FAQ

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Section I: Applications and Characters

What Is Required Before I Get A Character?

Character generation is open at the login screen. We do not require prior registration to create a character. However, we do encourage that you take the time out to go over our Theme Documents and our Policy Files before you create a character and enter chargen. Chargen can be an involved process but if you have taken the time out to assimilate world information then many more options will be open to you.

How Do I Get A Character?

All characters may be pregenerated by going to the login screen and following the directions there. At that point, you may login to the game and then proceed to enter character generation. There are help files throughout all of the chargen rooms that will walk you through the process and make it as painless as possible. Once you have completed all aspects of chargen, you will then be told to set your characters background. Upon review and approval, you may then enter play as that character.

How Long Do Applications Take?

Applications typically take within 48 hrs for approval. Often, staff are able to attend to them faster then that but our official turn around time is always going to be 48 hrs. Meaning, if you do not receive a word on your application within that length of time, you can feel free to inquire from staff as to the status of your character. Anything less then 48 hrs and we ask you refrain from asking about your application.

What Is Required Of Character Backgrounds?

This question is asked quite a lot. Generally, we are not looking for novels but we require a minimum of at least three paragraphs. The more detailed your background is, the better, but we understand that not everyone has the same knack for writing character histories as others. Nevertheless, the more you put into your background, the more you will get out of the game. We do have several things that we look for. Here are some suggestions based on those things.

Character Origins. Where were you born and where are you from. You must demonstrate a knowledge

of theme of the race you have picked as well. Selecting to play an Orc and writing this Orc as the common D&D variation is an example of ignoring racial theme.

Justify everything. If you’ve taken a language, feat, class or a skill that is not normally appropriate for

your race then you must justify it in your background. Justify your stats. We have a chargen system that allows you to freely set your stats as you see fit. If your character has a 16 strength then you must justify it. Do not take high stats for granted. They must ‘fit’ the character.

Set goals. What is your character doing in the IC location. How did they get there and why are they

there? Setting goals gives Dungeon Masters and even other players opportunities to help you develop them and they provide direction for your character.

Demonstrate an understanding of the game theme and your ability to fit your character into it. This

encompasses all of the above statements and simply means that we are looking for backgrounds that set a character ‘into’ the setting. Make reference to past historical events and how your character views them, if at all.

Give an indication of your characters personality, philosophy and approach to life.

What Sort Of Things Are Unapprovable?

In addition to things that can be gleaned from the above statement, there are some things that simply will not be approved.

Characters that seem to have no goal or purpose other then to antagonize other players. Characters that

show no sign of existing within the theme but seem thrown together just to get something approved. Characters that do not properly justify or explain things with a reasonable explanation. If you’re an Orc who is not a cleric and yet somehow you have Celestial on your +sheet, you are going to be rejected unless you have a stellar reason for having the language. When in doubt, it’s best to not do it. Remember to justify everything unusual. Some things to justify are;

Languages you do not normally have available due to your race and place of origin.
High range stats. (14 through racial max.), especially in areas your race is not particularly

noted for. Especially if you have multiple ones. Simply getting a ‘fortunate roll’ in chargen is not sufficient. We’re looking for explanations as to how your character developed to be such a specimen.

Characters that have min-maxed stats but with little personality or development to them. Tenebrae is a

higher powered game in that we allow characters to have high stats. However we are more interested in your ability to create a believable character that will integrate well into the game world then we are in seeing your ability to create ‘the best builds’. You should pick stats you are willing to roleplay also. Do not select an 18 stat in strength simply because you want to have the to-hit bonus and then describe your character as a slender super model. D&D establishes high strength characters to be, visually, among the larger specimens of their given race. If you don’t want to play it then don’t take it.

Brooding evil PCs are not approvable. This isn’t an angst-focused game or a World of Darkness

setting.

Victims of rape, sexual assault and other things that are ‘out of genre’ for the average D&D setting.

While the typical half-orc background in ‘classic’ D&D invokes the result of the aftermath of raids or other events, we will not be approving PCs that have experienced these things directly or that have developed the mentality of victims of such events.

Under Aged Characters. D&D and the system assumes your character is at ‘least’ old enough to be

capable of being a 1st level character in their class. We do not approve ‘young children’ PCs or other PCs that are better suited as NPCs.

How Do I Describe My Character?

We expect the game to follow basic mush etiquette when it comes to character descriptions and lengths. As a point of suggestion, try to avoid lengthy prose and flowery language and also try and avoid putting ‘stats’ in your description if you can. It is better to ‘describe’ a charismatic person then simply putting ‘Charisma 18’ at the bottom of your description. Make sure your stats justify your appearance and vice versa. A character with only a 10 or a 12 strength is unlikely to be a ‘Epic proportioned mountain of rage’ anymore then someone with 16 constitution is going to look ‘pale and sickly and weak of body.’ We do look for some degree of consistency and logic among stats and character concepts. As a note, having a high charisma does not mean your character must be dashingly attractive. Some of the most charismatic individuals in history have been only average looking, if that, but the power of their voice and the strength of their personalities won millions over.

What @Names Are Appropriate?

Names stolen from obvious sources such as popular works of fiction and art will be denied. On that same note, ‘joke names’ will also be rejected. As part of the games general theme and mood, we do sometimes allow variations on mythological names, provided those names are more obscure then the more known members of those stories or pantheons. When in doubt, you should resort to using typical fantasy names. There are very many name generators on the internet that could be used to produce fantasy names in case you’re not good at coming up with your own names. We also like to see names reflective of the culture in tone and style. For example; if your character is from Stormgarde then Scandinavian type names are appropriate. If your character is from Veyshan then Middle Eastern names are appropriate. Contact theme staff if you have questions on appropriate names. As a note, for code reasons we prefer people to use one word names for their @names although your +finger can contain your full profile.

What Are The Policies on Alternate Characters?

You are allowed two characters on The Emblem of Ea. There are no other restrictions or clauses on this save for basic Alt Interaction Rules (ie; don’t do it.). You may be approved for a third alternate character slot after you have demonstrated good activity and contribution to the game with your first two characters. Four characters is the limit.

What Races Are Okay On The Emblem of Ea?

The Emblem of Ea uses a pre-generated list of races that can be freely selected in chargen. Some of these races have been taken from The Player’s Handbook and other races are House Races created to represent the theme. Most of the races have had minor modifications made to them to better reflect our overall theme setting. Our official list of out of chargen races are available on the races page of this wiki.


What Classes are Okay On The Emblem of Ea?

We use all of the classes in the core rulebook plus two additional classes that are house classes of our own making; The Noble and The Artificer. Further detail on the Artificer and Noble can be found in our Character Guide document. Other classes do not have modifications made to them but there are a number of roleplay options that do persist for their usage.


How Does Advancement Work?

Once you have gained enough experience to level, you may enter the advancement room by simply typing +advance. The Advancement room has extensive help files in it to aid you in your progression through your levels. Multiclassing must be pre-approved before you +advance, and the same goes for all Prestige Classes.

How Do I Multiclass?

Multiclassing is part and parcel of the D&D and D20 system. We expect people to do it and in fact, you can leave character generation having done it. Because of this, our Multiclassing system is fairly simple. No later then one level before the level that will allow you to step into your new class, you must submit your request to the Request Queue. From that point forward you must then spend a full level roleplaying the ins and outs of this new class, preferably by finding an IC trainer or otherwise justifying how you came across the knowledge necessary to step into your new class. In addition to this, for some classes, staff may approach you with additional tasks you need to complete or conditions you need to satisfy, for the sake of IC realism and game balance. Once these things have been satisfied, you may level into your new class.

How Do I Get A Prestige Class?

Prestige Classes sometimes involve a lot of outside work beyond simply leveling and meeting the necessary pre-requisites. We recognize that Prestige Classes are a great appeal to the D20 system but gaining a Prestige Class is not like a simple multiclass. There may be situations of needing to join special orders, passing certain tests and in general meeting the needs in an IC fashion for what boils down to an elite and very focused path for your character. As a result, whenever you decide that you would like to angle for a Prestige Class, you need to submit a request to our Request Queue no more then two levels prior to the level that would allow you to step into the class. This gives staff members ample time to consider your request and, if necessary, make arrangements for what you need to accomplish Icly in order to meet the class. Sometimes, especially complicated scenarios may be waived in the best interests of time, but you still need to submit your request in advance so that these decisions can be made with the proper amount of time to consider them.

===I Was Looking Through Your Cgen For (A) because I had an idea for (B) and I was wondering if (C) was available on this game. I didn’t see it in any of your documents and it’s important to my (D) concept. Can you put it in for me?=== Bluntly the answer is no, and it’s nothing personal. We get asked this quite often.

It’s a reality of a mush based on the D20 system that, no matter how many things we approve or include into the game, we’re always going to miss the mark for a particular players interests or ideas or concepts. It’s frankly impossible to keep up on the D20 system and each potential offering out there from WotC’s books, let alone outside sources. That said, we do a good job in updating the game in Quarterly Updates and also attempting to feed the game new content and new ideas now and again. However, even when doing this we’ll often be asked a question like this. Our answer is a simple one; We ask that you work with what is available in character generation. To continue to add in new things at the request of each player that passes our way would create a disastrous scenario in the long run. The game system just isn’t flexible like that and every new addition has to be made available for all players, not just the one requesting it. Be it feats, prcs, items or even spells, we ask that our players simply work with the available ones that we have. Given the sheer volume of that, for the most part you should be able to make due.

Section II: Conduct

What is the Rating System for Emblem of Ea?

The Emblem of Ea uses a rating system similar to film. The OOC areas of the game, such as channels, the OOC Room and other such things are considered rated PG-13. The IC area of the grid is considered to be rated PG-13 /to/ rated R. The R rating is meant to exist to allow some flexibility where depiction of destruction, carnage and the occasional use of language is concerned. It is not meant to imply that the game is a free for all. On average, plots and roleplay on the grid are going to be PG-13 in tone, which, is the same rating that the Lord of the Rings movies received. You don’t get much more epic fantasy then those films and they fit right into the area of violence and style that our game generally uses.

What Are The Basic Rules and Conduct for Emblem of Ea?

The Emblem of Ea, versus going into vast levels of detail and detailing out rule by rule by rule by rule for conduct, simply operates with a basic set of rules that we adhere to while also invoking the ‘Common Sense’ rule. In the end, it simply boils down to respect for one another and for the game and the strive to create a comfortable shared Mush Community.

  • We have created an environment that operates on the simple word ‘trust’. We ‘trust’ players

to be responsible with their characters, with advanced races, with PrCs and with the IC theme. Every player approved is given a measure of trust, by the staff, to not operate in a fashion that is potentially harmful to the game. Breach of this trust will result in relevant levels of response. We prefer to give players the benefit of the doubt from the beginning and to work with them to make sure that their time on the game is as enjoyable as possible. But this requires that players work with us by not betraying the trust we place in them by giving them access to our game world and our game grid.

  • We’re here to have fun and to create a shared environment for everyone to enjoy. We’re

interested in your feedback and your comments. Don’t be afraid to approach staff on issues. We require that all players @register with your RL name and your valid email on every PC account and to also note your current alts if you are creating a second or a third character. You do not need to use your full name. If you are uncomfortable with using your real name then contact staff first, before using a placeholder name. This information is for record keeping purposes only, in the event we need to track a player down or contact the entire game at large during a major event such as a crash or a site move.

  • Harassment is not permitted, regardless to whether the harasser and harassee are players or

staff. There may be times of tension -- large groups of people interacting often find problems. If there is a problem, our policy is to resolve it politely. In some cases, a third party from among the Staff may be involved as a mediator -- we are willing to try and work things out. As a whole the key words are Mush Community. We are not concerned with the number of logins, but rather, how well it hangs together. As a result, we reserve the right to remove players who make no effort to be a part of the community. Players who make no effort to play with others, or who go out of their way to make the MUSH unpleasant for other people, or who spread rumors and who are repeatedly involved in events that disrupt the harmony of the game may be asked to leave at the discretion of Head Staff. Being asked to leave usually takes one of two forms.

    • A Temporary Break: An enforced leave of absence can last anywhere from 30 to 90

days. After that period of time ends, if a player wishes they can return and speak to Head Staff about their dismissal from the site and discuss opportunities for their return. If staff are not satisfied and see no signs of progression between the time the player was asked to leave and the present, the player will simply be told that this is not the game for them.

    • Site Banning: Full on Site Bans are not done often and are not taken lightly. We

impose Site Bans on players who are repeat offenders, players who breach many rules of conduct and players who simply cannot operate on the game without endangering the community. Staff never treats Sitebans lightly, but they are used as a form of dealing with problem players.

  • There are many things that are not specifically covered in policy. No set of rules is exhaustive. However,

events may, at any time, require more rules to be added or written. In addition, any violation of a category listed below that is not specifically mentioned beneath its topic is still a valid violation. These lists are not all-inclusive, but are meant to illustrate what we think are the most common examples of these problems. There are many things that are not specifically covered in policy. No set of rules is exhaustive. However, events may, at any time, require more rules to be added or written. In addition, any violation of a category listed below that is not specifically mentioned beneath its topic is still a valid violation. These lists are not all-inclusive, but are meant to illustrate what we think are the most common examples of these problems.

What are some basic rules regarding staff members?

Staff are volunteers here, and give up a great deal of time. As a result, we expect players to treat staff with the same respect and courtesy with which they would like to be treated. If there is a conflict with a Staff DM, the player may appeal to Head Staff for resolution. They will evaluate the situation, and will take whatever steps are deemed necessary. We require logs to support the statements if there are allegations of improper behavior.

We ask that you trust the DM Staff and respect their rulings. If a DM is running a scene, you may politely point out an error. The DM's ruling, however, is final for the duration of the scene. Lengthy discussions can disrupt a scene in progress. Keep it short. If this DM ruling leads to severely unfavorable results for the player, he may appeal to the Head Staff but sometimes the answer is simply going to be No. Staff alts are considered their places of haven and privacy. Please do not page staff alts for any reason related to staff business unless there is a dire emergency such as a threatening guest, or other relevant incident and you see no staff member online. Also, do not page off duty staffers. This includes pages that start with the famous; “I know you’re off duty, and you don’t have to answer, but I was just wondering ‘X’.” Such a page is basically an attempt at baiting an off duty staff member into action and it is considered rude. The same applies for paging dark staff members. The ‘I didn’t know you were dark’ excuse is not valid. A simple check of the WHO reveals who is online and who is not.

What Are Some Examples of Policy Breaches?

There are many things that are not specifically covered in policy. No set of rules is exhaustive. However, events may, at any time, require more rules to be added or written. In addition, any violation of a category listed below that is not specifically mentioned beneath its topic is still a valid violation. These lists are not all-inclusive, but are meant to illustrate what we think are the most common examples of these problems.

  • Hacking another players PC object.
  • Spying on other players through the use of code including Invisible Objects.
  • Hacking any aspect of the Mush be it hard or soft code.
  • Attempting to impersonate a Staff Member or a Fellow Player in any fashion, be it @emits or anything

else.

  • Unnecessary vulgarity in public forums such as the OOC room and public channel.
  • Any acts of racism, bigotry and lack of tolerance for others.
  • Lying to staff members.
  • Lying on, or otherwise attempting to falsely incriminate other players or staffers.
  • Intentional Violation of Written Rules.
  • Harassment.
  • Baiting or Provoking other players or staff to anger.
  • Exchanging information or items between alts.
  • Using OOC information for roleplay. Including inconclusive OOC information such as using your

feelings on a matter OOCly to influence your roleplay. (ie; those players got into a plot more then I did, so therefore I Icly will think that they are hogging all the information on the grid.)

  • Posing your PC doing things beyond the means of their abilities.
  • Ignoring your +sheet.
  • Using Player Run Plots as a means to attack other player characters.
  • Using Player Run Plots as means to explore content on the game that is out of genre and unseemly for

the game theme and OOC and IC atmosphere.

  • Ignoring Theme/Rewriting Theme to suit your personal viewpoints.
  • Centering roleplay and your character around sexual content. Using the Mush as a means to satisfy

needs for cybersex.

  • Roleplaying or taboo subjects such as rape, incest, forced pregnancies and abortions, molestation and

other out of genre and inappropriate subjects.

  • Playing a character contrary to your approved concept. Staff should not be ‘surprised’ at how your

character turns out. What you describe in your background should be what you are playing.

  • Revealing player alts without their permission.
  • Revealing staff alts without their permission.
  • Spreading rumors, untruths, lies, etc.

What Are Some Of The Penalties for Breach Of Conduct?

When policy and conduct breaches occur, staff will confer with one another as to the best way to handle the situation. Staff will use their best judgement in determining the proper punishment to the player. Repeat offenders receive less and less leeway when it comes to staff doling out appropriate punishments for activities. Below are some example of actions that staff might take.

  • Required apology to all parties involved.
  • Removal from the game on a temporary basis. (30 to 90 days, typically.)
  • Siteban and complete removal from the game. (After repeat offenses)
  • Probation and restriction from some activities such as Staff and Player Plots
  • XP Docking and Scene Retcons.
  • Removal of Alts from the grid.

What About Private RP, Such as TS (TinySex), Homosexuality and Other Themes?

Emblem of Ea is first and foremost a D&D game. It is not a chat forum designed to be able to accommodate all types of activity that someone may dream of. That said we have had people come onto the game in the past interested in using the game as a means to attract sexual attention and roleplay. Bluntly the game is not built for that purpose and we frown on that. However TinySex is not outright banned. As a D&D-based MUSH we expect to maintain a high-fantasy setting. As a result, sexual roleplay should be confined to private areas, and should adhere to theme in every way. If you’re looking for TinySex in order to experiment in non-genre fetishes or other forms of experimentation then this game is not for you. It should also be noted that thematically Alexandros and most of the known world is a heterosexual culture, where those type of relationships are the norm and the few who do not adhere to that are not socially well regarded. Discreet relationships are generally assumed to be just friends by the populace. This is not a social commentary on the ‘real world’ as much as it is simply the reality of this particular genre in a predominantly high fantasy setting.

Private locations are player created locations or player-rented locations such as rooms in taverns or shops built or taken over by players on the grid. Public rooms are everywhere else. No type of sexual roleplay should ever take place in public.

The admin reserve the right to investigate instances of players who are on this game for the sole purpose of seeking sexual roleplay and centering their activities around that. While TinySex is an expected reality of most mushes and while we have not outright banned it on the game, it is important to maintain perspective and to make sure your activities do not jeopardize the overall feel and nature of the game.

That said, darker forms of sexual play from rape to bondage to incest and other out of genre things are frankly not allowed on this game and acts of this would be considered serious breaches of conduct.


Section III: General Roleplay and Plots

What Are Plots And How Do I Get Into Them?

While the Mush is a social community and a persistent roleplay world, Plots take things back to their tabletop roots but gathering together a group of players with a Dungeon Master and taking these players through a series of events much like a tabletop game would. Some Plots are self-contained adventures and other Plots are massive Mush-Wide events that gradually help the story of the game world unfold. You can get into Plots a number of different ways. The easiest and the most encouraged way is by simply roleplaying. Your roleplay will introduce you to other PCs, NPCs and circumstances and events that drive the game world. Dungeon Masters will also bring plots to Roleplayers that can be as simple as caravan escorts or as complicated as scouting out the lair of a rumored dragon. In addition to this, we have an installed events bulletin board known as Plot Announcements that is used to pre-announce plots run by either Dungeon Masters or Players. Plots announced on this board can be signed up for in advance but preferential treatment is given to players that are already active and on the grid as opposed to players who are logged on but possibly idling or Out Of Character.

What Is Legwork?

Legwork is when your character does things to investigate information they have received while on the game grid. What they do may be taking place behind the scenes and when you are not actually online such as reading in the library, scouting out alleys or listening to rumors in bars. It is basically the act of investigation into events and rumors you have heard on the grid. Normally, you will investigate these things by going to other players but sometimes your character may wish to take a different route all together. Legwork is submitted by sending a request into our Legwork Queue that describes what your character is doing, how they are doing it and what they are willing to do in order to get information. The staff member running the plot you are investigating, or the staff member best suited to handle your request will then claim your request and eventually contact you regarding it. Sometimes you may be asked to do a Gather Information Roll and other times you may be pulled aside and given a brief interaction scene with a Non Player Character.

Legwork can take many forms but it is important to remember that it exists only to add subsidiary detail to ongoing day to day RP. Sometimes a player that submits legwork without doing any real roleplay will be redirected, via the roleplay, to other player characters that may already know about what they are looking for. It’s important to remember that roleplaying with your fellow players is preferred to submitting lots of legwork in, when you are curious about a rumor or a plot.

What Is A Dungeon Master Plot?

Plots usually take one of several forms. The first and foremost version are Dungeon Master Scenes. Dungeon Masters are the designated staff members on the game that are charged with helping the game develop in terms of roleplay. They are given the authority and commission to go into the game world and create scenarios for the players to participate in. Sometimes these scenarios involve many different events and scenes that can be threaded together by the involved players to tell one complete story. Sometimes the scenes are ‘One-Shots’ meant to just give experience, treasure and short-term fun to the players involved. Dungeon Master plots do not work with exclusive groups like a Tabletop Game might, although some Dungeon Master Plots may appeal more to one particular type of character over another. All in all we have a diverse group of DM’s who enjoy running a diverse selection of plots so at any given point in time, anything from dealing with a Mountain Giant wandering through to secret societies plotting takeover.

How Many Plots May I Be In At Once?

In terms of actual overarching story lines, there is no limit. The size of a game and the activity of the player base may cause some players to find themselves investigating several things at once or involved in different story lines. You should make sure you are involved in things in a realistic and IC fashion and that you are investigating things that truly spark your interests as opposed to doing it just because you would like to be in a plot.

As far as individual scenes go, we generally prefer players to only be in one scene at a time. While we do allow alts, we expect players to give their full attention to whatever scene they are in and to also allow other players who may also be looking for plots, opportunities to get into them. Thus, if you are a player and you get yourself a Dungeon Master Plot and then you hear about a Player Run Plot starting up or another Dungeon Master Plot beginning, you may not send an alternate character to that plot. You are already in a plot and to take up another space elsewhere using an alternate is unnecessary and unfair to players who aren’t in any plots at all.

If you are in a plot in progress with one character and a Dungeon Master ‘decides’ to spring a plot on a group of players elsewhere on the game grid and you just happen to be there, you are not obligated to leave your roleplay. It was the choice of the Dungeon Master to also involve you in that scene. However, our Dungeon Masters do take care with this sort of thing and so this occurrence is not common. Sometimes players who have not received a plot or who aren’t in one already may be asked to participate, leaving your alt as a result.


What Is A Player Run Plot?

The second type of plot is known as a Player Run Plot or a PRP for short. Tenebrae has a system of trust that allows any willing and capable player the ability to run a Player Run Plot without having to get the plot idea pre-approved. Player Run Plots are not meant to be complicated scenarios or scenes on the scale of what Dungeon Masters sometimes deal with. There are some occasional exceptions to that. In order for this system to work well some basic restrictions are laid down. Please see the policy on PrPs for further details.


Where Can Player Run Plots Be Run At?

Player Run Plots should normally be run in a Plot Room. We provide several of these and they can be re- described freely by the plot runner. They also contain timestops that can be used to track initiatives for players and for non player characters. These timestops do not give the running DM access to any information about player characters. It is up for the plot participants to provide this information. Remember the key ‘conduct’ issue of ‘trust’. We expect all players to be honest with plot runners and with one another in regards to equipment, hit points and other relevant things.

What Type Of Monsters May Not Be Used In A Player Run Plot?

Please see our policy on PrPs for further details.

Do Player Run Plots Have Lasting Impact On The Grid?

Player Run Plots are meant to be quick one-shot encounters and situations meant to give player characters an opportunity to roleplay, meet one another, brush up on their skills and engage in D&D like activities when Dungeon Masters are not available to run their own plots. They are not grand sweeping epics nor do they involve major events on the game grid. Thus their lasting impact on the game grid is usually limited to the interactions between individual character and the use of their resources in order to complete the plot. That said, admin do pay attention to plot events and to the behavior of players both in plots and outside of plots and things on the grid will reflect this. Player Run Plots are not excuses to go on rampages raiding villages and merchant carts. If you do, your characters may become wanted, there may be NPCs seeking retribution and staff may step in to remind you that IC actions do have Consequences.

What Are Death Consent Plots?

Death Consent Plots are special plots run, by players, that have the full weight of possible death or permanent alterations to your character upon them. Normally Prps are not death consent. But a Death Consent PrP is a special PrP that is. Only a few players on the grid have permission to run Death Consent PrPs. They have received this permission by demonstrating a quality of plot scenarios and an awareness of the game rules that is on par with a full time staff member. Thus they have been given this status so that they can run more complicated plots now and again and also give players full reward and experience for participating in those plots. Death Consent Plots must still be approved by a supervising admin and after this, the PrP runner is considered to have the full authority of a Dungeon Master in regards to challenges, risk of player death and more. Only a few people are given this ability and staff will approach others, as they see fit, and award this status.

What Type Of Plots Are Forbidden? What Are Some Penalties for Breaching PrP Conduct Rules?

PrPs that deal with major theme areas and that attempt to alter theme are forbidden. In addition, PrPs that deal with areas that could be considered breach of conduct are also forbidden. Failure to comply by PrP rules will bring down the hand of staff upon you. Intentional breaking of the rules can have dire consequences ranging from being forbidden to running PrPs for a time, to exclusion from other PrPs and staff plots to even enforced breaks from the game.

Section IV: General Policies

What Are Queues?

Queues are the staffs way of organizing player requests in a fashion that they can be attended to in an organized fashion. There are many different things players need during the day to day affairs of the Mush. When things are needed from staff, versus going directly to a staff member it is best to submit it to the queues so the right staff member can get their hands on it. Also it is less stress for an individual staff member since the work load gets spread around. Typing +help request can access the ingame help file. There are several queues.


How Do I Purchase Magic Items And Other Related Things?

We strongly encourage players to go to one another for the purchasing of magic items and the enchanting of items. The game has an installed bulletin board known as The Bazaar that is used for the express purpose of players posting items they have for sail. Furthermore, other bulletin boards can have rumors posted on them regarding PCs who will perform work for other PCs Icly. As much as possible this sort of thing should be handled Icly but there are some cases where they cannot be. If there is an item on the grid that you would like to purchase and a vendor does not have the item in their list or the vendor does not have the item installed, you should send a request into the Request Queue. A staffer will handle this request and approach you regarding the item.

As far as magical item goes, if there is no PC that is available and able to handle your request, the admin will allow the use of NPC purchasing, but they will also apply realistic IC circumstances to your purchasing which may sometimes include price adjustments based on your IC affiliation and activities. Bear in mind also that although Alexandria is a Metropolis and uses the numbers for Metropolis’ as provided in the Dungeon Master Guide, the game imposes a limitation of 50,000 gp on purchases that can be done via the Request Queue. Anything higher then this may require additional In Character research and activity due to the rarity of the item or material.

Adamant, Mithril, Uru, and other items made of precious material cannot just be purchased via the queues and require IC interaction and roleplay to get your hands on.

What About Ropes, Bedrolls, Lanterns, Holy Symbols And Other Misc. Gear?

Emblem of Ea does not enforce these type of items. They are considered prop items and misc. gear that can be roleplayed as being in your possession if you are the type to carry such gear. Other items such as toolkits, or sunrods can be purchased through vendors.

And Spellbooks? Familiars? Spell Components?

Generally we do not enforce Spell Components or Spellbooks. For lower level spells, Spell Components need not be purchased but for higher level spells that require gold, we do enforce the monetary and the exp cost. Familiars also have an enforced cost. To have a familiar upon leaving chargen, simply request it as part of your application. We do use the familiar options from the Dungeon Masters Guide but we ask that you stick to the primary selection of Familiars instead of seeking many unorthodox concepts. Sometimes we will ‘substitute’ animals for you but use the same stats. Ie; you may be allowed to use the stats of an Owl but can rp it as being a different kind of bird that is close enough to an Owl in concept and power level to make it feasible.

What About Exotic Mounts?

These are allowable as well. We require that you take the appropriate ride skill. We generally use the prices provided in books like the Arms and Equipment Guide for unusual mounts. Please note that we require you to be capable of Icly carrying for these beasts and we do have to enforce rules of climate and shelter for them. That Elephant mount of yours may be good for raiding a Hobgoblin Camp but where are you going to keep it and how do you plan to feed it?