Sevenport Face, part 4

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Log Info

  • Title: Sevenport Face, part 4
  • Emitter: Faranmidahn
  • Characters: Ashes, Burai, Lysos
  • Place: Sevenport
  • Time: Wednesday, September 09, 2020, 6:34 PM
  • Summary: The group waits outside the warehouse, no one has left, and the many they spoke to has not returned. Sabina and Irshya go looking for Bannon, the others wait. Overhearing the Captain of the Sky Danger, who is quite far away in the sky, they discuss whether Burai should see if she needs help. As this is being discussed, the warehouse door creaks open. The few party members decide to sneak in, Burai as a tiger, Lysos using invisibility, and Ashlee relying on her ability to lurk and fade into the background. Inside, they find and ambush, but the ambushers don't see them. Somewhat uncoordinated due to hiding so well, the party decides to sneak past then attack from behind. Ash climbs some shelves, trying to push a box down near the ambushers. She fails, and Burai simply attacks, realizing they are undead abominations. He shreds one, and this draws the attention of Gerzon, who is hiding in strange darkness at the back of the warehouse. Darkness is no problem for Lysos, and she starts putting spells on him as the man summons black tentacles to cover the warehouse. Ash does her best to stay hidden and curse him, while Buria and Lysos are stunned by spells. Quickly shaking those off, Lysos manages to move to a position where she can hydraulic push Gerzon into the tentacles, and she succeeds. He is undone by his own spell. Ashlee meanwhile, channels Vardama's displeasure into the abominations, damaging them and drawing attention to herself. Two stop attacking Burai and climb the shelves after her, while the third flails at the half-orc, now in bird form and flying out of reach. He blasts the ones crawling after Ash, singeing them significantly, while she summons more of Vardama's wrath. While this damages them, it does not stop them, and the mourner is beaten so badly she's near unconsciousness and stunned.
-=-=-=-=-=-=-=-=-=-=  Appearing, in Order   =-=-=-=-=-=-=-=
Ashes        5'11"    177 Lb     Hobgoblin         Female    A somber arvec in grey clothes with a skull face
Burai        6'10"    280 Lb     Half-Orc          Male      Brawny half-orc, primal and uncivilized.
Lysos        5'6"     105 Lb     Human/Tsuran      Female    Completely black eyes. Kind of creepy.
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

-=-=-=-=-=-=-=-=-=-=  As the GM   =-=-=-=-=-=-=-=-=-=-=-=-=
Faranmidahn  3'3"     35 Lb      Halfling          Female    Albino Lucht woman in black leather armor with a BIG spider
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=

Last time, in the trade outpost of Sevenport...

The party is ready to go, having discussed their options and gathered to approach the Warehouse of Gerzon to press and/or end him over the process of the Baetriov vampire. Once there, Sabina... knocks on the door. The door opened to reveal a stern faced man who eyed thr group hard, perhaps over the intrusion, a look that bothered the Tarnienite before he turned and closed the door in their faces. Irshya and Burai were much more deeply disturbed by their own realization:

The man wasn't breathing. It's true, then, that this man rubs shoulders with the restless dead.

Ashes watches the greater picture from cover, making certain no one leaves from another door, but, newly disturbed, the group stats to prepare for the worst.

In the distance a black dot is visible in the sky to the northwest, while the Sky Danger's captain can be heard almost unintelligibly giving someone the business atop the docking platform. Maybe their client finally showed up....

In the meantime, Sabina and Irshya go looking for Bannon, while the others wait.

Ash starts to move up, a little, as far as she can without losing sight of the exits. She's pretty sure the main door will be where the action is, but one never knows. Now would be a great time for a smoke. Her ear flicks, hearing the Sky Danger's captain shout in the far distance, she doesn't look that way. The warehouse remains the subject of her baleful gaze. She watches for doors opening, and shadows behind the frosting.

Burai chants in a lowered voice, toughening his skin and preparing for danger. He watches the door. But soon he ventures, "We may have to force our way in." He glances over in the direction of the dot and the seems to reconsider. He looks at the warehouse and then back. "Or perhaps we can use subterfuge..."

Meanwhile, things happen within the building. What diffuse colors were visible in the frosted glass go a single, uniform grey as the lights inside are extinguished.

And... wow, Captain Orney's really letting someone have it. How did she stuff such powerful lungs in such a tiny ribcage? Sorcery, I tell you!

Lysos taps her foot slowly... then, as the lights fade, she scowls, her foot stopping. "I don't think he's coming back," she opines.

Burai says, "Yes," Burai agrees as he also notes the lights going out. "And they may he readying themselves. But what is going on back at the ship?" He glances back in that direction, clearly distracted. "Perhaps I should go check..."

Ashlee watches the lights go out. No one seems to have left. She wonders what is underground, then the thought follows, perhaps a lot of things have been done here, enough to make an impression. She approaches the building and lays her palm against it.

Meanwhile, things happen within the building. What diffuse colors were visible in the frosted glass go a single, uniform grey as the lights inside are extinguished.

"Do we want to circle around?" Lysos suggests. "I can leave a small bit of magic here, warning us if anyone leaves through the door," she adds, her voice dropping. "I don't think he's coming back out."

"Do we want to circle around?" Lysos suggests. "I can leave a small bit of magic here, warning us if anyone leaves through the door," she adds, her voice dropping. "I'm not sure we should split up, not if he's going to have his hackles up."

The warehouse doesn't quiver under Ashley's touch, the wall is made of sterner stuff, though there is a vague... unease so close to it, a chill unfamiliar for it's lack of... propriety.

The shouting comes to an end in the distance, and the Sky Danger's loading ramp slams open once more.

Burai says, "I agree. I also think we should stay together, but keep a clear path out if we must escape. And," he glances over the others, "Do what we can to prepare."

"It's wrong inside." Ash says, as she rejoins the group. She looks over at Lysos, "It is dark inside. I'll open the door, we follow Burai in."

Lysos turns her head around slowly to regard the airship. "Wait..." she says, holding up a hesitant hand. "How quick could you get to Captain Orney's ship, Burai?" she asks, concerned. "You don't think... he somewhow got there so quickly, do you?" She looks back at the Arvec and yrch-blood in turn.

There's a short discussion on how quickly Burai could get to the Sky Danger and back. It would leave Lysos and Ash alone at the door, but it wouldn't take too long. However, before a decision is made...

Creeeeeeeeeak....!

"Door is opening." Ashlee says, although she has nothing to do with that. Getting her holy symbol out seems like a good idea, so she does, lifting the small set of scales. Her voice remains in monotone, though whispered, "turn into something Burai."

Where Burai once stood now crouches an enormous catlike monstrosity with jutting dagger-sized canines. "I--" The beast stops, somehow conveying surprise. Then it starts again. "I...can speak." It's true, he's emitting completely intelligible words, even if they are tinged with a constant undercurrent of growl. He shakes his head and goes on, "I hear it too. I'm ready."

Lysos's eyes widen, revealing only more blackness, then she takes a half step to the side to be out of the way of the door, a hand rising up in readiness to do.. well, she has no idea what. Slap something, maybe. "Should we find another way in? If it's a trap.. I'm not sure I want to walk into it.... I... aahhhh!" Yes, she's seen Burai transform before. But not something this big. And not something that talks. She stares at Buriger. "That's not natural."

From inside the warehouse door there is nothing. The Shadow draped wall of the inner hallway, only visible in a sliver by the angle of the door itself.

GAME: Ashes casts Sanctuary. Caster Level: 3 DC: 13

Ash is doing her fair share of staring too. She wants to pet him, such a large kitty. Would he enjoy scritches behind the ears like the smaller ones? Also, he's talking, so the likelihood of getting her arm torn off is... reduced. Those ears though, so cute! So fluffy!

"Sanctuary," Ashlee says, making a gesture and shaking her holy symbol. The power of Vardama flows through her hands. She strokes Burai between the ears, rubbing that little notch just behind and below them. His fur is so deep! "Three rounds, things might not attack you." Ashes pages: third scritchies is rubs or something

There are two scents that have recently been in the hallway, one human, the other human but slightly off. A lightly moldy funk.

Burai accepts the scratching impatiently. He should have guessed this might happen, he realizes. Then he pads over to the door and sniffs. "Something isn't right, but I guess we were expecting that." He does his best to peer inside.

GAME: Lysos casts Invisibility. Caster Level: 6 DC: 17

Lysos's jaw drops.. if only for a second.. when Ashes actually touches the tiger orc. Then she mutters to herself before syaing, "Alright. I will be.. right behind you. I promise." She quickly traces a symbol in the air in front of her that looks suspiciously like an eye.. then she pokes it while saying, "Poof!" And then she vanishes.

The ashen Arvec rubs at her choker. It stops being a choker and turns into her familiar, Chippen. She rubs his head, so he won't get jealous she was petting the cat, then says, "I need all your hiding help."

There's a sort of head-bob, it's catching, and the centipede runs up through her hair to the top of her head, where he arranges a little like a large hairclip, looking forward. With his legs, he gives little signals to his mistress.

She, sneaks in after the others, doing her best to move slowly so she doesn't run up on Lysos and staying back from Burai's tailtip.

GAME: Ashes rolls stealth+3: (4)+11+3: 18
GAME: Lysos rolls stealth+20: (11)+3+20: 34
GAME: Faranmidahn rolls 1d20+10: (1)+10: 11 (EPIC FAIL)
GAME: Faranmidahn rolls 1d20+10: (1)+10: 11 (EPIC FAIL)

Lysos creeps inside as quietly as she can. Though her step is soft and light, much like the dancer she sometimes claims to be, it really is the magic that carries the lion.. er.. tiger's share of keeping her hidden and hopefully unnoticed. A scuff through the dust here, a catching of her breath there. And, of course, she swears everyone can hear the beating of her heart. An unseen hand rubs at her eyes, then drops as she continues forward, trying to find where the man they're looking for.. and the other that Burai sniffed out.. might be hiding. If they remain.

Inside the door, a narrow hallyway with a door to the right that leads to the smallish sort of front office type room where it's assumed one would deal with clients. well appointed, professionally chic if utliitarian. A desk, with a chair, two chair resting before it. A cigar box to one side, and a standing chest of drawers, each equipped with their own lock.

After 20' the hall meets the storage area proper, a modest expanse of 80' by 120', stacked neatly with rows of crates of varying sizes, though each part of a given stack shares a matching mark. Forming short thick walls in aiseles with perhaps 10' space betwen piles.

Apparantly oblivious in the darkness are two of teh workers who are holding themselves in something of an ambush posture near the outlet of the hall.

Meanwhile, further back there is a patch of deeper darkness that seems.... odd, smehow.

Ashlee isn't sure where Lysos got to, hopefully, not in front of her. While she's still out of sight of the ambush, she catches the tiger's tail and crawl-hands up to his ear. Putting her mouth in it, she whispers so quietly it's barely louder than the sound of her breathing. "Get behind. Box falls. Roar."

That's as clear as she can make it. The ashen Arvec does her best to creep past the ambush and get to a point on a shelf behind them. She'll reach up, or climb up, to get something big and hopefully loud to pull off the top shelf. A near miss and a surprise tiger might be enough to frighten off the workers.

Well, assuming they aren't undead. Ash hopes they aren't undead.

GAME: Ashes rolls strength: (7)+0: 7
GAME: Lysos rolls perception+1: (5)+5+1: 11

Everyone is sneaking around in the dark and have lost sight of each other.

Lysos did make it into the room. And nearly blew it after several steps inside when she turns her head and notices the two who were laying in ambush... as she did NOT notice them when she first stepped inside. What she did notice was the darkness in the corner.. she has to clap both of her hands over her mouth to keep her startled cry from escaping. It's when she glances franticly around that she notices the two ambushers.. and it's a good thing her hands were already in place. And damn that loud heart pounding! And where are Ashes and Burai?

Once the tiger is further in, he can smell another of the 'slightly off' humans, which are definately the two guys laying in ambush, though neither is breathing.

GAME: Ashes rolls perception: (5)+2: 7
GAME: Burai rolls 11: (5)+11: 16
GAME: Burai rolls 11: (4)+11: 15
GAME: Burai rolls 11: (17)+11: 28
GAME: Burai rolls 2d6+6: (7)+6: 13
GAME: Burai rolls 2d4+6: (4)+6: 10
GAME: Burai rolls 2d4+6: (7)+6: 13

Burai is somewhat new to this form. But he's a quick study. And perhaps some measure of instinct also comes with the bestial shape. He slinks carefully down the hall, placing one paw at a time, halting after each step. Then he pauses. His nostrils twitch. His head swivels to look in the direction of one of the hidden workers. He realizes he is unwilling to wait any longer for 'the signal'. Perhaps Ashes and Lysos have met with some difficulty. With a roar he launches himself at one of the workers, burying him under a flurry of claws and fur and fangs.

GAME: Ashes rolls knowledge/religion: (19)+9: 28
GAME: Ashes casts Protection From Evil. Caster Level: 3 DC: 13

The ashen Arvec struggles with a box, trying to up-end. It just isn't falling. She should be better at this, she's a hobgoblin! This is practically a cultural aspect. Re-arranging herself on the shelf, she's able to witness Tiger-Burai completely shred one of the waiting ambushers.

Fight is on!

She's about to re-double her efforts when she thinks to check that darker area. Within, she can see Gerzan. First, she thinks to Forbid Action, immediately recalling that Undead can not be compelled.

But her friends can. Burai on the wrong side would be very, very bad. She shakes her small holy symbol at the prowling cat, intoning, "Vardama, protect him from evil." This should do, for a little bit.

The sound of the roar results in a somewhat startled curse from the far end of the warehouse, and a somewhat rusty voice shouts, "They're here! Timing is critical, they're ruin everything... DESTROY THEM, YOU FOOLS!"

<OOC> Faranmidahn says, "ok, the other worker is going to 5' and flurry the big cat"
GAME: Faranmidahn rolls 1d20+6: (14)+6: 20
GAME: Faranmidahn rolls 1d20-5: (16)+-5: 11

Seeming unphased by the sudden, violent end of his coworker, another laborer, different from the doorman who now cakes the walls and crates, steps in and throws two quick jabs at the big cat, but only lets the feline know he's there.

Meanwhile there is the sound of rapid footfalls approaching before two other workers come around the corner, and continue in a full out run toward what there is of the fight.

Writhing darkness. Across the crates and down gets closer to the nasty darkness. There's a tall, reedy older fellow in some kind of swashbuckler gear. The inkiness spreads almost forty feet across the floor and crates, with black rubbery tentacles lashing around from every surface that it spread to. The inkiness lies before him.

GAME: Lysos casts Message. Caster Level: 6 DC: 15
GAME: Lysos casts Message. Caster Level: 6 DC: 15
GAME: Faranmidahn rolls 1d20+8: (15)+8: 23

"Stars above.." Lysos mutters out, shaking her head.. then turning it away to avoid seeing too much of the results of Burai's handiwork. Instead she swallows, then sets herself to tracking down the voice of what is presumably the boss here. Unfortunately, it takes her closer to the writhing mass of eldritch horror tentacles. Upon spying a person in the vicinity, she turns.. focusses on Burai and a revealed Ashes, and then whispiers to them from the distance. "I think he's back here by the darkness... with a whole bunch of nasty tentacles.."

There's some light coming through the frosted windows, but with all the crates and everything in the way, it's still kind of hard to make out the far end of the building.

GAME: Burai rolls perception: (8)+13: 21
<GAME: Burai casts Faerie Fire. Caster Level: 7 DC: 14

"Gerzon!" Burai bellows. He can't exactly see the supposed merchant. But the party half expected to find him here in the warehouse and the half-Oruch finds it easy to believe that he would be somewhere within the darkness. Burai backs away from the other worker. "We have been looking for you, Gerrzon! Don't try to hide!" He chants in (growl-accented) Druidic and pulls one paw along the ground in front of him before clenching the clawed digits and leaving tiny furrows in the ground. Green light bursts within a patch of darkness, coating the floor and tentacles within a small space in a similarly green glow and casting enough light to reveal their quarry.

GAME: Ashes casts Ill Omen. Caster Level: 1 DC: 14
GAME: Ashes rolls stealth+3: (20)+11+3: 34

Oh! There's a message cantrip going! Ash knows how that works. She has it, she never uses it. Talking to people isn't on her list of things to do. Still, a little coordination might be good right now, as the faerie fire lights up a whole mass of tentacles and Gerzon, her options are somewhat limited.

Not falling in, is always a good one.

She quickly whispers to Lysos, "Little curses, or a big curse first? Weaken him, or easier to hit?"

Big. Easier to hit. Is the response. Ok.

Ashlee simply points, a long single finger with bone markings on it, making herself a small figure of doom and sending it Gerzon's way. She also hides, following Chippen's tap-taps on her head, and vanishes.

GAME: Faranmidahn rolls 1d20+8: (17)+8: 25
GAME: Faranmidahn rolls 1d20+10: (15)+10: 25
GAME: Faranmidahn rolls 1d20+10: (13)+10: 23
GAME: Faranmidahn rolls 1d20+10: (4)+10: 14

Gerzon, in his pomp and foofery, scans the nearby environs as the growly voice issues forth and disrupts his darkvision with the faerie fire amongst his lovely tentacles, "Gah! Blast you!" he snaps, shielding his eyes for a moment with his forearm, then turns in a crouch to start to fiddle with something embedded in the floor.

<OOC> Faranmidahn says, "ok, the first guy is going to flurry again and try to stun you on the first punch"
GAME: Faranmidahn rolls 1d20+5: (12)+5: 17
GAME: Faranmidahn rolls 1d20+5: (9)+5: 14
<OOC> Faranmidahn says, "the other two are going to move to get around burai, one between him and gerzon, and the other will try to flank with the first guy"
<OOC> Faranmidahn says, "they'll only get one attack, each since they're still closing, but they're stunning fists"
GAME: Faranmidahn rolls 1d20+6: (20)+6: 26 (THREAT)
GAME: Faranmidahn rolls 1d20+6: (5)+6: 11 (Not confirmed)
GAME: Faranmidahn rolls 1d6+3: (3)+3: 6
GAME: Faranmidahn rolls 1d20+6: (19)+6: 25
GAME: Faranmidahn rolls 1d6+3: (2)+3: 5
GAME: Burai rolls fort: (2)+8: 10
GAME: Burai rolls fort: (6)+8: 14

The first worker, who seen what Burai done to his friend, er.... coworker, continues to unleash wild fisticuffs against the big cat that destroyed the doorman. The other two, taking things more seriously, each manage to put forceful knuckles against the druid, trying to stun him.

GAME: Lysos casts Thunderstomp. Caster Level: 6 DC: 16
GAME: Lysos rolls 1d20+6+5: (15)+6+5: 26

Lysos clenches her fists, grits her teeth... and looks across the vast expanse of 'hell no' at Gerzon, barely able to make him out past the slight shed by the faerie fire. She doesn't know what he's doing... but whatever it is, she is sure she doesn't want him doing it. So she takes a deep breath, then circles around one of the box aisles to get around part of the illuminated tentacles so she might line up the fellow. "Here we go.." she tells herself, then lifts a hand and thrusts it down as she stomps upon the floor. "Krak!" The energy she gathers releases, then, under the flamboyantly dressed warehouse boss, tipping him over. Which, of course, reveals the tsuran now for all to see.

GAME: Ashes rolls spellcraft: (11)+7: 18

Burai is keeping most of his attention on Gerzon. Even as others move to surround him, he lowers his head and leans to one side to keep the reedy man in sight. His inattention costs him as he's struck repeatedly. He shakes his head, and then again, blinking as if concussed.

Black Tentacles: They can't be hurt, they try to grab and crush any creature that enters the area.

Ashlee creeps to the edge of the shelves, she peers over and sees that Gerzon has fallen. Not into the tentacles, but close, and he hasn't gotten that door open. She thinks quickly. He likely needs a little skill to get that door open, but Lysos wanted him easier to hit, so she'll go for that.

The ashen Arvec glares at the long, creepy man, and wishes he'd get a few pokes in sensitive places. Just her hands and face, still in the shadows, peer down at him as her eyes bore. Like a dead child watching a midwinter festival after bed, she unleashes ire.

And a quiet whisper to Lysos, "Hydraulic push him into them."

GAME: Faranmidahn rolls 1d20+8: (8)+8: 16
GAME: Faranmidahn rolls 1d20+8: (11)+8: 19
GAME: Faranmidahn rolls 1d20+8: (1)+8: 9 (EPIC FAIL)
GAME: Lysos rolls will+1: (3)+5+1: 9

Taking a moment to get the breath back into his lungs, the felled old man rolls to his side to see the meddler too close at hand for his comfort. Speaking of hands, his with a deftness and steadiness praiseworthy for a man of his advancing years, pulls a small iron nail from his coat pocket and intones words in the arcane tongue as he traces a geometric shape in the ether with the tip of it, glaring at Lysos. All at once, the sorceress feels control of her body wrested from her, save the ability to breathe. It's only after she has obviously fallen prey that the man tries to get to his feet.

Lysos has felt this before. She is no novice to this kind of attack on her person, though the delivery was different. And as the enchantment settles in, with her still presenting herself with one foot forward post-stomp, she says, "Oh s--" And then she's like a living statue.

GAME: Faranmidahn rolls 1d20+5: (15)+5: 20
GAME: Faranmidahn rolls 1d20+5: (3)+5: 8
GAME: Faranmidahn rolls 1d6+3: (5)+3: 8
GAME: Faranmidahn rolls 1d20+5: (15)+5: 20
GAME: Faranmidahn rolls 1d20+5: (15)+5: 20
GAME: Faranmidahn rolls 1d6+3: (1)+3: 4
GAME: Faranmidahn rolls 1d6+3: (4)+3: 7
GAME: Faranmidahn rolls 1d20+5: (14)+5: 19
GAME: Faranmidahn rolls 1d20+5: (19)+5: 24
GAME: Faranmidahn rolls 1d6+3: (2)+3: 5
GAME: Faranmidahn rolls 1d6+3: (5)+3: 8
GAME: Lysos rolls will+1: (11)+5+1: 17

The three workers, as a group unleash upon the feline shifted druid a savage beating, raining punishing blows upon him, knowing that for the stillness inflicted upon him before would only grant them this narrow window.

"--tars!" Lysos finishes her several second stutter, stumbling forward to retain her balance as she barely pushes past the magic trying to bind her in place. She glares at Gerzon, a black eyed stare full of hate. Well, partially full of hate. There's actually quite a bit of fear there too.

Burai is buffeted by blows. "Jackals!" he snarls. He shifts again, this time into a tiny winged form that immediately rises into the air above one of the workers. "You will burrrn!" his shrieking avian voice promises.

<OOC> Ashes says, "channel to hurt the undead."
GAME: Ashes rolls 2d6: (7): 7
GAME: Ashes rolls stealth+3: (3)+11+3: 17
GAME: Faranmidahn rolls 1d20+10: (18)+10: 28
GAME: Faranmidahn rolls 1d20+10: (12)+10: 22
GAME: Faranmidahn rolls 1d20+10: (14)+10: 24

Ashlee is watching the battle carefully, attempting to pick the best thing to do. Both Lysos and Burai have freed themselves, and Buria has flown up into the air, hopefully out of range. He needs a heal, but those are undead, and the Grey Lady despises those.

Ash shakes her holy symbol at the warehouse workers, whispering, "Feiu of the Tears, these abominations walk, strip their mobility from them."

It hurts a little, and they know exactly where she is now.

GAME: Faranmidahn rolls 1d20+2: (2)+2: 4

With the startling amount of resolve the interloper displays, Gerzon splays his fingers in a gnarled, talonlike manner before thrusting the hand toward Lysos as a beam that still seems opaquely dark to her blighted vision streams past her head, a deathly chill raising gooseflesh along her skin just from being near it. "Drat!" he exclaims, an turns, crouching to hastily try and finish getting what must be some sort of secret trap door open, perhaps to escape. Or invoke more undead.

<OOC> Faranmidahn says, "one of the flankers starts trying to go up those crates after ashes."
GAME: Faranmidahn rolls 1d20+11: (16)+11: 27 (climb)
<OOC> Faranmidahn says, "stunning fist"
GAME: Faranmidahn rolls 1d20+6: (3)+6: 9"
GAME: Faranmidahn rolls 1d20+5: (2)+5: 7
GAME: Faranmidahn rolls 1d20+5: (12)+5: 17
<OOC> Faranmidahn says, "odds ashes, evens burai"
GAME: Faranmidahn rolls 1d4: (3): 3
GAME: Faranmidahn rolls 1d20+11: (10)+11: 21 (climb)
GAME: Faranmidahn rolls 1d20+6: (10)+6: 16
GAME: Ashes rolls fortitude: (10)+5: 15
GAME: Faranmidahn rolls 1d6+3: (6)+3: 9
GAME: Abomination damaged you for 9 points. 17 HP remaining.

In the searing wake of the wave of divine presence invoked by the Mourner, two of the abominations start to hastily clambor up the pile of crates to assail her, one missing entirely, though the other definately rattles her bones with his punch. The one directly under the bird, continues to flail at it, this time completely ineffectually.

GAME: Lysos casts Hydraulic Push. Caster Level: 6 DC: 16
GAME: Lysos rolls 1d20+6+5: (14)+6+5: 25
GAME: Faranmidahn rolls 1d20+15: (13)+15: 28
GAME: Faranmidahn rolls 1d6+4: (6)+4: 10

"I am going to regret this, aren't I," Lysos whispers for both Ashes's and Burai's benefit after recovering from the near miss of the terrifying horror magic that Gerzon sent flying her way. Then she scowls, almost as if just remembering she's in a bad mood from her terrible sleep the night before. She hikes up her skirts finishes hustling around.. careful still to keep away from the tentacles. And the bad man on what she's assuming is a trap door. Then she lets the skirts drop back in place as she presents her side to Gerzon, lifts her hand and flicks her wrist, and declares, "Soakus!" A conjured stream of water basts forth and strikes the man, pushing him into the Bad Corner.

GAME: Burai casts Burning Hands. Caster Level: 7 DC: -87
GAME: Burai rolls 5d4: (17): 17
GAME: Faranmidahn rolls 1d20+6: (16)+6: 22 (ref save)
GAME: Faranmidahn rolls 1d20+6: (17)+6: 23 (ref save)

Burai wants dearly to attack Gerzon. But he's learned the hard way not to discount his minions. He chants again as he flies. His voice may be birdlike now but Burai's connection to nature, and especially to fire, is as strong as ever, in any form - whether beaked or fanged or tusked. He touches his wingtips briefly when he is in just the right position. Sheets of flame wash out and catch both of the figures climbing the crates after Ashes.

<pre><OOC> Ashes says, "Id like to back up some on the shelves, and channel to hurt them again"
GAME: Ashes rolls 2d6: (11): 11
GAME: Faranmidahn rolls 1d20+12: (20)+12: 32
GAME: Faranmidahn rolls 1d20+12: (19)+12: 31

Ash is punched hard in the face. A grunt of pain escapes. The blow misses her piercings, but her little tusks are feeling it. Her lips are going to swell up bad, and not in a cute way.

She scrambles, spinning around and backpedaling as the abominations go up in flames. More of that, yes please. Even if it stinks. She raises her holy symbol and coughs, "Feiu of the Tears, they're still moving."

A wave of energy flows from her, smacking into them, stripping their flesh ragged.

GAME: Faranmidahn rolls 1d20+20: (20)+20: 40 (tentacle Attack!)
GAME: Faranmidahn rolls 1d20+3: (16)+3: 19
GAME: Faranmidahn rolls 1d6+4: (2)+4: 6

The man is washed with a, "Whaump!" off his feet, his eyes widening with a shriek of, "N-noooooo!" as he realizes he's being blown into his own Black Tentacles. He's read enough of the Crimson Pen's competitors to know where this is going and regret is on the menu! There are groans and yelps and the occaisional scream as the tendrils start wringing him out.

GAME: Faranmidahn rolls 1d20+5: (5)+5: 10
GAME: Faranmidahn rolls 1d20+5: (15)+5: 20
GAME: Abomination damaged you for 6 points. 11 HP remaining.
GAME: Faranmidahn rolls 1d20+5: (18)+5: 23
GAME: Ashes rolls fortitude: (1)+5: 6 (EPIC FAIL)
GAME: Faranmidahn rolls 1d6+3: (2)+3: 5
GAME: Faranmidahn damaged you for 5 points. 6 HP remaining.
GAME: Faranmidahn rolls 1d20+5: (1)+5: 6 (EPIC FAIL)
<OOC> Faranmidahn says, "the last one will do something else"
GAME: Faranmidahn rolls 1d20+2: (17)+2: 19

The ravaged undead, incensed at being seared by holy light and fire, vent their ire on the worshiper of Vardama, trying to prevent her sending them to the Gray Lady, landing a nuber of vicious blows upon her.

The last, less injured, though certainly not about to forget the aerial bombardment, snatches up one of the fallen limbs of the dismembered doorman and hurls it at the birdruid, barely whistling past the target.

And Ash is hit so hard she doesn't even have enough breath to groan.

Ghoulish cp line.png

Combatty Stuff

 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 |     Name      |  CHP (T) |  HP  |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 | Ashes.........|    6     |  26  |
 | Burai.........|   17     |  60  |
 | Lysos.........|   31     |  31  |
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 ===================== Current Initiative Order - Round 5 =====================
 ---Init--Name------------AOO-Notes--------------------------------------------
     21   Ashes            1  
 ------------------------------------------------------------------------------
     17   Gerzon           1  
 ------------------------------------------------------------------------------
     12   Muscle           1  
 ------------------------------------------------------------------------------
  >> 10   Lysos            1   <<
 ------------------------------------------------------------------------------
     9    Burai            1  
 ------------------------------------------------------------------------------
 ==============================================================================