Dem Bones Dem Bones

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Log Info

  • Title: Dem Bones Dem Bones
  • Emitter: Corra
  • Characters: Faileh 2, Yrqemm 5, MAC-B1G 3, Jame 3, Karuda 2
  • Place: Alexandria - Animal Cemetery in the Countryside
  • Time: Sep 3, 2015
  • Summary: Temple hires adventuerers to check out reports from a cemetery where local horses and pets are interred.
  • APL: 3
  • Encounter 1: 2 Burning Skeleton Dogs, 3 Zombie Horses CR 5

It seems a local cemetary is having problems. Though its just an animal cemetery, where they go to bury their steeds or family pets. As such the temple decided that it couldn't send a full contigent, so it hired some adventurers to look into the problems. That is you. You have just arrived at the entrance to the cemetary, which is outside of Alexandria. Its a good sized one though, people go through a lot of steeds and pets.

<OOC> Faileh asks, "Is it daytime?"

Jame is kind of surprised at the expanse of the pet cemetary. "It's so much bigger than I thought. But, I guess it takes a larger plot if you're going to interr a horse...." He trails off as he looks back and forth. "What are we looking for, again?"

<OOC> Corra says, "midafternoon"

Karuda took up the job cuz she was just a little bored. "Dead things....didn't she tell you?" Karuda says to Jame with a chuckle. "But since we found dead things, I'm thinking we're looking for something else." Well...that's thinking for ya. "See anything?" She says to Jame.

Getting ready before entering the cemetary, Faileh is strapping his shield to his arm and tightening down his armor. "A problem", he says as he prepares to enter. The last thing he does is gently slide his longsword from its scabbard. Staring down the blade for the moment in inspection, he seems to think that was enough of an answer.

<OOC> Karuda has a storm coming. <OOC> Corra says, "mac?" <OOC> Karuda poke Mac. <OOC> Corra says, "perception" GAME: Karuda rolls perception: (20)+8: 28 <OOC> Karuda says, "crap!" GAME: Jame rolls perception: (12)+8: 20 GAME: Faileh rolls perception: (2)+6: 8

The cemetery is pretty quiet, but you can hear some noises on the other side of a rise.

Faileh is seemingly satisfied with his sword as he now looks to the others in his party. Although, it appears he has no clue beyond the vague listing. "Shall we?" he asks, motioning deeper into the pet cemetary.

"Sure." Karuda says looking over the rise. "We'll probably have a bit of better luck that way though. Heard something." She says pointing over the rise. "Stick together....at least."

Jame nods to Faileh and puts his heels to his steed, and it begins walking towards rise where the noises are coming from. He nods to Karuda about sticking together. "Indeed."

Nodding in agreement, Faileh follows along and seems to be keeping eyes and ears to the task of being alert. How effective it is? Well that remains to be seen.

As you near the rise, you can see an open space and what looks to be two dogs fighting three horses. But there are differences. The dogs seem to be without flesh, just bone and flames dance along the bones. The horses look to be in various stages of rotting, flesh barely clinging to their forms. THe dogs sniff at the air and turn to look up the hill towards you all.

"I think we found our problem." Karuda says flatly.

Tilting his head in curiosity, Faileh merely grunts as a response to Karuda. Sword held low at his side as if relaxing his stance for what may come next.

Jame takes his lance down from port arms and levels it towards the "... they've got to be undead," he says. "Don't they?"

It is hard to believe but Alexandria has more than one animal cemetery. And Yrqemm went to the wrong one. Fortunately, he was able to hitch a ride in a post wagon and arrived not too terribly late.

Seeing familiar adventurers, he hustled up the hill, where, huffing and puffing, he has just said his hellos and is about to get annoyed that no one is being friendly when he sees that they're focused on flaming canines and rotting equines! This, for some reason, makes hims smile.

MAC-B1G was uncertain what manner of problems decomposing biological remains might cause, yet the request as made. So it was answered. The construct's uncertainty may also be answered upon its arrival to witness the equine-canine post-mortem confrontation. Fascinating.

The canines and horses start up the hill now in response to living bodies.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
       Corra has dropped a TIMESTOP!
       Please +init, then cease all roleplay and actions immediately and wait for Corra to instruct you further.
       For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=- GAME: Faileh rolls initiative: Roll: 11 + Bonus: 2 = Total: 13 GAME: You roll initiative for Horses: Roll: 4 + Bonus: 1 = Total: 5 GAME: You roll initiative for canines: Roll: 10 + Bonus: 6 = Total: 16 GAME: Jame rolls initiative: Roll: 3 + Bonus: 1 = Total: 4 GAME: Karuda rolls initiative: Roll: 9 + Bonus: 2 = Total: 11 GAME: Yrqemm rolls initiative: Roll: 2 + Bonus: 4 = Total: 6 GAME: MAC-B1G rolls initiative: Roll: 2 + Bonus: 2 = Total: 4 GAME: Corra advances the initiative order.

     Round One - Init 16.
     It is now canines' turn! Faileh is next!

GAME: Corra advances the initiative order.

     Round One - Init 13.
     It is now Faileh's turn! Karuda is next!

The canines move quicker and take off ahead of the horses, covering about a third of the way to the others as they come up the hill.

<OOC> Corra says, "faileh. two canines at 60' horses at 100'" <OOC> Faileh is going to move up and enter total defense. <OOC> Faileh says, "Move up 30'" <OOC> Corra says, "okay pose and all" GAME: Corra advances the initiative order.

     Round One - Init 11.
     It is now Karuda's turn! Yrqemm is next!

<OOC> Corra says, "karuda"

And off the monsters go, and so does Faileh. He begins running down the hill, shield defending his front and sword covering flank. Bulky legs and the clanking of gear against armor. It appears that combat has been decided against these creatures.

<OOC> Karuda says, "Move up 30 feet, enter total defense too." <OOC> Karuda says, "No...better yet." <OOC> Karuda says, "ready an action to attack when they get within my reach." <OOC> Karuda says, "done." <OOC> Corra says, "ok" GAME: Corra advances the initiative order.

     Round One - Init 6.
     It is now Yrqemm's turn! Horses is next!

GAME: Note Flat-footed on Yrqemm ended.

Yrqemm pages: I will cast protection from evil on myself and draw my rapiers as i keep up with Karuda in preparation for flanking with her?

"Come on!" Karuda yells to Yrqemm as she trots her way forward. Once she gets about halfway to the canines, Karuda grips her flanged mace in both hands and waits for her first victim.

<OOC> Corra says, "do it.." GAME: Corra advances the initiative order.

     Round One - Init 5.
     It is now Horses' turn! MAC-B1G is next!

<OOC> Karuda says, "It's an earthbreaker, but I've reskinned it." <OOC> Yrqemm says, "Kool" GAME: Corra advances the initiative order.

     Round One - Init 4.
     It is now MAC-B1G's turn! Jame is next!

GAME: Note Flat-footed on MAC-B1G ended.

The decaying horses move too, passing the canines but not by much.

<OOC> MAC-B1G says, "They are now 60' or less?"


Following on the trail of Karuda, Yrqemm makes the sign of Tarien on himself ere drawing /both/ rapiers and chasing after the orkette!

GAME: Yrqemm casts Protection From Evil. Caster Level: 2 DC: 14 <OOC> Corra says, "horses at 50" <OOC> MAC-B1G will draw Pulse Projector Cannon/Death Ray and fire at the lead. GAME: MAC-B1G activates its Titan Armor, gaining: +2 Str,+2 Dex GAME: MAC-B1G rolls ranged: (3)+5: 8 <OOC> MAC-B1G's targeting system must need adjustment again. <OOC> Corra says, "pose.." GAME: Corra advances the initiative order.

     Round One - Init 4.
     It is now Jame's turn! canines is next!

GAME: Note Flat-footed on Jame ended. <OOC> Corra says, "jame" Yrqemm has partially disconnected. <OOC> Jame says, "I would like to spirited charge one of the lead baddies?" <OOC> Corra says, "one of the horses, go for it." GAME: Jame rolls 1d20+9: (6)+9: 15 <OOC> Corra says, "hit" <OOC> Corra says, "what weapon?" GAME: Jame rolls 3d8+12: (5)+12: 17 <OOC> Jame says, "Lance" <OOC> Corra says, "hurts it, still standing" GAME: NEW ROUND!

     Corra advances the initiative order.
     Round Two - Init 16.
     It is now canines' turn! Faileh is next!

Jame kicks his horse into motion and it begins a headlong charge down the hill towards the enemy. "Begone, foul spawn!" he shouts as he levels his lance at the horse-thing, and his strike is true, though the thrust of his lance is not dire enough to be fatal.

GAME: Corra rolls 1d20+2: (3)+2: 5 GAME: Corra rolls 1d20+2: (18)+2: 20 GAME: Corra advances the initiative order.

     Round Two - Init 13.
     It is now Faileh's turn! Karuda is next!

<OOC> Faileh says, "Range of dogs and stuffs now?" <OOC> Corra says, "but first karuda there is one close enough to use your readied attack"

The cylindrical weapon upon MAC-B1G's scapular plate articulates up and over its shoulder, the forebarrel caught in one manipulator for support. The other plugs palm port into the rear of the weapon, providing power to charge the bore with a cyan glow. A bolt launches from it, impacting the ground near the lead horse's hooves.

<OOC> Karuda says, "Okie. I attack then." GAME: Karuda rolls weapon1: (18)+6: 24 <OOC> Karuda says, "It's an earthbreaker"

The burning canines move forward and one attacks Jame's horse and misses. The other Attacks Faileh with the same results.

GAME: Karuda rolls 2d6+3: (3)+3: 6 <OOC> Corra says, "dead...raileh karuda and yrqemm all make me reflex saves" <OOC> Karuda says, "crap." GAME: Karuda rolls reflex: (1)+2: 3 (EPIC FAIL) GAME: Faileh rolls reflex: (11)+2: 13 <OOC> Karuda laughs. GAME: Corra rolls 1d6: (4): 4 GAME: You damaged Karuda for 4 points. 26 remaining. GAME: You damaged Faileh for 2 points. 24 remaining. <OOC> Corra says, "yrqemm?" GAME: Yrqemm rolls reflez: (2)+7: 9 GAME: Yrqemm rolls reflex: (13)+7: 20 GAME: You damaged Yrqemm for 2 points. 25 remaining. <OOC> Corra says, "pose attacking the canine as it got close karuda and it blowing up in your face" <OOC> Corra says, "faileh horses at 20' canine at 20" <OOC> Corra says, "one of the horses at 20 is hurt" <OOC> Faileh says, "20"? So within range?" Faileh says, "or both 20'?" <OOC> Faileh erps and says, "Sorry, confuzled"

When one of the undead canines gets close, Karuda doesn't hesitate to whack it with the mace. It explodes in her face and she coughs. "Well.....that's gonna leave a mark."

<OOC> Faileh is going to move up to a dirty dog and fight defensively. <OOC> Corra says, "basically two horses 20' in front, one 20' being attacked by Jame, and dog going against jame's hors....okay roll to hit" GAME: Faileh rolls 1d20+2: (2)+2: 4 <OOC> Corra says, "miss" GAME: Corra advances the initiative order.

     Round Two - Init 11.
     It is now Karuda's turn! Yrqemm is next!

<OOC> Corra says, "karuda" Yrqemm pages: I have Evasion btw :D <OOC> Karuda says, "What's the next closest?" <OOC> Corra says, "20'" <OOC> Karuda says, "Rage, charge." GAME: Karuda RAGES!, gaining: +4 Str, +6 Con, +2 Will and -2 AC GAME: You damaged Yrqemm for -2 points. 27 remaining. <OOC> Corra says, "horse, injured horse, or canine?" GAME: Karuda rolls weapon1+2: (11)+8+2: 21

Being blown up on has its drawback. Faileh shakes his head and moves on to assist Jame. Shield in hand and sword pitched overhead. As he closes in, he takes a swing, but it is just too erratic for him to land a shot on. He misses, like the unskilled talent he is.

<OOC> Karuda says, "injured horse." <OOC> Corra says, "okay. hit" GAME: Karuda rolls 2d6+5: (4)+5: 9 <OOC> Corra says, "smacks it, sounds of squishing flesh but doesn't do as much as thought should." GAME: Corra advances the initiative order.

     Round Two - Init 6.
     It is now Yrqemm's turn! Horses is next!

<OOC> Corra says, "yrqemm" <OOC> Yrqemm says, "May i flank the one Karuda is on?"

Once she wipes the soot from her eyes, Karuda cackles a bit. "THIS is MORE LIKE IT!" She then runs her way forward and takes a BIG swing at the injured horse, but the rotten flesh goes squish, not that it deters her much.

Yrqemm pages: should i roll? :) <OOC> Yrqemm says, "afk for 2 mins brbr" <OOC> Corra says, "with difficulty yeah.." <OOC> Corra says, "sorry, kid pulled me away a moment" Yrqemm pages: can i sheathe my rapiers and just attack with my spiked gauntlets? I forgot unded are almost immune to rapiers :) Yrqemm pages: if not, i will drop them and get them back later Yrqemm pages: actually, i don't have any know/undead or /religion so i wouldn't know i don't think. Anyway, i'm standing by for you to tell me if i can go ahead and roll with the two rpiares/ You paged Yrqemm with 'I would just go ahead with the rapiers' Yrqemm pages: OK!, i get -4/-4 vs -2/-2 so will roll that now :) GAME: Yrqemm rolls 1d20+3+3+1+2-4: (16)+3+3+1+2+-4: 21 GAME: Yrqemm rolls 1d20+3+3+1+2-4: (11)+3+3+1+2+-4: 16 Yrqemm pages: i get a +2 morale bonuses to saves from the PoE btw Yrqemm pages: I think :) <OOC> Corra says, "both hit the horse" <OOC> Yrqemm says, "Woo!" GAME: Yrqemm rolls 1d8+4+2d6: (8)+4+(9): 21 <OOC> Yrqemm says, "do i round up when using str bonus for off hand or down?" <OOC> Corra says, "down.." GAME: Yrqemm rolls 1d8+2+2d6: (4)+2+(7): 13 <OOC> Corra says, "hard to tell if your pokey stabby is doing much but it does collapse" GAME: Corra advances the initiative order.

     Round Two - Init 5.
     It is now Horses' turn! MAC-B1G is next!

<OOC> Yrqemm says, "Sheer strength i think ;)" GAME: Corra rolls 1d20+6: (2)+6: 8 GAME: Corra rolls 1d20+6: (11)+6: 17 GAME: Corra rolls 1d6+4: (5)+4: 9 GAME: You damaged Karuda for 9 points. 23 remaining. GAME: Corra advances the initiative order.

     Round Two - Init 4.
     It is now MAC-B1G's turn! Jame is next!

<OOC> Corra says, "mac"

Running past Karuda as she smites the exploding dog, Yrqemm jumps through the flames unscathed, then keeps up with her as she attacks the undead equine. When it rears from her blow, he's right there to simultaneously slide both rapiers into its heart and lungs--or where they should have been--the force of the strikes crushing bone and disloding rotting muscle and skin, forcing the animated corpse to collapse backwards and onto itself.

The other two horses surge forward one slams into Faileh, or tries to and almost falls, the other slams into Karuda back hitting hard.

<OOC> Corra says, "second try...mac?" GAME: Corra advances the initiative order.

     Round Two - Init 4.
     It is now Jame's turn! canines is next!

<OOC> Corra says, "jame" <OOC> Jame says, "Draw longsword, hack." <OOC> Corra says, "one in front of you gone, but there is a burning dog and two more close what attacking?" <OOC> Jame says, "Burning dog." GAME: Jame rolls 1d20+7: (12)+7: 19 <OOC> Corra says, "hit" GAME: Jame rolls 1d8+3: (1)+3: 4 <OOC> Corra says, "doesn't seem to do anything" GAME: NEW ROUND!

     Corra advances the initiative order.
     Round Three - Init 16.
     It is now canines' turn! Faileh is next!

<OOC> Corra says, "jame and faileh roll reflex" GAME: Faileh rolls reflex: (5)+2: 7

Jame lets go of his lance now that his charge is complete, and draws his longsword, kneeing his steed so he can go and hack up one of the dogs. He wheels his horse and leans down so he can take a hack at the hideous and unnatural creation, but his blow is poorly timed, and though he'd swear he hit it, he does no damage.

<OOC> Corra says, "actually rereading, that one doesn't get a save.." GAME: Corra rolls 1d6: (6): 6 GAME: Corra rolls 1d6: (6): 6 GAME: Jame rolls reflex: (10)+2: 12 GAME: You damaged Faileh for 6 points. 18 remaining. <OOC> Yrqemm says, "No save Jam" GAME: You damaged Jame for 6 points. 29 remaining. <OOC> Corra says, "the heat from being next to the dog causes pain." GAME: Corra rolls 1d20+2: (8)+2: 10 GAME: Corra rolls 1d20+2: (13)+2: 15 GAME: Corra rolls 1d20+2: (7)+2: 9 GAME: Corra advances the initiative order.

     Round Three - Init 13.
     It is now Faileh's turn! Karuda is next!

<OOC> Faileh is dropping the fighting defensively and power attacking the dirty dog.

The heat from the burning dog is sweltering and hurts. Meanwhile the dog tried to take on the mount under Jame again, but to no avail.

<OOC> Corra says, "ok" <OOC> Faileh says, "am I flanking, or no?" <OOC> Corra says, "yes" <OOC> Faileh okies. <OOC> Corra says, "well you can 5' into it" GAME: Faileh rolls 1d20+7: (19)+7: 26 <OOC> Faileh says, "threat" GAME: Faileh rolls 1d20+7: (18)+7: 25 GAME: Faileh rolls 2d8+12: (15)+12: 27 <OOC> Corra says, "dies...now make a reflex...and jame too" GAME: Faileh rolls reflex: (4)+2: 6 GAME: Jame rolls reflex: (12)+2: 14 <OOC> Faileh says, "Shall I pose it blowing up and burning me?" <OOC> Corra says, "yeah, sorry I am lagging a bit" GAME: Corra rolls 1d6: (2): 2 GAME: Corra rolls 1d6: (3): 3 GAME: You damaged Faileh for 2 points. 16 remaining. GAME: You damaged Jame for 1 points. 28 remaining. GAME: Corra advances the initiative order.

     Round Three - Init 11.
     It is now Karuda's turn! Yrqemm is next!

<OOC> Corra says, "karuda=horse at your back"

The froth of insanity starts forming at the edges of Faileh's mouth. He hasn't lost it yet but he makes a comment to the greatsword on his back before lashing forth at the dog. "I see it, damnit mother." he says before hopping to the side, getting into a critical position and striking forward with great strength. It cleaves the dog in two, creating a great explosion of dog parts and flames. The sweet smell of cooked human waft through the air from the flames that touch him.

<OOC> Karuda says, "Attack the horse then. XD" GAME: Karuda rolls weapon1: (1)+8: 9 (EPIC FAIL) <OOC> Karuda snerk. <OOC> Karuda says, "and away we go."

Usually, having an enemy at their meant that they were flanked. But for Karuda, she just spun around and swung at the horse.....but she swings a bit too wide and whiffs.

GAME: Corra advances the initiative order.

     Round Three - Init 6.
     It is now Yrqemm's turn! Horses is next!

<OOC> Corra says, "yrqemm" <OOC> Corra says, "would have to move to get into flanking." <OOC> Yrqemm says, "OK, will do so, and i'll just do punch it with the spiked gauntlet to compare and contrast damage effects ;)" Yrqemm pages: go ahead? <OOC> Corra says, "ok" GAME: Yrqemm rolls 1d20+3+3+2: (19)+3+3+2: 27 GAME: Yrqemm rolls 1d3+4+2d6: (2)+4+(6): 12 <OOC> Corra says, "hurts it." <OOC> Corra says, "more than your rapiers seemed to" <OOC> Yrqemm says, "K!" GAME: You roll initiative: Roll: 4 + Bonus: 5 = Total: 9 GAME: Corra rolls initiative: Roll: 4 + Bonus: 5 = Total: 9 GAME: Corra rolls 1d20+6: (10)+6: 16 GAME: Corra rolls 1d20+6: (13)+6: 19 GAME: Corra rolls 1d6+4: (1)+4: 5 GAME: You damaged Karuda for 5 points. 18 remaining. GAME: Corra advances the initiative order.

     Round Three - Init 5.
     It is now Horses' turn! MAC-B1G is next!

Once again just a couple of steps behind Karuda's war path, Yrqemm attacks the same target. Having noted the rapiers struck perfectly but seemed to hit a lot of air, he switches tactics and punches it full force on the side of the head. THONK!

GAME: Corra advances the initiative order.

     Round Three - Init 4.
     It is now MAC-B1G's turn! Jame is next!

Yrqemm pages: damange should be 11, added one too much, sorry

The horses continue attacking, one trying to slam into Faileh, one into Karuda, only the one hitting Karuda is successful.

<OOC> Corra says, "mac" You paged Yrqemm with 'ok' GAME: Corra advances the initiative order.

     Round Three - Init 4.
     It is now Jame's turn! canines is next!

<OOC> Corra says, "jame" <OOC> MAC-B1G says, "Yes." <OOC> Corra says, "okay...mac...you can go. two horses, one hitting Faileh, one hitting karuda" <OOC> Jame is here? GAME: Corra reverses the initiative order.

     Round Three - Init 4.
     It is now MAC-B1G's turn! Jame is next!

<OOC> MAC-B1G will attempt to fire again, as it has no idea of distances. <OOC> Corra says, "you can move forward and fire without a problem and penalty" GAME: MAC-B1G rolls ranged+1: (6)+5+1: 12 <OOC> Corra says, "shooting the damaged one or not damaged?" <OOC> MAC-B1G says, "Whichever is striking ...Faileh" <OOC> Corra says, "you hit. roll damage" GAME: MAC-B1G rolls 2d6+2+1: (11)+2+1: 14 <OOC> Corra says, "hurts it real good, crisping rotting flesh" Huh? (Type "help" for help.) GAME: Corra advances the initiative order.

     Round Three - Init 4.
     It is now Jame's turn! canines is next!

<OOC> Yrqemm says, "Mmm, hungry" <OOC> Corra says, "jame your turn." <OOC> Jame says, "OK. The dog is down? Or blown up?" <OOC> Corra says, "it blew up...you can move and flank on the one attacking faileh, or move and attack one on karuda/yrqemm" <OOC> Jame says, "That one's got 2, so I'll go support Faileh, flanking and attack with the longsword. Can I charge?"

MAC-B1G adjusts aim and turns its torso to traverse the weapon towards one of the battling unliving equines. The cyan energy bolt is again released to burn into and crackle over the rotting riderless creature.

<OOC> Corra says, "not really I think...can you charge 10'?" <OOC> Karudathinks you need at least 10 feet. <OOC> Jame says, "I think 10' is the minimum." <OOC> Corra says, "it says you can" <OOC> Jame says, "ALl right. Spirited charge with longsword." GAME: Jame rolls 1d20+11: (4)+11: 15 <OOC> Corra says, "hit" GAME: Jame rolls 2d8+6: (10)+6: 16 <OOC> Corra says, "dead" GAME: NEW ROUND!

     Corra advances the initiative order.
     Round Four - Init 16.
     It is now canines' turn! Faileh is next!

GAME: Corra advances the initiative order.

     Round Four - Init 13.
     It is now Faileh's turn! Karuda is next!

<OOC> Corra says, "faileh the one on you is gone. one 10' away fighting karuda and yrqemm" <OOC> Faileh is going to move in and flank with a power attack if he can. <OOC> Corra says, "you can since horses are big." <OOC> Faileh okies! GAME: Faileh rolls 1d20+7: (7)+7: 14 <OOC> Corra says, "miss" GAME: Corra advances the initiative order.

     Round Four - Init 11.
     It is now Karuda's turn! Corra is next!

<OOC> Karuda says, "more attacking!" <OOC> Karuda says, "rar." <OOC> Corra says, "okay, with flanking" GAME: Karuda rolls weapon1+2: (19)+8+2: 29 <OOC> Karuda snerks. GAME: Karuda rolls 2d6+3: (6)+3: 9 <OOC> Karuda has a question. <OOC> Corra says, "go ahead" <OOC> Karuda says, "But we can save it for later." <OOC> Corra says, "you hurt it but more squishing flesh sounds" GAME: Corra advances the initiative order.

     Round Four - Init 9.
     It is now Corra's turn! Yrqemm is next!

GAME: Corra advances the initiative order.

     Round Four - Init 6.
     It is now Yrqemm's turn! Horses is next!

<OOC> Corra says, "yrqemm"

Jame hadn't realized how hot those burning dogs were! But he can take it, he's tough. Or ... okay, it's gone. That's good! He wheels around for a new target, and sees Faileh fighting alone. He'll come to his aid! Charging in with longsword raised, he rushes in and gives the creature a heavy hack from horseback, and it slumps to the ground, motionless. "Take that!" he cries victoriously.

Faileh is losing his madness as the amount of monsters drop around them. He starts breathing normally and is looking for action. Trying to keep up the pace he jumps around and gets into position on the last horse. Trying to get a killing blow he puts a lot of force behind his strike, but not much accuracy. He cleanly misses and takes a moment to recover from his failure.

When Faileh runs up to attack, Karuda uses the opportunity to whack the horse on the side. squish. Karuda growls. "Die already!"

<OOC> Corra says, "yrqemm?" <OOC> Yrqemm says, "I'll do a double punch on the flanked undead horse, pls. dropping the rapiers if necessary" <OOC> Corra says, "k" GAME: Yrqemm rolls 1d20+3+3+2-2: (6)+3+3+2+-2: 12 GAME: Yrqemm rolls 1d20+3+3+2-2: (16)+3+3+2+-2: 22 <OOC> Corra says, "miss hit" GAME: Yrqemm rolls 1d3+1+2d6: (1)+1+(12): 14 <OOC> Corra says, "hurt still up" GAME: Corra advances the initiative order.

     Round Four - Init 5.
     It is now Horses' turn! MAC-B1G is next!

<OOC> Yrqemm says, "damn him :)" GAME: Corra rolls 1d20+6: (8)+6: 14 GAME: Corra advances the initiative order.

     Round Four - Init 4.
     It is now MAC-B1G's turn! Jame is next!

<OOC> Corra says, "mac 1 still up" <OOC> MAC-B1G re-zots. GAME: MAC-B1G rolls ranged+1: (10)+5+1: 16 <OOC> Corra says, "hit" GAME: MAC-B1G rolls 2d6+2+1: (3)+2+1: 6

Yrqemm continues to thunk on the horse, but holding the rapiers while trying to do so makes him less effective than normally.

The last oozing horse tries to hit Karuda again and misses.

<OOC> Corra says, "dead" <OOC> Karuda says, "yay!" <OOC> Corra says, "free poses after mac poses" <OOC> MAC-B1G arghs, has phone call. Please pose around.

The last horse collapses with the shot from the Wargolem, leaving it quiet except for you all.

<OOC> Corra says, "free poses"

Seeing the horse drop, Karuda takes a deep breath and lowers her mace. "ugh......fun but still hurts when it stops. Rrrg." She the looks to Yrq, putting the head of the mace on the ground. "Good thing you came along."

Looking at the other barbarian coming down from a rage, Faileh asks, "Lost your head, eh?" He uses the back of his arm to wipe away any of the frothing that he was doing before. A grin crosses his face, his fire singed face.

Yrqemm sheathes his blades simultaneously in a lovely display of coordination, followed with a deep bow for Karuda, "Kind words, kind words that I thank you for!" he offers, smiling around at the others, though he seems a bit leery of the WarGolem.

Jame sees the last enemy down, and scans around for any more. When it seems like we're safe, he lets out a surpressed laugh. "Heh. Well, I think that's what we were looking for, yes?" he asks jovially. "Are we all okay? Do we have healing? Or need it?"

"I'm unscathed," replies the tall Syl, "And most of you are covered in soot but not blood, for a change?"

"hah! That was FUN!" Karuda says before patting yrq on the shoulder. "Kind words....well earned." She says leaning on her mace, and looking at the corpses. "I don't have any healing powers." She then belches loudly. "I call upon the healing power of ALE! DRUNKENNESS! STAND-BY!" She can't help but laugh at that.

Inspecting the longsword again, Faileh seems to be in a more open mood now then before the arrival. He looks over to Jame and says, "I'm ok. Just a little burned." There aren't any real wounds on him other than a couple of incidental scratches from the fight and the fire that scorched him. He nods to Karuda's comment and adds, "An honest day's work, lets go get our pay." before putting the longsword back in its scabbard.

<OOC> Faileh says, "er, than"

Jame chuckles at Faileh, a few scorchmarks on his own clothes showing as well. "But nothing that won't heal," he says of his own injuries. He laughs and agrees, "To the pub, then!"

"This unit continues to operate at full capacity," the construct announces as its primary weapon system articulates to the rear, telescopes closed, and stows itself once more.

Yrqemm smiles at Karuda's enthusiasm for warrior stereotypes, genuinely pleased to have made her acquaintance. "Who owns this construct?" he asks, pointing to MAC.

You all do look around but find nothing else moving other than you. You do find signs of some kind of ritual, probably what made the undead you fought. You make your way back to the temple to collect your pay and make your report. They thank you and send a team out to resantify the graveyard, allowing you to make your way to the agreed upon pub.