Heart of Stone, part 2

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Log Info

  • Title: Heart of Stone, part 2
  • Emitter: Verna
  • Characters: Aryia, Paenitia, Seyardu, Thurid
  • Place: PrP Room 1
  • Time: Friday, November 26, 2021, 2:05 PM
  • Summary: The temple of Angoron and Althea have a joint request for their secretive efforts ongoing in the city. A Heart of Stone. The party gathers, consisting of Aryia, Dax, Paenitia, Seyardu, and Thurid, and ventures forth out of the city, seeking an Oracle to find more information about a Heart Stone. The party ends up finding the Oracle's den. They offer the gem for trade to the essentric Oracle, but the Oracle suggests trading Rameriez or Seyardu. This is denied. Paenitia wanders off to check a side room for the guest bedrooms as the Oracle casts a spell on Seyardu. Battle Ensues, the little knight and the mul'niessa charge the Oracle, who has retreated into a corner. Thurid steps in, but meets her eyes and instantly turns to stone. Seyardu prays for assistance, as knight and monk beat down the medusa. At the last moment, the Knight of the Pillar offers quarter, then knocks the medusa out. She's reluctant to kill a helpless monster, even though a search of her home reveals a lot of statues. Thurid is taken back to the Soldier's Defense, as no one is quite trusting the temples anymore. Two exceptional statues can be saved, and the medusa agrees to slink off rather than remain and cause problems now that her true nature is known.
-=-=-=-=-=-=-=-=-=-=  Appearing, in Order  =-=-=-=-=-=-=-=-=-=
Thurid       14m     7'1"     249 Lb     Giantborn   Female    Bright-eyed, muscular, blond Giantborn woman.  
Aryia        0s      4'8"     110 Lb     Shadow Elf  Female    A heavily scarred mul with a resolved look about her.                      
Seyardu      8m      5'6"     150 Lb     Sith-Makar  Female    A friendly silver sith-makar with a perpetual squint.                      
Paenitia     10m     3'0"     34 Lb      Halfling    Female    A Lucht knight, dark skinned in bold feathery finery.                      -=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

-=-=-=-=-=-=-=-=-=-=  Shaken, not stoned  =-=-=-=-=-=-=-=-=-=
Dax          1m      5'0"     110 Lb     Human       Female    A 5' tall red haired human with piercings and tats.                        
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

-=-=-=-=-=-=-=-=-=-=  As the GM  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Verna        1m      4'5"     98 Lb      Half-Elf    Female    Petite humanoid in bulky gray robes and cloak.   
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

When we last left our intrepid adventurers, they had declined The Oracle's requested payment in flesh. They insisted that she come clean and offer explanation. In response, she obliged...

"It is the storage room." Paenita tells Dax, looking up as approaches. She adds quietly, "For the stone people."

She moves to behind the throne, going for the other portal and asking in loud tones, "Is this the door to the kitchen and guest room?"

Thurid glances back at Dax, and then sighs, and shakes her head, "No, no, she's right. I'm not good at subtlety, either." she looks back towards the Oracle. "You're hiding something under that veil. Not sure what, but something. You've asked for living people in trade. I'm beginning to think you have plenty of visitors but few of them leave." she says then, as she tightens the grip on her hammer once more. "It's about time you come clean, oracle. Just who are you?" she asks.

Seyardu squints, and takes a step back. "It is usually polite to state you are going to be using magic on someone before you do so, unless your intent is for ill, and you are hoping not to be discovered." She glances over to where the lucht-knight is. "There are statues in there? This is concerning, and I agree with the others, that an explanation is in order."

"As you wish," the Oracle concedes, ignoring Paenitia's home exploration for the moment in favor of those questioning her. "Sister, our guests will be staying and providing gifts, both..."

It's then that her headdress comes alive and writhing. Perhaps not the -dress as the antlers remain unmoving, but what was coiled between them arises. Snakes. Why did it have to be snakes? Two of which detach and drop the Oracle's veil.

Her visage is not unattractive. It's the glowing eyes that most guests seem to take issue with.

When we last left our intrepid adventurers, they had declined The Oracle's requested payment in flesh. They insisted that she come clean and offer explanation. In response, she obliged...

"It is the storage room." Paenita tells Dax, looking up as approaches. She adds quietly, "For the stone people."

She moves to behind the throne, going for the other portal and asking in loud tones, "Is this the door to the kitchen and guest room?"

Thurid glances back at Dax, and then sighs, and shakes her head, "No, no, she's right. I'm not good at subtlety, either." she looks back towards the Oracle. "You're hiding something under that veil. Not sure what, but something. You've asked for living people in trade. I'm beginning to think you have plenty of visitors but few of them leave." she says then, as she tightens the grip on her hammer once more. "It's about time you come clean, oracle. Just who are you?" she asks.

Seyardu squints, and takes a step back. "It is usually polite to state you are going to be using magic on someone before you do so, unless your intent is for ill, and you are hoping not to be discovered."

She glances over to where the lucht-knight is. "There are statues in there? This is concerning, and I agree with the others, that an explanation is in order."

"As you wish," the Oracle concedes, ignoring Paenitia's home exploration for the moment in favor of those questioning her. "Sister, our guests will be staying and providing gifts, both..."

It's then that her headdress comes alive and writhing. Perhaps not the -dress as the antlers remain unmoving, but what was coiled between them arises. Snakes. Why did it have to be snakes? Two of which detach and drop the Oracle's veil.

Her visage is not unattractive. It's the glowing eyes that most guests seem to take issue with.

The Oracle reaches beneath the back of the altar to retrieve a bow and quiver. They must be important divination accessories, obviously. She then moves a few steps towards the corner of the room.

<OOC> Paenitia says, "okay, swift to challenge, charge, and Aim for the knees!"
GAME: Paenitia rolls 1d100: (53): 53 (vs 50%)
GAME: Paenitia rolls fort+1: (14)+9+1: 24
GAME: Paenitia rolls weapon5+2: (3)+11+2: 16 (+2 Charge)

"I am the unwanted guest!" Paenitia shouts, as the Oracle draws a bow and moves to the corner. "I give my name. You fight only me, Oracle!"

At which point she charges. The little lucht knight is well read, grew up on fantasy stories. She's heard of women with snakes for hair, and glowing eyes. Best avert her own. Her short stature and wide-brimmed hat should offer some protection. Still, she looks down, aiming for the knees, ankles even.

Which might be why her warhammer rings off the wall and nothing fleshy. It was a vigorous charge, bringing her face to waist with the woman, who will be face to hat to her.

<OOC> Aryia says, "sooooo she'll crack a ki for barkskin and run up to 2,3 to get em in the corner"
GAME: Aryia rolls fortitude: (9)+9: 18
GAME: Aryia refreshes special ability pools.
GAME: Aryia spends ONE point of KI POOL.

Aryia blinks as a weapon is taken into hand and the Lucht Knight charges the creature. She huffs and cracks her neck, steeling herself before running straight in and putting her fists up. Best way to deal with arrows was to get in their face.

Wholly unaware of the stories that Paenitia grew up on.

GAME: Thurid rolls fort: (2)+9: 11
<OOC> Verna says, "... Would you like to RPP that? :S"
GAME: Thurid rolls fort: (2)+9: 11

Thurid hefts her hammer, adjusting her grip and lifting it ready to advance herself after Paenitia. Blue sparks crackle around the dark metal head of the enormous maul as she lifts her foot to take a step forward, glaring at the Oracle. Her movements slow, and she looks down in shock as she discovers her foot has turned to heavy marble. She looks back up, the stone slowly creeping up her form and her eyes widen- she opens her mouth to speak, just as the advancing stone reaches her jaw, and finally washes over her leaving her standing there, the words never passing her lips.

GAME: Seyardu rolls knowledge/nature: (16)+2: 18
GAME: Seyardu rolls 1d100: (95): 95 (vs 50%)
GAME: Seyardu rolls fortitude +3: (9)+11+3: 23
<OOC> Seyardu says, "alright, everyone gets +1 to saves and to hit and damage"

Seyardu freezes when she sees her fellow cleric turn to stone, and against her better judgement, cannot help but glare at the medusa. But nothing happens, save for an audible crack as the makari rolls her shoulder.

"You will harm no one else here, or ever again." the silverscale growls while pulling out her holy symbol to emanate divine energy. "Do not look straight at it!" She shouts to the others. "It can only turn to stone so far."

GAME: Verna rolls 1d2: (2): 2
GAME: Verna rolls 1d20+5: (14)+5: 19

Suddenly surrounded, and not entirely by the statuary she might have hoped, the Oracle hisses at Paenitia... while the writhing snakes upon her head dart out to snap at Aryia. The lucht is too low (without her standing on her head, and the snakes might not like that). Serpent fangs glance off of the mul's bark-like hide.

<OOC> Paenitia says, "full attack, say things, avert eyes, bonus becaues she attaacked Aryia"
GAME: Paenitia rolls 1d100: (81): 81 (vs 50%)
GAME: Paenitia rolls fort+1+1: (14)+9+1+1: 25
GAME: Paenitia rolls weapon5+3+1: (9)+11+3+1: 24
GAME: Paenitia rolls weapon5+3+1-5: (15)+11+3+1+-5: 25
GAME: Paenitia rolls damage5+8+1: aliased to 1d8+1+8+1: (8)+1+8+1: 18
GAME: Paenitia rolls damage5+8+1: aliased to 1d8+1+8+1: (7)+1+8+1: 17 (Total 35 HP)

"Hola!" Paenita shouts, lining up a backswing and leaning into it. The weight of her armour and her small size gives her great leverage. It is also a matter of honour, the Oracle is attacking her friends, not her. "Ignore me at your peril!"

>>WHACK!<<

A solid blow across her knee, "The Warrior does not want to go to Charn!"

>>SMACK<<

She swings overhead, bringing her weapon down, and striking the the woman's thigh. "I will climb you so face... no, that not the best idea."

"Avoid her eyes. The glow not the glow of Aryia's. It is statue making."

GAME: Aryia rolls 1d100: (44): 44 (vs 50%)
GAME: Aryia rolls cmb+2+1: (7)+14+2+1: 24
<pre>GAME: Aryia rolls 1d100: (24): 24
GAME: Aryia uses an AoO! 5 remaining.
GAME: Aryia rolls weapon0+1: (8)+14+1: 23
GAME: Aryia rolls 1d100: (17): 17
GAME: Aryia rolls weapon0+1: (12)+14+1: 27
GAME: Aryia rolls weapon0+1-5: (8)+14+1+-5: 18
GAME: Aryia spends ONE point of KI POOL.
GAME: Aryia spends ONE use of STUNNING FIST.
GAME: Aryia rolls weapon0+1: (10)+14+1: 25
GAME: Aryia rolls 1d100: (84): 84 (vs 20%)
GAME: Aryia rolls 1d100: (76): 76 (vs 20%)
GAME: Aryia rolls 1d100: (75): 75 (vs 20%)
GAME: Aryia rolls damage0+1: aliased to 2d6+3+1: (10)+3+1: 14
GAME: Aryia rolls damage0+1: aliased to 2d6+3+1: (7)+3+1: 11
GAME: Aryia rolls damage0+1: aliased to 2d6+3+1: (7)+3+1: 11 (total 36 hp, silver/cold iron/magic)

Aryia's blood goes cold at the sight of Thurid freezing up and being immortalized in a cruel manner. She snarls looking bac-

No, don't look, look down. A glance to Paenitia, and she gives a sharp nod, ignoring the light pain of a snack skirting off her skin.

A wide, sweeping kick knocks the Oracle down, and a smacks a fist right into a thigh. The next salvo almost went to the face. Loaded full of intent and anger. But the warning from her friends makes her stop short and open her hand so she would block the gaze from meeting her.

The rest, well. The pugilist doesn't fight clean. She just stomps viciously on the downed Orcale. Onto ribs and other brittle bones.

Seyardu manages to turn away and close her eyes tight as she stayed back, someone needing to watch for Thurid in case the medusa tried anything. She offers another quick prayer, bestowing divine alacrity on the combatants as well.

It was a real shame that the city was so accepting of statue smuggling. Otherwise she may have considered attempting to bring them in alive. But it was past that point the moment her friend was turned to stone, as well.

Between hammerblows to the knees, being swept to the ground, and then summarily stomped afterwards, the "Oracle" looks rather worse for wear. Some of the writhing snakes no longer writhe. Blood runs from her nose and mouth onto the stone floor she lies upon, and she clutches her side protectively with one hand.

"No!" she coughs out wetly, adding some spatter to the leaking. What serpents do still move used the stone from them to her other hand that reaches up to them.

"I will not let them take you, sister!"

The stone in hand is raised and then slammed into the floor, causing it to shatter to pieces.

<OOC> Paenitia says, "So extra attack from BoF, going non-lethal, offer her quarter."
<OOC> Paenitia says, "I think it's -4 for NL, +1 Prayer, +3 Cav bonus to attack."
GAME: Paenitia rolls 1d100: (36): 36 (vs 50%, Avert Eyes)
GAME: Paenitia rolls weapon5-4+1+3: (6)+11+-4+1+3: 17
GAME: Paenitia rolls weapon5-4+1+3-5: (20)+11+-4+1+3+-5: 26 (THREAT)
GAME: Paenitia rolls weapon5-4+1+3-5: (3)+11+-4+1+3+-5: 9 (Not Confirmed)
GAME: Paenitia rolls weapon5-4+1+3: (9)+11+-4+1+3: 20
GAME: Paenitia rolls 1d100: (99): 99 (vs 20%)
GAME: Paenitia rolls 1d100: (22): 22 (vs 20%)
GAME: Paenitia rolls 1d100: (89): 89 (vs 20%)
GAME: Paenitia rolls damage5+8+1: aliased to 1d8+1+8+1: (7)+1+8+1: 17
GAME: Paenitia rolls damage5+8+1: aliased to 1d8+1+8+1: (2)+1+8+1: 12
GAME: Paenitia rolls damage5+8+1: aliased to 1d8+1+8+1: (8)+1+8+1: 18 (Total 47 HP Non-Lethal)

"Persist you will perish! Yield, and on my honour you will be spared." Paenitia says sternly. Her warhammer is bloody, there are splatters across her mask, mostly from her friend's attack. She looks like some insane, grinning maniken in her metal shell.

Yet, she slides up her grip on the haft, uses her warhammer more as an extra weight to her fists, than a weapon. A blow to the kidneys, a plunging strike with the base of the shaft, followed by another swipe that lands on the Oracle's shoulder and pounds her down.

"Turn face down. Ball in the snakes. Allow us to hood you. Explain to make the friend and guests not the statues." The maniac mask orders, "Call off the sister, or see your end."

While not bone-breaking, Paenitia's blows are solid enough, or their target already quite weak. The Oracle, and her serpentine coif, fall limply to the stone. Her eyes close which also ceases the glowing. Still breathing, slowly, she does not appear likely to rouse any time in the foreseeable future.

She yields by unconsciousness.

Aryia glances to Paenitia as she calls for a cease-fire, and she cocks a fist back.

And her gaze goes to the shattered stone. She groans silently, puts a hand to her face and slowly sighs.

A glance to Thurid, and her heart sinks. Lips downturned, she ignores the shattered object and approaches the statued Jotun.

She reaches out, sniffling a bit as a hand rests on a rocky leg.

"Or... that the yielding too." The small knight says, as their opponent slips unconscious. Her head follows the mul'niessa's motion, her voice is calmer, firm with encouragement. "We have see the turned back. The Warrior will be ok. There are many here we have to save."

"Friend dragon, do you have the cloth bindings for her eyes and snake? Can you see if there magic to that smash stone?" Paenitia keeps her gaze averted for now, focusing on the woman's side. "the gauze and bandage from the healer's kit would work."

Seyardu looks up and over when Paenitia calls for a cease fire, and blinks, but the figure is already dead or unconscious. "Paenitia, you know what you are saying, yes? They had no qualms immediately turning Thurid to stone. What will the city do if we bring her back? Either kill her regardless, or see a new source of income, an even easier way to turn people to stone to ship off to Charn."

Seyardu sighs, and pats Aryia on the shoulder. "We will turn Thurid back, I promize. I have a few things that should work to cover their eyes though, yes."

Aryia forces herself to relax, her leaning forward to rest her head on the giantborn's side. She subtly nods to Seyardu, affording the time to collect herself before pulling away. She pulls out a coinpurse, dumps the coinage into her bag, and slowly starts to pick the pieces of the rock back up.

"I vow to protect the helpless. She have intelligence, we can bargain once she bound. Maybe she have the solution turn back." Paenitia says evenly, "Also, the ones that send us, know what they are send us to, and do not give the warning."

"That the trick, to kill her or us. I am Tarien's little joke, but not the dupe or patsy." She sets her warhammer down and takes out some supplies. Kneeling with her eyes closed she feels around for the snakes, follows the length of the body out to their heads, then wrapping those up so they can't see, and bite. "I have the questions, she may have the answers."

"Depend how it go, maybe she get the death from us. We see." The knight continues her work.

GAME: Aryia rolls heal: (6)+4: 10

"So be it. If they are truly lost, and there is some goodness, I will listen." Seyardu relents with a long sigh. "I can attempt to fix what they broke, as well."

With a glance back to Thurid, Seyardu moves to where they had fallen, and begins gathering up the stone shards

Aryia blinks, her bringing up the pieces of the shattered stone close to her eyes before raising both brows high. She whistles softly to get attention, and motions to Seyardu, her much, much more careful with the broken pieces. "... uh. I don't know how to say this, but this stone used to be a heart. I think. It's like... it looks like the inside of a heart." <Handspeech>

The Dark Lucht continues her efforts, binding up the snakes, blindfolding the woman. It's not obvious, beyond a faint sigh, that she relaxes once all eyes of the Oracle are covered.

She follows this with bindings, tying her up. "Aryia, check the knots please? You are the sailor." Everyone knows they make the best use of ropes.

With the oracle immobilized, Paenita announces, "I think to check the north room. I do not know what behind the door. Tell me ready for the opening in case."

She picks up her warhammer, stations herself outside the door. Once there's an all clear, she opens it. Sadly, she completely misses Aryia's signs; she would not have understood them if she saw them.

The room behind the alter may not be a guest room, as it is the only other room, and is somewhat lavishly decorated. It appears to be a combination of bedchambers and lounge. The center bears a large desk and two chairs, while piles of fine pillows and silks occupy each end to the left and right.

A pair of rather fine statues flank the door on the interior wall, facing out to the two chambers in the corners: one is a sizable, muscular, sparsely-clad human male (perhaps with a bit if Jotun blood), arms raised in an aggressive stance; the other is fully armored knight, shield raised and sword in hand. The walls bear a number of fine art pieces: a landscape here, a portrait there, and a number of jewels adorn the desk or are mounted in various places along the walls.

GAME: Seyardu rolls heal: (11)+8: 19

Seyardu looks at the stone fragments, squinting more as she did. "You are correct, it is a statue of a heart."

She holds up her holy symbol, and offers a short prayer, but nothing seems to happen. The cleric sighs. "I fear this may have been a failure for the reason we came here, if that is what we were supposed to acquire. But at the least, we can save the statues they made here."

"There more statues in here. This look the bedroom. Many jewels." Paenitia describes what she finds and looks through the room. "The stone of joy, compassion and loyalty? And it can not be fixed. Then it is the broken heart of the sad."

"There many statues," she laments, "we need the very big wagons. Have the look around then we make the next step."

Aryia gives a nod and moves over to the snake woman to ensure the bindings were taut. "Maybe someone strong can fix the Heart," she suggests. "I can carry Thurid back. I have a thing for that. But we can tell the temples there are statues here." <Handspeech>

"So they live here, yes." Seyardu nods to Paenitia. "And their home is filled with statues. I do not know if we can fix them here. But the temples are closed, and working closely with the ruling body of Alexandria."

"I do not trust them to recover the statues. Alexandria has not proven trustworthy in the past with such matters. We can come back and recover them ourselves, bring them to the soldier's defense, find someone to fix the heart. And what of the medusa?"

"We get the statue, bring to Soldiers Defense, that the good idea, yes." The Red Knight agrees. The temple she attends has been unexpectedly serious of late, and that is discouraging, if not suspicious. She keeps her thoughts on the matter to herself.

"As to the Medusa..." The little knight's voice trails off, she stares at the beaten and bloody woman. Monster. Monster-woman. "I do not know. Has she the dotage? That she speak to her sister when she not here. Is there story to the Heart of Stone. The gnome and dwarf may tell; maybe the Oracle only know."

"Would she make the promise to behave, would she keep? This I cannot say." Paenitia looks around at Aryia and Seyardu, "We need help Warrior Thurid first, statues next. That take the time. If she awake while we do these things, see what she have to say? Eliminate the threat if she will not behave?"

Aryia grinds her teeth as Seyardu speaks true, her stepping towards Thurid and fiddling with some leather cords that are disconnected between her shoulderblades. She slows to a stop, curls a fist. Her friend was right.

The mute suddenly punches the stone wall, making a dull >thud< come from her as the impact point spiders out in cracks. "F-ck th- c-t-," she hisses, turning back to the group. "Snake bitch can get thrown in with the Heartstone so we have a reason why its broken. They can fix their own damn selves. Then we come back and rescue the rest of these people, claim it for the Explorer's guild and show them that we are in fact trust worthy. Fuck, this is pissing me off."

She goes over to Thurid connects the cords, and slowly starts moving the stone-faced Warrior to the entrance. Very. Very. Slowly. <Handspeech>

GAME: Paenitia rolls wisdom: (15)+2: 17

A thought occurs concerning her sister. She was speaking to/of the stone in that context. Seyardu and Aryia both believed the stone was, oddly, anatomically-correct to a heart. Perhaps the Oracle was not entirely unhinged and was making a literal reference?

Could her sister have petrified herself? Who knows what a Medusa's heart actually looks like? They do petrify other things, afterall, though are, assumed, immune to their own abilities.

Paenitia moves to help Aryia. They don't have far to go, Ramirez is outside on the hillock. Loading him up may take a while, the mul'niessa's mule-straps may help. As she's assisting at the door, the little lucht has a further thought.

"So, the heart, it look like the real heart. Do you think it from the real sister and she petrify herself? I thought they immune to themselves. Friend Dragon, look around for the person bits of statue. Maybe her sister break up or she is making one."

"I can not say for certain, but they are dangerous. And I do not know if they would keep their word. If they will not behave, then yes, I would not leave them a threat to others." Seyardu states while taking another look around. "Thurid comes first, and any we can manage to carry back with them. When we return I will immediately prepare a wagon to recover the rest. That seems the best course of action."

When Paenitia speaks, the cleric nods, and takes another look around.

Aryia is a bit focused on getting her friend situated, and more importantly, secured onto Rameriez. She removes her cords and ties them along his forelegs, connecting them behind his neck so the burden of carrying stone is alleviated significantly.

Still simmering, she turns back into the cave to help turn the place over as well.

"Ramirez, load carefully, can fly much fast, unless you use the dragon wings." Paenitia says, continuing to assist Aryia.

Outside the hippogryph in question is happily grazing, and gazing at his reflection in swamp water. He looks towards the pair and the statue. His wings poof out in surprise. He makes a very suspicious sounding caw, 'ruaaaaaaaaah?'

"She is not heavy, she the battle-sister."

'ruuuuuuuuuuaaah.'

"You will be okay. We balance her well. Tie down proper." The little lucht finishes talking to her bird-horse. He cooperates with Aryia, letting her put the items on him. Paenitia also checks, ensuring all are strapped won."I think it fast if I go, and you wait. I bring the wagons back quick."

Recent rumours have thrown a wrench into things. With the exception of Thurid, all these adventurers have dealt with statues before. Faced the obstructive attitude of the city, having to break the law to expose the corruption of their officers, and gaining little results from those efforts. Adventurers are willing to gather the rope the hang themselves.

All other parts of the city working together for... something. Deliberately leaving the Explorer's Guild in the dark, sending them on missions with inadequate information and blaming them for trying.

It's food for thought.

The medusa is unlikely to be very talkative nor cooperative. She would agree to let everyone go, but does not want to get dragged to wherever. Odds are if she were, she would just be slain anyhow, or so she believes.

She's killed a lot of people...

The questgivers may be very low in the chain of command, no more informed than others, or the nature of things was truly unknown. They had no information on the situation that they did not provide.

Loaded up, the Red Knight and her Ivory Steed take to their air, with their stone patient. Strengthened by Aryia's magic item, the peacock-andalusian becomes an exceptionally strong flier. They wing towards Alexandria, and the Soldier's Defense.

It takes a while, for them to get Thurid the attention she needs. To get a wagon arranged, then fly back to the hillock. There, Paenitia discovers the two prize statues can be restored, and the triage has determined that the others cannot.

This time gives everyone time to consider the fate of the medusa. She has killed a lot of people, that can't be brought back. "I do not think she will make a promise she will keep. Also, this the good way of eliminate the adventurers, no? Maybe the city think leaving her here for that the great idea."

Thurid wasn't in a fit state to return. Petrified folks who are returned via stone to flesh often don't come back alive, they become just a fleshy corpse. While this was not the Jotun's fate, she needed to rest.

Seyardu was lingering in the building with Aryia and the captive when Paenitia returned, and the silver makari breathes a sigh of relief at the news of those recovered being alright, though her expression darkens when she mentions those in storage not being recoverable. "So she is responsible for numerous deaths, you say. She will not go to the city, and is merciful enough to allow us to leave. This is kind of her." The cleric chuffs. "If we truly are not killing her, then we can tell everyone to be wary coming to see the medusa in the swamp."

"She need to say, she will accept all offerings, not make the statue people. If she does not like the offering, can give the small advice." Paenitia says, looking suspiciously at the bound medusa, "I happy to check she behave in a month. I do not like chase the monster problem to other places. I do not like she trusted enough people are sent to her. There is the suspicious things going on."

The Dark Lucht tells their prisoner, "You very quick to kill your sister."

Admittedly, being quite weak (even if not bound) and effectively hooded, the "Oracle" is unlikely able to deny their withdraw even if she wished to. The accusation about her sister provokes a hiss, and a note that visitors are the ones responsible for that some time past. She simply did not want her taken as some trophy.

With her nature revealed and likely spread (if not already), she assures all that she will not remain. In her opinion, warnings of a medusa would be nothing more than invitations for prepared slayers to arrive at her doorstep. She will not seek to petrify others;that would, again, only bring trouble to her. While she is not the most friendly at the moment, she has no wish for her own death.

Ghoulish cp line.png

Combatty

 ===================== Current Initiative Order - Round 1 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
     14   Oracle              
 ------------------------------------------------------------------------------
     12   Paenitia         1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     11   Aryia            6  Flat-footed (0 rnds active)                  
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     6    Thurid           1  Flat-footed (0 rnds active)                  
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     1    Seyardu          1  Flat-footed (0 rnds active)                  
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Map
Map link: https://www.mipui.net/app/index.html?mid=ma92oh3jnps

<OOC> Paenitia says, "I give her a Smiling Man mask with no eye-holes to use if she feels like talking to people normally"