Borders I: Harvest Moan

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Session 1

<OOC> Iadoth says, "Oh yeah, there's a log on. But I'll trim this stuff out."
<OOC> Terewin says, "Also Iadoth, it can be helpfull to go on the r3 channel with an alt, keeps your log cleaner and can still keep tabs on our plotting."
<OOC> Iadoth says, "Note to all: This is my first time running (a) a Pathfinder game and (b) a plot on Tenebrae. That doesn't mean I've never GMed before. But it does mean that you might need to be patient, and possibly helpful."
<OOC> Kaj says, "I'm glad to hear that because I'm no rules master either."
<OOC> Bennet has not played in a while, is slightly fuzzy on some things himself. no worries.
<OOC> Terewin can help if needed but is not a super stickler. Lets just have fun!
<OOC> Iadoth says, "So there're characters here who weren't at the meetup. Long story short: The village of Felris, and a few roads in the Borderlands, have been beset by weird creatures. Cattle are going missing. Merchant guards are dying. It's all a little bit bad. The Alexandria Chamber of Commerce have requested guild adventurers to travel to Felris, and help out. You're that help."
=======================>  Tenebrae: The Emblem of Ea  <=======================
Player          Sex Alias  Idle Location                     dbref 
==============================================================================
Kaj............ m   6        3m Plot Room: Three............ ......       
Bennet......... M            1m Plot Room: Three............ ......       
Terewin........ M   Ter      1m Plot Room: Three............ ......       
Iadoth......... F   Iad      0s Plot Room: Three............ ......      
==============================================================================
There are 4 players connected in location Plot Room: Three
==============================================================================
<OOC> Iadoth says, "I'll post the opening pose / desc, then you're welcome to get started."
<OOC> Kaj says, "OK, excellent."

Felris's a small, dishevelled place. Just a few farms, a tavern, a tiny shop and some rickety labourers cottages. A muddy track leads through the centre of the village. In one direction, Alexandrosâ heartlands; in the other, the border with the Vast. It's not the last stop, but it's getting there.

Your host is Malfor, a huge farmer with enormous gnarly hands. As you descend from the cart that brought you here, you see him standing outside the tavern, watching, with a few other farmers.

"œNow then," he shouts across the square. "œThis is Felris, and you've come to help out."

<OOC> Kaj says, "How many hours/days out are we from Alex?"
<OOC> Iadoth says, "I don't really know how far the borders are from the capital, but potentially a few days."
<OOC> Kaj says, "OK, just for posing purposes. thanks :)"
<OOC> Iadoth says, "There're mountains to cross and so forth."

Bennet plods his ugly ass along the road into Felris. It's not the mule's fault, a mishap with a lantern a few nights back has left the beast ragged but healthy. The Absolution sits atop, idly checking and rechecking his equipment, peering around with passive curiousity. "I'ma just glad ta be getting out and helping folks that need it. Been too much politics mucking up things of late."

<OOC> Kaj says, "OK, so we would have time to become acquainted. Great, I will pose accordingly :)"

Terewin straightens his collar and brushes some dust from his pant leg. "Yes yes, positively delightful isn't it?" he says looking around at the farm and approaching the farmers "Indeed, what my grumpier colleague said, we are very happy to help. Sir Terewin of the Blue Rose at your services my good sirs." he makes a short bow with a flourish.

<OOC> Iadoth says, "Wonderful."
<OOC> Kaj says, "And, before we even get started, thanks for running this."
<OOC> Bennet says, "Agreed. Timing doesn't work out for me too often, sometimes hard to get in on things."
<OOC> Iadoth says, "You're welcome, I hope it goes to plan. The first scene is just background, you can spend as long or as little on it as you like. The second scene is an encounter. I don't have anything properly planned for after that, but if we get there, I'll improvise."

Malfor nods, and wanders over, offering a hand to let Bennet down from the mule. "I'm Malfor," he tells them. "Sir Terewin, I remember ye. Welcome, welcome."

The wagon rises visibly as Kaj steps off the back, where he has been riding standing up for the last few hours, occasionally stopping to jog along, giving the draft animals a break. He has bonded with the horses and seems to have an uncanny ability to meet and anticipate their needs.

The Jotunbrund circles around the wagon and offers his dinner-plate-sized hand to Malfor, "Pleasure to be here at last, Master Malfor," he booms, smiling.

The farmer Malfor chuckles. "Master? Only me lad calls us that, and even that's fir a joke." His vowels are elongated, and the words are almost slurred together. "Now then, here we are. Thur's the tavern, the Buck and Dandy, thur's the shop, nothing fancy like t'big city, mind, and the rest -- all farms."\ Bennet nods politely, perhaps not as spry as he once was but still more fit than many men half his age. "Anything of note happen since we last heard from ya'll? Reckon the sooner we get started, sooner ya'll can rest easy."

"Aye," Malfor tells you. "Aye. More sheep this week, gone. Good dog too, a badger hound. Damn shame!" He looks to the heavens.

 GAME: Iadoth rolls d12: (5)+d12: 5

"I've got a funny ol' feelin' in me watters about this, lads, you mark my words."

Blinking down at Malfor, Kaj doesn't say anything about the 'Master' comment but takes a different talk. Quietly, he asks, "Could I see any of the animals that were around the ones that went missing?"

<OOC> Kaj says, "talk=tack. Sorry."

Terewin eyes the town with a bit of a worried expression, if only for a moment before smiling again. "Indeed! Thanks for the hospitality. We will resolve the issues with sheep missing with haste and precision!" he notes cheerfully. "With any luck its just some stray owlbears to put the sword to."

"Aye, we cen garn over t't farm, if you like," Malfor mutters. "Other folks 'ave 'ad problems, too. Ye cen axe 'em all ye like --- usual, like, they'll be in't Buck an' Dandy."

<OOC> Iadoth says, "I'm being a bit verbose, sorry."
<OOC> Kaj says, "I love it :) Personality galore."

"I'd like to see the animals first, Malfor," replaies Kaj emphatically, glancing towards the farm Malfor nodded towards.

Bennet glances to Terewin, but nods. "When was the most recent attack? Like ta take a look at the site later. Reckon ya'll got better trackers than my old eyes, but maybe I know sumthin ta look fer."

<OOC> Iadoth says, "Any other comments?"
<OOC> Kaj says, "None from me :)"
<OOC> Terewin says, "Nope."

One of the many ravens that has been following the 'caravan' arrives and lands on the roof of the wagon.

Kaj pages: That's my Raven familiar :)
Kaj pages: But i haven't revealed it to the others yet.
Bennet has reconnected.
<OOC> Bennet says, "Back. Not sure why, but modem suddenly disconnected. Missed anything after my last."
<OOC> Kaj says, "Page ya."

Malfor shakes his head. "Nah, we's simple folks here. Nuttin' fancy, like. The trappers come by e'er now an' 'gen, but they's kept 'way an' all." He gestures towards the other end of the village. "Let's go take a look, then." The farmer walks at a steady pace away from the main square.

Seeming pleased with this course of action, Kaj smiles slightly, first at Bennet, then at Sir Terewin, then follows the farmer.

Bennet follows after, eyeing the black bird mildly. Too easy to read into things that aren't related, but too easy to miss clues that matter.

Terewin follows as well, carefull not to step in anything that might mar the polish of his boots.

<OOC> Iadoth says, "BRB"

Once out of the main town, the path is muddy and poached, and there's cow muck everywhere on the approach to the farm. Still, Terewin's efforts to maintain clean boots are just about possible, as the ground is more tacky than soft, but it's almost futile.

The farm is a muddy mess. The farmhouse itself is a two-storey fortified type, typical to the border regions of any country. Emanating outwards is a series of higgledy-piggedly fields, bounded by ancient-looking dry stone walls. Livestock and the associated accoutrements litter the fields: Sheep, mostly, with a pair of dairy cows and a small herd of pigs.

The farmer shows you round, explaining that his dog scared off /something/ two nights back. Last night, the thing came back, and took the dog, and two sheep to boot. There's a grizzly corpse of the former, partially eaten. Of the latter, not a trace has been found.

Taking this all in for a bit, Kaj walks around and listens to Malfor. When he finishes telling them informatino on what happened, he goes over to the sheep and squats by them. "Hello," he says, and then what sounds like a bunch of gibberish.

Kaj pages: I have Feral Speech and can speak with all animals , one 'genus' at a time. So I'd like to ask these little sheepies what, if anything, they saw or think is happening , if that's ok :)

The sheep stare at Kaj blankly, then, unperturbed, continue to eat. The ram wanders over and eyes him suspiciously, then begins to bleat lowly.

Bennet leaves Kaj to the sheep, and takes a look at the corpse. And a little moreso, the tracks around it. The cowpoke takes care not to step in anything too grizzly, but isn't worried about a bit of mud.

 GAME: Bennet rolls survival: (3)+3: 6
Bennet has partially disconnected.

You paged Kaj with 'Big thing came by. Stripey, black, bitey. Got two of mine. Tried to get it. Didn't get it. Dog barked. Dog came. Dog died.'

<OOC> Kaj says, "alas, i have to take a phone call. i'll be very slow for about 15, so sorry."
<OOC> Bennet is also up for perception or k/the planes if those would help.
<OOC> Iadoth says, "Anyone have k/dungeoneering or k/nature?"

Terewin produces a scented hankershief from a pocket and covers his mouthand nose against the smell as he eyes the corpse. "Terrible, don't suppose you see any tracks?" he asks Bennet from behind the perfumed cloth.

<OOC> Terewin doesn't have either.
<OOC> Bennet does not

Bennet squints for a time, then sighs and shakes his head. "Nuthin that makes sence to me."

<OOC> Iadoth says, "Okay, thanks. From CRB: "you can retry a failed check after 1 hour (outdoors) of searching.""

Terewin furrows his brow and then begins looking himself as well, trying to be usefull for more than standing around and looking pretty, nomatter how good he is at it.

<OOC> Terewin will try survival.
 GAME: Terewin rolls survival: (10)+0: 10

"If ye've any questions," Malfor tells you. "Ah'll be bringin' t't cows in." He holds a hand up to the sky, counting four fingers between the sun and the horizon. "'Bout an hour til dusk, reckons I."

<OOC> Iadoth says, "Oh, that's a close roll. How do assists work in PF?"
<OOC> Terewin says, "Someone else can assist, in which case they need to make a 10 and it adds a +2 to my roll."
<OOC> Iadoth says, "Thanks! Unless Kaj does this, you can try again in an hour xD"
<OOC> Bennet figures talk with some of the locals, then try again a little further out. 'now armed with additional information, we have an idea what to look for...'

The farmer wanders off to another field where his cows are doing their best to find grass within the ragwort.

Terewin ponders the site, hankerchief momentarily forgotten as he ponders the scene. "You think the farmers know where... whatever did this came from?" he asks Bennet. "Perhaps they know where predators hole up and we can see if we cannot pick up some signs closer by."

<OOC> Kaj says, "i am here, judst super slow"

Bennet nods. "Likely not where it came from. But maybe which direction. Maybe one got a look, tell us how it moved or some such. More we know, better we do."

<OOC> Kaj says, "i don't have survival skill"
 GAME: Kaj rolls survival: (20)+1: 21
<OOC> Iadoth says, "That'll do, though."
<OOC> Kaj says, "still on call, so sorry"
<OOC> Iadoth says, "No worries at all."
<OOC> Iadoth says, "I'll just slightly interfere with your char to speed it up."

The tracks are definitely animal tracks, and they're those of several badgers, some with unusually large forepaws. This is probably consistent with the way Malfor's badger hound was attacked. Kaj can follow them easily through the fields, leading away from the sheep, and indeed away from the village, towards the borders in the distance.

Terewin is happy that Kaj found something and happily follows along, happy to be away from the smell of the corpse. "I am sure it will be a quick mop up!" he comments as they go along.

Bennet mmms. "Ain't so sure. Sounds like more than one of these... whaever they are. One might go down easy. Finding them all might be tough."

<OOC> Kaj says, "nback, catching up as fast as i can"

At the edge of a large wood, there's a huge mound of earth, into which several quite large tunnels, which are larger than you might expect for a normal badger. There are scraps of wool and hide outside, and the grizzly remains of several of the missing sheep. Another pile has smaller bones, and it's likely that this is Malfor's missing badger hound.

"It's as the Boss Ram said: Large, stripey. Some sort of tainted badgers?" he adds, after tagging along quietly for a long time.

Terewin hrms. "Don't suppose we can talk them out of it?" he says drawing his sword. "Lets be done with this, get rid of these smelly things."

Bennet winces a little, and re-checks his weapon. "Badgers are onery enough normal-like. Ain't sure i like the thought of tainted ones."

Kaj shrugs, "Well, let me see if I can speak with them, and you be ready if they choose not to speak?"

Kaj pages: badgers (normal ones) are mammals, just like sheep so I don't even have to change modes, if we take that tack :) Yay!

Bennet mmms. "Reckon depends on what that have ta say. But iffen The Lady wills, they die." He's a hitman for Death. Some things are non-negotiable.

The party are approximately 90 ft. from the mound of earth, clearly a badger sett, when a thick-set badger clambers out of the sett and barks at you. Another, this one with one enormous front paw, pops out of another hole. They're watching you, cautiously. The larger one is growling angrily.

Terewin sheaths his sword at Kaj's words "By all means ask them, wouldn't hurt to talk if it will get us somewhere, otherwise we can take them on as needed."

<OOC> Kaj says, "I would very much like to try to chat weith them :)"
<OOC> Iadoth says, "Okaily."
<OOC> Kaj will pose then we can resolve any rolls or you can pose reactions?
You paged Kaj with 'The barks and growls from the large badger are loosely translatable as: "This is our territory. Get lost. GET LOST. We're fierce, fierce killers. Stay away from my mates. I'm livid about you approaching. Get lost. GET LOST."'
<OOC> Iadoth says, "Just pagin' ya."
<OOC> Bennet would like to use Detect Evil on the closer.

The Jotun stands to his full height, mimicking their stance then takes a few steps back, motioning for the others to back up as well then starts chattering back to them after issuing a very forceful "STEP BACK!" to his companions when the big badger starts to bark and growl.

Kaj pages: We will step back, but we are fierce warriors too. Our pack needs the food you are taking from them when you go into their wooden burrows and fields and take their animals. you must stop this or you will all be killed. If you learn to take only what they offer, there will be peace, like with you and the coyotes, otherwise, we must fight you. with fire.

You paged Bennet with 'You detect no evil auras emanating from the creature.'

Bennet peers at the badgers a few moments, his blue eyes flashing grey... and then he relaxes a little, stepping back. Quietly, he says "They ain't bad. Onery, sure, but not Bad."

A conversation of barks and grunts continues between the Jotun and the alpha badger.

Kaj nods quietly to Bennet, in complete agreement, but is almost totally focused on the badger boss who could obviously go either way.

You paged Kaj with 'We are stronger than you are. We are! My mates and I, we can destroy you. We will eat sheep, eat all kinds of creatures. Ate badger hound, ancient enemy. Will eat men, cows, oruchi, anything. Oruchi, especially. Fought them before. Will win against you, no problem.'

Kaj pages: (oruchi? SHould i know what those are or is it intentionally the way he is saying it?) :) THIS IS SO FUN.
You paged Kaj with 'Oruchi are Ea's orcs.'

Terewin looks up at the sky, patiently waiting for the conversation to finish, his hands visible and empty so he does not provoke the things. He doesn't know hwo intelligent they are.

<OOC> Iadoth says, "Just out of interest, how do passive Perception checks work?"
<OOC> Terewin says, "Easiest way is to have everyone take 10."
You paged Kaj with 'You two-leggers, you all the same. You come, try to kill. This time, no. This time we'll get you, like we got Oruchi.'

The leader badger lets out an almighty roar, and steps a few feet out of the sett. The other does the same; they're approaching you!

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  ATTENTION  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

	Iadoth has dropped a TIMESTOP!

	Please +init, then cease all roleplay and actions immediately and wait for Iadoth to instruct you further.

	For in-combat commands, type: +thelp.

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

Frowning, Kaj looks rather concerned with what the Daddy Badger is saying.

"You cannot hope to win," he says to the badger in badger speech, making himself as big as he can. "YOu cannot hope to win against us," he continues, and as he speaks, he begins to levitate, and his red hair, eyebrows and sideburns extrude outwards, flailing like some hariy giant medusa head, "How can you fight us when we can fly and rain death on you from above and into your warrens? Do not die for nothing, Badger, you cannot take what is not yours. Share like the sheep and cows share the pasture, or we will kill you."

<OOC> Kaj says, "Ah, I finished posing half a sec later!!! ;D"
<OOC> Iadoth says, "D'oh, sorry. Too keen."

Bennet may not speak badger, but he's pretty fluent in Battle.

 GAME: Bennet rolls initiative: 13 + 4 = 17
<OOC> Iadoth says, "They're cross badgers. Very cross."
<OOC> Kaj says, "We can reverse the order of poses ?"
<OOC> Iadoth says, "Yeah, we'll do that, I think."
 GAME: You roll initiative for Big Badger: Roll: 20 + Bonus: 1 = Total: 21
 GAME: Terewin rolls initiative: 16 + 4 + +2 = 22
 GAME: You roll initiative for Big Paw Badger 1: Roll: 3 + Bonus: 1 = Total: 4
 GAME: You roll initiative for Big Paw Badger 2: Roll: 19 + Bonus: 1 = Total: 20
 GAME: You roll initiative for Small Head Badger: Roll: 18 + Bonus: 1 = Total: 19
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Bennet    |HUMAN     |Pal        |  5  | 50  | 50  | 20 | 20 | 9  | 8  | 9  |
|Terewin   |HUMAN     |Swb        |  5  | 36  | 43  | 23 | 22 | 4  | 9  | 2  |
------------------------------------------------------------------------------

<OOC> Kaj says, "should we go ahead and init?"
<OOC> Iadoth says, "O, yes please!"
 GAME: Kaj rolls initiative: 13 + 2 = 15
<OOC> Iadoth says, "Anyone know the command to list inits?"
<OOC> Kaj says, "No and i can't find the help file"
<OOC> Kaj says, "+thelp"
 ===================== Current Initiative Order - Round 1 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
     22   Terewin          1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     21   Big Badger          
 ------------------------------------------------------------------------------
     20   Big Paw Badger      
 ------------------------------------------------------------------------------
     19   Small Head Badg     
 ------------------------------------------------------------------------------
     17   Bennet           1  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     15   Kaj              3  Flat-footed (0 rnds active)                  
 ------------------------------------------------------------------------------
     4    Big Paw Badger      
 ------------------------------------------------------------------------------
 ==============================================================================
GAME: Iadoth advances the initiative order.
     Round One - Init 22.
     It is now Terewin's turn! Big Badger is next!
GAME: Note Flat-footed on Terewin ended.
<OOC> Terewin says, "How far are they from me?"
<OOC> Iadoth says, "90 ft."
<OOC> Terewin says, "I will use my longbow then."
GAME: Terewin rolls weapon2: (13)+10: 23
<OOC> Iadoth says, "Which one?"
<OOC> Terewin says, "WHichever is closest."
<OOC> Iadoth says, "Okay, it'll be the one with the big forepaw."

The arrow flies true, and strikes the first female badger, who has roared loudly as she leaves her sett.

<OOC> Iadoth says, "Great, damage roll please."
GAME: Terewin rolls 1d8+2: (6)+2: 8
<OOC> Terewin Will then move up 30ft, drop the bow as a free action and draw his sword. (I have QUick Draw.)
<OOC> Iadoth says, "Great, thanks."
GAME: Iadoth advances the initiative order.
     Round One - Init 21.
     It is now Big Badger's turn! Big Paw Badger 2 is next!

Terewin grins, drawing his bow and shooting the nearest badger. "Come on then, come tango with a proper swordsman if your thirsty for battle." he says walking forward, tossing his bow to the ground and drawing his longsword. "Come taste my steel."

The lead badger runs straight forward around 30ft., then pauses and burrows straight into the ground.

GAME: Iadoth advances the initiative order.
     Round One - Init 20.
     It is now Big Paw Badger 2's turn! Small Head Badger is next!
GAME: Iadoth advances the initiative order.
     Round One - Init 19.
     It is now Small Head Badger's turn! Bennet is next!
GAME: Iadoth advances the initiative order.
     Round One - Init 17.
     It is now Bennet's turn! Kaj is next!
GAME: Note Flat-footed on Bennet ended.
<OOC> Iadoth says, "You're up Bennet."
GAME: Kaj refreshes spells.
<OOC> Bennet says, "Use Divinde Bond to add Flaming to my weapon, shoot the closest uninjured one."
<OOC> Iadoth says, "You're 90ft. from the badger that Terewin shot, and 50ft. to the one in the burrow (which ye can't see)."
<OOC> Iadoth says, "Go for it."
GAME: Bennet rolls 1d20+10-4: (8)+10+-4: 14

The arrow strikes, but seems to have been deflected by the badger's unnaturally tough hide.

<OOC> Iadoth says, "Miss, moofoo."
<OOC> Terewin says, "Yeah but its a gun, aren't they touch attacks?"
<OOC> Iadoth says, "Oh, sorry."
<OOC> Bennet says, "only short range"
<OOC> Iadoth says, "Unknown."
<OOC> Iadoth says, "What's the range? And you could have moved 30ft. before mayhaps."
<OOC> Bennet says, "First range incriment, aka within 40 feet, is a touch attack."
<OOC> Iadoth says, "Okay. It's not a touch attack, then."
<OOC> Iadoth says, "Are you making a move as well?"
<OOC> Bennet says, "No, keeping my place. Though should note, Mastery reload as a swift action."
<OOC> Iadoth says, "Done."
GAME: Iadoth advances the initiative order.
     Round One - Init 15.
     It is now Kaj's turn! Big Paw Badger 1 is next!
GAME: Note Flat-footed on Kaj ended.

Bennet tsks mildly and raises his rifle. "Open The Gate. Mode, Firebrand." The weapon glows with grey light, and a voice intones 'The Gate is open. Firebrand acknowledged.'

KRAK-TOOM!

Alchemic thunder sounds, and a smouldering hole is blown into the dirt next to a badger.

<OOC> Iadoth says, "Kaj?"
<OOC> Kaj says, "Am I levitated now, high enough to be out of reach?"
<OOC> Iadoth says, "What are the details of the hex?"
<OOC> Kaj says, "just 'can cast levitate' 1/ day"
<OOC> Kaj says, "let me check the spell qick, i think i go up 10' at a time"
<OOC> Iadoth says, "If you're 10ft. above the ground, you're definitely out of reach :)"
<OOC> Kaj says, "20'"
<OOC> Iadoth says, "No worries then."
<OOC> Kaj says, "Rather, up to 20', i'll go for that. (it's a heax, as you said) and then i would like to cast"
<OOC> Iadoth says, "How many rounds?"
<OOC> Kaj says, "5 minutes"
<OOC> Iadoth says, "I should think that'll cover it."
<OOC> Kaj says, "Yea ;) I will cast glitterdust on the badger on the surface, please."
<OOC> Iadoth says, "5 rounds?"
<OOC> Kaj says, "LEvitate lasts one minute per level"
<OOC> Terewin says, "5 minutes is 50 rounds."
GAME: Iadoth rolls d20+1: (15)+d20+1: 16
GAME: Kaj casts Glitterdust. Caster Level: 4 DC: 13
<OOC> Iadoth says, "Sorry, I meant the Glitterdust effects."
<OOC> Iadoth says, "Oh, I made that! Suprising."
<OOC> Kaj says, "A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks."
<OOC> Kaj says, "he is not blind, but he is covered int glitter hehe ;)"
<OOC> Iadoth says, "Shiny."
<OOC> Kaj says, "5 rounds. :)"
<OOC> Iadoth says, "Any other actions?"
<OOC> Kaj says, "I don't think i have any left. I 'moved' with the levitate and i cast with a standard action? I think?"
<OOC> Iadoth says, "Sounds good to me."
GAME: Iadoth advances the initiative order.
     Round One - Init 4.
     It is now Big Paw Badger 1's turn! Terewin is next!
<OOC> Kaj says, "I have no weapons/armour/MI/anything except material components with me. Complicated story. :D"

The wounded, glitter-covered badger charges across the battlefield, leaping up to slam into Terewin...

GAME: Iadoth rolls 1d20+2: (18)+2: 20
<OOC> Terewin will try and parry and reposte his strike by spending a panache
<OOC> Iadoth says, "How does that work?"
<OOC> Iadoth says, "I mean, I don't make your AC, so..."
<OOC> Terewin rolls his attack roll and if its higher I parry his attack.
<OOC> Kaj says, "if he rolls higher than the badger's attack, i think he gets a ,, yea"
<OOC> Terewin has to declare if before you roll.
<OOC> Iadoth says, "We'll assume you did :)"
GAME: Terewin rolls weapon5: (20)+12: 32 (THREAT)
<OOC> Iadoth says, "Ouch!"
<OOC> Terewin says, "That parries! That means I get a counterattack."
GAME: Terewin rolls weapon5: (5)+12: 17
<OOC> Terewin says, "Does that hit?"
<OOC> Iadoth says, "That hits. Damage, please."
GAME: Terewin rolls 1d8+dexterity+level+2+1: (1)+4+level+2+1: 8
<OOC> Terewin says, "Er.. level is 5, so thats 13 damage."
GAME: Terewin uses an AoO! 0 remaining.

The badger yelps, and is knocked to the floor, bleeding profusely. It is unconscious.

GAME: NEW ROUND!
     Iadoth advances the initiative order.
     Round Two - Init 22.
     It is now Terewin's turn! Big Badger is next!
<OOC> Terewin will power attack the badger.
<OOC> Iadoth says, "Back to the top of the round, and it's your go again."
<OOC> Iadoth says, "Wait! The badger is burrowing."
<OOC> Iadoth says, "Unless you mean the one you just took out."
<OOC> Terewin says, "Ah nevermind then, didn't see it was out."
<OOC> Terewin will ready an attack for when the othe rbadger unburrows.
<OOC> Iadoth says, "Lovely."
<OOC> Iadoth says, "Any poses, other actions ...?"
<OOC> Terewin says, "Well theres no other visible targets right?"
<OOC> Iadoth says, "Nope."
<OOC> Terewin says, "THats it then!"
<OOC> Terewin says, "Will pose it."

Kaj pages: i forgot to roll initi for my familiar ;)

<OOC> Terewin says, "YOu can move on while I do that. XD"
GAME: Big Paw Badger 1 removed from initiative list.
<OOC> Iadoth says, "Bennet, you're still standing there, right?"
GAME: Iadoth advances the initiative order.
     Round Two - Init 21.
     It is now Big Badger's turn! Big Paw Badger 2 is next!
<OOC> Bennet is, and suddenly worried about that.

Terewin deftly parries a ferocious badger with the flick of the wrist and twinkle of steel as it charges after him, slashing the muzzle and bringing it down as he does so. "Ferocious things, bit a shame really..." he comments with a shrug and watches the ground, ready to pounce as soon as the other badger shows itself.

<OOC> Kaj says, "afk for 2 mins"

The big badger emerges from the ground a few feet from Bennet, and leaps up, jaws open, ready to bite.

GAME: Iadoth rolls 1d20+2: (10)+2: 12
<OOC> Iadoth says, "That's not a hit."
<OOC> Iadoth says, "Even considering the +3 I forgot to add on."
<OOC> Kaj says, "back."
<OOC> Iadoth says, "Bennet, you can ignore that I think."
GAME: Iadoth advances the initiative order.
     Round Two - Init 20.
     It is now Big Paw Badger 2's turn! Small Head Badger is next!
GAME: Iadoth advances the initiative order.
     Round Two - Init 19.
     It is now Small Head Badger's turn! Bennet is next!
GAME: Iadoth advances the initiative order.
     Round Two - Init 17.
     It is now Bennet's turn! Kaj is next!
<OOC> Iadoth says, "There you go, your move.."
<OOC> Iadoth says, "Terewin, you can take yours anytime too."
<OOC> Terewin took a ready action, not a delay so unless one gets into melee with me...
<OOC> Kaj says, "Oh good to know there's a diff. I had forgotten that."
<OOC> Bennet shall shoot the badger. likely in the face. Though I should 5' step back first.
<OOC> Iadoth says, "Probs a good plan"
GAME: Bennet rolls 1d20+10: (14)+10: 24
<OOC> Iadoth says, "That's a hit, straight up."
GAME: Bennet rolls 1d12+1+1d6: (4)+1+(2): 7

The charging badger receives a faceful of shrapnel, and looks exceedingly miffed about this. Still, it keeps snarling and barking as Bennet steps back from it.

<OOC> Iadoth says, "Anything else?"

Bennet blinks as a badger burst up and attacks him, stepping quickly back from the beast. "That's different..." another roll of artifical thunder, and a burning wound marks the animal's hide.

<OOC> Bennet says, "nope, we're good."
GAME: Iadoth advances the initiative order.
     Round Two - Init 15.
     It is now Kaj's turn! Terewin is next!
<OOC> Iadoth says, "Kaj?"
<OOC> Kaj says, "Can i drop to the ground and flank the badger?"
<OOC> Iadoth says, "Yes, if you tell me what flanking does?"
<OOC> Terewin says, "+2 to hit/"
<OOC> Terewin says, "If two people are on opposite sides and both thretening, which Bennet is not with a gun."
<OOC> Terewin says, "Threatening."
<OOC> Iadoth says, "Actually, if Bennet took a step back, the badger's not threatened, so I don't think you can flank?"
<OOC> Terewin says, "That too"
<OOC> Kaj says, "Oh right right. I'll delay my action and tell the badger that if it wants to live, it must stop fighting now."
<OOC> Iadoth says, "But you can still attack. Remember that the charging takes 2 out of its AC anyway."
<OOC> Kaj says, "can i talk to it, then react to it depending on iif it stops?"
<OOC> Kaj says, "if it doewS'NT STOP, then i can do an attack?"
<OOC> Iadoth says, "Yes, 'freedom of speech' and all."
<OOC> Kaj says, "posing"

Floating above the fray, red hair flaying like a storm-witch, Kaj gives the badger another chance, "Tiny One, surrender or die!"

The barks and snarls of the wounded, raging badger speak for themselves, but can be translated as: 'You killed my mate. I'll kill the lot of you!'

<OOC> Iadoth says, "He ain't gonna stop. Bloodrage is a bitch."
<OOC> Kaj grins.
<OOC> Kaj says, "ok, i can land and attack him?"
<OOC> Iadoth nods
<OOC> Kaj rolls with improved unarmed strike
GAME: Kaj rolls 1d20+77: (15)+77: 92
<OOC> Kaj says, "Oooops :)"
<OOC> Kaj says, "That's just +7, so 22 :)"
<OOC> Iadoth says, "Well, that's a hit too :)"
<OOC> Kaj grins.
GAME: Kaj rolls 1d3+5: (3)+5: 8
<OOC> Kaj says, "do i get flanking?"
<OOC> Kaj says, "i have sneak attack damage, i mean do i get sneak attack dmg"
<OOC> Terewin says, "We determined Bennet is not in melee, he stepped back."
<OOC> Iadoth says, "Oh heck. I think you're probably not. But it doesn't matter."
<OOC> Kaj says, "I didn't know if i could get precision attack because it had charged."
<OOC> Kaj says, "i would do a secondary attack with my hair anyway."
GAME: Kaj rolls 1d20+2-5: (11)+2+-5: 8

The big badger roars as the witch attacks. 'The others will get you!' he cries, before falling unconscious.

<OOC> Iadoth says, "That's all from you anyway, right?"
<OOC> Terewin Needs to go actually, lunch.

Kaj shakes his hand after crushing the badger's windpipe, looking around, red medusa-like hair flailing, ready to attack.

<OOC> Iadoth also needs to go, as its hometime.
GAME: NEW ROUND!
     Iadoth advances the initiative order.
     Round Three - Init 22.
     It is now Terewin's turn! Big Badger is next!
<OOC> Terewin noms all around and flees, will leave window open for any more poses.
<OOC> Terewin says, "Have fun."
<OOC> Kaj waves.
<OOC> Iadoth says, "There's nothing on the field."
<OOC> Kaj says, "I want to know if i can hear/sense the others, please."
<OOC> Iadoth says, "It's a Perception check, DC 27 :)"
GAME: Kaj rolls perception+2: (7)+7+2: 16
<OOC> Iadoth says, "Nope."
<OOC> Kaj says, "Bignope"
<OOC> Kaj says, "I have one other action, if i may unless bennet has one"
<OOC> Iadoth says, "I think you may"
<OOC> Kaj says, "oK, how many burrow holes can we see?"
<OOC> Iadoth thinks. "Let's go with four in the sett, and there's that pair in front of you from which you were attacked."
<OOC> Iadoth says, "So, six."
<OOC> Kaj says, "OK. Do we need to stop here or can I do a survival check and cast a spell? :)"
<OOC> Iadoth says, "Go for it."
<OOC> Iadoth says, "What's the Survival check for?"
<OOC> Kaj says, "ok, i want to see which burrow looks to be most recently used after those two, and if i can, then i will cast my spell into that, otherwise, i'll just pick one at random."
<OOC> Iadoth says, "Nice."
GAME: Kaj rolls survival: (5)+1: 6
<OOC> Kaj says, "meep."
<OOC> Iadoth says, "Nuh-uh."
<OOC> Iadoth says, "Give me a 1d2 roll :)"
GAME: Kaj rolls 1d2: (1): 1
<OOC> Iadoth says, "Cast away!"
GAME: Kaj casts Vomit Swarm. Caster Level: 4 DC: 13
<OOC> Iadoth says, "Fortitude?"
<OOC> Kaj says, "no, it's just a horirb le swarm"
<OOC> Kaj says, "You vomit forth a swarm of spiders that attacks all other creatures within its area. The swarm begins adjacent to you, but if no living creatures are within its area, it moves in one direction of your choosing at its normal speed. You can move the swarm or change the swarm's direction by spending a standard action to concentrate on the swarm, otherwise it continues moving in its current direction. I"
<OOC> Kaj says, "i'm sending it into the burrow ..."
<OOC> Kaj says, "http://paizo.com/pathfinderRPG/prd/monsters/spider.html#spider-swarm"
<OOC> Kaj says, "The sight of a carpet of swarming spiders is unsettling indeed—particularly when the swarm is made up of spiders each the size of a gold coin and possessing blade-like mandibles capable of lacerating flesh with sickening ease. A swarm of spiders is a colonial mass of arachnids that relies on overwhelming much larger prey with sheer numbers rather than catching smaller snacks. While spider swarms spin webs, these webs are incapable of catching larger prey and typically serve the swarm as a lair rather than a method of capturing dinner."
GAME: You roll initiative for Spider Swarm: Roll: 12 + Bonus: 3 = Total: 15
<OOC> Iadoth says, "Yikes."
<OOC> Iadoth says, "Are you done?"

Kaj ambles around the swarms, hair flaying, opens his mouth and a swarm of coin-sized spiders pour forth. As he stands there, vomiting vermin, hair flaying, they head into the burrows, eith little steps at a time.

<OOC> Kaj says, "Yep : ) was posin it up!"
GAME: Iadoth advances the initiative order.
     Round Three - Init 21.
     It is now Big Badger's turn! Big Paw Badger 2 is next!
<OOC> Kaj says, "ambles about hte swarms=ambles about the burrows"
GAME: Iadoth advances the initiative order.
     Round Three - Init 20.
     It is now Big Paw Badger 2's turn! Small Head Badger is next!
<OOC> Iadoth says, "I'm going to have to leave now, sorry everybody."
<OOC> Kaj hugs.
<OOC> Kaj says, "thanks for this, super fun!!!!"
<OOC> Iadoth says, "Are people free some day next week to finish this off?"
Kaj pages: what timezone ar eyou in, if i may ask?
<OOC> Iadoth says, "I'm GMT."
<OOC> Bennet is free tomarrow. Beyound that, have work, so not sure when will get home.
<OOC> Kaj says, "Around this time Monday might work. I'm also GMT."
<OOC> Iadoth says, "I can't do weekends (young children)"

Bennet eyes Kaj's swarm, and mutters something to himself about 'greater good'.

<OOC> Iadoth says, "We could try for next Friday. I'll put a closed event up."
<OOC> Kaj says, "It was fun to do a plot with zero gear ::)"
<OOC> Kaj says, "Cool and i'm always up for random work RP, Iadoth, so poke me. :)"
<OOC> Iadoth says, "I hope it was okay, not too boring. Sorry that the fight was a bit dull (and easy). Note to self: burrowing creatures are not fun."
<OOC> Kaj says, "Actually that was all fun."
<OOC> Kaj says, "really fun. I thought the burrowers would attack from under or behind, which is why i wasn't sure if i should 'land'"
<OOC> Iadoth says, "I would really appreciate any feedback you have (especially negative) --- just @mail me if you have any."
<OOC> Kaj says, "Sure!"
<OOC> Iadoth says, "We'll work something out. Thanks Bennet (and Terewin). See you soon."
<OOC> Kaj says, "Thanks again."
<OOC> Kaj waves.

Session 2

GAME: Bennet rolls initiative: 18 + 4 = 22
<OOC> Bennet might be slightly lost, but is used to the sensation, and comfortable with it.
GAME: Kaj rolls initiative: 8 + 2 = 10
<OOC> Kaj says, "WOo!"
<OOC> Iadoth hopes Terewin comes by.
<OOC> Kaj says, "Nice roll, Benn"
<OOC> Terewin sorries, got pulled away. XD
<OOC> Kaj says, "WB :)"
<OOC> Iadoth grins
<OOC> Iadoth says, "We're just doing +inits"
<OOC> Bennet is mildly distracted. Firend sent me a bunch of cello music. Hall of the Mountain King, and ThunderStruck, amount others...
<OOC> Iadoth says, "There's a Party Desc to remind you of what happeneded."
<OOC> Iadoth says, "Bennet, is it Apocalyptica? They're pretty much my favourite classical music outfit xD"
<OOC> Bennet says, "Them, and '2 Cellos'"
<OOC> Kaj says, "So what's the plan? (I'll check those guys out)"
GAME: Terewin rolls initiative: 12 + 4 + +2 = 18
<OOC> Bennet says, "Plan? You are asking the wrong alt-bit. I shoot people. For god. Well, goddess."
<OOC> Kaj says, "Heh. I mean: are you resolving your action?"
<OOC> Kaj says, "Or did we have our GM RLed?"
<OOC> Iadoth says, "I'm here, sorry"
===================== Current Initiative Order - Round 1 =====================
---Init--Name------------AOO-Notes--------------------------------------------
    22   Bennet           1  Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    20   Big Paw Badger      
------------------------------------------------------------------------------
    18   Terewin          1  Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
    13   Small Head Badg     
------------------------------------------------------------------------------
    10   Kaj              3  Flat-footed (0 rnds active)                  
------------------------------------------------------------------------------
==============================================================================

-=-=-=-=-=-=-=-=-=- At a glance around Plot Room: Three -=-=-=-=-=-=-=-=-=-= Terewin 1m 5'10" 180 Lb Human Male

   Blond young swordsman with a genial smile.                                 

Kaj 36s 8'5" 707 Lb Giantborn Male

   A one-eyed, red-maned COLOSSUS.                                            

Iadoth 0s 4'9" 111 Lb Wild Elf Female

   Lithe elf with green eyes and plaited brown hair.                          

Bennet 40s 6'2" 220 Lb Human Male

   Tall cowboy, starting towards grey.                                       

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

<OOC> Kaj waves :)
GAME: Iadoth advances the initiative order.
     Round One - Init 22.
     It is now Bennet's turn! Big Paw Badger is next!
GAME: Note Flat-footed on Bennet ended.
<OOC> Iadoth says, "Bennet, you're up. Presently, no badgers are visible ('cept dead 'uns)."
GAME: Iadoth rolls 1d3: (2): 2
<OOC> Bennet is going to move, about 10' or so, towards the big mound. Mostly as when they come up from below, holding still doesn't seem wise.
<OOC> Iadoth says, "Okay."
<OOC> Kaj says, "that's the mound my swarm is a-swarming? Or not? I'm a little disoriented without a map :) (I'm a map guy! but not complaining, just assplainin'!)"
<OOC> Iadoth says, "Yes, that's right :)"
<OOC> Kaj says, "Check :)"
<OOC> Iadoth says, "Are you going to do any other actions, Bennet?"
<OOC> Bennet says, "Nope. Though with that reminder, making sure not to move TOO close... I'd forgot the creepy Swarm..."
GAME: Iadoth advances the initiative order.
     Round One - Init 20.
     It is now Big Paw Badger's turn! Terewin is next!
<OOC> Kaj cackles. Cuz. Mandatory.

About 60 ft. from the mound, another badger emerges, this with a large paw like one of the slain. It snarls and rasps when it sees its dead allies, and turns around to see the three figures, baring its teeth.

GAME: Iadoth advances the initiative order.
     Round One - Init 18.
     It is now Terewin's turn! Small Head Badger is next!
GAME: Note Flat-footed on Terewin ended.
<OOC> Iadoth says, "Terewin, you're up!"
<OOC> Iadoth says, "There's a visible badger there. Craw."
<OOC> Iadoth says, "I'll run with a map next time, Kaj."
<OOC> Kaj says, "OK, cool :)"
<OOC> Terewin will go up and attack it!
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (6)+9+1+1+1+-2: 16
<OOC> Iadoth says, "Where were you before? It's 60 ft. from the mound."
<OOC> Terewin was about halfway to the mound.
<OOC> Kaj sings a little ditty
<OOC> Iadoth says, "Okay, you're about 15 ft. from the badger then."
<OOC> Iadoth says, "It's doing Full Defense, so has +4 dodge to AC."
<OOC> Iadoth says, "i.e. that's a miss :)"
<OOC> Kaj says, "Try not to damage the pelt too much ;)"
GAME: Iadoth advances the initiative order.
     Round One - Init 13.
     It is now Small Head Badger's turn! Kaj is next!
     

Terewin swirls his sword about him in a figure 8 as he turns to face one of the badgers that has come up out of the ground. "Nono little thing, stay in your hole and stop bothering the sheep!"

<OOC> Iadoth says, "RL, just a mo."
<OOC> Kaj says, "K!"
<OOC> Iadoth says, "Terewin, nice. Anymore?"
<OOC> Terewin says, "Noep that was my action, on to the next person"
<OOC> Kaj says, "Hairy person!"

A second badger emerges from the ground, this one with a head much smaller than you might expect, about 25 ft. from the first, and again about 60 ft. from the mound. It snarls and charges across the field, leaping up to slam Terewin in the chest!

GAME: Iadoth rolls d20+2+3: (10)+d20+2+3: 15
------------------------------------------------------------------------------
|   Name   |   Race   |   Class   |E Lev| CHP | HP  | AC |CMD |For |Ref |Wil |
------------------------------------------------------------------------------
|Bennet    |HUMAN     |Pal        |  5  | 50  | 50  | 20 | 20 | 9  | 8  | 9  |
|Kaj       |GIANTBORN |Rog/Wtc    |  6  | 38  | 38  | 12 | 20 | 3  | 5  | 5  |
|Terewin   |HUMAN     |Swb        |  5  | 43  | 43  | 23 | 22 | 4  | 9  | 2  |
------------------------------------------------------------------------------
<OOC> Iadoth clearly shoulda attacked Kaj.
Kaj pages: my AC is acutally 5 higher than it says, i just haven't gotten my item fixed so can't equip it, fyi.
<OOC> Iadoth says, "Oh, that roll didn't work properly, sorry."
GAME: Iadoth rolls 1d20+2+3: (5)+2+3: 10
<OOC> Iadoth says, "That's better (or worse)"

Unfortunately, the attack fails, and the badger yields to the ground. Terewin is now flanked by the two badgers, although perhaps not intentionally.

<OOC> Iadoth says, "Kajjy, you're up!"
GAME: Iadoth advances the initiative order.
     Round One - Init 10.
     It is now Kaj's turn! Bennet is next!
GAME: Note Flat-footed on Kaj ended.
Kaj pages: I would like to cast lightningbolt at whatever badger i can get without frying Terewin, then move in to flank whichever badger i can flank without AOO , if poss
You paged Kaj with 'Where are you relative to the mound?'
Kaj pages: i don't know
Kaj pages: i'm lost :)
Kaj pages: maybe 10'? 20'? CUz i vomited the swarm into it?
You paged Kaj with 'Me too.'
Kaj pages: i can also fly, so if it's a problem, i'll just use that as a move action (i can fly with my flight witch hex so i wouldn't be casting 2 spells)
Kaj pages: then i can have LOS from 30' and all is good?
You paged Kaj with 'LOS?'
Kaj pages: line of sight :)
Kaj pages: Air to surface Kajmissles!
You paged Kaj with 'You're welcome to do that.'
Kaj pages: can i move into a position that allows me to LB both badgers in one?
Kaj pages: and not fry Tere?
You paged Kaj with 'Nope :)'
Kaj pages: ok, then i prefer to do the original thing, if possible/ LB one badger, close in to flank the sme/other badger :) can i do that with just moving 30?
Kaj pages: or would i need to charge and forgo the LB? Or can one charge and cast?
Kaj pages: i'm so bad at combat rules , so sorry
You paged Kaj with 'Spells are standard actions, I think, so you can't do both.'
Kaj pages: so i can move 30's wlaking AND zap, but no charge and zap, right?
You paged Kaj with 'But you can get over to flank either the badger with the little head or the one with the big paw.'
You paged Kaj with 'Right (Y)'
Kaj pages: ok, are either of them within 30'?
Kaj pages: or would i just be closing in?
Kaj pages: if i'm just closing in, i'll zap and close in on Big paw
<OOC> Kaj says, "sorry, paging to iadoth for some combat clarifications :)"
You paged Kaj with 'No. I went back through the log, and you'd 'ambled over to the mounds' to cast Vomit Swarm. So, at best (which we'll assume) you're 60 ft. from the badgers.'
<OOC> Iadoth says, "Umm, ranged spell into melee?"
<OOC> Kaj says, "HOw does that work?"
<OOC> Kaj looks it up fast
<OOC> Iadoth says, "Can't find an answer."
<OOC> Terewin says, "Same as ranged attack, IE it provokes."
<OOC> Terewin says, "Or if your targeting something in melee its a -4 to the attack roll."
<OOC> Kaj says, "But i'm 60' aweay rom anyone casting LIghting bolt which requires no roll?"
<OOC> Terewin says, "THats fine."
<OOC> Iadoth says, "I thought that might be the case."
<OOC> Kaj says, "I'm trying to fry big paw and not you :)"
<OOC> Iadoth says, "Big paw eh."
<OOC> Terewin says, "Lightning bolt is laying down an AOE and everything under it makes a save. Doesn't matter whose in melee with what or whatever the case is."
<OOC> Kaj says, "it's a line spell, i was trying to get a line through both badgers but can't do it without frying you :)"
<OOC> Iadoth says, "Cast away!"
GAME: Kaj casts Lightning Bolt. Caster Level: 5 DC: 15
GAME: Kaj rolls 5d6: (18): 18
GAME: Iadoth rolls 1d20+3: (2)+3: 5
<OOC> Kaj says, "BZZT!"
<OOC> Iadoth says, "****"

The half-giant sees the commotion as both badgers emerge and surround Terewin. With only a moment's hesitation, he lopes in the direction of meelee, reaching for one of the many beads woves in his hair, crushing it with his left hand as his right hand points at the badger, unleashing a snaking bolt of lightning into the creature's body...

The badger with the large paw yelps loudly and jumps several feet into the air as the Lightning Bolt buzzes through its body. When it lands, it's already dead.

GAME: Big Paw Badger removed from initiative list.
Kaj pages: nice
GAME: NEW ROUND!
     Iadoth advances the initiative order.
     Round Two - Init 22.
     It is now Bennet's turn! Terewin is next!
<OOC> Iadoth says, "Bennet! Sorry for the delay."
<OOC> Bennet says, "ka-blam the remaining badger. Maybe move first. Is how far away from me?"
<OOC> Iadoth says, "60 ft."
<OOC> Iadoth says, "Sorry --- 55 ft."
<OOC> Iadoth )
<OOC> Bennet says, "Move in 25ft, so is short range, then bang."
GAME: Bennet rolls 1d20+11: (1)+11: 12 (EPIC FAIL)
<OOC> Bennet says, "....."
<OOC> Iadoth says, "Aha!"
<OOC> Kaj says, "i have to afk for 3"
<OOC> Iadoth says, "What happens with that?"
<OOC> Bennet says, "Misfire. And most likely a miss. Gun is damaged, or borken, or something. Still useable, but bad things might happen if i don't fix it."
<OOC> Iadoth says, "That's bad luck."
<OOC> Bennet says, "Eh, it happens. Okay, is a miss, period, and gun is broken. If I try to shoot it again, and roll poor, gun explodes, damages me, and can't be used any more. But, I can fix it. Maybe."
<OOC> Iadoth says, "Do you want to pose, or shall I +ninit?"
<OOC> Bennet types, go ahead.
GAME: Iadoth advances the initiative order.
     Round Two - Init 18.
     It is now Terewin's turn! Small Head Badger is next!
<OOC> Terewin will attack the one still on me!
<OOC> Iadoth says, "Terewin! You're in melee with the small head badger."
GAME: Terewin rolls swordpwratk: aliased to Finesse+1+1+1-2: (8)+9+1+1+1+-2: 18
<OOC> Iadoth says, "'Tis a hit."
<OOC> Iadoth says, "Sadly."
GAME: Terewin rolls swordpwrdmg: aliased to 1d8+5+4+4+2+1+1: (2)+5+4+4+2+1+1: 19
<OOC> Iadoth says, "By Deimos!"

Bennet quirks a brow at the bolt from the blue, but lets it slide. Wierd thigns happen around these parts. Lining up his shot, the Absolution pulls the trigger... and theres a sharp CRACK. Not the regular Ka-boom... the aging cowpoke mutters something a paladin likely shouldn't say. Kaj has reconnected.

<OOC> Terewin says, "Swashbuckler swords hurt."
<OOC> Kaj says, "His gun assplodes or something? :)"
<OOC> Iadoth says, "They do!"
<OOC> Iadoth says, "Well, that takes it out."
<OOC> Iadoth is saddened, for the badgers be dead.
<OOC> Bennet says, "Broke gun. I can fix it."
<OOC> Iadoth says, "Terewin, wish to pose? You've slain the last one."
<OOC> Kaj says, "Hurray"
<OOC> Kaj says, "I have someone coming into see me here at HQ in about 10 mins, just FYI. Sorry. I will have to afk big."
<OOC> Iadoth says, "Okay, we'll be done very soon."
<OOC> Kaj says, "Don't mean to rush, just heads up :)"

The final badger, with the shrunken head, makes a strange noise as Terewin's sword cuts it down stylishly. With one fell swoop, the combat ends.

GAME: Iadoth removes the timestop.

Timestop by Iadoth has left.

GAME: You remove the timestop.
<OOC> Iadoth says, "Okay, so all the badgers are slain. What's the next move?"

Kaj continues his jog over to Terewin, wanting to inspect that strange badger and its strange noises...

<OOC> Iadoth says, "I guess the badger isn't dead yet. It is unconscious and dying, though."
<OOC> Kaj says, "Oh good, i can have a chat with it :)"
<OOC> Iadoth says, "You could, but as I said, it's dying :)"
<OOC> Kaj says, "it ain't dea til it's warm and dead! ;)"
Kaj pages: has cure ligth wounds, but eh, no time for what would otherwise been an interesting dilemma!

Bennet continues to mutters, swiftly swapping out a fireing crystal, or something, in his rifle, eyes alert for any more nasty critters.

<OOC> Iadoth says, "I'll wrap this up if you're happy with that approach, seeing as you don't have much time."
<OOC> Kaj says, "Yea, or i can wonder and go dig in the mounds for treasure or something so you guys don't ahve to rush on my account"
<OOC> Iadoth says, "Okay, that works for me."
<OOC> Kaj says, "K, i'll tell ya when i have to afk :)"

Terewin stabs at the last badger, wiping the blood off his sword in its fur. "Well thats done with, blasted wild animals." he mutters, seemingly unconcerned with the mound.

Kaj has partially disconnected.

The badger with the small head breathes its last breath a few seconds later as Kaj wanders off absent-mindedly to investigate the sett behind. The sun is beginning to sett, but there's enough light left to have a look around, if one was so minded.

<OOC> Iadoth says, "Terewin, Bennet: Do you want to do anything else here, or just head back to the village?"
<OOC> Bennet maens to have a bit of a look aorund, unless the Badger Whisperer has some sort of explination to Mutant Badgers.
<OOC> Kaj says, "I would have loved to interrogate the badger after tying it up and healing it, but i have RL coming v shortly ;)"
<OOC> Kaj says, "so i'll go dig around the mounds, see what might be in there, maybe there's the bones of the dog we can return to the owner. or a ring of 3 wishes. ;)"
<OOC> Kaj says, "oh wait, we're not 9 and we're not playing AD&D ;)"
<OOC> Terewin shrugs, is fine just having dealt with the badgers.
<OOC> Iadoth says, "Kaj, if you don't mind being puppeteered, we could assume the whole party is interrogating using you as a mouthpiece and translator?"
<OOC> Kaj says, "of course. GO ahead. I gotta go."
<OOC> Iadoth says, "Ciao, thanks for the RP!"
<OOC> Kaj says, "do as you will with me, anything short of death is fine."
<OOC> Kaj hugs, "Thanks."
Kaj has disconnected.

(Kaj) ties up the last badger instead, and cures some of its wounds. It's still going to die, but it'll take a bit longer. But as the half-giant begins to speak to it, it's clear that this is no normal beast --- it doesn't seem to possess the ability to talk /any/ language, even to its comrades. Its guttural barks and yelps aren't even intelligible to Kaj, let alone Terewin and Bennet.

Bennet has no desire to see any creature in pain. Is quite willing to heal the beast, then slit it's throat when the talking is done.

The beast dispatched, the trio collect the remains of the deceased badger hound and return to Malfor's farm. Nobody's visible, but there are lights coming from the fortified farmhouse.

<OOC> Terewin says, "Alrighty, unless theres anything else I have more work things to attend to."
<OOC> Iadoth says, "No, I'll just pose out."
<OOC> Iadoth says, "Many thanks everyone. As always, let me know if you have comments/suggestions/queries. I'm going to run a (better) follow-up plot in a few weeks time, so look out for said."

The bones returned, Malfor nods grimly, and invites you inside to stay. "It's parkeh out," he tells you. "Bit o't danger too, like. Doan't be trav'llin' back t't Big Smoke tonight, lads. Stay f't stew."

You do, and it's delicious, and as you tell Malfor what you found, he nods grimly. "Right, lads," he says. "What wit' that, 'nd t'other deaths abaht --- I reckons it's abaht time yu's got t't bottom of this..."