Demons What Part 15

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...so, it's really slowl.

Way slower than any of you would like, and you get burned a bunch. About halfway through the process, due to the slowness, some of the more injured crewmen have a bit of panic over it, but they get thorugh. Still, it slows you down even FURTHER.

Seeing a trend here/ It's /slow/. And PAINFUL. By the time it's done, and everyone's migrated to the next room, all of you have burns that are just achingly painful and will take up a lot of healing resources to cure, not to mention the poor crewmen.

One-eye in particular is miserable. Shje's glaring at you all rather angrily right now. It's all your fault. YOU AND YOU MAGIC DEMON STICK.

Oh, and of course, that's when the gnomish statues come to life, drawing their ornate blades.

...ain't life grand?

GAME: ZombliePool advances the initiative order.

Round One - Init 19.

It is now Serraphine's turn! Felicia is next!

GAME: Note Flat-footed ended.

GAME: Serraphine rolls weapon4 +2: (11)+8+2: 21

Announcement: Beaglefinder dons a pirate's hat, and waves a wooden blade! "Arrr, mateys! Gold an' treasure thar be fer folks in RP, in tha next 10! ARrrr!" :D

GAME: Serraphine rolls 1d10+4: (4)+4: 8

Forgoing her armor since the things start to come alive she pulls free her sword and stuffs the scepter into her belt. A charge forward and Serraphine slashes down into the gnomish statue with both hands on her blade and her clothes in need of a good dry - though at least somewhat warm for now. "We don't have time for you right now! Go back to sleep."

GAME: ZombliePool advances the initiative order.

Round One - Init 19.

It is now Felicia's turn! Gnomish Murder Statue 1 is next!

GAME: Felicia casts Bless. Caster Level: 4 DC: 14

GAME: ZombliePool advances the initiative order.

Round One - Init 17.

It is now Gnomish Murder Statue 1's turn! Lucy is next!

GAME: ZombliePool rolls 1d20+9: (4)+9: 13

"Blast." Felicia grumbles as she calls for another blessing from Serriel to assist her friend....

Wielding a blade made of stone, the gnomish statue shifts and promptly turns and slashes its blade with great power towards Serraphine. it crashes into her armor with a resounding 'krong' but it does no real damage.

GAME: ZombliePool advances the initiative order.

Round One - Init 17.

It is now Lucy's turn! Gnomish Murder Statue 2 is next!

GAME: ZombliePool rolls 1d8+4: (3)+4: 7

Unfortunately for Serraphine, and the rest of you, the fact taht you were just swimming is a serios disadvantage.

Serraphine eats a nasty, stone slice across her midsection!

GAME: Lucy rolls weapon3: (1)+12: 13 (EPIC FAIL)

GAME: ZombliePool advances the initiative order.

Round One - Init 16.

It is now Gnomish Murder Statue 2's turn! Baz da Ork is next!

GAME: ZombliePool rolls 1d20+9: (19)+9: 28

GAME: ZombliePool rolls 1d20+9: (18)+9: 27

GAME: ZombliePool rolls 2d8+8: (9)+8: 17

Friend? Apparently, they don't care right now. They have a mission. That mission is 'murder intruders'.

Apparently. Lucy eats a nasty strike across her back as she moves in, leaving her b loodied.

GAME: ZombliePool advances the initiative order.

Round One - Init 11.

It is now Baz da Ork's turn! Gnomish Murder Statue 3 is next!

Lucy calls out something in Gnomish as she moves up next to Serraphine. She calls something else, her tone pleading. It seems to have no effect, and Lucy looks almost mournful. "It's no use everyone! They won't listen to reason...we'll have to out them down!" She lunges, but either her heart isn't in it or she's more shaken than she's letting on, and her rapier bounces harmlessly off a stone arm.

GAME: ZombliePool advances the initiative order.

Round One - Init 10.

It is now Gnomish Murder Statue 3's turn! Celeste is next!

GAME: ZombliePool rolls 1d20+9: (7)+9: 16

GAME: ZombliePool rolls 1d8+4: (1)+4: 5

GAME: ZombliePool advances the initiative order.

Round One - Init 7.

It is now Celeste's turn! Gnomush Murder Statue 4 is next!

Ignoring Lucy's calls as well, despite her gnome nature, the warriors are on the attack! They are statues of MURDER, apparently, and intend on doing their jobs. Celeste is slashed across her side, but the force of the blow is such that she gets more of a nasty bruise than anything skin breaking.

GAME: Celeste RAGES!, gaining +2 to melee attack/damage/Will saves and 8 temporary HP

GAME: Celeste rolls 1d20+11: (13)+11: 24

GAME: Celeste rolls 1d20+11: (18)+11: 29

GAME: Celeste rolls 1d20+6: (10)+6: 16

GAME: Celeste rolls 1d10+9: (2)+9: 11

GAME: Celeste rolls 1d4+9: (1)+9: 10

GAME: ZombliePool advances the initiative order.

Round One - Init 2.

It is now Gnomush Murder Statue 4's turn! Serraphine is next!

Celeste has no sooner emerged from scalding hot water than she and her companions are assaulted by gnomish statues. Really? "Kor's Asshole," she snarls, barely having time to ready herself with shield and sword; other than that, a loincloth will have to do it seems. "RAAAAAAAAAAAAAARGH!!" At least the situation hasn't dampened the half-orc's fighting spirit, as she howls a challenge and bashed the statue before her soundly with her shield; hard enough to stagger it backwards, and bring her sword into it hard enough to crach the thing all up and down the side. "THIS ONE'S MINE!" she roars, "SMASH YOU!!!"

GAME: Baz da Ork rolls 1d20+9+2: (4)+9+2: 15

GAME: NEW ROUND!

ZombliePool advances the initiative order.

Round Two - Init 19.

It is now Serraphine's turn! Felicia is next!

GAME: ZombliePool rolls 1d20+9: (2)+9: 11

GAME: Serraphine rolls Weapon4 +2: (16)+8+2: 26

GAME: Serraphine rolls 1d10+4: (7)+4: 11

"AAAAAARRRGGGH" Baz had started to yell the minute his metal covered body had hit the scalding hot water, especially his softer bits. "BRRGGGHGSRRBBGHG" He continued to yell as they swam under the waves, or well he lumbered and bounced in his armored near-coffin like attire. Until he came up sloshing from the depths once more. "AAAAAAAAARRRGH!" Only to find the part beset by stone gnomish forces. His bloodshot steam cleaned eyes staring out over extremely pink and sensative skin. "WAAAAAAAAGH!" The scream changes, his lung space seemingly limitless as he swings out with his axe, attempting to rend the thing from behind. Only to find himself over correcting and smashing his forearm into the stone gnome's head. "OOOOWWWWWW!" Just before he barely manages to get his shield up in time to block it's strike.

GAME: ZombliePool advances the initiative order.

Round Two - Init 19.

It is now Felicia's turn! Gnomish Murder Statue 1 is next!

GAME: Felicia casts Shield of Faith. Caster Level: 4 DC: 14

GAME: ZombliePool advances the initiative order.

Round Two - Init 17.

It is now Gnomish Murder Statue 1's turn! Lucy is next!

GAME: ZombliePool rolls 1d20+9: (12)+9: 21

GAME: ZombliePool rolls 1d8+4: (6)+4: 10

GAME: ZombliePool advances the initiative order.

Round Two - Init 17.

It is now Lucy's turn! Gnomish Murder Statue 2 is next!

With the grinding of stone on stone, the cracked and damaged statue, bits of it flaking off (it really needs to use some head and boulders shampoo), turns and strikes Serraphine again, this time more powerfully. She's left bleeding.

Still calling upon the power of her faith, Felicia tries to protect her friend with said faith.

GAME: Lucy rolls weapon3: (11)+12: 23

Serraphine followed through with her first hit with a second, a downward strike that hit with a crack. She lets out a chuckle as the statue threw a return blow. Without the armor she was faster, but she wasn't used to the feeling either. Her blow was off, the strike his hard. And she grunted, giving a spit of blood onto the ground as she scowled (deeper than usual!!) "That hurt."

GAME: Lucy rolls 1d4+12: (4)+12: 16

GAME: ZombliePool advances the initiative order.

Round Two - Init 16.

It is now Gnomish Murder Statue 2's turn! Baz da Ork is next!

GAME: ZombliePool rolls 1d20+9: (20)+9: 29

GAME: ZombliePool rolls 1d20+9: (12)+9: 21

GAME: ZombliePool rolls 2d8+8: (6)+8: 14

GAME: ZombliePool advances the initiative order.

Round Two - Init 11.

It is now Baz da Ork's turn! Gnomish Murder Statue 3 is next!

Lucy lunges and stabs the statue in the exact same spot Serraphine struck it earlier. It shouldn't work like that, and yet instead of bouncing off as her blow earlier did, this time the enchanted steel stabs through the gnome's body and it drops.

GAME: ZombliePool rolls 1d20+9: (4)+9: 13

GAME: Baz da Ork rolls 2d8+3: (5)+3: 8

After Lucy strieks, one of the statues, the one on her in particular of course, //smashes/ her down in a single, powerful overhanded strike that leaves her b leeding from the head and collapsing to the ground.

GAME: ZombliePool advances the initiative order.

Round Two - Init 10.

It is now Gnomish Murder Statue 3's turn! Malorn is next!

GAME: ZombliePool rolls 1d20+9: (10)+9: 19

GAME: ZombliePool rolls 1d8+4: (1)+4: 5

GAME: ZombliePool advances the initiative order.

Round Two - Init 9.

It is now Malorn's turn! Celeste is next!

Raising his shield up protectively, Baz advances to provide cover for Lucy as the stone-gnome's strike hits her. His big gloved hand letting the axe fall to the floor as he reaches out and lifts her up by the back of her armor. "KOR! THIS WARRIOR IS NOT YET DONE! MORE BLOOD DEEDS MUST BE SUNG! KOR HEAL THIS HIDE SO IT MAY FIGHT AGAIN!" He yells out as he channels the much more powerful spell into her armor. Unfortunately his magic sputters weakly, just enough to rouse but unfortunately no where near as effective as it should be.

(New BB message (10/245) posted to 'RPP Awards' by Job Tracker: A: Chay: herbs)

(New BB message (10/245) posted to 'RPP Awards' by Job Tracker: A: Chay: herbs)

GAME: Malorn rolls 1d20+8+2+1: (11)+8+2+1: 22

GAME: Malorn rolls 1d20+8+2+1: (20)+8+2+1: 31

GAME: Malorn rolls 1d20+8+2+1: (17)+8+2+1: 28

GAME: Malorn rolls 1d8+3: (3)+3: 6

GAME: Malorn rolls 2d8+6: (4)+6: 10

GAME: Baz da Ork casts Cure Moderate Wounds. Caster Level: 3 DC: 15

GAME: ZombliePool advances the initiative order.

Round Two - Init 7.

It is now Celeste's turn! Gnomush Murder Statue 4 is next!

GAME: Celeste rolls 1d20+14: (13)+14: 27

GAME: Celeste rolls 1d20+14: (14)+14: 28

GAME: Celeste rolls 1d20+9: (6)+9: 15

Malorn shakes his head to get the water out of his ears. He spots the statues moving and attacking and he gathers himself as he leaps across the room. He hits the statue with his flying kick and then he strikes hard with his follow up punch.

GAME: Celeste rolls 1d10+9: (8)+9: 17

GAME: Celeste rolls 1d4+9: (2)+9: 11

GAME: ZombliePool advances the initiative order.

Round Two - Init 2.

It is now Gnomush Murder Statue 4's turn! Serraphine is next!

GAME: ZombliePool rolls 1d20+9: (18)+9: 27

GAME: ZombliePool rolls 1d8+4: (4)+4: 8

GAME: NEW ROUND!

ZombliePool advances the initiative order.

Round Three - Init 19.

It is now Serraphine's turn! Felicia is next!

The statue Celeste is fighting receives a kick from Malorn; it's enough to nudge the rocky foe just so. Celeste's shield hammers it hard, the spikes biting deep and sending stone chips flying. "SHATTER YOU TO HELL!" she howls; now that it makes sense, really, but who's going to argue? Her sword comes down just as hard into the militant effigy's shoulder, sending another crack spidering through it. The half-orc gladiatrix is about to open her mouth to tell Malorn to go help the others, when one of the other statues decides to smash her one as well, so she keeps her mouth shut on that issue. Apparently Celeste *can* be rational when she's angry.

GAME: Serraphine rolls weapon4 +1 -2: (2)+8+1+-2: 9

Serraphine turns as the first one breaks, turns and advances on the one that had hit Lucy. She gives a grimace, a stare and throws her weight into the next blow. See, funny thing about training in armor, sometimes not wearing it screws you up. WHIFF!

Serraphine scowls at the creature, reaching a hand up to wipe some of the blood away from the previous attacks she suffered.

GAME: ZombliePool advances the initiative order.

Round Three - Init 19.

It is now Felicia's turn! Lucy is next!

GAME: Felicia rolls 2d6: (4): 4

GAME: ZombliePool advances the initiative order.

Round Three - Init 17.

It is now Lucy's turn! Gnomish Murder Statue 2 is next!

GAME: You nominated Celeste for good roleplay.

GAME: You nominated Malorn for good roleplay.

GAME: You nominated Lucy for good roleplay.

GAME: You nominated Felicia for good roleplay.

GAME: You nominated Baz da Ork for good roleplay.

Felicia keeps back, but calls for Serriel to heal her allies. they sorely need it.

GAME: Lucy rolls weapon3+1: (10)+12+1: 23

GAME: ZombliePool advances the initiative order.

Round Three - Init 16.

It is now Gnomish Murder Statue 2's turn! Baz da Ork is next!

GAME: ZombliePool rolls 1d20+9: (5)+9: 14

GAME: ZombliePool advances the initiative order.

Round Three - Init 11.

It is now Baz da Ork's turn! Gnomish Murder Statue 3 is next!

GAME: Baz da Ork rolls 2d6: (11): 11

GAME: ZombliePool advances the initiative order.

Round Three - Init 10.

It is now Gnomish Murder Statue 3's turn! Malorn is next!

GAME: ZombliePool rolls 1d20+9: (17)+9: 26

GAME: ZombliePool rolls 1d8+4: (6)+4: 10

GAME: ZombliePool advances the initiative order.

Round Three - Init 9.

It is now Malorn's turn! Celeste is next!

GAME: Lucy rolls 1d4+12: (3)+12: 15

The armored orc raises up his empty hand to his chest and the symbol of Kor bedazzled into the breast plate. He closes his eyes as he summons up a wellspring of power and channels healing energy outwards into his allies. "KOR! Flow into your warriors so they may gain victory in battle!" Then the big Orc stumbles backwards with a grunt as he's smacked in the head by a stone gnome weapon. "Wfraagh."

GAME: ZombliePool rolls 1d20+9: (3)+9: 12

GAME: ZombliePool rolls 1d20+9: (18)+9: 27

GAME: ZombliePool rolls 1d8+4: (4)+4: 8

Lucy opens her eyes. She blinks away blood. Then she seems to realize what must have happened. Kicking her feet into the air, she twists violently and somehow ends up on her feet. Then acting mostly on instinct, she stabs the nearest figure in her field of view. Luckily it's a gnomish shape.

GAME: Malorn rolls 1d20+8+1: (19)+8+1: 28

GAME: Malorn rolls 1d8+3: (7)+3: 10

GAME: Malorn rolls 1d20+8+1: (3)+8+1: 12

GAME: ZombliePool advances the initiative order.

Round Three - Init 7.

It is now Celeste's turn! Gnomush Murder Statue 4 is next!

GAME: Malorn rolls 1d20+8+1+2: (4)+8+1+2: 15

GAME: Celeste rolls 1d20+12: (8)+12: 20

GAME: Celeste rolls 1d20+12: (6)+12: 18

GAME: Celeste rolls 1d20+7: (13)+7: 20

Malorn drops into his panther style and starts to move, "I trust you have this well in hand Celeste." He says as he ducks away from the first blow. He follows it up with a hard kick that cracks a part of the statue. He heads towards the one that Lucy is fighting and he tries to move out of the way, but he gets hit. He tries to follow it up with another panther claw, but his fist glances off the hard stone. Malorn settles into a flanking position with Lucy as he goes to swing at the statue again, but once again his fist just glances off the statue's tough exterior.

It's sword smashes into the ground as Lucy gets to her feet and out of its way.

A second smashes its shoulder into Baz's back before cracking its blade across his spinne with a clang!

GAME: Celeste rolls 1d10+9: (5)+9: 14

GAME: Celeste rolls 1d4+9: (2)+9: 11

GAME: Celeste rolls 1d4+6: (2)+6: 8

GAME: ZombliePool advances the initiative order.

Round Three - Init 2.

It is now Gnomush Murder Statue 4's turn! Serraphine is next!

GAME: NEW ROUND!

ZombliePool advances the initiative order.

Round Four - Init 19.

It is now Serraphine's turn! Felicia is next!

Celeste is definitely not finished with the statue in front of her; it's not finished with her either, but some things just have to be left unaccomplished, in the end. Celeste roars, spewing spittle at the statue before smashing her sword hard into its chest; her shieldbash slams it up against the wall, and then she falls upon it, clamping her jaws around its throat and... actually... ripping loose a chunk of stone. Enough that with all the cracks, its head falls off, and that would appear to be that. The unarmored half-orc, bruised and bloodied, turns to look for the next target.

GAME: Serraphine rolls weapon4 +1 -2: (1)+8+1+-2: 8 (EPIC FAIL)

GAME: ZombliePool advances the initiative order.

Round Four - Init 19.

It is now Felicia's turn! Lucy is next!

GAME: ZombliePool rolls 2d6: (5): 5

GAME: ZombliePool advances the initiative order.

Round Four - Init 17.

It is now Lucy's turn! Gnomish Murder Statue 2 is next!

GAME: Lucy rolls weapon3+1: (14)+12+1: 27

GAME: Lucy rolls 1d4+12: (3)+12: 15

GAME: ZombliePool advances the initiative order.

Round Four - Init 16.

It is now Gnomish Murder Statue 2's turn! Baz da Ork is next!

GAME: ZombliePool advances the initiative order.

Round Four - Init 11.

It is now Baz da Ork's turn! Gnomish Murder Statue 3 is next!

Lucy is feeling stronger seemingly every moment. She squares off against the gnome and lunges. The point of her rapier stabs into the eye of the statue, and even though the organ is made of stone and not flesh and blood, it seems to be a weak point. The sword stabs through the statue's head until the tip appears briefly on the other side in a spiderweb of crscks. Lucy yanks the blade free and steps out of the way as the stone figure collapses.

GAME: Baz da Ork rolls 1d20+9: (1)+9: 10 (EPIC FAIL)

GAME: ZombliePool advances the initiative order.

Round Four - Init 10.

It is now Gnomish Murder Statue 3's turn! Malorn is next!

GAME: ZombliePool rolls 1d20+9: (13)+9: 22

GAME: ZombliePool rolls 1d8+4: (6)+4: 10

GAME: ZombliePool advances the initiative order.

Round Four - Init 9.

It is now Malorn's turn! Celeste is next!

Still reeling from the stone gnome's strike to his head while he was channeling Kor's energy. Baz lurches on his feet and scoops up his axe for an attack on the remaining stone threat. He spins on his armored feet and sweeps the axe up in a brutal rending uppercut, or at least it would have been if he connected. Instead his strike goes wide and the windmill like motion sends the axe spinning out of his hands and off into the shadowy distance of the cave. Lurching the Ork forward and off balance as he almost face plants on the stone floor.

GAME: Malorn rolls 1d20+8+2+1: (13)+8+2+1: 24

GAME: Malorn rolls 1d20+8+2+1: (9)+8+2+1: 20

GAME: Malorn rolls 1d8+3: (7)+3: 10

GAME: Malorn rolls 1d8+3: (3)+3: 6

GAME: ZombliePool advances the initiative order.

Round Four - Init 7.

It is now Celeste's turn! Serraphine is next!

Single minded as these things are, they lash out at their chosen targets again and again. Baz is struck once again, indeed, as no matter how many people surrounded it, stys right on him.

GAME: NEW ROUND!

ZombliePool advances the initiative order.

Round Five - Init 19.

It is now Serraphine's turn! Felicia is next!

Malorn stays where he is for the moment as he lashes out with two precision strikes to the statue. His fists land solid blows and cracks are starting to form on it from where Malorn hits it. He looks around to see how everyone is doing and if he needs to move to help someone else.

GAME: Serraphine rolls weapon4 +1 -2: (7)+8+1+-2: 14

GAME: Celeste rolls 1d20+11: (5)+11: 16

GAME: Celeste rolls 1d10+9: (4)+9: 13

GAME: ZombliePool advances the initiative order.

Round Five - Init 19.

It is now Felicia's turn! Lucy is next!

GAME: ZombliePool rolls 2d6: (11): 11

GAME: ZombliePool advances the initiative order.

Round Five - Init 17.

It is now Lucy's turn! Baz da Ork is next!

GAME: Lucy rolls weapon3+1+2: (12)+12+1+2: 27

GAME: ZombliePool advances the initiative order.

Round Five - Init 11.

It is now Baz da Ork's turn! Gnomish Murder Statue 3 is next!

GAME: Lucy rolls 1d4+12: (4)+12: 16

GAME: Baz da Ork rolls 1d20+8: (14)+8: 22

Celeste can see only one enemy still upright; and since attacking one's friends is considered something of a faux pas, she charges that last statue, screaming and frothing on the way over. Her sword is raised high on the approach, and would... normally by bloody at this point, but statues and all. So she cracks this one! And cracks it good, too. But it's still upright.

GAME: Baz da Ork rolls 1d4+7: (4)+7: 11

Serraphine gives another slide through the air, but it seems she just can't find her rhythm. IT HAS NOT BEEN HER DAY! Her sword cracks across the surface of the statue, not even leaving a scratch as it seems to deflect her blows away.

Lucy steps lightly around to take up a position surrounding the last remaining statue. She bounces a bit on her feet, weight shifting slightly from one leg to the other before finally stabbing. Her rapier scratches a long gash on the statue's side. "It didn't have to be this way," she laments.

GAME: ZombliePool advances the initiative order.

Round Five - Init 10.

It is now Gnomish Murder Statue 3's turn! Malorn is next!

GAME: ZombliePool rolls 1d20+9: (2)+9: 11

GAME: ZombliePool advances the initiative order.

Round Five - Init 9.

It is now Malorn's turn! Celeste is next!

GAME: Malorn rolls 1d20+8+2+1: (16)+8+2+1: 27

GAME: Malorn rolls 1d20+8+2+1: (9)+8+2+1: 20

With a grunt the big armored Ork rocks back from yet another hard stone-gnome hit. He shakes his head to try and clear the haze. Tiny black bloodshot eyes narrowing as he draws back a massive pyramid spike covered armored fist and simply thumps the statue square in the face. "Wah!" He exclaims. "Take dat ya git!"

GAME: Malorn rolls 1d8+3: (5)+3: 8

GAME: Malorn rolls 1d8+3: (8)+3: 11

GAME: ZombliePool advances the initiative order.

Round Five - Init 7.

It is now Celeste's turn! Serraphine is next!

Malorn continues to pummel the spot that he hit before. More cracks appear on the statue after each hit. It's looking very rough.

GAME: Celeste rolls 1d20+14: (3)+14: 17

GAME: Celeste rolls 1d20+14: (20)+14: 34

GAME: Celeste rolls 1d20+14: (12)+14: 26

GAME: Celeste rolls 1d20+9: (2)+9: 11

GAME: Celeste rolls 1d10+9: (9)+9: 18

GAME: Celeste rolls 2d4+18: (4)+18: 22

GAME: Celeste ends her rage.

GAME: ZombliePool removes the timestop.

Timestop by ZombliePool has left.

"DIE DIE DIE DIE DIIIIIIEEEEEEEEEEE!!!!" Celeste's really inspired speach flow from her lips as she bashes her sword straight into the golem in front of her, just about shattering the construct; and then the shield follows up, and the half-orc basically just shatters the stone foe into rough pebbles that skitter across the cave floor. "TOLD YOU SO!!" she roars, and casts her eye about the cavern for something else to fight. Finding nothing, she sighs heavily, and slumps her shoulders, panting heavily. "Alright... we need to get moving."

Once the last gnome-statue goes down Baz shakes his head again and pulls his helmet off. It takes him a few moments to pound out the dent with his fist to the point he can get the helmet comfortably back on. "Oy, pissant gnomes 'ave ta stop wit all dez damn tricks." Working his jaw with his empty right hand, the big Ork goes off to find his axe from when it flew from his grip earlier.

...well, the statutes are dead. Now you're jsut in this section of the baths. There is, at least, a solid steel door that leads out of here.

The cowering sailors, who were staying out of the way of the fight, are eager to get a move on.

There's a lot of tired groans.

Lucy lowers her rapier, then looks around carefully. "Maybe - or maybe we should take a break." She looks around at the others. "I don't think we've rested since the gnome village. This might be our best bet. If we keep double watches..." Even before she finishes she's fishing in her pack for her chain shirt. She's never taking it off again, she thinks tk herself.

Malorn rolls out his shoulder and he nods, "I'll take a watch I'm unhurt and I don't need much rest anyway." He offers as he brushes the stone dust off his simple monk clothes.

Serraphine looks down at the now unmoving statue, nods her head, looks to Celeste, and then starts off at a walk toward her armor. She slides the sword back into its scabbard before settling down to strap on her plate armor. "Well now that it's dead, I think you're right that we might consider taking a break Lucy. Either that, or we send someone to scout ahead just in case our goal is in sight - and while they scout the rest of us prepare for the night. Best of both worlds."

Celeste stretches her arms up over her head and then back behind her, little the muscles go taught for a few moments. "Resting here might be a good idea," she concedes. "I will take first watch then, I'm in good shape thanks to Baz and Felicia." She tilts her head until the vertebrae crack audibly, before putting down her sword and shield so she can retrieve her chainmail.

"The sailors won't complain about arest," says One-Eye, "but let's nmot forget that there's kobolds about. Chances are, they have a good idea where we are. Watch or no, that's takin' a chance." She rubs her face.

Lucy nods slowly. "But they must not come down here, or else they would have had to face the statues." She looks at the remains if

Lucy nods slowly. "But they must not come down here, or else they would have had to face the statues." She looks at the remains of one. "In fact...maybe we can set them up like they were before they started moving. And stage things so that if one of those little bastards swims in and looks, it looks like the statues are still here standing guard."

Serraphine blinks, then looks about and her eyes land on Lucy as she starts going on about the plan, She scratches lightly at her chin, "Would you mind scouting on the other side of the door? See what exactly is ahead before we decide to settle down? If there's a good position on the other side of it - then that door will give us a lot of security through out the night."

Lucy tries to stack the broken bits of one of the gnome murder statues but it keeps falling apart before she can get it halfway up. The chunks missing in various shapes that match up with the party's weapons, fists, and teeth - she shoots an affectionate look at Celeste - certainly don't help. Finally she sighs and changes tacts, going over to peer at the door. "It's worth a look," she agrees.

GAME: Serraphine rolls Perception: (11)+4: 15

GAME: Lucy rolls perception: (3)+12: 15

GAME: Celeste rolls perception: (8)+7: 15

The door does not appear to be trapped. It is, however, /locked/.

This is a problem.

GAME: Lucy rolls disable device: (8)+7: 15

Lucy stares at the lock uncomprehendingly for a moment or two. Then finally she gets to work. She first uses a thin stilleto-like dagger, setting it carefully against the top of the lock's mechanism and then using another knife to poke in and twist. At one point she sets her pick down and looks like she's going to bang the tool against the lock but then thjnjs better of it. Finally there's a promising series of clicks and snaps, and Lucy lets out a sigh if relief. "I think that should do it," she says before trying to open the door.

GAME: Lucy rolls stealth: (20)+8: 28

Lucy returns from her mission. Words spill out of her in a rush, no doubt having built up while she was moving stealthily. "It's musty and cobwebby and dusty and old. Looks mostly undisturbed...there were a few kobold prints that look relatively fresh, so they've been here, but don't come this way often..."

Serraphine gives a scratch of her chin as she ponders how this is turning out, she worked in the interim to try and keep people settled and keeping this organized and ready to move. She looks toward the water, then toward the door. "Well, we know that they know where we went down." She nods toward the pool they emerged from, "But they might not no where it comes up. So if we seal up on the other side of the door-" a nod toward it, "-and post guards watching where the tracks were leading from. I think that would give us the most protection to try and get some rest."