PrP: Jelly Fight

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Tenebrae - Sunday, April 07, 2019, 7:38 PM



<<Quick and dirty plot with very little preperation. Monsters show up, fight, done. Monsters in this particular case are a magical creation, used Zombies with an Ooze template. which honestly doesn't change undead much, makes them senseless with blindsight, and no flanking. I changed slashing damage redution to piercing damage reduction, unless magical. And I left the 'staggered' condition to make them slow. Wasn't real certain on CR, zombies are typically 1/2 CR, so made 9 of them in three groups of three, mostly to keep tracking easy.>>

-=-=-=-=-=-=-=-=-=- At a glance around Plot Room: Three -=-=-=-=-=-=-=-=-=-=

Banshee 26s 7'5" 265 Lb Giantborn Female

Over 7', gray skin, and long white tied-back hair.

Ianga 40s 6'8" 327 Lb Orc Male

A young oruch warrior.

Munch 0s 6'5" 225 Lb War Golem Male

Dreadlocked golem with metal scales.

Sky 8m 5'8" 131 Lb Human Female

Red hair, green eyes, and freckles.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

The Society of Creative Arcanist, the Explorers Guild, and the Arena, have all gotten together today in a simple formula. The wizards conjur up some sort of monster, the Guild sends people to kill it, and the Arena has a place for it all to happen, and charges people to watch the show. Take a guess as to where you fit in to this formula.

No specifics have been given, but the Arena floor has been cleared, and a fresh layer of sawdust put down. You've been herded into a small room, little more than a cell, at one end. At the other end, another cell holds.... something. In a few minutes the doors will open, and the show will start. Good luck!

EVENTS: Quick Whatever is scheduled to start RIGHT NOW!

This is not how the woman who calls herself Sky prefers to earn some coin. Not at ALL how she prefers to earn it! In fact, she'd much rather be fleecing the stupid with 'love potions' and 'heartbreak immunity herbs' and other such nonsense and trinkets.

But maybe she's done that one too many times. Maybe it's time to lay low for a little while until certain people who feel, allegedly justifiably, ripped off stop looking for her. And laying low isn't cheap.

A young lady has expenses! So... here she is.

Dammit.

The be-freckled redhead wears not a scrap of armored clothing, and her high-collared, v-neck tunic looks extraordinairly inappropriate for fighting in. Nevertheless, her flame-red hair done up in a pair of pigtails, the green-eyed human lass from the plains is busy loading up her crossbow and getting ready for the 'action' about to start.

Getting ready in the back. With her back to the far wall. Behind all the monster-fodd- er, 'team mates'.


"I can't believe I signed up fer dis." Ianga shoves blunt fingers through his hair. "Look--I'm missin tha kareoke out at vonIronBrew's /right now/. It's Gustav night--Gustav night!" The oruch, young warrior that he is, has let his hair down. He stands just at the entrance to the waiting cells. His armor is freshly polished, his weapons are clean. His tusks are freshly--

--capped. With silvered, somewhat dull metals. Somewhat dull. "Look--I know I didn't do tha best last time--one too many drinks, y'know how it goes--but I had damn good time! I was lookin' forward to tryin' again!" he says.

Then shakes his head, "Gustav night! Can't belive I'm missin it!" he says, then stops. He squints at the human standing there. "Huh. Didn't I see yer name on a poster, somewhere?" he asks 'er.

Banshee frowns, and then squints, when the giant born squints it makes them look even more rock-like. If it wasn't for the cloak and armor on them, it probably would be all Oh look, there's a statue of a person. But why would someone dress a statue in a cloak and chain? I mean, maybe as a joke, but damn, that'd be a pain to sew pants onto a statue and then move it down here.

"Well, if we do this fast enough you can do your damned singing." He shoots a glance off toward Ianga and then a roll of the eyes. He pulls the spear free, wrapping the butt of the one end against the floor in a steady rhythm. "And, at least I don't have to track damn a down runer this way." Thump. Thump. Thump

The Announcer shouts from the iddle of the arena... sadly, he's shouting at the crowd, not towards the cell, so it's kinda hard to make out what he's saying. Something about daring and exotic and entertaining. Typical hype. The audience is cheering back, so that's likely a good thing. It's not a huge audience, but a respectable crowd for something like this. A few clerics stand near the main floor's emergency exits, just in case.

After a minute, the Announcer exits the main floor, and the cell doors open! Show time!

"Hah! Yeah, I remember it--ye were squintin at the viewer and had some sorta...thing on yer head. Like a crystal ball or somethin," the oruch responds companionably, with a finger-gun to the woman. "Look--" he adds, after a hesitation. Leans over. "Look--now, I ain't uh, callin out anyone or somethin but--I ain't had a date in a few years."

"I mean--m'FRIEND hasn't. This friend, ya see? Ya can see tha future, right? When do ya think I'll be meetin one of them big handsome dudes?" he asks. He elbows the air near the poor woman a few times, a few times, eh? eh? before looking back to Banshee.

"Eh. Yer just sayin' that because I run faster. I keep tellin' ya. Wear red--it helps. Wisdom of tha ancestors, Banshee!"

Then, his prattle is cut off by the opening of the gate. THANKFULLY!

"Of course you did, my good sir!" Chirps the redhead without missing a beat, casting the oruch a smile worthy to dim the sun and a wink to go with it. "Only as the world's greatest alchemist and purveyor of the finest potions, talismans, and charms! Specializing in the potions, of course. If you've need of something, I'm sure we can talk after this little..."

Fingers waggle in the direction of the soon-to-be-opened arena. "Unpleasantness is finished. Looking for love? Immunity from the heartache of Cupid's arrows? A balm to keep the wenches close and the mosquitos away? I'm sure I've got something that can service you well!"

Old habits are hard to break, okay? It's a living. No shame, don't judge.

But now the doors are opening! THE DOORS ARE OPENING!

The redhead hurriedly finishes fiddling with her crossbow and slings it up into position, pointed in front of her. She, quite notably, does not step outside until both of the others do. Very, very content to stay in the back. They have to get ten feet or more before she, as quietly and unobtrusively as possible, walks after them, her weapon pointed lazily towards the ground.

It's mostly a backup to make her feel better about herself. Her real weapon is her winning smile, and she wields it broadly and openly, waving to the crowd like a celebrity on parade.

From the back of the trio.

"Actually," Banshee looks toward the finger-waggling redhead, "I think you'd have to sell him one that kept the wenches away and the mosquitos close." Thump. Thump. Thump. She gives a sort of twisted smile toward the opening, another moments pause and she looks back just in time to see Ianga... finger gun...

"You do know what that means in the Arvek language, right?" Banshee says this with a thin-lipped expression and a shake of his head along with a roll of his eyes. "Well, leave it to the people who spend more time on hair care than societal differences." She starts off toward the gate them - leaving them both there to discuss the uh... business dealings?

Thump-Thump-Thump! Banshee speeds up the hitting of the butt of the spear against the floor and as the doors open she jogs out.

And from the far cell comes...

wait for it...

wait for it...

...okay, so they're not the fastest monsters. But after a few moments they lurch into the light. They're upright, humanoid, and very brightly colored... sorta drippy and soft around the edges, with little bits drippeling down. Bright yellow, green, and blue, there's about a dozen of the things, sort of shambeling out of the far cell. They don't seem to have noticed you yet. Which likely says something about their awareness, and likely intelligence. Or lack of.

<OOC> Munch says, "You've time for any knowledge rolls you think might be useful, or preperation casting."

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ATTENTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Munch has dropped a TIMESTOP! -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

GAME: Ianga rolls initiative: 17 + 2 = 19

"Look, I ain't lookin fer no POTIONS--them's cheap stuff! I'm lookin fer tha REAL deal. Honest fortun' tellin, amirite?" calls the oruch, and there is totally no such thing. None. Ever. It doesn't mean he doesn't keep losing money on them, though. It doesn't mean that maybe, just maybe, a third of those in Alexandria may know him by name.

Maybe.

The oruch unhooks a massive hammer--an earthbreaker!--and settles it neatly into his palm. "Well, here goes nuffin. Alright, Banshee. Ya try ta keep up, ya hear?" he asks the other fellah. He then points at the man, index finger out, and ker-chow! finger guns again! before striding out the entrance. "And it means damn good times, Banshee! Damn good'uns!"

He does so the sun strikes the shoulders, of course. In just th' right way. "Y'ALL READY FOR A SHOW!" he roars! Then, "GOOD! CUZ WE'RE GONNA GIVE YA ONE! WE'RE GONNA FIGHT! FOR THA RIGHT! ...TA DRINK AT VONIRONBREW'S!" he shouts. Then, looks back at the others. Shrugs, with a roll of shoulders. "Paid sponsorship."

When the Gloop McGloops appear, he levels that earthbreaker at them. He perhaps, flexes. Paid sponsorship, yanno.

GAME: You roll initiative for Gooey Group1: Roll: 20 + Bonus: 0 = Total: 20

GAME: You roll initiative for Gooey Group2: Roll: 6 + Bonus: 0 = Total: 6

GAME: You roll initiative for Gooey Group3: Roll: 9 + Bonus: 0 = Total: 9

GAME: Banshee rolls initiative: 2 + 3 = 5

GAME: Sky rolls initiative: 3 + 6 = 9


| Name | Race | Class |E Lev| CHP | HP | AC |CMD |For |Ref |Wil |


|Banshee |GIANTBORN |Rgr | 3 | 17 | 23 | 18 | 21 | 4 | 6 | 3 | |Ianga |ORC |Pal | 3 | 21 | 29 | 21 | 18 | 8 | 6 | 9 | |Sky |HUMAN |Sor | 2 | 13 | 13 | 12 | 13 | 1 | 2 | 4 |


GAME: Sky rolls knowledge/arcana: (16)+6: 22

You paged Sky with 'They're clearly from some other plane of existance, no surprise being a wizardly conjuration. Likely some sort of ooze or construct.'

=============== Current Initiative Order - Round 1 ===============

---Init--Name------------AOO-Notes-------------------------------------------- 20 Gooey Group1


19 Ianga 1 Flat-footed (0 rnds active)


9 Gooey Group3


9 Sky 1 Flat-footed (0 rnds active)


6 Gooey Group2


5 Banshee 1 Flat-footed (0 rnds active)


==================================================================

GAME: Munch advances the initiative order.

The yellow gooey things meander a little further into the area. They seem to be sticking together by color, which at least makes them slightly easier to track.

<<Jelly's are too far to Blindsense the party, so just sort of wander. later when one group detects the party, they signal to the others... which thinking about it shouldn't work, since they're blind and deaf. Meh, pheromones, or something.>>

GAME: Munch advances the initiative order.

<OOC> Ianga'll move in front of the ...folks he considers squishier! Which is, ofc, everyone! And, hold attack until they get in range/if they do. No sense rushing ahead. :D

GAME: Munch advances the initiative order.

"Heeeey. Now those look like proper snot-buggers if I've ever seen any!" the oruch chuffs. He steps in front of the two--and then swings the earthbreaker around, unto a guarded stance. "Hey you! Look, I've had a few rotton beers in mah time, but I ain't never seen any come out of th' rear of a gobber's behind!"

"Hah!" he says after. "That'll get'em! And oh, heeeeey--Banshee, an' girl whose name I never asked, eh? Y'all goin' drinkin after this? I know a great place!"

The Blue Goo Group seems to be wandering back towards the darkness of the cell they came from. This action is cut off as the doors quickly close. A couple moments later, the doors to your own cell close as well. Fair's fair, after all.

GAME: Munch advances the initiative order.

And from the Far Cell comes... nothing. "Huh. Maybe they forgot to summon-" Oh, nope, there they are. Looking all kinds of swarm-y, too. With plenty of them to bypass the meat shields and run right for her tender, soft flesh.

Sky busies herself looking skinny as possible and quietly sidestepping behind the nearest cover. She has no paid sponsorships. She's not even supposed to BE here today. Some people aren't out for glory. Just money.

Besides, they might slime her or something. Obviously they ain't from around these parts, and they seem to be very, very slow, which probably helps.

As Ianga seems content to become a Flesh Wall and allow things to come to him, Sky ponders the possibilities of what she might do here. These... ooze-golems, or whatever they might be, well shooting them with her crossbow will probably only upset them. And tell them which direction food might be. Options, Red. Need options.

The young human's finger lifts to her flame-colored locks and scratches for a moment as she squints and surveys they three groups. Best to focus on one at a time. And the nearest one.

Time to piss one of them off!

A slender hand flits about through the air in esoteric signs as the redheaded conwoman mutters something incomprehensible, her crossbow held up and pointed in the air. A bolt of power flies from her hand towards the nearest of yellow summoned... things.

"Sure thing, ale's on you!"

<OOC> Sky says, "Magic Missiling. I'll probably be doing this a lot. u__u"

GAME: Sky rolls 1d4+1: (4)+1: 5

The impacted yellow goo... thing... hisses and bubbles at the magical impact, a large section turning brown and burned-looking. It's certainly agitated, but still upright... and apparently clueless to where that came from. Maybe they're blind?

GAME: Munch advances the initiative order.

The Green Goo Group picks up on the agitation of the attack, and starts shambeling... off to the right. Well, at least they tried.

GAME: Munch advances the initiative order.

<OOC> Banshee jabs the spear into the ground for easy access, quick draw pulls out bow, then shoot aaaattttthe one Sky shot.

GAME: Banshee rolls weapon1: (19)+7: 26

<OOC> Munch says, "hit, roll damage"

GAME: Banshee rolls damage1: aliased to 1D8+4: (3)+4: 7

<<Mundane arrow does very little piercing damage, most of it negared by damage reduction>>

GAME: NEW ROUND!

Banshee sticks the spear into the ground and grimaces off toward Ianga, "No, that's not what it means to the Arvek." Her hands move with the usual speed of someone who's practiced this motion. The bow, stout of limb as if made for a strong draw, and the arrow with gray fletches. She draws, looses, and watches as it sticks into the Goo's 'body'.

"Well." Banshee frowns, his head giving a little shake, "I get the feeling that these things aren't exactly affected by the usual sort of hitting stuff, and-" another glance back toward Ianga, "-before you ask, I hate beer."

Agitated, the yellow group shambles forward a little more, and suddenly surges forward! ...well, for a certain level of 'surge'. They're still pretty slow. But they're definately headed your way, and make a sort of burbeling moan. The other two groups of goo seem to pick up on the noise.

Actaully, now that they're a little closer, it's apparently the... things... are translucent. More jelly than goo.

GAME: Munch advances the initiative order.

<OOC> Ianga translates Banshee's warning into: HIT THEM HARDER! Step forward and WHACK the nearest, nearest one. Probably get into a lot of trouble!

GAME: Ianga rolls 1d20+6: (2)+6: 8

<OOC> Munch says, "...taht's a miss."

GAME: Munch advances the initiative order.

"I'm a prissy giantborn, and I don't like beeer, na na na na naaaa," the oruch mocks in a sing-song voice, obviously intended to sound like Banshee. There's even impromptu hand puppetry to go with it! Then, the oruch jobs a finger at the redhead. "Now see? THAT's tha right attitude! Except where I'm payin' fer it! What? Ya think I'm made outta money?" he snorts, still half laughing.

Then steps forward, and brings down the earthbreaker in an impressive show of FLEXING POWER!

Aaaaaand completely misses, as it smacks into the earth. "...redo!"

The Blue Group, having been alerted at the burbeling noise, starts heading your direction as well. Still not exactly the fastest movers, but the Arena isn't that huge.

GAME: Munch advances the initiative order.

They scorch, they sizzle, and they... turn a darker shade of gross. Well, at least Sky now knows that she can affect them! And that is important, because otherwise she'd have felt silly stepping into an arena.

Even more than she already does. People were probably hoping for something more flashy than a sorceress slapping magic homing bolts through the air, but that's what her two 'friends' are here for!

But the smug smirk on her lips dies as the arrow seems to just give the thing some bit of decoration. "Ohhhhh, gonzos..." That spell isn't something she can cast all day!

"Guys, I don't think normal weapons are gonna work very well! And I definitely wouldn't let them touch you!" Calls the ever-helpful sorceress from somewhere waaaaaay behind everyone else, even as her hands go through the same motions as before, her lips moving in whispered dialogue that even a linguistic professor wouldn't be able to translate.

Another dazzling bolt of force flies from fingertips towards the previously-wounded ooze, sparkling through the air like an expensive, and painful, firecracker until it finds its target.

GAME: Sky rolls 1d4+1: (4)+1: 5

The Yellow Jelly With and Arrow In It turns almost entirely brown, starting to crumble away, but remains upright. Barely.

GAME: Munch advances the initiative order.

The Green Group also starts your direction as the noise alerts them to... fight? Food? Potential dance partners? It's not entirely clear what these things are after.

GAME: Munch advances the initiative order.

<OOC> Ianga says, "Ok! Banshee ran to get ice cream. XD They're going to drop the bow, and whack things with a spear! Attack with PA on a charge."

GAME: Banshee rolls 1d20+8+2: (13)+8+2: 23

<OOC> Ianga says, "It is a +1 spear. :3"

<<Magical spear, while piercing, deals full damge. Because magic.>>

GAME: Banshee rolls 1d8+10: (6)+10: 16

"I am totally not a prissy giantborn!" sniffs Banshee, prissily! Then, they totally and elegantly draw the spear from the earth, and rushes forward! Spontaneously, bluebirds fly overhead and fall into a fluttery, flower-filled song. The song reaches a crescendo, as Banshee jobs the nearest slimegoo. The splatter totally does not go with the outfit!

<OOC> Ianga nods sagely. That was totes a Banshee pose. <.<

The splatter is lemon scented. They're seriously jelly. Non-brand-name flavored geletin.

<OOC> Ianga, maybe slightly bitter about the rest of us not getting ice cream. ;_;

GAME: NEW ROUND!

GAME: Munch rolls 1d20+4: (11)+4: 15

GAME: Munch rolls 1d20+4: (6)+4: 10

The remaining Yelow Jelly's swipe at Banshee and Ianga, burbeling, but are slow and not very effective.

GAME: Munch advances the initiative order.

GAME: Ianga rolls Knowledge/Military Theory: (14)+5: 19

<OOC> Munch says, "Okay. They splatter. Earth breaker real good at making splatter."

<OOC> Ianga ok! Well, flank and hit, then? Or AA this round, process that, and hit next turn?

<OOC> Munch nod-nods. Go ahead and roll an attack. Sadly, they're too gooy to flank properly, so no bonus.

GAME: Ianga rolls 1d20+7-1: (4)+7+-1: 10

<OOC> Munch says, "Yeah, no, that;s a miss. Good try though ;)"

GAME: Munch advances the initiative order.

"...well, helllllls." The giantborn scrambles to reposition himself--and place himself into a flank with the other of their party in melee. Or...tries to. The creatures are way, way too goopy, and the oruch can't quite figure out where to place his footing!

"Ah, well--that just means hit'em harder!" he snorts, and tries that. Tries.

When he misses a second time, he squints at the earthbreaker, then chances a look out at the crowd. "AWRITE! WHICH OF YA DADGUM WIZARDS CURSED M'PROUD, ANCESTRAL EARTHBREAKER!" he roars.

The Blue Man Group... I mean, the Blue Jelly Things, hesitate for a moment as they bump into the Yellows, but swiftly rally... for a certain level of swiftly... and circle around to the side to reach the Solid People.

GAME: Munch advances the initiative order.

One creature goes splat! Only... a dozen more or so to go.

The redhead slowly, cautiously, on the lookout for a rogue jelly sneaking up on her from the sides or rear, approaches the other pair as they bring the fight into melee range. At least the slime-things are missing. For now.

The crossbow is fully lowered now, having shown, via bow, that it will be next to useless in this confrontation.

Now that mess of people is becoming quite a tangle with all the goos around them flailing wildly. Sky shits from foot to foot for a moment, seemingly torn in indecision, before finally raising her hand and letting another blast of unerring accuracy fly.

At least this way she won't accidently donkey-punch one of her allies in the back of the head with her ray.

"Guys, I have a bad idea I think we might be able to try!"

GAME: Sky rolls 1d4+1: (2)+1: 3

The poor singed Yellow burns and crumbles away. Smells like burning sugar. And lemon.

GAME: Munch advances the initiative order.

The Green Jelly's, meanwhile, fail to bump into the Yellows... well, remains and single upright yellow... and come into melee range as well. Sorta slowly. Seriously, these thing will not be winning any footraces, even against dwarves or something.

GAME: Munch advances the initiative order.

<OOC> Banshee stabs the last yellow in range?

GAME: Banshee rolls weapon5-1: (8)+8+-1: 15

GAME: Banshee rolls damage5+3: aliased to 1D8+7+3: (1)+7+3: 11

<OOC> Munch says, "Lotta splatter, but still upright. barely"

GAME: NEW ROUND!

GAME: Munch rolls 1d20+4: (12)+4: 16

<OOC> Ianga hee's. XD

"ME! Because you called me prissy, ya sloppy beer drinkin' wannabe bard!" Banshee yells the back at Ianga, obviously, as she twists her body into the strike. The spear's tip striking deeply into the creature and leaving it wounded with a slightly lemony-clean scent. Well... it would be clean if not for all the sugar to it.

"Well? Don't leave us hanging." Banshee growls out toward Sky, he gives her a fast glance before back to watching his target.

The remains of the last Yellow flail at Banshee, to no real effect.

GAME: Munch advances the initiative order.

<OOC> Ianga says, "Try to splat with his OBVIOUSLY CURSED EARTHBREAKER!"

GAME: Ianga rolls 1d20+7-1: (14)+7+-1: 20

<OOC> Munch says, "Splat. Only one hp left, so no need to roll."

GAME: Gooey Group1 removed from initiative list.

GAME: Munch advances the initiative order.

GAME: Munch rolls 1d20+6: (20)+6: 26

GAME: Munch rolls 1d20+6: (1)+6: 7 (EPIC FAIL)

GAME: Munch rolls 1d20+6: (10)+6: 16

GAME: Munch rolls 1d20+6: (12)+6: 18

<<Three jellys attacking, first make a threat. Final roll confirms the crit.>>

"THIS EARTHBREAKER BELONGED TO M'FATHER! THEN TO MA GRANDMOTHER! THEN TO HER FATHER BEFORE HER!" roars the oruch. Then, "I'M ALL FOR BAD IDEAS!"

"...AND THAT'S BECAUSE YER PRISSY!" And all of that ANGER and RAGE about his earthbreaker emerges to briefly, briefly! overcome the curse. WHAMOO! goes the earthbreaker, splat! goes the goo-McGoo, and the oruch stands up straighter. Jobs a thumb at Banshee, "I WAS RIGHT!"

"Ya prissy giantborn! Cursin an oruch's earthbreaker out of jealousy, eh? Eh??" he asks. "Ain't that right, Red?!?"

Then, "Remember, I'm buyin' you a beer!"

GAME: Munch rolls 2d6+8: (9)+8: 17

GAME: You damaged Banshee for 17 points. 6 HP remaining.

The Blue Group flails at bansee and Ianga, one pseudo-pod landing a lucky crack on banshee's chin! That's -gotta- hurt!

GAME: Munch advances the initiative order.

The crossbow is dropped, because screw that thing anyway. The sorceress continues to baby-step forward while frowning and fiddling around in the pouches at her belt, especially the large satchel at the side. When she's done, she comes up with two hand-sized jars with little corks in the top of them, one in each hand, both made of translucent glass. One has a brown, brackish-looking substance, the other a thinner, bright yellow-orange.

"I have ALWAYS wanted to try this, but never got the chance. But today is my day." The redhead shakes both jars just a bit, holding them up to her cheeks. "Babies, you're gonna do GREAT!"

"Uh... yeah! YEAH! Totally, whatever you say, long as you're buying! But, um, gonna need you both to back up, just a bit, while I light everything on fire!" And then, under her breath. "At least I hope I do. Gonna look reeeeal silly if you throw like a girl now, Sky."

<OOC> Sky will draw some Alchemical Fire and Alchemical Grease to throw next turn.

GAME: Munch advances the initiative order.

<<Two jelly on Ianga, one on Banshee.>>

GAME: Munch rolls 1d20+6: (19)+6: 25

GAME: Munch rolls 1d20+6: (17)+6: 23

GAME: Munch rolls 1d20+6: (8)+6: 14

GAME: Munch rolls 1d6+4: (3)+4: 7

GAME: Munch rolls 1d6+4: (4)+4: 8

GAME: You damaged Ianga for 15 points. 14 HP remaining.

The Green Jelly close in, flailing at Ianga and Bansee. The Giantborn fends off the attacks, but the Orc takes some solid blows.

GAME: Munch advances the initiative order.

GAME: Banshee rolls weapon5-1: (12)+8+-1: 19

GAME: Banshee rolls damage5+3: aliased to 1D8+7+3: (4)+7+3: 14

<OOC> Munch says, "Splatters away, it's dead.... if it was ever really alive?"

The Green ones splatter with a fresh lime scent. It's quite lovely, really.

GAME: NEW ROUND! It is now Ianga's turn! Gooey Group3 is next!

<OOC> Ianga says, "Heal Banshee with LoH an' step back like th' lady asked us so nicely ta do!"

GAME: Ianga rolls 2d6: (9): 9

GAME: You damaged Banshee for -9 points. 15 HP remaining.

GAME: Munch advances the initiative order.

"Yeh, yeh. Na na na na na. I'm a prissy giantborn, an' my blood even sparkles! Na na na na na!" the oruch snorts, while using the requisite hand puppetry that's come to represent Banshee. Ianga rolls his eyes, too, before stepping over and SLAPS! Banshee on the shoulder! "THA POWER OF SERRIEL COMPELS YER DUMBARSE TA STOP SPARKLIN!" he roars.

Then steps baaaaack, "Priss. Arite! Guys! Let's get ready ta rumble! These guys are goin' down! Everyone heard tha lady!"

"THINGS COULD BE MORE ON FIRE! Make'em go faster, Red!" Of course, Ianga's bleeding, too! Red, of all colors! Maybe that's why his mouth runs so fast!

<<One jelly on each charecter, in order.>>


| Name | Race | Class |E Lev| CHP | HP | AC |CMD |For |Ref |Wil |


|Banshee |GIANTBORN |Rgr | 3 | 15 | 23 | 18 | 21 | 4 | 6 | 3 | |Ianga |ORC |Pal | 3 | 14 | 29 | 21 | 18 | 8 | 6 | 9 | |Sky |HUMAN |Sor | 2 | 13 | 13 | 12 | 13 | 1 | 2 | 4 |


GAME: Munch rolls 1d20+6: (8)+6: 14

GAME: Munch rolls 1d20+6: (20)+6: 26

GAME: Munch rolls 1d20+6: (6)+6: 12

<OOC> Sky says, "Can I throw both in one turn, or do I gotta pick one or the other? I forget how throw works."

GAME: Munch rolls 1d6+4: (4)+4: 8

GAME: Munch rolls 1d6+4: (4)+4: 8

GAME: Munch rolls 1d20+6: (4)+6: 10

<OOC> Munch had missed that one roll was a threat... but no crit.

Banshee grunts as the slime slaps her chin, leaving agood gash that runs down toward her neck in that rock-like skin. She gives a grimace, and then he backs up a step before stepping once more to the right, pivoting, and sending the tip of that spear in a thrust through the center of the slime. Leaving it an oozing mass of lime-scented sugary mess.

He gives a squint at Ianga, and as he returns the spear to her hands, flicks the tip trying to give him a little splatter of lime sugar, "That was for the slap and the Priss bit, you buck-toothed swill drinker."

GAME: You damaged Ianga for 8 points. 6 HP remaining.

GAME: You damaged Sky for 8 points. 5 HP remaining.

<OOC> Munch says, "I'm not sure the rules, but lobbing with both hands seems perfectly fine to me."

The Blues close in, starting to surround the group, flailing at all of you. They're not fast, but they do hit hard.

<OOC> Sky says, "Okay, uh... throwing. I forget how to target a square."

<OOC> Ianga says, "DC 10. ^^;"

GAME: Sky rolls 1d20+2: (9)+2: 11

<OOC> Munch says, "hits. Now, whatever alchemic fire is...."

GAME: Sky rolls 1d6: (3): 3

<OOC> Sky says, "I'll chuck into the blues!"

<OOC> Munch says, "Okay, the grease burns, but obviously not so well as the alchemic fire. It also seems to mix a little with the jelly, making them runnier. They don't slip on it, but it's not helping their cause by any means."

<<Figured the two-handed toss would work well enough for a close range throw onto a square. Jellys are clustered, so all three start burning. The grease doesn't make them fall, as that's not a thing for oozes, but figured I should have it do -something- so added an additional point of burning damage, and give the jellys a -2 to hit as they become runny. And burning.>>

As the slimes begin to surge forth, the red-haired HEROINE of this story (the sorceress) winds up her throwing arm and lets her pair jars fly! One though crosses the triumphant sorceress' head as she hurls her alchemical weapons...

Is the grease even flammable!?

Both jars land amongst the blues, and the alchemist's fire splashes out in a spectacular, though not quite AWESOMELY effective, gout. Still, things are burning over there, and hopefully will continue to do so until things are dead. ...Or they'll have to fight flaming jellies. Either one.

In the midst of her triumph, a slim staggers the sorceress back with a strike, leaving her bruised and dazed, and quickly trying to step behind the nearest meat brick she can find.

SONOVA-OW!"

GAME: Munch advances the initiative order. It is now Sky's turn! Gooey Group2 is next!

GAME: Munch advances the initiative order. It is now Gooey Group2's turn! Banshee is next!

GAME: Munch rolls 1d20+4: (13)+4: 17

GAME: Munch rolls 1d20+4: (14)+4: 18

The remaining, not-on-fire Green Jellys flail at the meat shields, but fail to land a solid blow.

GAME: Munch advances the initiative order. It is now Banshee's turn! Ianga is next!

GAME: Banshee rolls weapon5-1: (12)+8+-1: 19

GAME: Banshee rolls damage5+3: aliased to 1D8+7+3: (8)+7+3: 18

GAME: NEW ROUND! It is now Ianga's turn! Gooey Group3 is next!

<OOC> Ianga says, "Swift heal on himself, 2d6. WHAMMO! the one closest to Sky! With the cursed earthbreaker!"

<OOC> Munch says, "Okay. Blues are slightly closer, and burning. Not rapidly, but... burning splatters?"

<<Was about this point I desided that a bludgeoning hit would make the burning good splatter, reflex save or take a point of fire damage. But it never came up.>>

Banshee felt the them totally jelly at her armor with their lashing... appendages? She managed to avoid them all this time around, the slap against her chain shirt or a parry with the haft before stepping in again and planting a boot into one of the creatures before using her body to drop the spear down like a crashing wave. It slams into it and sprays the lime everywhere.

Including onto him. Another grimace as Banshee is covered in lime, sugary, scent. This was the last smell he wanted today as he looked in the direction of Ianga with a sort of whatcha got now, toothy? expression.

<OOC> Ianga says, "Or I guess go after one of the others. XD"

GAME: Ianga rolls 2d6: (3): 3

GAME: Ianga rolls 1d20+7-1: (10)+7+-1: 16

GAME: You damaged Ianga for -3 points. 9 HP remaining.

GAME: Ianga rolls 2d6+7: (7)+7: 14

<OOC> Munch says, "And that's it for the Limey's... disappointed with myself for not comming up with that nickname earlier."

"Awww, yer jus' jealous my blood's prettier'n yours," snorts the oruch. While bleeding everywhere and all over the place. Not a pretty sight, the oruch, not right now. Ianga's blood runs down his cheek, down his arms. It blops into an unpretty ring at his feet. "Ya just want ta be sparklier!"

"An, ya know, Banshee? I get it. Can't say I blame ya. I am pretty awesome, eh?" Ianga says, and then--the POWER OF SERRIEL COMPELS HIM! and the oruch glows briefly, as divine light bathes him in its healing power.

Some people.

He brings the earthbreaker down on the last green!

GAME: gooey group2 removed from initiative list.

GAME: Munch advances the initiative order. It is now Gooey Group3's turn! Sky is next!

GAME: Munch rolls 1d20+2: (4)+2: 6

GAME: Munch rolls 1d20+2: (6)+2: 8

GAME: Munch rolls 1d20+2: (1)+2: 3 (EPIC FAIL)

The Burning Blues make flaming flails. The mixed in grease seems to actually be speeding them up just a little, but that seems more to throw off the dim-witted things than to help them.

GAME: Munch advances the initiative order. It is now Sky's turn! Banshee is next!

<OOC> Munch says, "Roll for your Alchemic burn, as they have utterly failed to extinguish themselves."

GAME: Sky rolls 1d6: (6): 6

<OOC> Sky says, "M-M-Magic Missile!"

GAME: Sky rolls 1d4+1: (1)+1: 2

<OOC> Banshee asks to please be skipped for a round for posing, but will staaaaab

GAME: Banshee rolls weapon5-1: (14)+8+-1: 21

GAME: Banshee rolls damage5+3: aliased to 1D8+7+3: (8)+7+3: 18

<OOC> Munch says, "MM burns one away, and one goes splat."

GAME: Munch advances the initiative order. It is now Banshee's turn! Ianga is next!

GAME: NEW ROUND! It is now Ianga's turn! Gooey Group3 is next!

Sky is still clutching her wounded side, hissing between her teeth with the pain as she tries to keep herself upright and behind the two much-stronger-looking fighters.

A run is carved through the air with her fingers and another bolt of power flies from behind the oruch and into one of the last remaining jellies. Who are on fire.

Maybe lighting them on fire while they were still far away would have been a better idea. Future sorcery reference note.

<OOC> Munch says, "Ianga, there is a single mostly fried Blue remaining"

GAME: Ianga rolls 1d20+7-1: (4)+7+-1: 10

<OOC> Munch says, "...miss."

GAME: Ianga rolls 2d6: (8): 8

<OOC> Ianga got 1 LoH left.

GAME: You damaged Ianga for -8 points. 17 HP remaining.

GAME: Munch advances the initiative order. It is now Gooey Group3's turn! Sky is next!

GAME: Munch rolls 1d20+2: (13)+2: 15

"AWRITE! THE CURSE IS--" SPLAT! Ianga misses! SLowly, he straightens. He looks across at Banshee.

His NEMSIS.

"YOU TAKE THAT BACK!" he roars, and then is bathed in frightening, golden light! It totally makes the words more imposing. Or something.

'Something' is probably right. "RED! I don't know what ya did earler, but SHIT COULD BE MORE ON FIRE!"

<<Burning jelly with 1 hp left. I mistook how long an alchemic fire burned, thought it continued for several rounds, but should have put itself out. I'm confidant the team could have gotten a point of damage without too much effort, so no major impact on my mistake.>>

The burning remains flail in Ianga's general direction, but are a rather far distance from effective. And then they continue to burn. There's a slight berry scent to the smoke, but it's really more just burning sugar and whatever chemicals are in alchemic fire and grease. It's not very plesant. On the other hand, the final jelly does burn and crumble away, so you got that going for you.

Victory! Not the most heroic, but the crowd cheers anyway! They were entertained, and that's the important thing!

GAME: Munch removes the timestop.

"Why aren't they dead yet? I lit them on fire for you!"

Sky hisses the words out because yelling takes too much lung capacity and makes her side ache even more than it already does. This was one of her best outfits, too! Her tunic lifted AND supported! ...Her spellpouch.

"There's no more fire! I'm out of the fire! Use the fire you already have!"

Another one crumbles slowly to dust, just as Sky is peeking around Ianga. She squints a smug, though pained, smirk at him. "Boom. I want TWO beers."

"Fiiiiiiiine! I'm Red, and I drink all tha beers!" Ianga says, with hand puppetry for Red this time. Only, only, Red has a DEEP and GRAVELY voice. He sniffs, sniffs, and then busts out laughing.

It's loud and deep, and happy.

Banshee gives a squint at the others around them again, Sky and Ianga. But the real focus is on Ianga. "Nope! Not asking it back! Not unless you take it back!!" The Giantborn crosses her arms and just stares for a moment before heading back to retrieve her bow. Best to get that too, before she forgot about it. "And I don't want any of your ale!"