Races

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The world of Gaea teems with life. From the mysterious elves who live between the veil of the spirit and the flesh to the nomadic giants of the

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northern lands, to dwarves born of the elements and touched by stone, fire and lightning, the people of Gaea are diverse, gifted and touched by the destiny. Many races have come to some measure of civilization in the world and nearly all of them have a role to play in the ongoing tapestry that is the story of the Emblem of Ea.

Today, though humans dominate the landscape of the Great Continent, they share it with a number of other races and cultures. Some of them are hostile to humanity and others walk with them on their search for greater truths and a unified future. In addition to the complex cultures held by the various enlightened races of the world, humans often find themselves divided along lines of nationality, religious beliefs and geographical location. The numerous sub-species of humans are just as diverse, in their own way, as the many humanoid races that populate the vast landscape of the known world.

When crafting your character, keep in mind their beliefs and where they came from, as these will shape who and what they are. Note, too, that we are somewhat firm on racial height and weight in the sense that a character with an 18 strength weighs more than one with a 9, for instance. 120 lbs and slender probably isn't a realistic weight for most adventurers. The tables in each racial entry exist largely as a starting point. You'll want to adjust them for varied physical stats (often upwards, if you've a strength or constitution above a 10).

For more general information on our core setting, see Core Setting and be sure to begin with Start Here to help get started. To see what sorts of roleplay you might expect on the Emblem of Ea, stop by our Recent Logs.

The Races

Race Summary
Arvek Nar A goblinoid race from the greatest of warrior traditions, the arvek nar now look at the world with new eyes. The new goddess Serriel is rumored to have taken an interest in them.
Egalrin A race of once-reclusive birdfolk, they follow the twin traditions of Cernan and Ceiwen.
Giantborn The descendants of giants, the strongest of these are said to lift mountains.
Gnomes Crafters, inventors, illusionists--gnomes are masters of the arcane, and found everywhere you don't want them to be.
Gobbers Inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in magicraft.
Half-elves The offspring of a human and a sildanyar, they're known for their ability to get along with others.
Half-orcs The offspring of a human and an oruch, they're known for their pride and fierce tempers.
Halflings Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long.
Humans The most populous race of Ea, they wear many guises.
Khazad A proud, honorable race of crafters and warriors. Since Taara's sundering of the earth, they've come forward to re-establish trade routes and rebuild roads.
Oruch A proud race of warriors sprung from fierce Chaos, itself.
Sildanyar A race known for its talent in the arcane and ties to the fae.
Sith'makar A savage race of dragonkin long-ago escaped from slavery.
War Golems Creatures leftover from a bygone age who have slowly gained sentience and life.

Their Languages

Languages