abstracted, daydreaming, inattentive, oblivious, or forgetful.
 
 
:'''Compulsive:''' You have a compulsion of some kind, usually mental but it might be physical as well. This is similar in ways to OCD. Ideas might be for perfection, bragging, cleanliness, exaggeration, gambling, and so on.
 
 
:'''Overconfident:''' You posses a remarkable opinion of your own self-worth and abilities. While this lends you confidence in the face of danger, if you do fail, you'll be quick to blame something or someone else for the fault.
 
 
:'''Driving Goal:''' A goal that directs, compels your actions and is rarely far from your mind.
 
 
:'''Physically Inept:''' You've a difficulty with physical adeptness. In common parlance, you're a clutz.
 
 
:'''Uneducated:''' You're absolutely uneducated, and would possess none to very few knowledge skills (beyond knowledge/local). You may choose to be illiterate as well.
 
 
:'''Tactless:''' Nom nom foot! Please note, this flaw is not an excuse to be a fart.
 
 
:'''Gullible:''' Easily fooled or perhaps too trusting. While you're inclined to believe others unless proven otherwise, on the other hand you may possess a big heart.
 
 
:'''Coddling:''' Over-protective to the point of coddling or being somewhat overbearing.
 
 
:'''Other...?''' Develop your own! Contact staff to work out ideas.
 
 
====Examples====
 
Sven the paladin tends to be kind to the poor, but has a traditionalist mindset that makes him unaccepting of other cultures and newer ideas.
 
 
Dres the paladin is resentful of her role and bitter towards others. Take this blessing and shove it.
 
 
Gori the rogue is afraid of short people and lets it affect his interactions and temperament.
 
 
Gamma the gnome is addicted to perfection, which means it takes him longer to make decisions, and he can be distracted by the need to perform occasional rituals (such as turning around three times to clear the 'badness' from his brain).
 
 
Landing the wizard possesses low self-esteem about his own strength, and overcompensates by going to the gym constantly and in secret and making his magic as flashy as possible to prove "how strength isn't just the body".
 
   
   

Revision as of 20:24, 28 May 2015

About Character Spends
Spend Type Rpp limited.gif Rpp unlimited.gif
About Character spends relate to quirks, options, and roleplay advantages for your character. They're as varied as a gnome's underpants collection.


Character Spends

Rpp unlimited.gif Unlimited Character Spends
Reward Benefit Cost
Gain a Level By spending RPPs, you may gain a level, with associated wealth. At least 85 percent of wealth must be spent, and items must be purchased at market price. You may purchase one advancement per level group. This also means that you may earn this purchase up to four times per PC. We've kept the price of this spend low by intent, compared to other spends and that is likely to remain the case.
First Group: 10 RPP to advance from level 2 to 3
Second Group: 20 RPP to advance to level 6 to 7 or 7 to 8
Third Group: 20 RPP to advance to level 11 to 12 or 12 to 13
Fourth Group: 30 RPP to advance to level 16 to 17 or 17 to 18

Special: Cleric PCs may receive their first, group one RPP Level, for free. This means they may purchase L4 with 10 RPPs. They are the only class that may do this.

RPP level boosts tend not to stack with any other bonus, unless otherwise specified. See our Bonuses page for what's currently offered!

Varies
Multiclass or PrC This minor spend reflects some of the RP you've done towards your multiclass or PrC. This does not apply to multiclassing done during chargen. For coding purposes, be sure and let staff know 2 levels ahead of time about the intent to purchase a PrC. This is just so we can get our ducks in order. 3 RPP
Reroll Fate Ask Navos to shift the sands of time in your favor, just a little. This allows an immediate reroll of any d20 that you had made. This must be done before the results are known. May be purchased during a scene. 3 RPP
Reroll a HD Reroll a hit die roll that came out low! By spending the RPP, you reroll the hit die twice, and take the better of the two results.
d6: reroll a 1
d8 or d10: reroll a 1-2
d12: reroll a 1-3.
10 RPP
Skill Boon Earn 1 skill point in a Craft, Performance, or Profession skill. This is earnable as many times as you like. 3 RPP
Special Materials Discount Through roleplay, you've secured access to unique materials. How you did so is part of your own story. Regardless, your efforts allow you to purchase these materials at 75% of the normal cost. The cost is as below:
Market is 0-5000g: 3 RPP
Market is 5001g+: 4 RPP

Note: The discount only applies to the cost of the materials themselves (not to enchantments or so on).

See Text
Favorable Merchant Through roleplay, you've found a favorable merchant. Perhaps it's a caravan making its way through, or a merchant needing a favor. Regardless, you're able to arrange a deal. With a little neighborly handshaking, and by spending some RPP, you may purchase any one magic item at 65 percent market value (this does not include basic material costs; that is, you'll need to provide the item for them to enchant). Magic rods may be purchased at 75 percent. These items appear at the time of purchase; there is no wait. The price is as follows:
Market is 0-10,000: 3 RPP
Market is 10,001-35,000: 4 RPP
Market is 35,001+: 5 RPP
See Text
Battle Healing By burning a number of RPPs, you may heal yourself as a standard action, once per scene. This is considered divine-based healing, a grant from your deity. More than 1 RPP may be burnt at once, according to the formula below. You must be conscious and otherwise capable of using supernatural abilities in order to employ this spend. You may use this ability on your companion or familiar separately, but not one granted through use of a spell. This is an experimental spend, so expect updates as we look for feedback.
1 RPP: 25% of total hp
3 RPP: 50% of total hp
Varies (see text)
Intuitive Skills By burning a number of RPPs, you may cause your character to become inspired, granting a +5 to any one skill check. The points must be spent before the check is made. This is an experimental spend, so expect updates as we look for feedback. 2 RPP


Descriptions