Difference between revisions of "Ssylrath"

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====Special Abilities and Tricks====
 
====Special Abilities and Tricks====
   
Attack x2, come, defend, down, guard, heel, seek, stay, work, one additional untrained
+
Air walk, attack x2, come, defend, down, guard, heel, seek, stay, work
   
 
====Equipment====
 
====Equipment====

Revision as of 19:27, 7 November 2014


Ssylrath.jpg

Picture by Chris Bourassa, used with permission of imperian.com.

About My Character

Ssylrath is a Sith-makar warrior and hunter from the jungle, out to experience the wider world. He's shorter than most lizardmen, coloured black and green from a lesser swamp-dwelling tribe, and travels around with his mount, seeking challenge and reward.

Description

This short burly Sith-makar is a conglomeration of savage and civilized touches. His mottled hide is mostly green with black touches, extending into a series of spines from the back of his head, and his snout ends in unevenly wicked teeth which are nonetheless carefully polished. His breath smells acrid and his eyes (when not covered) are small and gold-on-black. The tip of his tail also sports several small spikes.

He is wearing a well-made suit of fullplate of shiny mithral tailored for his squat form (not even six feet) and adorning his face are a pair of goggles. There is a long curved falchion commonly across his back and he frequently holds a long spear or lance of a dark-stained wood with a cross-guard. From the back of his saddle a tall pole or stand rises from which hangs a long strip of scaled leather in the manner of a banner, it is strangely inspiring. Over all this modern gear he has a number of fetishes and dangly trophies on leather thongs presumably commemorating various events or kills. Around his head orbits a small stone, plainly held by magic. The overall impression is of a reptilian warrior from the jungle, yet outfitted with modern weaponry and armor.

Somewhere in the vicinity, quite likely actually being ridden, is a large swiftclaw that looks scarred, vicious, and similarly festooned with trophies. It is wearing chain armor, well cared for and custom fitted, with the token of the Order of Peace attached.

Mechanics

Anyone allied with Ssylrath who can see his banner and is within 60 feet gains a +3 Morale bonus against fear and a +2 Morale bonus on charge attacks.

Mount

Basic Information

Name: Thaliss

Animal Type: Swiftclaw

Size: Large

Init: +4

Senses: Low-light vision, scent

Class Which Grants this Companion: Cavalier (level 12)

Defenses

AC: 34 (size -1, natural +15, armor +6, Dex +4), touch 13, flat-footed 28

HP: HD 10d8+40; hp 85

Saves: Fort +13, Ref +13, Will +7 (+11 versus Enchantments);

Additional: Evasion, Devotion

Offenses

Speed: 90’

Melee: bite +15 (1d8+9+grab), 2 claws +13/+13 (1d4+5), 2 rakes (pounce or grapple) +15/+15 (1d8+9)

Power Attack: bite +13 (1d8+13+grab), 2 claws +11/+11 (1d4+7), 2 rakes (pounce or grapple) +13/+13 (1d8+13)

Reach: 10’

Special Attacks: Grab (bite), 2 rakes 1d8 (pounce or grapple), pounce

Additional: power attack, improved overrun, combat reflexes

Statistics

Stats: Str 27, Dex 19, Con 18, Int 3, Wis 12, Cha 10

BAB: +7

CMB +17 (Grab/maintain +21, Overrun +19), CMD 30 (32 versus Overrun),

Feats: Armor Proficiency (light), Combat Reflexes, Improved Natural Armor, Improved Overrun, Multiattack, Power Attack,

Skills: Acrobatics +14 (jump +38)

Additional: Temperamental, mount-bred, link, combat trained

Special Abilities and Tricks

Air walk, attack x2, come, defend, down, guard, heel, seek, stay, work

Equipment

Light load up to 1038 lbs

Chain shirt barding +2, Saddleblanket of Resistance +2, Amulet of Mighty Fists +1, Saddle Girth of Strength +2, Horseshoes (legwraps) of Speed.

RP Hooks

Being a Sith-makar.

Being a Cavalier, order of peace.

The Wards of the Invisible Path, the group that guards the portal to Am'shere.

Nature in general, the Green and the protection of same.

Destroying Heth and other defilers of the Green.

Mictlan. Ssylrath can frequently be found there standing guard.