PrP: The Wild Hunt

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It has been a long day of moving. Heading back from the latest of adventures given out 
by the Guild, out in the middle of the woods, the road hasn't even been found yet to take 
everyone back to civilization. As the sun set, it was time to settle down for the night in 
the forest. Items are gathered to allow a comfortable evening and the sounds of the forest, 
birds, rustling of animals and every now and then a bounding doe and her fawns can be 
seen off in the distance as the sun sets and the moon begins to rise. It seems a quiet night 
is in store for all.

A quiet night around a campfire, eh? That can mean only one thing to Jibbom: story time! 
"... And that was how I saved the entirety of Alexandria for the ninth time. Arguably the 
most heroic time I saved the city... that is, until I tell you the tale of the eleventh time! 
Needless to say, I was showered with the boundless affection of the grateful cityfolk, 
particularly the beautiful maidens who marvel in awe at my mighty powers..." It just goes 
on like this.

Munch sighs, returning from his efforts with only a few sticks to show for it. "No luck. 
Those deer are faster than they look. Guess is trail rations again." The golem, for his part, 
feeds one stick to the fire, and starts to nibble upon another. Don't judge.

"I'll try!" Tatyannah offers, possibly a touch desperately. "Maybe you just weren't quiet 
enough." She can get away into the woods where it's quiet and Jibbom's voice won't reach. 
Nevermind, she's not good at survival stuff. She can learn, tonight, even! She starts to 
collect some things, so she can go. She'll be fine. Probably.

"I'm not the best at living off of the land, but I'm not the worst, either," comments Oates. 
"Of course, given the hour, it might be a better idea to just stick with the trail rations - I'd 
rather have more daylight for foraging and hunting."

And Teppus is here, of course. And has been here. He's quite relaxed, actually, seeming 
at home on the march and the move as it goes. No problems here, actually.

Returning from a nearby brook, Jareth has a half dozen fish all strung together, just in 
time to hear the tale of Jibbom's greatest heroic achievements. With a laugh, he sets 
himself down and begins the task of gutting and cleaning the fish to cook them over the 
fire to add to the night's dinner.

Tatyannah is glum when Oates mentions being sensible. Even more so when Jareth 
comes back with fish. Damnit. She sits back down.

Munch blinks at Jareth, watching a few moments. "...wait.... you're just... throwing away 
the heads? Those are the best part!"

Jareth has found the one thing which can distract Jibbom from his rambling, nonsensical 
tales of heroism and magical powers. "Oooh, food! Gimme, gimme, gimme!"

Oates chuckles. "I don't think anyone will begrudge you the fish-heads, Munch," the 
farmboy chuckles.

Jareth puts the heads and innards in a pile, "Help yourself." before he rinses off the fillets 
with a bit of water and then sprinkling some salt and crushed herbs, rubbing them all in 
before skewering the fish and setting it over the coals. He leans back on his blanket, using 
his pack as a backrest as he takes out a bottle of wine, uncorking it and taking a long swig.

For Teppus' part, Jibbom seems to've been tuned out a while ago. Jarethr's return, with 
food, does perk him up, though. "Oh! Thanks, Jareth. That's mighty kind of you."

Munch is more intrested in heads than innards, they don't crunch the same, but it's not 
like the golem is going to turn anything down. He's even polite enough to move 
downwind first.

Jareth starts passing the wine bottle about before digging into that enchanted pack of his. 
It's amazing what that thing can hold. Two loaves of bread, a half wheel of cheese, and 
some smoked duck sausage. The man spends a lot of time having dinner with Abrahil. It 
was inevitable that he'd get used to such foods.

"The golem is wise." Jibbom says, grinning. "If you do not eat the brains of your foes, 
how else do you expect to digest their delicious, delicious secrets?" He takes a long swig 
from the wine bottle before passing it on and grabbing handfuls of food.

Munch peers at Jibbom. "Um.... maybe your digestive system is diffrent... but generally 
death and the chewing process destroys any secrets the brain had. I just like the texture."

"...good gods, man. How much food do you stash in that pack? How in Gaea's name does 
it stay fresh?" Teppus stares at Jareth with wide eyes, but he's more than happy to share 
in the food and the wine himself.

"It's magic," Tatyannah says as she digs out some rum from her own bag. Well, she can 
get nice and sloshed.

The sunset was actually spectacular, just enough clouds to make it beautiful, a variety of 
colors, light shining through the trees. The forest continued to seem alive as the nocturnal 
animals came out as the day ones settled in for the night. The only light is that of the fire 
dancing happily, shining on everyone and the nearby gear. Now the moon, full and round 
is rising over the eastern horizon, shining down it's own light, casting the forest into it's 
own mood.

<OOC> Elessa says, "And I need perception checks"
GAME: Jareth rolls Perception: (9)+4: 13
GAME: Tatyannah rolls perception: (7)+15: 22
GAME: Teppus rolls PErception: (10)+5: 15
GAME: Munch rolls perception: (1)+9: 10
GAME: Jibbom rolls perception: (18)+4: 22
GAME: Oates rolls Perception: (11)+19: 30

"Fish heads, fish heads, crunchy chewy fish heads..." Munch sings quietly to himself. 
Well, that's likely supposed to be singing.

You paged (Jibbom, Tatyannah, Teppus, Oates) with 'While having plenty of wood, the 
fire starts to die down to near nothing while all the night sounds of the forest seem to just 
disappear.'

You paged (Tatyannah, Teppus, Oates) with 'You three also notice: Not a moment after 
that the sounds of hounds baying and a horn comes off from the distance.'

You paged Oates with 'Lastly, you notice movement of hounds and a rider can be noticed 
off in the distance and coming closer, running in fact.'

Jibbom joins in the 'singing' for a brief while before looking to the fire, narrowing his 
eyes slightly. "... Is it just me, or did it suddenly get more creepy around here for some 
reason?"

Tatyannah cocks her head at something, mid swig of run, there's a hissing, "Shut up," 
from her. She glances at the others to see if someone else can hear it, giving an absent 
nod to Jibbom.

"It's not just you," replies Oates, standing and facing towards the things he heard. "It 
sounds like there's a hunt out there, and it's heading this way."

Settled in for the night with the faint warmth of a buzz from the wine, Teppus stops for a 
moment and then says, "Did you hear that?" He's sitting up a bit.

Munch perks up. "Hunt? Great, maybe they'll chase the deer our way."

Jibbom frowns. "Is it the good kind of hunt, with kindly bearded men who offer delicious 
treats? Or the bad kind of hunt, with mean bearded men who try to put me in a bag?"

"A little quieter or /I'll/ put you in a bag," says Teppus to Jibbom.

"We need to hide or get high up or ready ourselves against the coming hunt," Tatyannah 
murmurs. Then, she asides to Jibbom, "No good hunt comes at night." She should know. 
She goes to get out her bag of toys out, before choosing her tree to climb.

Staring at the embers whirling and dancing up into the night sky, Jareth snaps out of his 
reverie as some of the others mention a noise nearby. Rolling onto his feet, the warrior 
has hold of his sword and shield as he waits.

Munch blinks at peers at Tatyannah. "But I hunt at night.... oh."

The camp is then surrounded by several hounds, all deathly white, their ears a blood red 
color. The mounted rider is a huntsman, but one that is skeleton white, but also see-thru, 
his mount emanating darkness even in the night. The huntsman has glowing red eyes and 
appears to have a wicked grin upon him.

<OOC> Oates says, "Knowledge for identifying them?"
<OOC> Jibbom is gonna make a snap judgment based on appearances, blast him.
<OOC> Elessa says, "Local or religion"
GAME: Oates rolls Knowledge/Local: (16)+15: 31
You paged Oates with 'There are stories about a Wild Hunt, spirits of huntsman that 
haunt the forests and on certain nights, certain conditions when innocent folks end up as 
the prey to the hunt. Mostly ghost stories for campfires.'

<OOC> Jibbom says, "Should I roll blastings, wait for inits...?"
<OOC> Elessa says, "Wait for init, I was waiting for reactions"

Munch peers a moment. "...wait... I think I've gone drinking with this guy..."

Jibbom goes wide eyed. "... No beard at all. The worst kind of hunter."

Tatyannah is in her tree. She'll stay right there and quiet.

The huntsman pulls out a sword and points off into the woods. "Run," he said in a dark 
and menacing voice, even looking right at Tatyannah. "Run and by whatever gods you 
worship make it to the morning and you will be free." The direction that he pointed, the 
hounds moved aside, giving all of you an opening. There are dozens here, of various sizes 
that even with experience they'd be a challenge to even survive the pack.

"...the hell is /that/?" Teppus is shocked and he's reaching for his glaive, quickly. Of 
course, it's a glaive so it's going to take him a moment to get ready. 
 
"Don't think you know who you're dealing with, mister!"

<OOC> Elessa says, "Yes you have a chance to get any immediate gear you think you'll 
need for this merry chase. Note: we are in dim light as we have a full moon"
<OOC> Teppus says, "Okay! :D"

Oates looks at the Huntsman, then at the rest of the Wild Hunt, then at the gap. "Right, 
then," he mutters, making sure his gear is secure enough to not fall out/off while still 
being readily accessible.

Munch would quirk a brow, if he had a brow to quirk. "...nope. Must be a different guy. 
Nobody I've been drinking with would challenge my title of apex predator." Which isn't 
to say their aren't those who challenge the title. Munch just doesn't go drinking with them.

Tatyannah stays where she is, waiting to see on the others, and what they do.

"... Or we could just, y'know, blow you up." Jibbom points out. "We're actually pretty 
good at that."

Jareth frowns as he eyes the circle of hounds and the huntsman, "Far be it from me to not 
liven up at the thought of a good fight, but I cannot help but notice the translucence of 
our guests here, and there is one thing I have noticed over time, translucent foes tend to 
have weapons go right through them..."

"...it's true. This could be a problem," says Teppus as he gets to his feet. "How do we 
know you'll live up to your terms, Huntsman?" He's frowning, "And who the hell ARE 
you?"

The hunstman laughs at the threats and lowers his sword. The hounds all growl and start 
to move in on the group. The opening remains there, behind the party. "Just have to make 
it to sunrise," is all he says. Six of you against all these hounds. One tries to nip at 
Jibbom's foot. "Run, and you'll have to see."

Munch shrugs. "Normal weapons, sure. Magic weapons, less so. Raw magic, not a 
problem. Anyway, I don't run, I chase." Humans have a Fight Or Flight responce. Munch 
has a Fight or Fight Harder responce. Though if the rest of the group were to take off, 
technically he'd be chaseing them. But since they havn't done that yet, the golem takes his 
greataxe off his back.

"Y'know, we should probably make for more defendable terrain," Oates suggests, looking 
over the array of hounds and not liking the odds.

Jareth nods as he slings his pack onto his back, "Indeed. I'll take point. Teppus, cover our 
rear, would you please? Tatyannah and Munch, take the flanks. Oates, stay behind me. 
Jibbom, you'll be our eyes on the sky. Move!"

"Can do!" Jibbom spreads his golden wings and begins flapping.

Tatyannah jumps down from the tree and says, "All right." Even as she stands there, she 
makes sure she's got all her armor on just so.

Jareth pages: I don't think Munch was grasping the task at hand.

Munch buzzes in mild annoyance, then nods, and sighs. "Letting him off easy, just 
because he's transparent? That's racist, you know."

"Transparency is mostly an annoyance; the several dozen hounds are the more 
compelling argument," Oates points out, bringing one of his toolkits to hand.

<OOC> Elessa says, "Alright, so we're on the move. I need two skill rolls from everyone 
in your attempts to run/hide/evade your foes through the forest. You pick the skills. If it's 
an odd one, I'll ask for a justification in page :)"
<OOC> Elessa says, "After your rolls, I'll tell you how you do and then you can pose 
accordingly"
<OOC> Jibbom says, "Can we use the same skill twice?"
<OOC> Elessa says, "Yes"
GAME: Jibbom rolls fly + 12: (8)+3+12: 23
GAME: Jibbom rolls fly + 12: (15)+3+12: 30
<OOC> Jareth says, "Acrobatics and Survival."
GAME: Jareth rolls 1d20+13: (7)+13: 20
<OOC> Jibbom says, "The +12 comes from a headband which isn't working properly 
codewise."
GAME: Jareth rolls 1d20+7: (14)+7: 21
You paged Jibbom with 'You're fine on both accounts. You fly through the trees even in 
the dark and avoid them all, keeping up with the party.'
GAME: Tatyannah rolls acrobatics: (19)+12: 31
GAME: Munch rolls perception: (7)+9: 16
GAME: Tatyannah rolls stealth: (3)+13: 16
GAME: Munch rolls acrobatics: (1)+6: 7
<OOC> Oates says, "Craft/Trapmaking and Perception."
You paged Jareth with 'You're good on both accounts, avoiding tripping hazards and 
finding the best way for the party to go'
<OOC> Elessa says, "Okay Oates"
GAME: Oates rolls Craft/Trapmaking: (2)+20: 22
GAME: Oates rolls Perception: (17)+19: 36
You paged Tatyannah with 'YOu're good on both accounts, avoiding tripping hazards and 
blending well into the darkness.'
You paged Munch with 'You spot your way through the trees pretty well, and you think 
you see things moving among the trees along side the party. But you trip several times 
through the woods, keep hitting those dark roots and branches, but you keep up.'

Jibbom takes to the air with the greatest of ease. Well, at least by the standards of a 
slightly intoxicated, overweight halfling who was never meant to be able to fly. He 
avoids smacking into anything, at least.

Jareth's steps are sure as he runs through the forest, calling out warnings as he leaps over 
fallen logs and stones. For a man in full plate armor, he keeps up one hell of a brisk pace.

You paged Oates with 'You are dropping traps to slow them down or setting up traps for 
future encounters?'
You paged Oates with 'Though either way you're fine. You also, as you run notice other 
shapes running through the forest. Not hounds but other spirits. You catch the look of one 
closely and see that it has the look of complete terror on it's face.'
Oates pages: Mostly the hampering traps. What types of spirits are looking terrified?
You paged Oates with 'Humanoid, some look like farmers, guards, bandits even'

Munch grumbles and trips often, spending a little too much time checking back over his 
shoulder. He does manage to keep pace, in part by just blowing thru obsticals other 
would go around. "I still say I can take them..."

Oates is often running out of the formation, rigging triplines and springbranches and 
other hindering traps to help guard the backtrail. "We should do better than these others - 
I'm seeing spirits of previous victims of the Hunt."

<OOC> Teppus says, "I have no useful skills here. xD"
<OOC> Teppus says, "Climb? XD"
<OOC> Teppus says, "I have a +5 to climb!!"
<OOC> Elessa says, "Survival, Perception, Stealth and Acrobatics can all be used 
untrained, but we can find a way to use climb."

Thank goodness for low-light vision and leather armor. Tatyannah is able to avoid spots 
rather nimbly with something not unlike parkour. When she can't get around or over an 
obstacle, she hides, until she can. She says nothing other than an occasional warning 
about the terrain.

GAME: Teppus rolls Survival: (10)+1: 11
GAME: Teppus rolls Perception: (17)+5: 22
<OOC> Teppus says, "THat's about the best I can do. xD"
<OOC> Elessa says, "That's fine :)"
You paged Teppus with 'You help out Jareth in making sure the party stays together and 
avoids the worst traps. Also you notice things running in the woods also, perhaps those 
things Oates mentioned?'
GAME: Elessa rolls 1d20+4: (2)+4: 6
GAME: Elessa rolls 1d20+6: (2)+6: 8
GAME: Elessa rolls 1d20+6: (16)+6: 22
GAME: Elessa rolls 1d20+6: (4)+6: 10
GAME: Elessa rolls 1d20+4: (7)+4: 11
<OOC> Elessa says, "While Teppus is typing up his post, Perception checks"
GAME: Munch rolls perception: (11)+9: 20
GAME: Jibbom rolls perception: (10)+4: 14
GAME: Tatyannah rolls perception: (2)+15: 17
GAME: Oates rolls Perception: (17)+19: 36
GAME: Jareth rolls Perception: (16)+4: 20

Teppus, for the moment, follows JAreth's lead. For one, he's actually not very good at 
seeing at night, but he's trying. For /two/, he's in heavy armor. "I hate running in this 
shit!" Clank clank clank clank clank.

"Wheeee!" Comes the sound from flying Jibbom. Is he actually enjoying this?

Munch buzzes softly and flutters his own stubby wings. Some day.
Oates is the first to notice, but everyone soon follows suit in spotting figures in front and 
to the sides of them. They're not the spirits Oates mentioned, but more solid. Appears that 
a small pack of the hounds broke off and have found the party here instead. Two of the 
five hounds are much larger than the the other three with them, all growling and looking 
quite eager to sink their teeth into you.
<OOC> Elessa says, "Inits please"

GAME: Oates rolls initiative: Roll: 20 + Bonus: 2 = Total: 22
GAME: You roll initiative for Dire_Wolf_1: Roll: 17 + Bonus: 2 = Total: 19
GAME: You roll initiative for Dire_Wolf_2: Roll: 1 + Bonus: 2 = Total: 3
GAME: You roll initiative for Wolf: Roll: 8 + Bonus: 2 = Total: 10
GAME: Jibbom rolls initiative: Roll: 9 + Bonus: 3 = Total: 12
GAME: Teppus rolls initiative: Roll: 15 + Bonus: 1 = Total: 16
GAME: Jareth rolls initiative: Roll: 8 + Bonus: 8 = Total: 16
GAME: Munch rolls initiative: Roll: 2 + Bonus: 3 = Total: 5
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26

===== Current Initiative Order =========
----------------------------------------              
 26                  Tatyannah
----------------------------------------    
 22                  Oates
----------------------------------------   
 19                  Dire_Wolf_1
----------------------------------------   
 16                  Jareth
---------------------------------------- 
 16                  Teppus
----------------------------------------    
 12                  Jibbom
----------------------------------------  
 10                  Wolf
----------------------------------------     
 5                   Munch
----------------------------------------  
 3                   Dire_Wolf_2
----------------------------------------             
========================================

<OOC> Elessa says, "At Tat beats them all. Tat you are first. For my humans and Munch, 
in dim light you have a 20 mischance of hitting, add those rolls to your attacks. 20 and 
lower misses"
<OOC> Elessa says, "And you have five creatures, two large, three medium :)"
<OOC> Tatyannah says, "Do we have a little time before they catch up?"
<OOC> Elessa says, "Actually they are ahead of you, they seemed to have come around 
and gotten ahead. You have about a full round until they are upon you."
<OOC> Tatyannah says, "Ok! Then I'd like to brace my spear to receive a charge. I 
should get +2 to hit and if successful, will do double damage."
<OOC> Elessa says, "Alright, that's your full turn?"
<OOC> Tatyannah says, "Yes. :)"
<OOC> Elessa says, "Awesome, Oates"
<OOC> Tatyannah says, "So should I roll?"
<OOC> Oates says, "Two move actions: one to draw my rapier, and the other to draw my 
Everburning Torch. We now have more light!"
<OOC> Elessa says, "When you get charged I'll have you roll. I have you set for a ready"
<OOC> Elessa says, "And alright, lighting issue is taken care of"
<OOC> Tatyannah says, "Ok!"
GAME: Elessa rolls 1d20+14+2: (5)+14+2: 21
<OOC> Elessa says, "Jareth, your turn. You have a large-size hound that just tried to bite 
you, but he's 5ft away from you."
<OOC> Jareth says, "Full attack on his ass."
<OOC> Elessa says, "K"
GAME: Jareth rolls 1d20+21: (18)+21: 39
GAME: Jareth rolls 1d20+20: (12)+20: 32
GAME: Jareth rolls 1d20+16: (19)+16: 35
GAME: Jareth rolls 1d20+16: (6)+16: 22
GAME: Jareth rolls 1d20+11: (2)+11: 13
<OOC> Elessa says, "First two hit"
<OOC> Jareth says, "Roll 3 was a threat, and roll 4 was to confirm."
<OOC> Elessa says, "So threat range of 19-20 for your weapon?"
<OOC> Jareth says, "Yes."
<OOC> Jareth says, "Longsword."
<OOC> Elessa says, "Okay, and the roll to confirm was? the 3rd one?"
<OOC> Jareth says, "First roll was a 39 total, second roll was my shield since I have 
TWF, which was a 32. Third roll was my second attack with my sword, which was a 
threat and a 35. 4th roll was my confirmation roll, which was a 22. 5th roll was my third 
attack with my sword, which was a 13."
<OOC> Elessa says, "Ahh! I missed a roll in there, thank you :)"
<OOC> Jareth gets 4 attacks on a full attack. Longsword/shield 
bash/longsword/longsword.
<OOC> Elessa says, "Okay. First hit, second hit, third hit, but crit did not comfirm, and 
last misses"
<OOC> Jareth will also use Light as a swift action, since he can cast it 3 times per day.
<OOC> Jareth says, "Focus point is the device of my shield."
<OOC> Elessa says, "Alright. Got two light sources out, so no need for mischance rolls."
GAME: Jareth rolls 1d8+23: (4)+23: 27
GAME: Jareth rolls 1d6+15: (5)+15: 20
GAME: Jareth rolls 1d8+23: (4)+23: 27
<OOC> Jareth says, "74 total."
<OOC> Elessa says, "Alright. It doesn't like you"
<OOC> Elessa says, "Teppus"
<OOC> Teppus says, "Same as Tatyannah, actually."
<OOC> Teppus says, "Brace with my glaive."
<OOC> Elessa says, "Alright. I'll tell you to roll when you're charged at. Jibbom"
<OOC> Jibbom says, "Can I see the terrible rider?"
<OOC> Elessa says, "Nope, nowhere in sight among the trees"
<OOC> Jibbom says, "Maximized lightning bolt on Jareth's target. 54 damage, DC 20 
reflex save for half."
GAME: Elessa rolls 1d20+7: (3)+7: 10
<OOC> Elessa says, "It's rather crispy, but up"

Jibbom pulls a rune-covered rod from his filthy robes, swooping in and pointing at 
Jareth's target, firing a bright blue bolt of lightning that zaps it good. "Boom!"

GAME: Elessa rolls 1d20+7: (2)+7: 9
GAME: Elessa rolls 1d20+7: (6)+7: 13
GAME: Elessa rolls 1d20+7: (4)+7: 11
<OOC> Elessa says, "Wow, the hounds can't roll crap tonight."
<OOC> Elessa says, "Two charged at Munch, one charged at Teppus. Teppus take your 
attack roll"
<OOC> Teppus says, "Bad dice are the plaguye of any DM. :("
GAME: Teppus rolls 1d20+11: (6)+11: 17
<OOC> Elessa says, "And you hit"
<OOC> Jareth says, "Do any of them pass through my threatened area?"
<OOC> Elessa says, "Nope, they're avoiding you"
GAME: teppus's inititave total changed to '9'.

===== Current Initiative Order =========
----------------------------------------              
 26                  Tatyannah
----------------------------------------    
 22                  Oates
----------------------------------------   
 19                  Dire_Wolf_1
----------------------------------------   
 16                  Jareth
----------------------------------------    
 12                  Jibbom
----------------------------------------  
 10                  Wolf
---------------------------------------- 
 9                   Teppus
----------------------------------------    
 5                   Munch
----------------------------------------  
 3                   Dire_Wolf_2
----------------------------------------             
========================================

<OOC> Elessa says, "Damage Teppus?"
<OOC> Jareth says, "As well they should!"
<OOC> Elessa says, "Sorry, I spammed myself with the inits, so I may have missed the 
roll."
<OOC> Munch says, "Nope, no roll. I have two 'normal' wolves on me?"
<OOC> Elessa says, "Yes, you have two of the 'normal' hounds on you :)"
GAME: Teppus rolls 1d10+7: (6)+7: 13
<OOC> Elessa says, "Awesome. Munch."
<OOC> Munch says, "I'd like to rage, activate Boots of Speed, and full attack. Axe, axe, 
bite, then any confirmations if needed."
<OOC> Elessa says, "Go for it"
GAME: Munch rolls 1d20+11: (14)+11: 25
GAME: Munch rolls 1d20+11: (5)+11: 16
GAME: Munch rolls 1d20+5: (7)+5: 12
<OOC> Elessa says, "Axe hits twice, bite misses"
GAME: Munch rolls 1d12+10: (12)+10: 22
GAME: Munch rolls 1d12+10: (4)+10: 14
<OOC> Elessa says, "Puppy is down."
<OOC> Elessa says, "Tatyannah, take your ready"
GAME: Elessa rolls 1d20+14+2: (8)+14+2: 24
<OOC> Tatyannah says, "Yes."
GAME: Tatyannah rolls 1d20 + 8 + 2: (19)+8+2: 29
<OOC> Jareth says, "Woo!"
<OOC> Tatyannah says, "Sadly, no threat."
<OOC> Jareth says, "Close!"
<OOC> Elessa says, "But you indeed hit. Roll damage"
GAME: Tatyannah rolls 2d8 + 8: (6)+8: 14
GAME: Elessa rolls 2d6+12: (7)+12: 19
<OOC> Tatyannah says, "Bah."
GAME: Elessa damaged Tatyannah for 19 points. 32 remaining.
<OOC> Elessa says, "Roll me a fort save"
GAME: Tatyannah rolls fort: (1)+5: 6
<OOC> Teppus says, "Oof. :("
<OOC> Elessa says, "You're paralyzed for..."
GAME: Elessa rolls 1d4+1: (2)+1: 3
<OOC> Elessa says, "For 3 rounds :)"
<OOC> Tatyannah says, "Ok!"

Munch buzzes in annoyance, swatting at the hounds that come after him. "Can I attack 
these now? I'm attacking now. Could have saved ourselves a run." The golem magicite 
eyes start to glow red, a tiny sparks of blue power race up from his feet. With unnatural 
swiftness, the golem's axe sings through the air, slashing through a hound's throat, then 
swatting aside the soon corpse on the backswing.

Tatyannah sees the dogs coming, and sets her spear against the ground, and her foot. 
She's braced, she's ready, and sure, she hits one as it hits. However, she comes off the 
worse in the confrontation. Even better or worse, she can't move to respond to these 
events.

And Teppus is much the same as Tatyannah. He braces himself and jabs one of the dogs, 
wounding it, before yelling, "That's right, you dogs! Come at me! Yeah! Come on!" 
 
He's very creative.

<OOC> Oates says, "Any wolves I could flank? Or any that are being threatened by two 
others?"
<OOC> Elessa says, "None of the party is being flanked but you can flank with either 
Munch or Teppus"
<OOC> Oates says, "I'll flank whichever one looks more wounded. More than a 5' step to 
get there?"
<OOC> Elessa says, "Yes on the more than a 5' step and that's with Teppus"
GAME: Oates rolls RapierAtk1+2: aliased to Melee+2+2: (17)+9+2+2: 30
<OOC> Elessa says, "Hit"
<OOC> Oates says, "Not quite a threat."
GAME: Oates rolls RapierDmg+SA: aliased to 1d6+4+4d6: (3)+4+(12): 19
<OOC> Elessa says, "Puppy dead"
GAME: Elessa rolls 1d20+19: (12)+19: 31
<OOC> Elessa says, "Damn, big wolf misses you again Jareth"
<OOC> Elessa says, "Jareth"
Oates darts around the melee, catching a wolf off-guard next to Teppus. A quick lunge, 
and the hound lies dying.
<OOC> Jareth says, "Full attack."
GAME: Jareth rolls 1d20+21: (14)+21: 35
GAME: Jareth rolls 1d20+20: (6)+20: 26
GAME: Jareth rolls 1d20+16: (20)+16: 36
GAME: Jareth rolls 1d20+16: (1)+16: 17
GAME: Jareth rolls 1d20+11: (1)+11: 12
<OOC> Jareth says, "Denied another crit!"
<OOC> Elessa says, "By a 1!!"
GAME: Jareth rolls 1d8+23: (6)+23: 29
GAME: Jareth rolls 1d6+15: (1)+15: 16
GAME: Jareth rolls 1d8+23: (6)+23: 29
<OOC> Elessa says, "Dead"
<OOC> Jareth says, "Yay!"
<OOC> Elessa says, "Jibbom"
<OOC> Jibbom says, "Is the other big wolf still up?"
<OOC> Elessa says, "Oh yeah"

Lowering his stance, Jareth absorbs the impact the wolf's charge into his shield. Digging 
his feet into the ground, he uses his leverage to keep the beast up on its hind feet as he 
proceeds to stab it repeatedly in the belly and neck, finishing it off by shattering its 
muzzle with the bulwar's steel rim and shoving it to the ground to land dead at his feet.

<OOC> Jibbom gives that one another maximized lightning bolt. 54 damage, DC 20 save 
for half.
GAME: Elessa rolls 1d20+5: (9)+5: 14
GAME: Jibbom casts Lightning Bolt.
<OOC> Elessa says, "It is still up, but again, very crispy"
GAME: Elessa rolls 1d20+7: (11)+7: 18
"Face the holy wrath of Steel Von Ironblood, Bane of the Night!" Jibbom shouts from 
above as he rains down more electrical fury upon the gigantic canines.
<OOC> Elessa says, "Last little wolf tries to eat Munch, fails."
<OOC> Elessa says, "Teppus, you're up, the wolf you were impaling is now dead"
<OOC> Teppus says, "Okay!"
<OOC> Teppus says, "I will go stab the last wolf if I may."
<OOC> Elessa says, "Yes you may"
GAME: Teppus rolls 1d20+11: (8)+11: 19
GAME: Teppus rolls 1d10+7: (5)+7: 12
<OOC> Teppus says, "If it's a hit. :)"
<OOC> Elessa says, "Hit"
<OOC> Elessa says, "It is wounded. Munch"
<OOC> Munch says, "IS on big wolf and one small?"
<OOC> Elessa says, "You have the small one in front of you"
<OOC> Munch says, "Okay, same tune, new wolf, axe axe bite."
GAME: Munch rolls 1d20+11: (19)+11: 30
GAME: Munch rolls 1d20+11: (10)+11: 21
GAME: Munch rolls 1d20+5: (14)+5: 19

"Tatyannah!" Teppus calls for her when he sees she's in trouble, but it seems she's largely 
been taken care of already. He changes his course to head for the last wolf, aiming to stab 
it. 
 
Which he does. Successfully, actually.

<OOC> Elessa says, "It is dead. Just one big one left and it's coming for you Munch"
GAME: Elessa rolls 1d20+14: (12)+14: 26
<OOC> Elessa says, "Roll me a fort save"
GAME: Munch rolls fort: (2)+9: 11
<OOC> Munch says, "..."
GAME: Elessa rolls 1d4+1: (2)+1: 3
<OOC> Elessa says, "You are now paralyzed for 3 rounds"
<OOC> Teppus says, "...uh oh."
GAME: Elessa rolls 2d6+12: (11)+12: 23
GAME: Elessa damaged Munch for 23 points. 46 remaining.
<OOC> Elessa :D
<OOC> Elessa says, "Tatyannah is paralyzed, top of round 3 Oates. One big hound left."
<OOC> Oates says, "Close in and stab it. Can I flank and/or is it being threatened by 2+ 
allies?"
<OOC> Elessa says, "No one is threatening it since the two that could are paralyzed"
<OOC> Oates says, "Ah well. Stab!"
<OOC> Elessa says, "K"
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (18)+9+2: 29

Munch swats away the smaller wolf with his axe, raiseing his arm as a sort of shield as 
the larger Hound attacks. The fangs sink into the golem's arm, tearing the flesh, and some 
effect of the Hunter locking up the metal man's muscles. The barbarian buzzes harshly in 
irritation.

<OOC> Oates says, "Threat!"
GAME: Oates rolls RapierAtk1: aliased to Melee+2: (8)+9+2: 19
<OOC> Elessa says, "Confirm!"
GAME: Oates rolls RapierDmg+RapierDmg: aliased to 1d6+4+1d6+4: (3)+4+(3)+4: 14
<OOC> Elessa says, "And it is dead"
GAME: You clear initiatives.
GAME: Elessa has cleared initiatives.

With some of the party's heavy hitters paralyzed, Oates darts over to the last wolf, 
skewering it in the heart. "Well, that's a good sign... mostly," he mutters.

The hounds in this small pack is dead, but in hearing the howl of hounds not too far away, 
as well as the sound of that horn again, this hunt isn't over yet. None are in sight even in 
the darkness, so it seems there is a minor pause until the next group might be upon you.

<OOC> Elessa says, "About half a minute later the paralysis on Tatyannah and Munch 
wear off with no side effects, other than any mild frustration you might have ;)"
<OOC> Elessa says, "How is everyone doing on time?"
<OOC> Oates has plenty of it.
<OOC> Tatyannah does too.
<OOC> Teppus is fine :)
<OOC> Jibbom has about two hours.

Munch makes a noise not unlike a buzzsaw cutting through sheet metal, slowly flexing 
his arm and in time, other muscles. "...okay. That sucked. Should take down the big guy, 
be done with this."

<OOC> Munch is fine on time.

Tatyannah comes out of her paralysis and immediately starts swearing under her breath in 
Jotun, before saying in Trade, "What was /that/?" She starts moving, testing all her 
movement. "Should we run or just wait again?"

"..I think we should get running. I have a feeling he's got more where that came from," 
says Teppus, firmly, "Why wait around and find out? Much as I want to destroy the thing, 
I /don't/ think we're prepared to tackle a ghost."

"Wheee!" That's Jibbom as he resumes soaring through the forest canopy.

<OOC> Jareth is going to have to head to bed.
<OOC> Jareth says, "Teppus or Jibbom can proxy me though."
<OOC> Elessa says, "Thanks for coming Jareth!"
<OOC> Elessa says, "I have one more combat left and that's it, I promise."
From afar, to (Teppus, Jibbom, Elessa): Jareth uses Power Attack, so on a full attack, 
without any extra buffs from spells or flank, it's +21/+20/+16/+11. Damage is 1d8+23 for 
longsword, and 1d6+15 for shield bash.

You paged (Jibbom, Jareth, Teppus) with 'Awesome, and I have your AC and saves'

<OOC> Jareth says, "Have a good night."

<OOC> Elessa says, "you guys do have time for any healing you need to do before the 
next combat"

Munch grumbles mildly. "Maybe -you're- not set for a ghost..." He does get ready to 
resume running, however."

<OOC> Munch still has a hit point, is good to go.
<OOC> Tatyannah is good.
<OOC> Oates is unhurt.
<OOC> Teppus is fine :)
<OOC> Elessa says, "Alright, so running again?"
<OOC> Jibbom says, "Works for me!"
<OOC> Tatyannah says, "Yes."
<OOC> Elessa says, "Same as last time, two skills"
GAME: Tatyannah rolls acrobatics: (8)+12: 20
GAME: Tatyannah rolls stealth: (5)+13: 18
GAME: Oates rolls Craft/Trapmaking: (9)+20: 29
GAME: Oates rolls Perception: (11)+19: 30
GAME: Teppus rolls Perception: (20)+5: 25
GAME: Teppus rolls Survival: (1)+1: 2
<OOC> Teppus says, "Hahahaha"
GAME: Munch rolls perception: (19)+9: 28
GAME: Munch rolls acrobatics: (7)+6: 13
You paged Tatyannah with 'You're fine on your rolls'
You paged Oates with 'Youre fine on your rolls'
You paged Teppus with 'Great on perception... fail on survival, get tangled, lose ground 
with the group for a bit.'
You paged Munch with 'Great on perception, lose a bit of ground with the group though, 
keep stumbling.'

Tatyannah bolts through the forest as best she can. It's not like last time, then again, she 
can blame her wounds for that. There's still some jumping and leaping, though not as 
fancy. A little hiding when she can, but she is not liking this at all.

GAME: Jibbom rolls fly + 12: (4)+3+12: 19
GAME: Jibbom rolls fly + 12: (5)+3+12: 20
You paged Jibbom with 'You're good on your rolls'

Munch isn't so light on his feet either, tripping over the occasional root or vine. But at 
least the golem doesn't seem to have a problem with finding his route.

Oates is getting better with these improvised field traps. Still nothing that he considers 
solid craftsmanship, but it's enough to help keep the pack at bay.

Run run run run in plate armor. IT is not fun. At one point, all of you realize Teppus has 
fallen behind because of this: "*whoof*!" *CLONKCLANKCLANK* 
 
He tripped on a tree root.

"Wheeee!" Jibbom does a barrel roll!

<OOC> Elessa says, "And... perception checks"
GAME: Elessa rolls 1d20+10: (17)+10: 27
GAME: Tatyannah rolls perception: (6)+15: 21
GAME: Elessa rolls 1d20+4: (14)+4: 18
GAME: Elessa rolls 1d20+6: (6)+6: 12
GAME: Oates rolls Perception: (19)+19: 38
GAME: Jibbom rolls perception: (11)+4: 15
<OOC> Elessa says, "Damn Oates"
GAME: Munch rolls perception: (12)+9: 21

And the running goes on for a longer while this time, with horn calls and howls echoing 
through the woods. Eventually though, those sounds are getting much, much closer, from 
behind. And it appears to be getting closer, fast.

<OOC> Elessa says, "You all spot more hounds coming at you."
<OOC> Elessa says, "All but Jibbom notices there's a bigger one too"
You paged Oates with 'And you spot the huntsman'
<OOC> Elessa says, "These are behind you, and gaining ground"
<OOC> Jibbom sees only his own greatness!

Oates narrows his eyes. "Looks like the Huntsman himself has finally caught up," the 
farmboy remarks, readying his rapier.

Tatyannah turns around so she can prepare for the oncoming horde. She sets herself up 
with her spear again.

Jibbom keeps his runic rod at the ready. Looks like more blasting will be necessary in the 
near future.

<OOC> Elessa says, "Oh, I didn't get a roll from Teppus, I'm sorry."
<OOC> Elessa says, "Anyway, who is front line? Mid-line and back?"
<OOC> Jibbom is above!
<OOC> Tatyannah says, "Mid side and flanking."
<OOC> Oates says, "Most likely mid, probably flanking."
<OOC> Elessa says, "Jibbom, how high are you flying above the ground?"
<OOC> Munch will take back.

GAME: Teppus rolls perception: (19)+5: 24

<OOC> Jibbom says, "About thirty feet."
<OOC> Elessa says, "Okay"
<OOC> Elessa says, "And who is proxying Jareth?"
<OOC> Teppus says, "Jibbom, can you do it?"
<OOC> Jibbom says, "Sure!"
<OOC> Elessa says, "Will Teppus and Jareth be our front-liners?"
<OOC> Jibbom says, "Makes sense to me."
<OOC> Oates nods in agreement.
<OOC> Teppus says, "Sounds good to me, yeah."
<OOC> Elessa says, "Then inits :)"
GAME: You roll initiative for Dire_Wolf: Roll: 10 + Bonus: 2 = Total: 12
GAME: You roll initiative for Wolf: Roll: 11 + Bonus: 2 = Total: 13
GAME: You roll initiative for Huntsman: Roll: 1 + Bonus: 2 = Total: 3
GAME: Oates rolls initiative: Roll: 9 + Bonus: 2 = Total: 11
GAME: Jibbom rolls initiative: Roll: 8 + Bonus: 3 = Total: 11
<OOC> Jibbom thinks you'll have to manually do init for Jareth.
<OOC> Elessa says, "Yep, I'm getting it :)"
GAME: You roll initiative for Jareth: Roll: 19 + Bonus: 8 = Total: 27
GAME: Teppus rolls initiative: Roll: 4 + Bonus: 1 = Total: 5
GAME: Munch rolls initiative: Roll: 15 + Bonus: 3 = Total: 18
GAME: Tatyannah rolls initiative: Roll: 18 + Bonus: 8 = Total: 26
<OOC> Elessa says, "The Fighter goes before both rogues, that doesn't happen often. 
Jareth is first"
===== Current Initiative Order =========
----------------------------------------             
 27                  Jareth
---------------------------------------- 
 26                  Tatyannah
----------------------------------------        
 18                  Munch
----------------------------------------     
 13                  Wolf
---------------------------------------- 
 12                  Dire_Wolf
---------------------------------------- 
 11                  Jibbom
---------------------------------------- 
 11                  Oates
----------------------------------------      
 5                   Teppus
----------------------------------------  
 3                   Huntsman
----------------------------------------             
========================================
<OOC> Elessa says, "Huntsman and party are about 50 feet away at this point."

The huntsman was on his horse, but stops a short distance away, the hounds spreading 
out along the sides, some staying near him. He dismounts and pulls out his sword. He 
looks ready to take the kill. You can see only one of the large hounds in this group, with 
about half a dozen of the smaller ones.

<OOC> Jibbom says, "Jareth full attacks."
<OOC> Jibbom says, "Wait. I mean, charges."
<OOC> Elessa says, "I was going to say :) What does he charge? He has... 9 options. Big 
wolf, little wolf or huntsman"
<OOC> Jibbom says, "Might as well go with the huntsman. Seems like the big threat."
<OOC> Elessa says, "Alright, Will save, Jareth has a +8 to that"
GAME: Jibbom rolls 1d20+8: (13)+8: 21
<OOC> Elessa says, "He's fine"
GAME: Jibbom rolls 1d20+23: (11)+23: 34
<OOC> Elessa says, "Hit"
GAME: Jibbom rolls 1d8+23: (5)+23: 28
<OOC> Elessa says, "Alright. Tatyannah"
<OOC> Tatyannah says, "Setting spear down, waiting to be charged."
<OOC> Elessa says, "Gotcha, Munch"
<OOC> Munch says, "Okay, they came from the front? So I'm fairly far back?"
<OOC> Elessa says, "They actually came from behind, but you had time to catch up and 
set yourselves into a formation before they got this close. Oates has amazing perception"
<OOC> Elessa says, "So for you in the back rank, you're aboug 70 ft from anyone."
<OOC> Munch says, "Okay, cast light (make certain we don't run out) and move 
foreward."
<OOC> Elessa says, "20 ft?"
<OOC> Munch says, "even with the spear sets. Barbarian movement gives me 40 to 
work with"
<OOC> Elessa says, "Oh, okay"
GAME: Munch casts Light.
<OOC> Elessa says, "And all the puppies go"
GAME: Elessa rolls 1d20+7: (4)+7: 11
GAME: Elessa rolls 1d20+7: (9)+7: 16
GAME: Elessa rolls 1d20+7: (18)+7: 25
GAME: Elessa rolls 1d20+7: (2)+7: 9
GAME: Elessa rolls 1d20+7: (7)+7: 14
GAME: Elessa rolls 1d20+7+2: (10)+7+2: 19
GAME: Elessa rolls 1d20+7+2: (6)+7+2: 15

Munch grumbles softly, and sends a mix of phosperant chemicals thru his system. A 
moment later, the golems leather dreadlocks behin to glow with a soft blue light, adding 
illumination to the night. He steps up next to the readied weapons, prepared to meet the 
attack sure to come.

<OOC> Elessa says, "And the only one that hits is one on Oates :)"
<OOC> Elessa says, "Oates, I need a Fort save"
GAME: Oates rolls Fort: (20)+6: 26
<OOC> Elessa says, "Your fine, but take..."
GAME: Elessa rolls 1d6+4: (1)+4: 5
<OOC> Elessa says, "Damage"
GAME: Elessa damaged Oates for 5 points. 55 remaining.
<OOC> Elessa says, "And the big one comes to Oates as well"
GAME: Elessa rolls 1d20+14: (15)+14: 29
<OOC> Elessa says, "Another Fort"
GAME: Oates rolls Fort: (5)+6: 11
GAME: Elessa rolls 2d6+12: (9)+12: 21
GAME: Elessa rolls 1d4+1: (3)+1: 4
GAME: Elessa damaged Oates for 21 points. 34 remaining.
<OOC> Elessa says, "Paralyzed for 4 rounds"
<OOC> Teppus says, "Ergh. xD"
<OOC> Elessa says, "Jibbom"
<OOC> Elessa says, "Oh wait!"
<OOC> Elessa says, "Tatyannah, you get your ready"
GAME: Tatyannah's inititave total changed to '12'.
===== Current Initiative Order =========
----------------------------------------             
 27                  Jareth
----------------------------------------         
 18                  Munch
----------------------------------------     
 13                  Wolf
---------------------------------------- 
 12                  Tatyannah
---------------------------------------- 
 12                  Dire_Wolf
---------------------------------------- 
 11                  Jibbom
---------------------------------------- 
 11                  Oates
----------------------------------------      
 5                   Teppus
----------------------------------------  
 3                   Huntsman
----------------------------------------             
========================================
<OOC> Tatyannah peers, "Why'd you change my init?"
GAME: Tatyannah rolls 1d20 + 8 + 2: (3)+8+2: 13
<OOC> Elessa says, "Because when you trigger a ready action it changes your initiative. 
You go after what triggered your ready"
<OOC> Tatyannah says, "Oh. All right."
<OOC> Elessa says, "And you miss"
<OOC> Elessa says, "Now Jibbom"
<OOC> Jibbom says, "Maximized lightning bolt on the huntsman. 54 damage, DC 20 
save for half."
<OOC> Elessa says, "Roll for SR"
GAME: Jibbom rolls 1d20+13: (19)+13: 32
GAME: Elessa rolls 1d20+5: (19)+5: 24
<OOC> Elessa says, "You did some damage but he managed to dodge some of it"

"Zappy zappy!" Jibbom shouts as he fires another bright arc of lightning down upon the 
huntsman from above. He is way too chipper about all of this.

<OOC> Elessa says, "How close were you to him for that?"
<OOC> Elessa says, "Teppus, you're up since I stuck Oates"
<OOC> Teppus says, "Okay!"
<OOC> Teppus says, "I am going to go help Oates!"
<OOC> Teppus will stab! :D
GAME: Teppus rolls 1d20+11: (10)+11: 21
<OOC> Jibbom says, "Unless he moved, Jibbom was 30 feet up and 50 feet away. The 
spell has a 120 foot range."
<OOC> Elessa says, "Okay Jibbom, you're fine. and Teppus big wolf or little wolf?"
<OOC> Teppus says, "Let's say the big one."
<OOC> Elessa says, "Okay, and hit"
<OOC> Teppus says, "Okay! :D"
GAME: Teppus rolls 1d10+7: (8)+7: 15
GAME: Elessa rolls 1d20+14: (20)+14: 34
GAME: Elessa rolls 1d20+9: (4)+9: 13
<OOC> Elessa says, "Damn Jareth and his high AC"
<OOC> Elessa says, "Okay, question for other DMs here, crit is an auto-hit regardless if 
that number would hit the AC right?"
GAME: Elessa rolls 1d20+14: (11)+14: 25
<OOC> Jibbom says, "20s are auto-hits. If a crit range is something other than 20, those 
aren't necessarially auto-hits."
<OOC> Elessa says, "Alright, well at least he hits because that's a 20 up there"
GAME: Elessa rolls 1d8+6+1d6: (6)+6+(5): 17
<OOC> Elessa says, "So 17 to Jareth, he has 136 for HP"
<OOC> Elessa says, "Round 2, Jareth"
<OOC> Jibbom says, "Full attack."
<OOC> Elessa says, "Alright"
GAME: Jibbom rolls 1d20+21: (4)+21: 25
GAME: Jibbom rolls 1d20+20: (17)+20: 37
GAME: Jibbom rolls 1d20+16: (5)+16: 21
GAME: Jibbom rolls 1d20+11: (4)+11: 15
<OOC> Elessa says, "First two hit"
GAME: Jibbom rolls 2d8+46: (12)+46: 58
<OOC> Elessa says, "I take it that's both attacks together?"
<OOC> Jibbom says, "Yep."
<OOC> Elessa says, "Munch"
<OOC> Elessa says, "You have two wolves on you, flanking you in fact"
<OOC> Tatyannah says, "Shouldn't my init go back, if I'm not ready for any action?"
<OOC> Munch says, "Rage, Boots of speed, smack a wolf. axe, axe, bite"
GAME: Munch rolls 1d20+11: (6)+11: 17
GAME: Munch rolls 1d20+11: (11)+11: 22
GAME: Munch rolls 1d20+5: (13)+5: 18
<OOC> Elessa says, "No, it stays when you took the readied action for the rest of the 
combat unless you ready again for something else."
<OOC> Elessa says, "And hit all three Munch"
GAME: Munch rolls 1d12+10: (10)+10: 20
GAME: Munch rolls 1d12+10: (9)+10: 19
GAME: Munch rolls 1d6+6: (4)+6: 10
<OOC> Elessa says, "Both are dead"
<OOC> Elessa says, "You killed one with the first, killed the second with the second 
attack"
<OOC> Tatyannah says, "Ok."

With his glaive piercing another wolf's flank, Teppus growls, "How many more of these 
does he /have/? I want to find this asshole ghost. And STAB IT."

GAME: Elessa rolls 1d20+7+2: (2)+7+2: 11
GAME: Elessa rolls 1d20+7+2: (11)+7+2: 20
GAME: Elessa rolls 1d20+7+2: (3)+7+2: 12
GAME: Elessa rolls 1d20+7: (14)+7: 21
GAME: Elessa rolls 1d20+7: (10)+7: 17
<OOC> Elessa says, "One misses, and one hits on Tatyannah. All miss on Teppus, and 
one misses on Jareth."
<OOC> Elessa says, "So fort save Tatyannah"
GAME: Tatyannah rolls fort: (1)+5: 6
GAME: Elessa rolls 1d6+4: (2)+4: 6

Munch hisses softly, perhaps an expression of annoyance, but more likely a side effect of 
the toxic chemicals pumping into the golems muscles, lending unnatural strength. The 
metal man's blade whirls, slicing the leg off a wolf before the back swing catching on a 
tuff of fur, ligting the canine up to where a quick snap of the jaws rips out it's throat. 
"How many? Not enough. And less than a moment ago."

GAME: Elessa rolls 1d4+1: (3)+1: 4
<OOC> Elessa says, "Sorry, paralyzed for 4 rounds again."
<OOC> Tatyannah says, "No worries."
<OOC> Teppus says, "Doh. :("
<OOC> Teppus says, "I wish I had remove paralysis."
GAME: Elessa rolls 1d20+14+2: (3)+14+2: 19
<OOC> Elessa says, "And the big one misses Teppus, even with flank. Jibbom"
<OOC> Jibbom is out of maximize, so will resort to regular lightning bolt on huntsman. 
Still DC 20.
<OOC> Elessa says, "SR again"
GAME: Jibbom rolls 1d20+13: (16)+13: 29
<OOC> Jibbom says, "And damage."
<OOC> Elessa :p
GAME: Jibbom rolls 9d6: (31): 31
GAME: Elessa rolls 1d20+5: (11)+5: 16
GAME: Jibbom casts Lightning Bolt.
<OOC> Elessa says, "Teppus you're up. You have one big one, two little ones, you are 
being flanked by the big one and a little one. What do you do?"

"Ba ba ba boom!" Jibbom shouts and waves his hands about in a bizarre imitiation of a 
miniature stormcloud, conjuring another bolt of lightning which descends upon the 
huntsman.

<OOC> Teppus says, "I loe Jibbom. xD"
<OOC> Teppus says, "OKay."
<OOC> Teppus says, "I will stay on the big one."
<OOC> Teppus says, "FUll attack."
GAME: Teppus rolls 1d20+11: (6)+11: 17
GAME: Teppus rolls 1d20+6: (9)+6: 15
<OOC> Teppus says, "And roll badly. xD"
<OOC> Elessa says, "Yeah, whiff on both accounts :("
GAME: Elessa rolls 1d20+14: (9)+14: 23
GAME: Elessa rolls 1d20+9: (16)+9: 25

Teppus is flanked ,surrounded by wolves. He is not thrilled about this. He is, inded, 
swearing up a sotmr while he tries to fight them off. So far, he's not having much success.

<OOC> Elessa mutters. Top of round #3, Jareth's turn
<OOC> Jibbom says, "Full attack."
GAME: Jibbom rolls 1d20+21: (6)+21: 27
GAME: Jibbom rolls 1d20+20: (9)+20: 29
GAME: Jibbom rolls 1d20+16: (4)+16: 20
GAME: Jibbom rolls 1d20+11: (7)+11: 18
<OOC> Elessa says, "Hit, hit, miss, miss"
GAME: Jibbom rolls 2d8+46: (12)+46: 58
<OOC> Elessa says, "Huntsman is down, so just 5 medium hounds and 1 large hound"
<OOC> Elessa says, "Munch. Nearest target is by Teppus"
<OOC> Munch says, "Like to take out the big wolf, but if isn't a real good option, fine 
with taking down a small one."
<OOC> Elessa says, "Yeah, you can get to it, no flanking though, not quite enough 
movement."
GAME: Munch rolls 1d20+11: (12)+11: 23
<OOC> Elessa says, "Hit"
GAME: Munch rolls 1d12+10: (10)+10: 20
<OOC> Elessa says, "It is still up, and not happy at you"
GAME: Elessa rolls 1d20+7+2: (5)+7+2: 14
GAME: Elessa rolls 1d20+7: (13)+7: 20
GAME: Elessa rolls 1d20+7: (9)+7: 16
GAME: Elessa rolls 1d20+7: (13)+7: 20
GAME: Elessa rolls 1d20+7: (12)+7: 19

Munch hesitates a moment as the Huntmen falls, but shrugs, and turns to busniess. 
Stepping over the corpse of the last wolf, the golem swings, blade catching the attention, 
and more than a little flesh, of the larger hound.

<OOC> Elessa says, "All of them miss their targets."
GAME: Elessa rolls 1d20+14+2: (15)+14+2: 31
<OOC> Elessa says, "Though the big one bites into Teppus"
<OOC> Elessa says, "Fort save Teppus"
GAME: Teppus rolls Fort: (19)+11: 30
<OOC> Elessa says, "You're fine but..."
GAME: Elessa rolls 12d6+12: (45)+12: 57
<OOC> Elessa says, "That's not right"
<OOC> Tatyannah says, "..."
GAME: Elessa rolls 2d6+12: (5)+12: 17
<OOC> Teppus says, "Hahh"
<OOC> Teppus says, "I was gonna SAY"
<OOC> Jibbom says, "Yeah, that seemed high."
GAME: Elessa damaged Teppus for 17 points. 47 remaining.
<OOC> Elessa says, "I originally typed in 1, double checked that I was wrong and I 
thought I hit backspace :)"
<OOC> Elessa says, "Jibbom 0:)"
<OOC> Jibbom says, "How many wolves could I fireball without getting any 
teammates?"
<OOC> Elessa says, "With very precise placement, the 3 on Jareth"
<OOC> Jibbom will do that. Another DC 20 save for half here.
GAME: Elessa rolls 1d20+3: (9)+3: 12
GAME: Jibbom rolls 9d6: (41): 41
GAME: Elessa rolls 1d20+3: (2)+3: 5
GAME: Elessa rolls 1d20+3: (17)+3: 20
<OOC> Elessa says, "One made it! And still dies"

"And now, the big finale! Behold Steel Von Ironblood's righteous judgement!" Jibbom 
points his chubby finger down at the nearest gathering of wolves, firing out a little red 
pellet that zooms forward and explodes in a hellish blaze. The halfling blows a wisp of 
smoke away from his fingertip. "Bad doggies."

<OOC> Elessa says, "Now are just 2 medium and 1 large, all over by Teppus and 
Munch"
<OOC> Elessa says, "Teppus"
<OOC> Teppus says, "Attacks! :D"
GAME: Teppus rolls 1d20+11: (12)+11: 23
GAME: Teppus rolls 1d20+6: (17)+6: 23
<OOC> Teppus laughs.
<OOC> Elessa says, "Big one I take it, hits"
<OOC> Teppus says, "Both on the big one."
GAME: Teppus rolls 1d10+7: (5)+7: 12
GAME: Teppus rolls 1d10+7: (4)+7: 11
<OOC> Elessa says, "It is actually still up"
<OOC> Elessa says, "Top of round #4, Jareth. only targets are the ones at Teppus and 
Munch, they are 50 feet away"

Two more glaive strikes, frantically, from Teppus. He's worried. Quite a bit, actually. 
He's able to wound the wolf severely, twice, but not much more than that. He's glancing 
towrds his paralyzed team mates worriedly.

<OOC> Jibbom says, "Jareth will charge the big one."
GAME: Jibbom rolls 1d20+23: (18)+23: 41
<OOC> Elessa says, "hit"
GAME: Jibbom rolls 1d8+23: (8)+23: 31
<OOC> Elessa says, "He kills it. It had 9 hp left"
<OOC> Elessa says, "Munch. There are two smaller puppies left, you can 5 ft to one of 
them"
<OOC> Munch says, "Do so and full attack"
GAME: Munch rolls 1d20+11: (9)+11: 20
GAME: Munch rolls 1d20+11: (12)+11: 23
GAME: Munch rolls 1d20+5: (12)+5: 17
<OOC> Elessa says, "All three hits"
GAME: Munch rolls 1d12+10: (3)+10: 13
GAME: Munch rolls 1d12+10: (12)+10: 22
GAME: Munch rolls 1d6+6: (2)+6: 8
<OOC> Elessa says, "Killed it by the second hit"
GAME: Elessa rolls 1d20+7: (13)+7: 20
<OOC> Elessa says, "It tries to bite, but fails. Jibbom. One medium sized wolf left"
<OOC> Jibbom says, "Lightning bolt on it."
GAME: Jibbom casts Lightning Bolt.
GAME: Jibbom rolls 9d6: (38): 38

Munch tsks mildly, and continues with the mop-up, turning another wolf into a number of 
wolf-chunks.

<OOC> Elessa says, "Any save?"
<OOC> Jibbom says, "DC 20 for half."
GAME: Elessa rolls 1d20+3: (4)+3: 7
<OOC> Elessa says, "Crispy ashes"
<OOC> Elessa says, "A few moments later Tatyannah and Oates are able to move again"

"And so, triumphant once again after a well-fought battle, Steel Von Ironblood revels in 
the accolades of..." Jibbom blinks, glancing to see one remaining wolf. "Oop. Missed 
one." He points at it as an afterthought, blasting it apart with another bright arc of 
electrical energy. "... right then, as I was saying. Triumphant, once again..."

As the huntsman falls, dead, he seems to fade away into dust and then blown away by the 
wind. Several spirits appear, all human, walking out from behind trees. "Thank you," one 
man says. "We don't know how long we have been running, but we'd never let him catch 
us." The sun is starting to rise in the east. You've been running all night. "Ahh... the 
sunrise... we can rest..." As the light reaches all of you, the spirits seem to fade away in 
the sunlight, peace on their faces. The hunt is over.

Tatyannah gets unparalyzed again, and starts swearing, loudly in Jotun. She goes 
stomping off in the woods, pissed as hell.

Munch buzzes softly as the Huntman fades away. "Told ya. Don't mess with the axpex 
predator."

"...I'll be," whispers Teppus as the spirits fade away. "I'll be damned. Amazing." He's 
honestly shocked. And pleased.

Oates shakes out his arms to make sure his muscles are fine. "Oddly enough, that was 
kinda fun," he admits.

When the party finally reaches the road again, for better or worse, they soon come across 
a small town with even a tavern and inn all wrapped into one. Rooms are available and it 
seems that one has returned to civilization again. That night the bard playing for the 
patrons, while pretty decent, plays into a song that seems more telling for a campfire than 
a rowdy tavern, not even an instrument was used in this upbeat, but haunting song.

It starts off slow, as if starting to tell a story: 
"John was not an evil man, / Though far from perfect true. / And he spent his days 
a'rovin' though / He'd wife and daughter too. / He staggered home one drunken night / 
And paused beneath an oak / To warm himself and rest a while / He'd move on when he 
woke / And though he built a fire to ward off the evening chill."

He speaks slowly at this part: 
"The embers slowly died from sight / The wood grew cold and still."

The song picked up at this point:
"John awoke to a huntsman horn,"
A horn was sounded as if in the distance.
"And the bayin' of some hound,"
Followed by a mimic of a baying dog as the song continued:
"'I've stumbled in just before the morn to some noble's hunting ground' / He saw the 
hound all pallid white / With ears a bloody red / And then he saw the Huntsman / And 
John was filled with dread."

The song continued, fast and furious, like a chase:
"Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your 
life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the 
woods / Hide through the brambles and see / If you can outrun them until the mornin' / 
See if you can't get free.

"Well over hill through forest too / Through streams and thorny briar / The Huntsman and 
his hounds kept chase / And never would they tire / And John, he knew if he could last / 
Until the morning light / Why he would have outrun them / And made it through the 
night / But it was yet some hours until / He'd see the morning sun / And then he heard the 
hounds again / This chase had just begun."

"Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your 
life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the 
woods / Hide through the brambles and see / If you can outrun them until the mornin' / 
See if you can't get free."

"John made it back unto his home / And saw an awful sight / For it was all abandoned / 
Or' grown in just one night / 'Full twenty years have come and gone / Since all me 
drunken days / If I knew then what I know now / I'd change my rovin' ways' / The 
Huntsman gave a soulless laugh,"
There came a deep rumbling laugh, the typical evil as the next section was spoken:
John cried,'By all good men / I'll never let you have me'"
There was an echo of a deep 'Run John' as the song picked back into the chase:
"And the chase began again."

"Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your 
life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the 
woods / Hide through the brambles and see / If you can outrun them until the mornin' / 
See if you can't get free."

He now seems to slow down, voice going darker and slower as he speaks:
"And if you're there some moonlit night / When the woods grow cold and still / Why 
you'll see John the Rover, / They say he runs there still."

Keeping with the slowness as he goes back to the chorus:
"Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your 
life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the 
woods / Hide through the brambles and see / If you can outrun them until the mornin' / 
See if you can't get free."

Picking back up in speed to the chase from before:
"Oh run for your life John, / The Wild Hunt's coming' / Comin' after thee / Run for your 
life, John / The hounds are callin' / Callin' out to thee / Take to the hills / Take to the 
woods / Hide through the brambles and see / If you can outrun them until the mornin' / 
See if you can't get free."

Run for your life John, / The Wild Hunt's coming!"
To add to the song, another sound of baying hounds is added as the song ends.

The tavern is silent for several moments, before the revelry of the night continues as 
before and soon the evening comes to an end.

<OOC> Elessa says, "This adventure is brought to you by the Wild Hunt, written by The 
Whiskey Bards, published 2005."