Core Feats
|
Feat
|
Type
|
Prerequesite
|
Benefit
|
Acrobatic
|
|
—
|
+2 bonus on Acrobatics and Fly checks
|
Adamantine Body
|
Armored Body
|
War golem, 1st level only
|
Adamantine plating
|
Agile Maneuvers
|
Combat
|
—
|
Use your Dex bonus when calculating your CMB
|
Alertness
|
|
—
|
+2 bonus on Perception and Sense Motive checks
|
Alignment Channel
|
|
Channel energy class feature
|
Channel energy can heal or harm outsiders
|
Allied Spellcaster
|
Teamwork
|
Caster level 1st
|
+2 bonus on level checks to overcome spell resistance
|
Animal Affinity
|
|
—
|
+2 bonus on Handle Animal and Ride checks
|
Arcane Blast
|
|
Arcane spellcaster, caster level 10th
|
Sacrifice a spell to make a ray attack
|
Arcane Shield
|
|
Arcane spellcaster, caster level 10th
|
Sacrifice a spell to gain deflection bonus to AC
|
Arcane Armor Training
|
Combat
|
Armor Proficiency, Light, caster level 3rd
|
Reduce your arcane spell failure chance by 10%
|
Arcane Armor Mastery
|
Combat
|
Arcane Armor Training, Armor Proficiency, Medium, caster level 7th
|
Reduce your arcane spell failure chance by 20%
|
Arcane Strike
|
Combat
|
Ability to cast arcane spells
|
+1 damage and weapons are considered magic
|
Armor Proficiency, Light
|
|
—
|
No penalties on attack rolls while wearing light armor
|
Armor Proficiency, Medium
|
|
Armor Proficiency, Light
|
No penalties on attack rolls while wearing medium armor
|
Armor Proficiency, Heavy
|
|
Armor Proficiency, Medium
|
No penalties on attack rolls while wearing heavy armor
|
Athletic
|
|
—
|
+2 bonus on Climb and Swim checks
|
Augment Summoning
|
|
Spell Focus (conjuration)
|
Summoned creatures gain +4 Str and Con
|
Aspect of the Beast
|
|
Wild shape class feature, ranger natural weapons combat style
|
Gain one of four bestial advantages
|
Blind-Fight
|
Combat
|
—
|
Reroll miss chances for concealment
|
Bashing Finish
|
Combat
|
Shield Master, Two-Weapon Fighting, base attack bonus +11
|
Make a free shield bash after a critical hit
|
Blood of the Dark Fae
|
General
|
Oruch, 13 Con, BAB 4+
|
You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity.
|
Bloody Assault
|
Combat
|
Power Attack, base attack bonus +6
|
Trade melee attack bonus for bleed damage
|
Bodyguard
|
Combat
|
Combat Reflexes
|
Use attack of opportunity to add a bonus to adjacent ally's AC
|
Bull Rush Strike
|
Combat
|
Improved Bull Rush, base attack bonus +9
|
Attempt a bull rush on a successful critical hit
|
Catch Off-Guard
|
Combat
|
—
|
No penalties for improvised melee weapons
|
Channel Smite
|
Combat
|
Channel energy class feature
|
Channel energy through your attack
|
Charge Through
|
Combat
|
Improved Overrun, base attack bonus +1
|
Make overrun as free action while charging
|
Cockatrice Strike
|
Combat
|
Medusa's Wrath, base attack bonus +16
|
Turn a target to stone with a critical hit
|
Combat Casting
|
|
—
|
+4 bonus on concentration checks for defensive casting
|
Combat Expertise
|
Combat
|
Int 13
|
Trade attack bonus for AC bonus
|
Improved Disarm
|
Combat
|
Combat Expertise
|
+2 bonus on disarm attempts, no attack of opportunity
|
Greater Disarm
|
Combat
|
Improved Disarm, base attack bonus +6
|
Disarmed weapons are knocked away from your enemy
|
Improved Feint
|
Combat
|
Combat Expertise
|
Feint as a move action
|
Greater Feint
|
Combat
|
Improved Feint, base attack bonus +6
|
Enemies you feint lose their Dex bonus for 1 round
|
Improved Trip
|
Combat
|
Combat Expertise
|
+2 bonus on trip attempts, no attack of opportunity
|
Greater Trip
|
Combat
|
Improved Trip, base attack bonus +6
|
Enemies you trip provoke attacks of opportunity
|
Whirlwind Attack
|
Combat
|
Dex 13, Combat Expertise, Spring Attack, base attack bonus +4
|
Make one melee attack against all foes within reach
|
Combat Patrol
|
Combat
|
Combat Reflexes, Mobility, base attack bonus +5
|
Increase threatened area for attack of opportunity
|
Combat Reflexes
|
Combat
|
—
|
Make additional attacks of opportunity
|
Stand Still
|
Combat
|
Combat Reflexes
|
Stop enemies from moving past you
|
Command Undead
|
|
Channel negative energy class feature
|
Channel energy can be used to control undead
|
Crossbow Mastery
|
Combat
|
Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot
|
Reload crossbow as free action and make full attacks
|
Coordinated Defense
|
Combat, Teamwork
|
—
|
+2 bonus to CMD
|
Coordinated Maneuvers
|
Combat, Teamwork
|
—
|
+2 bonus on combat maneuver checks
|
Cosmopolitan
|
|
—
|
Read and speak two additional languages
|
Covering Defense
|
Combat
|
Shield Focus, base attack bonus +6
|
Provide cover to an ally with total defense
|
Critical Focus
|
Combat
|
Base attack bonus +9
|
+4 bonus on attack rolls made to confirm critical hits
|
Bleeding Critical
|
Combat
|
Critical Focus, base attack bonus +11
|
Whenever you score a critical hit, the target takes 2d6 bleed
|
Blinding Critical
|
Combat
|
Critical Focus, base attack bonus +15
|
Whenever you score a critical hit, the target is blinded
|
Critical Mastery
|
Combat
|
Any two critical feats, 14th-level fighter
|
Apply two effects to your critical hits
|
Crippling Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target's speed is halved
|
Deafening Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target is deafened
|
Sickening Critical
|
Combat
|
Critical Focus, base attack bonus +11
|
Whenever you score a critical hit, the target is sickened
|
Staggering Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target is staggered
|
Stunning Critical
|
Combat
|
Staggering Critical, base attack bonus +17
|
Whenever you score a critical hit, the target is stunned
|
Tiring Critical
|
Combat
|
Critical Focus, base attack bonus +13
|
Whenever you score a critical hit, the target is fatigued
|
Exhausting Critical
|
Combat
|
Tiring Critical, base attack bonus +15
|
Whenever you score a critical hit, the target is exhausted
|
Dazing Assault
|
Combat
|
Power Attack, base attack bonus +11
|
Trade melee attack bonus to daze opponents
|
Deadly Aim
|
Combat
|
Dex 13, base attack bonus +1
|
Trade ranged attack bonus for damage
|
Deceitful
|
|
—
|
+2 bonus on Bluff and Disguise checks
|
Deepsight
|
|
Darkvision 60 feet
|
Your darkvision has a range of 120 feet
|
Defensive Combat Training
|
Combat
|
—
|
Use your total Hit Dice as your base attack bonus for CMD
|
Deft Hands
|
|
—
|
+2 bonus on Disable Device and Sleight of Hand checks
|
Disarming Strike
|
|
Improved Disarm, base attack bonus +9
|
Attempt a disarm on a successful critical hit
|
Disrupting Shot
|
|
Dex 13, Point-Blank Shot, 6th-level fighter
|
Ranged attacks increase enemy's DC to cast spells
|
Disruptive
|
Combat
|
6th-level fighter
|
Increases the DC to cast spells adjacent to you
|
Spellbreaker
|
Combat
|
Disruptive, 10th-level fighter
|
Enemies provoke attacks if their spells fail
|
Diviner's Delving
|
|
Spell Focus (divination)
|
+2 bonus on caster level checks with divinations
|
Dodge
|
Combat
|
Dex 13
|
+1 dodge bonus to AC
|
Mobility
|
Combat
|
Dodge
|
+4 AC against attacks of opportunity from movement
|
Spring Attack
|
Combat
|
Mobility, base attack bonus +4
|
Move before and after melee attack
|
Wind Stance
|
Combat
|
Dex 15, Dodge, base attack bonus +6
|
Gain 20% concealment if you move
|
Lightning Stance
|
Combat
|
Dex 17, Wind Stance, base attack bonus +11
|
Gain 50% concealment if you move
|
Eldritch Claws***
|
|
Str 15, natural weapons, base attack bonus +6
|
Natural weapons treated as magic and silver
|
Elemental Channel
|
|
Channel energy class feature
|
Channel energy can harm or heal elementals
|
Endurance
|
|
—
|
+4 bonus on checks to avoid nonlethal damage
|
Diehard
|
|
Endurance
|
Automatically stabilize and remain conscious below 0 hp
|
Eschew Materials
|
|
—
|
Cast spells without material components
|
Exotic Weapon Proficiency
|
Combat
|
Base attack bonus +1
|
No penalty on attacks made with one exotic weapon
|
Extra Channel
|
|
Channel energy class feature
|
Channel energy two additional times per day
|
Extra Ki
|
|
Ki pool class feature
|
Increase your ki pool by 2 points
|
Extra Lay On Hands
|
|
Lay on hands class feature
|
Use lay on hands two additional times per day
|
Extra Mercy
|
|
Mercy class feature
|
Your lay on hands benefits from one additional mercy
|
Extra Performance
|
|
Bardic performance class feature
|
Use bardic performance for 6 additional rounds per day
|
Extra Rage
|
|
Rage class feature
|
Use rage for 6 additional rounds per day
|
Fleet
|
|
—
|
Your base speed increases by 5 feet
|
Firearm Mastery
|
Combat
|
Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms)
|
You are a blur with your firearm.
|
Great Fortitude
|
|
—
|
+2 on Fortitude saves
|
Goblin Accuracy
|
Combat
|
Gobber
|
Elven Accuracy but for goblins with guns
|
Improved Great Fortitude
|
|
Great Fortitude
|
Once per day, you may reroll a Fortitude save
|
Horse Lord
|
General
|
Arvek Nar, Handle Animal 1
|
A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
|
Horse Lord, Improved
|
General
|
Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5
|
Roll twice to avoid your own mount being hit in combat
|
Improved Channel
|
|
Channel energy class feature
|
+2 bonus on channel energy DC
|
Improved Counterspell
|
|
—
|
Counterspell with spell of the same school
|
Improved Critical
|
Combat
|
Proficiency with weapon, base attack bonus +8
|
Double the threat range of one weapon
|
Improved Initiative
|
Combat
|
—
|
+4 bonus on initiative checks
|
Improved Unarmed Strike
|
Combat
|
—
|
Always considered armed
|
Deflect Arrows
|
Combat
|
Dex 13, Improved Unarmed Strike
|
Avoid one ranged attack per round
|
Snatch Arrows
|
Combat
|
Dex 15, Deflect Arrows
|
Catch one ranged attack per round
|
Improved Grapple
|
Combat
|
Dex 13, Improved Unarmed Strike
|
+2 bonus on grapple attempts, no attack of opportunity
|
Greater Grapple
|
Combat
|
Improved Grapple, base attack bonus +6
|
Maintain your grapple as a move action
|
In Harm's Way
|
Combat
|
Bodyguard
|
Take the damage of a successful attack upon an adjacent ally
|
Mithril Body
|
Armored Body
|
War Golem, 1st only
|
Mithril plating
|
Mithril Fluidity
|
Armored Body
|
War Golem, Mithril Body
|
Reduce ACP and raise AC
|
Never Stand Down
|
General
|
Oruch
|
You draw on the strength of your people, and stand fearless in the face of the enemy
|
Rebuke the Horde
|
General
|
Oruch, 13 Cha
|
A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
|
Pistol Whip
|
Combat
|
EWP (Firearms), Int 13, BAB: 3+
|
Perform an attack with the end of your firearm, possibly knocking an opponent prone
|
Scorpion Style
|
Combat
|
Improved Unarmed Strike
|
Reduce target's speed to 5 ft.
|
Gorgon's Fist
|
Combat
|
Scorpion Style, base attack bonus +6
|
Stagger a foe whose speed is reduced
|
Medusa's Wrath
|
Combat
|
Gorgon's Fist, base attack bonus +11
|
Make 2 extra attacks against a hindered foe
|
Stunning Fist
|
Combat
|
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
|
Stun opponent with an unarmed strike
|
Improvised Weapon Mastery
|
Combat
|
Catch Off-Guard or Throw Anything, base attack bonus +8
|
Make an improvised weapon deadly
|
Intimidating Prowess
|
Combat
|
—
|
Add Str to Intimidate in addition to Cha
|
Iron Will
|
|
—
|
+2 bonus on Will saves
|
Improved Iron Will
|
|
Iron Will
|
Once per day, you may reroll a Will save
|
Lightning Reflexes
|
|
—
|
+2 bonus on Reflex saves
|
Improved Lightning Reflexes
|
|
Lightning Reflexes
|
Once per day, you may reroll a Reflex save
|
Lunge
|
Combat
|
Base attack bonus +6
|
Take a –2 penalty to your AC to attack with reach
|
Magical Aptitude
|
|
—
|
+2 bonus on Spellcraft and Use Magic Device checks
|
Martial Weapon Proficiency
|
|
—
|
No penalty on attacks made with one martial weapon
|
Master Craftsman
|
|
5 ranks in any Craft or Profession skill
|
You can craft magic items without being a spellcaster
|
Mounted Combat
|
Combat
|
Ride 1 rank
|
Avoid attacks on mount with Ride check
|
Mounted Archery
|
Combat
|
Mounted Combat
|
Halve the penalty for ranged attacks while mounted
|
Ride-By Attack
|
Combat
|
Mounted Combat
|
Move before and after a charge attack while mounted
|
Spirited Charge
|
Combat
|
Ride-By Attack
|
Double damage on a mounted charge
|
Trample
|
Combat
|
Mounted Combat
|
Overrun targets while mounted
|
Unseat
|
Combat
|
Improved Bull Rush, Mounted Combat
|
Knock opponents from their mounts
|
Natural Spell
|
|
Wis 13, wild shape class feature
|
Cast spells while using wild shape
|
Nimble Moves
|
|
Dex 13
|
Ignore 5 feet of difficult terrain when you move
|
Acrobatic Steps
|
|
Dex 15, Nimble Moves
|
Ignore 20 feet of difficult terrain when you move
|
Persuasive
|
|
—
|
+2 bonus on Diplomacy and Intimidate checks
|
Point-Blank Shot
|
Combat
|
—
|
+1 attack and damage on targets within 30 feet
|
Far Shot
|
Combat
|
Point-Blank Shot
|
Decrease ranged penalties by half
|
Precise Shot
|
Combat
|
Point-Blank Shot
|
No penalty for shooting into melee
|
Improved PreciseShot
|
Combat
|
Dex 19, Precise Shot, base attack bonus +11
|
No cover or concealment chance on ranged attacks
|
Pinpoint Targeting
|
Combat
|
Improved Precise Shot, base attack bonus +16
|
No armor or shield bonus on one ranged attack
|
Shot on the Run
|
Combat
|
Dex 13, Mobility, Point-Blank Shot, base attack bonus +4
|
Make ranged attack at any point during movement
|
Rapid Shot
|
Combat
|
Dex 13, Point-Blank Shot
|
Make one extra ranged attack
|
Manyshot
|
Combat
|
Dex 17, Rapid Shot, base attack bonus +6
|
Shoot two arrows simultaneously
|
Power Attack
|
Combat
|
Str 13, base attack bonus +1
|
Trade melee attack bonus for damage
|
Cleave
|
Combat
|
Power Attack
|
Make an additional attack if the first one hits
|
Great Cleave
|
Combat
|
Cleave, base attack bonus +4
|
Make an additional attack after each attack hits
|
Improved Bull Rush
|
Combat
|
Power Attack
|
+2 bonus on bull rush attempts, no attack of opportunity
|
Greater Bull Rush
|
Combat
|
Improved Bull Rush, base attack bonus +6
|
Enemies you bull rush provoke attacks of opportunity
|
Improved Overrun
|
Combat
|
Power Attack
|
+2 bonus on overrun attempts, no attack of opportunity
|
Greater Overrun
|
Combat
|
Improved Overrun, base attack bonus +6
|
Enemies you overrun provoke attacks of opportunity
|
Improved Sunder
|
Combat
|
Power Attack
|
+2 bonus on sunder attempts, no attack of opportunity
|
Greater Sunder
|
Combat
|
Improved Sunder, base attack bonus +6
|
Damage from sunder attempts transfers to your enemy
|
Quick Draw
|
Combat
|
Base attack bonus +1
|
Draw weapon as a free action
|
Rapid Reload
|
Combat
|
Weapon proficiency (crossbow)
|
Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo)
|
Run
|
|
—
|
Run at 5 times your normal speed
|
Selective Channeling
|
|
Cha 13, channel energy class feature
|
Choose whom to affect with channel energy
|
Self-Sufficient
|
|
—
|
+2 bonus on Heal and Survival checks
|
Shield Proficiency
|
|
—
|
No penalties on attack rolls when using a shield
|
Improved Shield Bash
|
Combat
|
Shield Proficiency
|
Keep your shield bonus when shield bashing
|
Shield Slam
|
Combat
|
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6
|
Free bull rush with a bash attack
|
Shield Master
|
Combat
|
Shield Slam, base attack bonus +11
|
No two-weapon penalties when attacking with a shield
|
Shield Focus
|
Combat
|
Shield Proficiency, base attack bonus +1
|
Gain a +1 bonus to your AC when using a shield
|
Greater Shield Focus
|
Combat
|
Shield Focus, 8th-level fighter
|
Gain a +1 bonus to your AC when using a shield
|
Tower Shield Proficiency
|
Combat
|
Shield Proficiency
|
No penalties on attack rolls when using a tower shield
|
Simple Weapon Proficiency
|
|
—
|
No penalty on attacks made with simple weapons
|
Skill Focus
|
|
—
|
+3 bonus on one skill (+6 at 10 ranks)
|
Spell Focus
|
|
—
|
+1 bonus on save DCs for one school
|
Greater Spell Focus
|
|
Spell Focus
|
+1 bonus on save DCs for one school
|
Spell Mastery
|
|
1st-level Wizard
|
Prepare some spells without a spellbook
|
Spell Penetration
|
|
—
|
+2 bonus on level checks to beat spell resistance
|
Greater Spell Penetration
|
|
Spell Penetration
|
+2 bonus on level checks to beat spell resistance
|
Steady Shot
|
|
BAB 1, Weapon Focus in chosen weapon
|
Add 1/2 dex modifier to damage with a specific type of weapon
|
Stealthy
|
|
—
|
+2 bonus on Escape Artist and Stealth checks
|
Step Up
|
Combat
|
Base attack bonus +1
|
Take a 5-foot step as an immediate action
|
Strike Back
|
Combat
|
Base attack bonus +11
|
Attack foes that strike you while using reach
|
Throw Anything
|
Combat
|
—
|
No penalties for improvised ranged weapons
|
Toughness
|
|
—
|
+3 hit points, +1 per Hit Die beyond 3
|
Turn Undead
|
|
Channel positive energy class feature
|
Channel energy can be used to make undead flee
|
Two-Weapon Fighting
|
Combat
|
Dex 15
|
Reduce two-weapon fighting penalties
|
Double Slice
|
Combat
|
Two-Weapon Fighting
|
Add your Str bonus to off-hand damage rolls
|
Two-Weapon Rend
|
Combat
|
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11
|
Rend a foe hit by both your weapons
|
Improved Two-Weapon Fighting
|
Combat
|
Dex 17, Two-Weapon Fighting, base attack bonus +6
|
Gain additional off-hand attack
|
Greater Two-Weapon Fighting
|
Combat
|
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11
|
Gain a third off-hand attack
|
Two-Weapon Defense
|
Combat
|
Two-Weapon Fighting
|
Gain +1 shield bonus when fighting with two weapons
|
Vital Strike
|
Combat
|
Base attack bonus +6
|
Deal twice the normal damage on a single attack
|
Improved Vital Strike
|
Combat
|
Vital Strike, base attack bonus +11
|
Deal three times the normal damage on a single attack
|
Greater Vital Strike
|
Combat
|
Improved Vital Strike, base attack bonus +16
|
Deal four times the normal damage on a single attack
|
Unit Tactics
|
General
|
Arvek Nar, K/military theory 5
|
Your military leadership enables your allies to respond more quickly
|
Weapon Finesse
|
Combat
|
—
|
Use Dex instead of Str on attack rolls with light weapons
|
Weapon Focus
|
Combat
|
Proficiency with weapon, base attack bonus +1
|
+1 bonus on attack rolls with one weapon
|
Dazzling Display
|
Combat
|
Weapon Focus
|
Intimidate all foes within 30 feet
|
Shatter Defenses
|
Combat
|
Dazzling Display, base attack bonus +6
|
Hindered foes are flat-footed
|
Deadly Stroke
|
Combat
|
Greater Weapon Focus, Shatter Defenses, base attack bonus +11
|
Deal double damage plus 1 Con bleed
|
Greater Weapon Focus
|
Combat
|
Weapon Focus, 8th-level fighter
|
+1 bonus on attack rolls with one weapon
|
Penetrating Strike
|
Combat
|
Weapon Focus, 12th-level fighter
|
Your attacks ignore 5 points of damage reduction
|
Greater Penetrating Strike
|
Combat
|
Penetrating Strike, 16th-level fighter
|
Your attacks ignore 10 points of damage reduction
|
Weapon Specialization
|
Combat
|
Weapon Focus, 4th-level fighter
|
+2 bonus on damage rolls with one weapon
|
Greater Weapon Specialization
|
Combat
|
Weapon Specialization, 12th-level fighter
|
+2 bonus on damage rolls with one weapon
|
Up Shields
|
General
|
Arvek Nar, BAB 1, Proficiency with Tower Shield
|
Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
|