A Cleansing Experience pt12

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When last we left our brave heroes, they were confronted with a corrupted Solar and more incoming. It's great. In the DOme of Heaven, no less.

It's just likely a matter of holding out long enough for the full weight of Heaven to be brought to bear against this manifestation of wrongness.

Let's hope you can do it.


GAME: Kravar rolls 32: (16)+32: 48

GAME: Kravar rolls 4d6+12+2d6+2: (15)+12+(9)+2: 38

Kravar tenses at the Sailor's words. Then his attention is drawn to the Solar. "We'll fight them if we must. But they'll recover. You won't!" The Aesir leaps into the air. His cloak changes into wings but they barely have a chance to flap once before he's above the Solar. Clutching both hands together he smashes them down on the Solar's head in an attempt to knock the being senseless before the battle can get underway.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 22.
     It is now Corrupted Solar's turn! Stirling is next!


GAME: WhirlianDice rolls 1d20+30: (18)+30: 48

GAME: WhirlianDice rolls 3d6+12: (10)+12: 22

GAME: WhirlianDice damaged you for 22 points. 185 HP remaining.

The Solar is clearly fighting the effects of Asumit's magic on it.

While control has been seiszed, it's definitely holding back from its full might. Even so, it's dancing blade spins into the air, chasing Kravar and slashing at him of its own volition while it staggers back.

The other angels present are nowhere near its matrch for might, but have huddled together. One of them has grabbed the sailor's form, but he doesn't seem concerned.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 21.
     It is now Stirling's turn! Asumit's Voice is next!


GAME: WhirlianDice rolls 1d20+14: (18)+14: 32

GAME: WhirlianDice rolls 8d6: (25): 25

GAME: WhirlianDice advances the initiative order.

     Round One - Init 18.
     It is now Asumit's Voice's turn! Asumit's Hound is next!


The Airship sailor, despite being in the grasp of the angels, utters a few words and suddenly vanishes from their hold!

That's no good.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 16.
     It is now Asumit's Hound's turn! Durrankar is next!


Twin bellowing hounds quite suddenly emerge, their forms twisted, corrupted and broken, spines of green fire erupting from their bodies.

That's no good either.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 14.
     It is now Durrankar's turn! Thyrson is next!


GAME: Astaren rolls spellcraft: (2)+25: 27

GAME: Durrankar casts Whirlwind. Caster Level: 16 DC: 25

GAME: Durrankar rolls 3d6: (10): 10

GAME: Durrankar rolls 1d20+16: (20)+16: 36

GAME: WhirlianDice rolls 1d20+11: (18)+11: 29

Durrankar blows out a bit of steam from his nose....and whips his hand in front of him. Suddenly the winds become FIERCE around the SOlar Angel....picking up debris, but not doing any damage to the angel. Over top of the winds. "Sophia....while he's distracted...summon something to match it."


GAME: WhirlianDice advances the initiative order.

     Round One - Init 10.
     It is now Thyrson's turn! Angelic Host is next!

Thyrson looks around, as if he's scanning for the Voice of Asumit, but when he doesn't see him, he quickly casts another spell on himself, his form blurring.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 6.
     It is now Angelic Host's turn! Priests is next!


The host is raising alarm. One of them has the orb of Asumit, now, and it seems that they're taking steps to protect it, flaming swor ds drawn, trumpet sounding.

The good news is: you're in heaven. Evil has no place here and the entire Celestial host of Daeus will be responding.

The bad news is that's still gonna take a short amount of time.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 5.
     It is now Priests' turn! Astaren is next!


Immediately, the priests are putting up warding spells. Magic circles against evil and more. That's the best they can do. They stay with the host.


GAME: WhirlianDice advances the initiative order.

     Round One - Init 4.
     It is now Astaren's turn! Sophia is next!


GAME: Astaren casts Silence. Caster Level: 16 DC: 17

GAME: Astaren casts Blessing of Fervor. Caster Level: 16 DC: 19

GAME: Astaren casts Wall of Iron. Caster Level: 16 DC: 22

Astaren goes pale, very pale at the revelation of what they are facing. The man freezing for a moment as everything starts to happen around him seeming to shocked to even act. Then with a swift awakening he snaps to action his hand reaching into his haver sack as he offers a few curses in ancient elven. His other hand tracing blue sigles in the air as he starts to chant in eldrich. With a pass towards the angelic host a iron box form around them with only a single exit out. "May Eluna bless us this fight." A new fervor gripping those who accept it. Then the last one is done with a single flick of his hands towards the iron box, "Lets hope this slows him down."


GAME: WhirlianDice advances the initiative order.

     Round One - Init 2.
     It is now Sophia's turn! Kravar is next!

Sophia smiles wryly, "Your faith in my abilities is overwhelming, but let's see..." She considers a moment, then starts chanting in Celestial, drawing her longsword out, the blade glowing a brighter shade of azure as energy coalesces in front of her, starting to form a shape between her and the general direction of corrupted solars, wannabe gods, and the like.

GAME: Sophia casts Summon Monster V. Caster Level: 10 DC: 22


GAME: NEW ROUND!

     WhirlianDice advances the initiative order.
     Round Two - Init 23.
     It is now Kravar's turn! Corrupted Solar is next!


GAME: Kravar rolls 30: (20)+30: 50

GAME: Kravar rolls 25: (10)+25: 35

GAME: Kravar rolls 20: (14)+20: 34

GAME: Kravar rolls 15: (6)+15: 21

GAME: Kravar rolls 30: (5)+30: 35

GAME: Kravar rolls 25: (6)+25: 31

GAME: Kravar rolls 20: (13)+20: 33

GAME: Kravar rolls 30: (18)+30: 48

GAME: Kravar rolls 4d6+28+2d6: (11)+28+(5): 44

Kravar flinches in mid-air as he's slashed by the greatsword. Gritting his teeth, he tries again, launching a flurry of blows and doing his best to overwhelm the Solar through sheer agression. After one solid punch he can't seem to land a telling hit. He finally pulls back, breathing hard and with eyes wide in shock.


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 22.
     It is now Corrupted Solar's turn! Stirling is next!


GAME: WhirlianDice rolls 1d20+30: (8)+30: 38

GAME: WhirlianDice rolls 1d20+25: (3)+25: 28

GAME: WhirlianDice rolls 1d20+20: (7)+20: 27

GAME: WhirlianDice rolls 1d20+15: (19)+15: 34

GAME: WhirlianDice rolls 1d20+15: (16)+15: 31

GAME: WhirlianDice rolls 1d20+31: (5)+31: 36

GAME: WhirlianDice rolls 1d20+26: (20)+26: 46

GAME: WhirlianDice rolls 1d20+26: (4)+26: 30

GAME: WhirlianDice rolls 1d20+21: (17)+21: 38

GAME: WhirlianDice rolls 1d20+16: (16)+16: 32

GAME: WhirlianDice rolls 2d6+14: (12)+14: 26

GAME: WhirlianDice damaged you for 26 points. 159 HP remaining.

GAME: Kravar rolls fort: (3)+16: 19

GAME: WhirlianDice damaged you for 50 points. 109 HP remaining.

The great b lade of the Solar chases Kravar, swinging into him again and again while the mind-controlled angel leaps back and opens fire at him with its great, golden bow -- now flecked with infernal green as it howls in pain. "I can't stop it," it shrieks. And then it reverts to speaking in Celestial as its arrow strikes clean through Kravar's breastplate.


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 21.
     It is now Stirling's turn! Asumit's Voice is next!


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 18.
     It is now Asumit's Voice's turn! Asumit's Hound is next!

"Mn. Clever, clever," comes the Sailor's reply. It's not the sailor's voice. It's Asumit speaking through him, carefully blocked away from the Shard of Animus being guarded by the priests and the angels that have to contend with the Solar. "I've always found the mix of divine and arcane energies to be... lacking. You bind your magic to the will of beings which would subjugate you. They must end. /Magic/ must end."


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 16.
     It is now Asumit's Hound's turn! Durrankar is next!

The hounds charge into the line of angels and priests, slowed by the wards placed. Soem of them hit the walls put in place by Astaren, for example, seemingly blind in their desire to get to their target...

... but more of these odd houdns are appearing, pulled here by something...


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 14.
     It is now Durrankar's turn! Thyrson is next!


GAME: Durrankar casts Greater Dispel Magic. Caster Level: 16 DC: 23

GAME: Durrankar rolls 1d20+16: (5)+16: 21

Durrankar gets a rather....silly idea. Not really a counterspell mage, Durrankar tries to free the Solar from Asumit's corruption. Unfortunately, his attempt fails....


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 10.
     It is now Thyrson's turn! Angelic Host is next!

GAME: Thyrson casts Greater Dispel Magic. Caster Level: 16 DC: 25

GAME: Thyrson casts Dispel Magic. Caster Level: 16 DC: 22

GAME: Thyrson rolls 1d20+16: (10)+16: 26

GAME: Thyrson rolls 1d20+16: (16)+16: 32


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 6.
     It is now Angelic Host's turn! Priests is next!

Warded, Thyrson starts casting more spells of his own. It doesn't appear to do much, but there's a definite look of satisfaction in his eyes as he makes a final gesture. Nothing happens, then the Voice collapse like a puppet with its strings cut!

The host braces itself, engaging with the hounds. They're doing well enoiugh, but the hounds bites seem to inflict greater damage on them than one would expect. It must be something to do with their natures. Still, thanks to the magics cast to help shelter them, it's going well so far.


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 5.
     It is now Priests' turn! Astaren is next!


The various priests surround the Shard of Animus as well, casting defensive spells and healing channels -- which seem to struggle with the wounds inflicted by the hounds...


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 4.
     It is now Astaren's turn! Sophia is next!

GAME: Astaren casts True Seeing. Caster Level: 16 DC: 20

GAME: Astaren casts Fly. Caster Level: 16 DC: 19

Astaren smiles faintly, "At least we have that choice, to follow or not to follow. How many things have you bound against their will, like the solar. Asumit, the binder is it not, your nick name. Hypocrite." he offers as he pulls out a vial and put a couple of eye drops into his eyes. Then snaps his fingers as his feet lift off the air.

GAME: Astaren rolls spellcraft: (1)+25: 26 (EPIC FAIL)

Astaren lets out a curse, "Oh... " a curse in draconian, one he learned from Sandy on her worse of days, a few flowers wilt from the cursing around him. "Plug that hole in the iron wall now! He has a void shard on him. Thryson, I don't think you realize how much that successful dispel magic might of actually saved us. The shard of Animus, pluse shard of void..."


GAME: WhirlianDice advances the initiative order.

     Round Two - Init 2.
     It is now Sophia's turn! Kravar is next!


GAME: Sophia rolls 1d20+14: (16)+14: 30

GAME: Sophia casts Holy Smite. Caster Level: 10 DC: 21

GAME: Sophia rolls 10d6: (24): 24

GAME: WhirlianDice rolls 1d20+11: (20)+11: 31

GAME: Sophia rolls 3d6+12: (9)+12: 21

GAME: WhirlianDice rolls 1d20+13: (20)+13: 33

Sophia swings her sword around, chanting a prayer to Althea in Celestial as she points it at the group of hounds. The sword flares with holy light, smiting the hounds, but like the other effects it doesn't seem to phase them too much. Then she shouts, "GET 'EM!"

Which is when the giant dinosaur materializes, the huge lumbering armored celestial storming towards the hounds. The gold and silver plated bone tail club swings around and smashes into one of the hounds as it roars in defiance, not minding the holy smite in the least.


GAME: NEW ROUND!

     WhirlianDice advances the initiative order.
     Round Three - Init 23.
     It is now Kravar's turn! Corrupted Solar is next!

Kravar grimaces as the Solar darts out of his reach. And then skewers him with an arrow. The Aesir rethinks his strategty, batting the greatsword away with his shield and then flying to take cover behind Astaren's wall. There he slings his shield over his back and pulls out his own bow and a handful of arrows. He knocks one and then pauses to take a steadying breath in the brief moment of respite.