User:Koszhey
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Armor
Weapons
Weapons Table
Simple Weapons | ||||||||
Unarmed Attacks | ||||||||
Light | ||||||||
One-handed | ||||||||
Two-Handed | ||||||||
Ranged | ||||||||
Martial Weapons | ||||||||
Unarmed Attacks | ||||||||
Light | ||||||||
Main Gauche | ||||||||
One-handed | ||||||||
Two-Handed | ||||||||
Dran Flail | ||||||||
Earthbreaker |
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Ranged | ||||||||
Exotic Weapons | ||||||||
Unarmed Attacks | ||||||||
Light | ||||||||
Claws of Attack, Orcish | ||||||||
Circleknife | ||||||||
One-handed | ||||||||
Two-Handed | ||||||||
Ranged | ||||||||
Hunting Bolas, Egalrin | ||||||||
Skipball, Halfling | ||||||||
Explosive Weapons | ||||||||
Bomb | ||||||||
Smoke Bomb |
Circleknife: These weapons are characterized by a cross-piece grip with one or more circular blades that come out perpendicular to the direction of the fist. All variations feature surfaces for parrying and trapping weapons. When proficient and wielding a circleknife in each hand you receive +1 Shield bonus to AC.
Firearms
Firearms are constructed through artifice, and as such are partly magical in their function. The original design has since been copied, reverse-engineered, and developed in different ways by other gunsmiths, resulting in numerous variations on the same concept. Their ammunition uses alchemical substances such as blasting powders, unstable fluids, and other concoctions for propellant. In all cases they make a loud detonation and launch a thumb-sized bullet at high speed.
Firearm Rules
Firearms work differently from other ranged projectile weapons—they instead use the following rules which are taken from the Pathfinder PRD.
At the present time Tenebrae only has Early Firearms available.
Firearm Proficiency: The Exotic Weapon Proficiency (firearms) feat allows you to use all firearms without penalty. A nonproficient character takes the standard –4 penalty on attack rolls with firearms, and a nonproficient character who loads a firearm increases all misfire values by 4 for the shots he loads.
Even though the Exotic Weapon Proficiency (firearms) feat grants you proficiency with all firearms, anytime you take a feat that modifies a single type of weapon (such as Weapon Focus or Rapid Reload), you must still pick one specific type of firearm (such as dragonspitter or thunderbelcher) for that feat to affect.
All firearms are part of the same weapon group for the purposes of the fighter's weapon training class feature.
Capacity: A firearm's capacity is the number of shots it can hold at one time. When making a full-attack action, you may fire a firearm as many times in a round as you have attacks, up to this limit, unless you can reload the weapon as a swift or free action while making a full-attack action. In the case of early firearms, capacity often indicates the number of barrels a firearm has. In the case of advanced firearms, it typically indicates the number of chambers the weapon has.
Range and Penetration: Armor, whether manufactured or natural, provides little protection against the force of a bullet at short range.
- Early Firearms: When firing an early firearm, the attack resolves against the target's touch AC when the target is within the first range increment of the weapon, but this type of attack is not considered a touch attack for the purposes of feats and abilities such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full range increment. Unlike other projectile weapons, early firearms have a maximum range of five range increments.
Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. Advanced firearms have a maximum range of 10 range increments.
Firearms | ||||||||||
One-handed Firearms | ||||||||||
Dragonspitter | ||||||||||
Two-handed Firearms | ||||||||||
Thunderbelcher |