| Core Feats
|
| Feat
|
Type
|
Prerequesite
|
Benefit
|
| Acrobatic
|
|
—
|
+2 bonus on Acrobatics and Fly checks
|
| Adamantine Body
|
Armored Body
|
War golem, 1st level only
|
Adamantine plating
|
| Agile Maneuvers
|
Combat
|
—
|
Use your Dex bonus when calculating your CMB
|
| Alertness
|
|
—
|
+2 bonus on Perception and Sense Motive checks
|
| Alignment Channel
|
|
Channel energy class feature
|
Channel energy can heal or harm outsiders
|
| Allied Spellcaster
|
Teamwork
|
Caster level 1st
|
+2 bonus on level checks to overcome spell resistance
|
| Animal Affinity
|
|
—
|
+2 bonus on Handle Animal and Ride checks
|
| Arcane Blast
|
|
Arcane spellcaster, caster level 10th
|
Sacrifice a spell to make a ray attack
|
| Arcane Shield
|
|
Arcane spellcaster, caster level 10th
|
Sacrifice a spell to gain deflection bonus to AC
|
| Arcane Armor Training
|
Combat
|
Armor Proficiency, Light, caster level 3rd
|
Reduce your arcane spell failure chance by 10%
|
| Arcane Armor Mastery
|
Combat
|
Arcane Armor Training, Armor Proficiency, Medium, caster level 7th
|
Reduce your arcane spell failure chance by 20%
|
| Arcane Strike
|
Combat
|
Ability to cast arcane spells
|
+1 damage and weapons are considered magic
|
| Armor Proficiency, Light
|
|
—
|
No penalties on attack rolls while wearing light armor
|
| Armor Proficiency, Medium
|
|
Armor Proficiency, Light
|
No penalties on attack rolls while wearing medium armor
|
| Armor Proficiency, Heavy
|
|
Armor Proficiency, Medium
|
No penalties on attack rolls while wearing heavy armor
|
| Athletic
|
|
—
|
+2 bonus on Climb and Swim checks
|
| Augment Summoning
|
|
Spell Focus (conjuration)
|
Summoned creatures gain +4 Str and Con
|
| Aspect of the Beast
|
|
Wild shape class feature, ranger natural weapons combat style
|
Gain one of four bestial advantages
|
| Blind-Fight
|
Combat
|
—
|
Reroll miss chances for concealment
|
|   Improved Blind-Fight
|
Combat
|
Perception 10 ranks, Blind-Fight
|
Ignore miss chance for less than total concealment
|
| Greater Blind-Fight
|
Combat
|
Perception 15 ranks, Improved Blind-Fight
|
Total concealment is considered normal concealment
|
| Bashing Finish
|
Combat
|
Shield Master, Two-Weapon Fighting, base attack bonus +11
|
Make a free shield bash after a critical hit
|
| Blood of the Dark Fae
|
General
|
Oruch, 13 Con, BAB 4+
|
You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity.
|
| Bloody Assault
|
Combat
|
Power Attack, base attack bonus +6
|
Trade melee attack bonus for bleed damage
|
| Bodyguard
|
Combat
|
Combat Reflexes
|
Use attack of opportunity to add a bonus to adjacent ally's AC
|
| In Harm's Way
|
Combat
|
Bodyguard
|
Take the damage of a successful attack upon an adjacent ally
|
| Bull Rush Strike
|
Combat
|
Improved Bull Rush, base attack bonus +9
|
Attempt a bull rush on a successful critical hit
|
| Catch Off-Guard
|
Combat
|
—
|
No penalties for improvised melee weapons
|
| Channel Smite
|
Combat
|
Channel energy class feature
|
Channel energy through your attack
|
| Charge Through
|
Combat
|
Improved Overrun, base attack bonus +1
|
Make overrun as free action while charging
|
| Cockatrice Strike
|
Combat
|
Medusa's Wrath, base attack bonus +16
|
Turn a target to stone with a critical hit
|
| Combat Casting
|
|
—
|
+4 bonus on concentration checks for defensive casting
|
| Combat Expertise
|
Combat
|
Int 13
|
Trade attack bonus for AC bonus
|
| Improved Disarm
|
Combat
|
Combat Expertise
|
+2 bonus on disarm attempts, no attack of opportunity
|
| Greater Disarm
|
Combat
|
Improved Disarm, base attack bonus +6
|
Disarmed weapons are knocked away from your enemy
|
| Improved Feint
|
Combat
|
Combat Expertise
|
Feint as a move action
|
| Greater Feint
|
Combat
|
Improved Feint, base attack bonus +6
|
Enemies you feint lose their Dex bonus for 1 round
|
| Improved Trip
|
Combat
|
Combat Expertise
|
+2 bonus on trip attempts, no attack of opportunity
|
| Greater Trip
|
Combat
|
Improved Trip, base attack bonus +6
|
Enemies you trip provoke attacks of opportunity
|
| Whirlwind Attack
|
Combat
|
Dex 13, Combat Expertise, Spring Attack, base attack bonus +4
|
Make one melee attack against all foes within reach
|
| Combat Patrol
|
Combat
|
Combat Reflexes, Mobility, base attack bonus +5
|
Increase threatened area for attack of opportunity
|
| Combat Reflexes
|
Combat
|
—
|
Make additional attacks of opportunity
|
| Stand Still
|
Combat
|
Combat Reflexes
|
Stop enemies from moving past you
|
| Command Undead
|
|
Channel negative energy class feature
|
Channel energy can be used to control undead
|
| Crossbow Mastery
|
Combat
|
Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot
|
Reload crossbow as free action and make full attacks
|
| Coordinated Defense
|
Combat, Teamwork
|
—
|
+2 bonus to CMD
|
| Coordinated Maneuvers
|
Combat, Teamwork
|
—
|
+2 bonus on combat maneuver checks
|
| Cosmopolitan
|
|
—
|
Read and speak two additional languages
|
| Covering Defense
|
Combat
|
Shield Focus, base attack bonus +6
|
Provide cover to an ally with total defense
|
| Critical Focus
|
Combat
|
Base attack bonus +9
|
+4 bonus on attack rolls made to confirm critical hits
|
| Bleeding Critical
|
Combat
|
Critical Focus, base attack bonus +11
|
Whenever you score a critical hit, the target takes 2d6 bleed
|
| Blinding Critical
|
Combat
|
Critical Focus, base attack bonus +15
|
Whenever you score a critical hit, the target is blinded
|
| Critical Mastery
|
Combat
|
Any two critical feats, 14th-level fighter
|
Apply two effects to your critical hits
|
| Crippling Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target's speed is halved
|
| Deafening Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target is deafened
|
| Sickening Critical
|
Combat
|
Critical Focus, base attack bonus +11
|
Whenever you score a critical hit, the target is sickened
|
| Staggering Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target is staggered
|
| Stunning Critical
|
Combat
|
Staggering Critical, base attack bonus +17
|
Whenever you score a critical hit, the target is stunned
|
| Tiring Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target is fatigued
|
| Exhausting Critical
|
Combat
|
Tiring Critical, base attack bonus +15
|
Whenever you score a critical hit, the target is exhausted
|
| Dazing Assault
|
Combat
|
Power Attack, base attack bonus +11
|
Trade melee attack bonus to daze opponents
|
| Deadly Aim
|
Combat
|
Dex 13, base attack bonus +1
|
Trade ranged attack bonus for damage
|
| Deceitful
|
|
—
|
+2 bonus on Bluff and Disguise checks
|
| Deepsight
|
|
Darkvision 60 feet
|
Your darkvision has a range of 120 feet
|
| Defensive Combat Training
|
Combat
|
—
|
Use your total Hit Dice as your base attack bonus for CMD
|
| Deft Hands
|
|
—
|
+2 bonus on Disable Device and Sleight of Hand checks
|
| Disarming Strike
|
|
Improved Disarm, base attack bonus +9
|
Attempt a disarm on a successful critical hit
|
| Disrupting Shot
|
|
Dex 13, Point-Blank Shot, 6th-level fighter
|
Ranged attacks increase enemy's DC to cast spells
|
| Disruptive
|
Combat
|
6th-level fighter
|
Increases the DC to cast spells adjacent to you
|
| Spellbreaker
|
Combat
|
Disruptive, 10th-level fighter
|
Enemies provoke attacks if their spells fail
|
| Diviner's Delving
|
|
Spell Focus (divination)
|
+2 bonus on caster level checks with divinations
|
| Dodge
|
Combat
|
Dex 13
|
+1 dodge bonus to AC
|
| Mobility
|
Combat
|
Dodge
|
+4 AC against attacks of opportunity from movement
|
| Spring Attack
|
Combat
|
Mobility, base attack bonus +4
|
Move before and after melee attack
|
| Wind Stance
|
Combat
|
Dex 15, Dodge, base attack bonus +6
|
Gain 20% concealment if you move
|
| Lightning Stance
|
Combat
|
Dex 17, Wind Stance, base attack bonus +11
|
Gain 50% concealment if you move
|
| Eldritch Claws***
|
|
Str 15, natural weapons, base attack bonus +6
|
Natural weapons treated as magic and silver
|
| Elemental Channel
|
|
Channel energy class feature
|
Channel energy can harm or heal elementals
|
| Elemental Fist
|
Combat
|
Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
|
Deal 1d6 energy damage with an unarmed strike
|
| Elemental Focus
|
|
—
|
+1 bonus on save DCs for one energy type
|
| Greater Elemental Focus
|
|
Elemental Focus
|
+1 bonus on save DCs for one energy type
|
| Endurance
|
|
—
|
+4 bonus on checks to avoid nonlethal damage
|
| Elven Accuracy**
|
Combat
|
llyranesi, mul'niessa, sylvanori
|
Reroll miss chance due to concealment when using a bow
|
| Diehard
|
|
Endurance
|
Automatically stabilize and remain conscious below 0 hp
|
| Enforcer
|
Combat
|
Intimidate 1 rank
|
Demoralize opponent as free action when you inflict nonlethal damage
|
| Eschew Materials
|
|
—
|
Cast spells without material components
|
| Exotic Weapon Proficiency
|
Combat
|
Base attack bonus +1
|
No penalty on attacks made with one exotic weapon
|
| Extra Channel
|
|
Channel energy class feature
|
Channel energy two additional times per day
|
| Extra Ki
|
|
Ki pool class feature
|
Increase your ki pool by 2 points
|
| Extra Lay On Hands
|
|
Lay on hands class feature
|
Use lay on hands two additional times per day
|
| Extra Mercy
|
|
Mercy class feature
|
Your lay on hands benefits from one additional mercy
|
| Extra Performance
|
|
Bardic performance class feature
|
Use bardic performance for 6 additional rounds per day
|
| Extra Rage
|
|
Rage class feature
|
Use rage for 6 additional rounds per day
|
| Extra Rage Power
|
|
Rage power class feature
|
Gain one additional rage power
|
| Extra Rogue Talent
|
|
Rogue talent class feature
|
Gain one additional rogue talent
|
| Fast Healer
|
|
Con 13, Diehard, Endurance
|
Regain additional hit points when healing
|
| Favored Defense
|
|
Favored enemy class feature
|
Bonus to CMD and AC when attacked by favored enemy
|
| Fleet
|
|
—
|
Your base speed increases by 5 feet
|
| Fight On**
|
|
Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul
|
Gain temporary hit points when reduced to 0
|
| Firearm Mastery
|
Combat
|
Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)
|
You are a blur with your firearm.
|
| Focused Shot
|
Combat
|
Int 13, Precise Shot
|
Add Int modifier on damage rolls with bows or crossbows
|
| Great Fortitude
|
|
—
|
+2 on Fortitude saves
|
| Improved Great Fortitude
|
|
Great Fortitude
|
Once per day, you may reroll a Fortitude save
|
| Furious Focus
|
Combat
|
Str 13, Power Attack, base attack bonus +1
|
Do not take the Power Attack penalty on the first attack each round
|
| Dreadful Carnage
|
Combat
|
Str 15, Furious Focus, base attack bonus +11
|
Make a free Intimidate check when you knock down a foe
|
| Gang Up
|
Combat
|
Combat Expertise
|
Flank an opponent if at least two allies are adjacent to it
|
| Team Up
|
Combat
|
Gang-Up, base attack bonus +6
|
Aid another as a move action with two adjacent allies
|
| Gnome Trickster
|
|
Cha 13, gnome, gnome magic racial trait
|
Use Mage Hand and Prestidigitation once per day
|
| Goblin Accuracy
|
Combat
|
Gobber
|
Elven Accuracy but for goblins with guns
|
| Go Unnoticed
|
|
Dex 13, gnome, gobber, halfling
|
Make Stealth check against flat-footed opponents during first round of combat
|
| Groundling
|
|
Cha 13, gnome, gnome magic racial trait
|
Speak with burrowing animals as spell-like ability
|
| Heroic Defiance
|
|
Diehard, base Fortitude save +8
|
Once per day, delay onset of harmful condition for 1 round
|
| Heroic Recovery
|
|
Diehard, base Fortitude save +4
|
Once per day, gain new saving throw against harmful condition requiring Fort save
|
| Horse Lord
|
General
|
Arvek Nar, Handle Animal 1
|
A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
|
| Horse Lord, Improved
|
General
|
Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5
|
Roll twice to avoid your own mount being hit in combat
|
| Improved Channel
|
|
Channel energy class feature
|
+2 bonus on channel energy DC
|
| Improved Counterspell
|
|
—
|
Counterspell with spell of the same school
|
| Improved Critical
|
Combat
|
Proficiency with weapon, base attack bonus +8
|
Double the threat range of one weapon
|
| Improved Dirty Trick
|
Combat
|
Combat Expertise
|
+2 bonus on dirty trick attempts, no attack of opportunity
|
| Greater Dirty Trick
|
Combat
|
Improved Dirty Trick, base attack bonus +6
|
Dirty trick penalty lasts 1d4 rounds
|
| Improved Drag
|
Combat
|
Power Attack
|
+2 bonus on drag attempts, no attack of opportunity
|
| Greater Drag
|
Combat
|
Improved Drag, base attack bonus +6
|
Enemies you drag provoke attacks of opportunity
|
| Improved Initiative
|
Combat
|
—
|
+4 bonus on initiative checks
|
| Improved Reposition
|
Combat
|
Combat Expertise
|
+2 bonus on reposition attempts, no attack of opportunity
|
| Greater Reposition
|
Combat
|
Improved Reposition, base attack bonus +6
|
Enemies you reposition provoke attacks of opportunity
|
| Improved Stonecunning**
|
|
Wis 13, khazad-aul, stonecunning racial trait
|
+4 bonus on Perception checks to notice unusual stonework
|
| Stone Sense**
|
|
Perception 10 ranks, Improved Stonecunning, khazad-aul
|
Gain tremorsense 10 ft.
|
| Improved Unarmed Strike
|
Combat
|
—
|
Always considered armed
|
| Deflect Arrows
|
Combat
|
Dex 13, Improved Unarmed Strike
|
Avoid one ranged attack per round
|
| Snatch Arrows
|
Combat
|
Dex 15, Deflect Arrows
|
Catch one ranged attack per round
|
| Improved Grapple
|
Combat
|
Dex 13, Improved Unarmed Strike
|
+2 bonus on grapple attempts, no attack of opportunity
|
| Greater Grapple
|
Combat
|
Improved Grapple, base attack bonus +6
|
Maintain your grapple as a move action
|
| Ironguts
|
|
Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch
|
+2 on saves against nausea, sickening, and ingested poisons
|
| Ironhide
|
|
Con 13; half-orc, oruch, sith'makar, khazad-mornir
|
+1 natural armor bonus to AC
|
| Keen Scent
|
|
Wis 13, sith'makar
|
Gain the scent special ability
|
| Smell Fear
|
|
Keen Scent, sith'makar
|
+4 on Perception checks to detect frightened creatures
|
| Ki Throw
|
Combat
|
Improved Trip, Improved Unarmed Strike
|
Throw opponent into adjacent square with a trip attack
|
| Improved Ki Throw
|
Combat
|
Improved Bull Rush, Ki Throw
|
Throw opponent into occupied square as a bull rush
|
| Leaf Singer
|
|
Cha 13, bardic performance, and race: llyranesi, mulniessa, sylvanori, or half-elf
|
Gain benefits to bardic performance in forests and against fey
|
| Lingering Performance
|
|
Bardic performance class ability
|
Bardic performance continues for 2 rounds after you stop performing
|
| Low Profile
|
Combat
|
Dex 13, Small size or smaller
|
+1 dodge bonus to AC against ranged attacks
|
| Lucky Halfling
|
|
Halfling
|
You may roll saving throw for an ally once per day
|
| Master Alchemist
|
|
Craft (alchemy) 5 ranks
|
+2 on Craft (alchemy) checks, and you can create alchemical items and poisons faster
|
| Missile Shield
|
Combat
|
Dex 13, Shield Focus
|
Deflect one ranged attack per round with shield
|
| Ray Shield
|
Combat
|
Dex 15, Missile Shield, Spellbreaker
|
Deflect one ranged touch attack per round with shield
|
| Mithril Body
|
Armored Body
|
War Golem, 1st only
|
Mithril plating
|
| Mithril Fluidity
|
Armored Body
|
War Golem, Mithril Body
|
Reduce ACP and raise AC
|
| Mounted Shield
|
Combat
|
Mounted Combat, Shield Focus
|
Apply shield bonus to mount's AC
|
| Never Stand Down
|
General
|
Oruch
|
You draw on the strength of your people, and stand fearless in the face of the enemy
|
| Rebuke the Horde
|
General
|
Oruch, 13 Cha
|
A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
|
| Paired Opportunists
|
Combat, Teamwork
|
—
|
+4 bonus on attacks of opportunity
|
| Parry Spell
|
|
Spellcraft 15 ranks, Improved Counterspell
|
Reflect a counterspelled spell back on its caster
|
| Parting Shot
|
Combat
|
Shot on the Run, base attack bonus +6
|
Make a ranged attack when withdrawing
|
| Perfect Strike
|
Combat
|
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
|
Roll twice for attacks with monk weapons and take the better roll
|
| Pistol Whip
|
Combat
|
EWP (Firearms), Int 13, BAB: 3+
|
Perform an attack with the end of your firearm, possibly knocking an opponent prone
|
| Point-Blank Master
|
Combat
|
Weapon Specialization with a ranged weapon
|
Do not provoke attacks of opportunity while firing one ranged weapon
|
| Preferred Spell
|
|
Spellcraft 5 ranks, Heighten Spell
|
Spontaneously cast a specific spell
|
| Punishing Kick
|
Combat
|
Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
|
Knock down or push back foes with unarmed strikes
|
| Pushing Assault
|
Combat
|
Str 15, Power Attack, base attack bonus +1
|
Push a foe back with a two-handed weapon
|
| Raging Vitality
|
|
Con 15, rage class feature
|
+2 bonus to Con when raging, and continue raging if unconscious
|
| Razortusk
|
|
sith'makar
|
Gain bite attack
|
| Rending Claws
|
Combat
|
Str 13, two claw attacks, base attack bonus +6
|
Deal 1d6 extra damage if both claws hit; due to the difficulty in coding this feat, staff must set it by hand
|
| Repositioning Strike
|
Combat
|
Improved Repostion, base attack bonus +9
|
Attempt a reposition attack on a successful critical hit
|
| Saving Shield
|
Combat
|
Shield Proficiency
|
Grant shield bonus to an adjacent ally
|
| Scorpion Style
|
Combat
|
Improved Unarmed Strike
|
Reduce target's speed to 5 ft.
|
| Gorgon's Fist
|
Combat
|
Scorpion Style, base attack bonus +6
|
Stagger a foe whose speed is reduced
|
| Medusa's Wrath
|
Combat
|
Gorgon's Fist, base attack bonus +11
|
Make 2 extra attacks against a hindered foe
|
| Second Chance
|
Combat
|
Combat Expertise, base attack bonus +6
|
Exchange later attacks to reroll missed first attack
|
| Improved Second Chance
|
Combat
|
Second Chance, base attack bonus +11
|
Take a –5 penalty on later attacks to reroll missed attack
|
| Shadow Strike
|
Combat
|
Base attack bonus +1
|
Deal precision damage against targets with concealment
|
| Shared Insight
|
|
Wis 13, half-elf
|
Grant friendly creatures a +2 bonus on Perception checks
|
| Shield of Swings
|
Combat
|
Str 13, Power Attack, base attack bonus +1
|
Reduce damage with a two handed weapon to gain a +4 shield bonus
|
| Shield Specialization
|
Combat
|
Shield Focus, 4th-level fighter
|
+2 bonus to AC against criticals with one type of shield
|
| Greater Shield Specialization
|
Combat
|
Greater Shield Focus, Shield Specialization, 12th-level fighter
|
+2 bonus to AC against criticals, and negate critical hit once per day
|
| Shielded Caster
|
Teamwork
|
—
|
+4 bonus on concentration checks
|
| Sidestep
|
Combat
|
Dex 13, Dodge, Mobility
|
Make 5-foot step immediately after an opponent misses
|
| Improved Sidestep
|
Combat
|
Dex 15, Sidestep
|
Sidestep without using your 5-foot step on your next turn
|
| Smash
|
Combat
|
Power Attack, giantborn
|
Ignore 5 points of hardness when breaking an object
|
| Sociable
|
|
Cha 13, half-elf
|
Grant friendly creatures a +2 bonus on Diplomacy checks
|
| Spider Step
|
|
Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk
|
Walk on walls or ceilings for half your slow fall distance
|
| Cloud Step
|
|
Spider Step, 12th-level monk
|
Air walk for half your slow fall distance
|
| Stabbing Shot
|
Combat
|
Rapid Shot
|
Use arrow as a melee attack to push enemies back
|
| Steel Soul
|
|
khazad-mornir, khazad-aul
|
+4 racial bonus on saves against spells and spell-like abilities
|
| Stone-Faced
|
|
khazad-aul
|
+4 bonus on Bluff checks to lie or conceal motives
|
| Stone Singer
|
|
Cha 13, bardic performance, khazad-aul
|
Gain benefits to bardic performance underground and against earth creatures
|
| Stunning Fist
|
Combat
|
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
|
Stun opponent with an unarmed strike
|
| Improvised Weapon Mastery
|
Combat
|
Catch Off-Guard or Throw Anything, base attack bonus +8
|
Make an improvised weapon deadly
|
| Intimidating Prowess
|
Combat
|
—
|
Add Str to Intimidate in addition to Cha
|
| Iron Will
|
|
—
|
+2 bonus on Will saves
|
| Improved Iron Will
|
|
Iron Will
|
Once per day, you may reroll a Will save
|
| Lightning Reflexes
|
|
—
|
+2 bonus on Reflex saves
|
| Improved Lightning Reflexes
|
|
Lightning Reflexes
|
Once per day, you may reroll a Reflex save
|
| Lunge
|
Combat
|
Base attack bonus +6
|
Take a –2 penalty to your AC to attack with reach
|
| Magical Aptitude
|
|
—
|
+2 bonus on Spellcraft and Use Magic Device checks
|
| Martial Weapon Proficiency
|
|
—
|
No penalty on attacks made with one martial weapon
|
| Master Craftsman
|
|
5 ranks in any Craft or Profession skill
|
You can craft magic items without being a spellcaster
|
| Mounted Combat
|
Combat
|
Ride 1 rank
|
Avoid attacks on mount with Ride check
|
| Mounted Archery
|
Combat
|
Mounted Combat
|
Halve the penalty for ranged attacks while mounted
|
| Ride-By Attack
|
Combat
|
Mounted Combat
|
Move before and after a charge attack while mounted
|
| Spirited Charge
|
Combat
|
Ride-By Attack
|
Double damage on a mounted charge
|
| Trample
|
Combat
|
Mounted Combat
|
Overrun targets while mounted
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| Unseat
|
Combat
|
Improved Bull Rush, Mounted Combat
|
Knock opponents from their mounts
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| Natural Spell
|
|
Wis 13, wild shape class feature
|
Cast spells while using wild shape
|
| Nimble Moves
|
|
Dex 13
|
Ignore 5 feet of difficult terrain when you move
|
| Acrobatic Steps
|
|
Dex 15, Nimble Moves
|
Ignore 20 feet of difficult terrain when you move
|
| Persuasive
|
|
—
|
+2 bonus on Diplomacy and Intimidate checks
|
| Point-Blank Shot
|
Combat
|
—
|
+1 attack and damage on targets within 30 feet
|
| Far Shot
|
Combat
|
Point-Blank Shot
|
Decrease ranged penalties by half
|
| Precise Shot
|
Combat
|
Point-Blank Shot
|
No penalty for shooting into melee
|
| Improved PreciseShot
|
Combat
|
Dex 19, Precise Shot, base attack bonus +11
|
No cover or concealment chance on ranged attacks
|
| Pinpoint Targeting
|
Combat
|
Improved Precise Shot, base attack bonus +16
|
No armor or shield bonus on one ranged attack
|
| Shot on the Run
|
Combat
|
Dex 13, Mobility, Point-Blank Shot, base attack bonus +4
|
Make ranged attack at any point during movement
|
| Rapid Shot
|
Combat
|
Dex 13, Point-Blank Shot
|
Make one extra ranged attack
|
| Manyshot
|
Combat
|
Dex 17, Rapid Shot, base attack bonus +6
|
Shoot two arrows simultaneously
|
| Power Attack
|
Combat
|
Str 13, base attack bonus +1
|
Trade melee attack bonus for damage
|
| Cleave
|
Combat
|
Power Attack
|
Make an additional attack if the first one hits
|
| Great Cleave
|
Combat
|
Cleave, base attack bonus +4
|
Make an additional attack after each attack hits
|
| Improved Bull Rush
|
Combat
|
Power Attack
|
+2 bonus on bull rush attempts, no attack of opportunity
|
| Greater Bull Rush
|
Combat
|
Improved Bull Rush, base attack bonus +6
|
Enemies you bull rush provoke attacks of opportunity
|
| Improved Overrun
|
Combat
|
Power Attack
|
+2 bonus on overrun attempts, no attack of opportunity
|
| Greater Overrun
|
Combat
|
Improved Overrun, base attack bonus +6
|
Enemies you overrun provoke attacks of opportunity
|
| Improved Sunder
|
Combat
|
Power Attack
|
+2 bonus on sunder attempts, no attack of opportunity
|
| Greater Sunder
|
Combat
|
Improved Sunder, base attack bonus +6
|
Damage from sunder attempts transfers to your enemy
|
| Quick Draw
|
Combat
|
Base attack bonus +1
|
Draw weapon as a free action
|
| Rapid Reload
|
Combat
|
Weapon proficiency (crossbow)
|
Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo)
|
| Run
|
|
—
|
Run at 5 times your normal speed
|
| Selective Channeling
|
|
Cha 13, channel energy class feature
|
Choose whom to affect with channel energy
|
| Self-Sufficient
|
|
—
|
+2 bonus on Heal and Survival checks
|
| Shield Proficiency
|
|
—
|
No penalties on attack rolls when using a shield
|
| Improved Shield Bash
|
Combat
|
Shield Proficiency
|
Keep your shield bonus when shield bashing
|
| Shield Slam
|
Combat
|
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6
|
Free bull rush with a bash attack
|
| Shield Master
|
Combat
|
Shield Slam, base attack bonus +11
|
No two-weapon penalties when attacking with a shield
|
| Shield Focus
|
Combat
|
Shield Proficiency, base attack bonus +1
|
Gain a +1 bonus to your AC when using a shield
|
| Greater Shield Focus
|
Combat
|
Shield Focus, 8th-level fighter
|
Gain a +1 bonus to your AC when using a shield
|
| Tower Shield Proficiency
|
Combat
|
Shield Proficiency
|
No penalties on attack rolls when using a tower shield
|
| Simple Weapon Proficiency
|
|
—
|
No penalty on attacks made with simple weapons
|
| Skill Focus
|
|
—
|
+3 bonus on one skill (+6 at 10 ranks)
|
| Spell Focus
|
|
—
|
+1 bonus on save DCs for one school
|
| Greater Spell Focus
|
|
Spell Focus
|
+1 bonus on save DCs for one school
|
| Spell Mastery
|
|
1st-level Wizard
|
Prepare some spells without a spellbook
|
| Spell Penetration
|
|
—
|
+2 bonus on level checks to beat spell resistance
|
| Greater Spell Penetration
|
|
Spell Penetration
|
+2 bonus on level checks to beat spell resistance
|
| Steady Shot
|
|
BAB 1, Weapon Focus in chosen weapon
|
Add 1/2 dex modifier to damage with a specific type of weapon
|
| Stealthy
|
|
—
|
+2 bonus on Escape Artist and Stealth checks
|
| Step Up
|
Combat
|
Base attack bonus +1
|
Take a 5-foot step as an immediate action
|
| Following Step
|
Combat
|
Dex 13, Step Up
|
Move up to 10 feet as an immediate action
|
| Step Up and Strike
|
Combat
|
Following Step, base attack bonus +6
|
Follow adjacent creature and attack as an immediate action
|
| Strike Back
|
Combat
|
Base attack bonus +11
|
Attack foes that strike you while using reach
|
| Throw Anything
|
Combat
|
—
|
No penalties for improvised ranged weapons
|
| Toughness
|
|
—
|
+3 hit points, +1 per Hit Die beyond 3
|
| Turn Undead
|
|
Channel positive energy class feature
|
Channel energy can be used to make undead flee
|
| Two-Weapon Fighting
|
Combat
|
Dex 15
|
Reduce two-weapon fighting penalties
|
| Double Slice
|
Combat
|
Two-Weapon Fighting
|
Add your Str bonus to off-hand damage rolls
|
| Two-Weapon Rend
|
Combat
|
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11
|
Rend a foe hit by both your weapons
|
| Improved Two-Weapon Fighting
|
Combat
|
Dex 17, Two-Weapon Fighting, base attack bonus +6
|
Gain additional off-hand attack
|
| Greater Two-Weapon Fighting
|
Combat
|
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11
|
Gain a third off-hand attack
|
| Two-Weapon Defense
|
Combat
|
Two-Weapon Fighting
|
Gain +1 shield bonus when fighting with two weapons
|
| Vital Strike
|
Combat
|
Base attack bonus +6
|
Deal twice the normal damage on a single attack
|
| Improved Vital Strike
|
Combat
|
Vital Strike, base attack bonus +11
|
Deal three times the normal damage on a single attack
|
| Greater Vital Strike
|
Combat
|
Improved Vital Strike, base attack bonus +16
|
Deal four times the normal damage on a single attack
|
| Unit Tactics
|
General
|
Arvek Nar, K/military theory 5
|
Your military leadership enables your allies to respond more quickly
|
| Weapon Finesse
|
Combat
|
—
|
Use Dex instead of Str on attack rolls with light weapons
|
| Weapon Focus
|
Combat
|
Proficiency with weapon, base attack bonus +1
|
+1 bonus on attack rolls with one weapon
|
| Dazzling Display
|
Combat
|
Weapon Focus
|
Intimidate all foes within 30 feet
|
| Shatter Defenses
|
Combat
|
Dazzling Display, base attack bonus +6
|
Hindered foes are flat-footed
|
| Deadly Stroke
|
Combat
|
Greater Weapon Focus, Shatter Defenses, base attack bonus +11
|
Deal double damage plus 1 Con bleed
|
| Greater Weapon Focus
|
Combat
|
Weapon Focus, 8th-level fighter
|
+1 bonus on attack rolls with one weapon
|
| Penetrating Strike
|
Combat
|
Weapon Focus, 12th-level fighter
|
Your attacks ignore 5 points of damage reduction
|
| Greater Penetrating Strike
|
Combat
|
Penetrating Strike, 16th-level fighter
|
Your attacks ignore 10 points of damage reduction
|
| Weapon Specialization
|
Combat
|
Weapon Focus, 4th-level fighter
|
+2 bonus on damage rolls with one weapon
|
| Greater Weapon Specialization
|
Combat
|
Weapon Specialization, 12th-level fighter
|
+2 bonus on damage rolls with one weapon
|
| Up Shields
|
General
|
Arvek Nar, BAB 1, Proficiency with Tower Shield
|
Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
|