Spells

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The Emblem of Ea makes use of a number of in-house spells and domains to help provide a certain flavor and theme to our world. The below lists those spells and the house rules for them. These are offered in addition to spells provided in Pathfinder Core. To view the spells available in Pathfinder Core, see the Spells section of the PRD. To see how magic works in Tenebrae, check out Magitech and Magic. It's found under the World menu.

Domains

Nobility

Nobility grants the Connections feat at 8th instead of Leadership.


Spells

Breath of Life

School: conjuration (healing)

Level: Cleric 5, Druid 5, Paladin 4

Casting Time: 1 standard action

Components: V, S

Range: touch

Target: creature touched

Duration: instantaneous

Saving Throw: Will negates (harmless) or Will half, see text; Spell Resistance yes (harmless) or yes, see text

This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). For druids and paladins, the effect becomes 4d8 + 1 point per caster level, with the same maximum.

Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.

Creatures slain by death effects cannot be saved by breath of life.

Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.


Merciful Blade

School: Transmutation

Level: Pal 1

Components: V, DF, S

Casting Time: 1 swift action

Range: Personal

Target: You

Duration: 1 minute/level (D)

Sometimes, mercy is called for in the martial field. With this prayer, the paladin asks his or her deity to dull the edge of her blades so any weapon she actively wields inflicts subdual damage instead of lethal damage. This does not alter the weapon's damage type, or otherwise change the weapon in any way. Despite the name of the prayer, any sort of weapon wielded by the paladin may be affected. If the weapon is dropped or otherwise discarded, the spell ends for that weapon until it is wielded again by the paladin.

For the purposes of this last-minute spell, the wielding of the weapon is considered its Somatic component.


Reincarnate

Reincarnate remains the same on Tenebrae, save it's been refocused on theme-related races. War golems are not included, as they are not considered part of the "natural" order, but are created.


Reincarnate Table
Roll New Race
1-7 Dwarf
1-50 Dwarf, Mountain (Khazad-Aul)
51-100 Dwarf, Storm (Khazad-Mornir)
6-14 Egalrin
15-21 Elf
1-34 Elf, Dawn (Llyranesi)
35-67 Elf, Shadow (Mul'niessa)
68-100 Elf, Wild (Sylvanori)
22-28 Gnome
29-35 Gobber
36-42 Half-elf
43-49 Hobgoblin
50-56 Sith-makar
57-63 Jotunbrud
64-70 Half-orc
71-77 Halflings
78-82 Oruch
83-100 Human

Spells from Other Sources

APG Spells

Class Spells
Bard Spells
0 Spark, Unwitting Ally
1st Beguiling Gift, Dancing Lantern, Flare Burst, Invigorate, Restful Sleep, Saving Finale, Share Language, Solid Note, Timely Inspiration
2nd Enter Image, Gallant Inspiration, Ghostbane Dirge, Hidden Speech
3rd Invigorate, Mass, Jester's Jaunt, Purging Finale, Reviving Finale, Thunderous Drums
4th Discordant Blast, Ghostbane Dirge, Mass, Wandering Star Motes
5th Bard's Escape, Deafening Song Bolt, Foe to Friend, Frozen Note, Phantasmal Web
6th Brilliant Inspiration, Getaway, Pied Piping
Cleric Spells
0 Spark
1st Ant Haul, Dancing Lantern
2nd Blessing of Courage and Life, Ghostbane Dirge, Grace, Instant Armor, Oracle's Burden, Share Language, Weapon of Awe
3rd Enter Image, Guiding Star, Sacred Bond, Wrathful Mantle
4th Planar Adaptation, Spiritual Ally
5th Ghostbane Dirge, Mass, Life Bubble, Pillar of Life, Snake Staff
6th Planar Adaptation, Mass
8th Stormbolts
9th Winds of Vengeance
Druid Spells
0 Spark
1st Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Detect Aberration, Expeditious Excavation, Flare Burst, Keen Senses, Negate Aroma, Stone Fist, Touch of the Sea
2nd Accelerate Poison, Aspect of the Bear, Burning Gaze, Eagle Eye, Feast of Ashes, Glide, Pox Pustules, Scent Trail, Share Language, Slipstream, Stone Call
3rd Aqueous Orb, Cloak of Winds, Cup of Dust, Hide Campsite, Lily Pad Stride, Nature's Exile, Shifting Sand
4th Aspect of the Stag, Ball Lightning, Geyser, Grove of Respite, Life Bubble, River of Wind, True Form
5th Aspect of the Wolf, Fire Snake, Snake Staff
6th
7th Rampart, Vortex
8th Seamantle, Stormbolts
9th Clashing Rocks, Tsunami, Winds of Vengeance
Paladin Spells
1st Challenge Evil, Ghostbane Dirge, Grace, Hero's Defiance, Knight's Calling, Rally Point, Veil of Positive Energy
2nd Bestow Grace, Blessing of Courage and Life, Instant Armor, Light Lance, Paladin's Sacrifice, Righteous Vigor, Sacred Bond, Saddle Surge, Wake of Light, Weapon of Awe
3rd Divine Transfer, Fire of Judgment, Ghostbane Dirge, Mass, Holy Whisper, Sanctify Armor, Wrathful Mantle
4th Blaze of Glory, Fire of Vengeance, King's Castle, Oath of Peace, Resounding Blow, Sacrificial Oath, Stay the Hand
Ranger Spells
1st Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Dancing Lantern, Detect Aberration, Glide, Hunter's Howl, Keen Senses, Negate Aroma, Residual Tracking, Tireless Pursuit
2nd Accelerate Poison, Allfood, Aspect of the Bear, Bloodhound, Chameleon Stride, Eagle Eye, Guiding Star, Hide Campsite, Hunter's Eye, Perceive Cues, Protective Spirit, Slipstream, Stone Call
3rd Aspect of the Stag, Cloak of Winds, Life Bubble, Tireless Pursuers, Venomous Bolt
4th Aspect of the Wolf, Bow Spirit, Grove of Respite
Sorcerer/Wizard Spells
0 Spark
1st Ant Haul, Break, Dancing Lantern, Expeditious Excavation, Flare Burst, Sculpt Corpse, Stone Fist, Touch of the Sea
2nd Accelerate Poison, Burning Gaze, Fire Breath, Glide, Share Language, Slipstream, Stone Call
3rd Aqueous Orb, Cloak of Winds, Devolution, Draconic Reservoir, Enter Image, Shifting Sand
4th Ball Lightning, Detonate, Dragon's Breath, Firefall, River of Wind, Share Senses, True Form, Wandering Star Motes
5th Fire Snake, Geyser, Life Bubble, Phantasmal Web, Planar Adaptation
6th Contagious Flame, Enemy Hammer, Fluid Form, Getaway
7th Firebrand, Fly, Mass, Planar Adaptation, Mass, Rampart, Vortex
8th Seamantle, Stormbolts
9th Clashing Rocks, Fiery Body, Tsunami, Winds of Vengeance

Other Pathfinder Sources

Raise Animal Companion

3.5 Spells

All Repair spells. These are similar to 'cure' spells of the same level, though are arcane in nature and intended for use on constructs.