Organizations of the Heroic
Reading an Organization Entry
Global | The organization has offices in multiple nations or areas. "Global" here is a relative term, and does not imply centralized control. | |
Localized | The organization is localized. See entry for details. Many Alexandrian-based groups have this feature! | |
NPC | Only for NPCs. |
Organizations of the Heroic
Order Paramount Associated Characters | |
Angorite, Korite, Fighter, Barbarian, Cleric, Cavalier, Swashbuckler Locations: Many cultures | |
An order to contests of strength, the Mountain, and celebration of heroic acts. | |
Template:OrderParamount | |
RPP-Related Skills: Intimidate, Craft/Weaponsmithing, Craft/Leatherworking, Knowledge/Military Theory, Acrobatics, Perform/Oratory, Athletics |
Acquisitioners Associated Characters | |
Elunite, Vardaman, Inquisitors, Bards, Wizards (abjurers), Rogues, Clerics Locations: Near Elunan Temples | |
Recovery and destruction of dangerous artifacts; a safeguard against artifice's and mana's overreach | |
The Acquisitioners specialize in the hunting down and attainment of dangerous items of a magical nature at the behest of the Temple of Eluna! Aside from collection, they see themselves as balancing force against the mages who create such monstrosities. They work hard to acquire and seal these items safely away, or destroy them when required. They as part of their trade, they do their best to monitor known evil casters, and take action to prevent them from causing harm if they can. They possess a reputation for both zeal and responsibility in their duties. | |
RPP-Related Skills: Perception, Survival, Knowledge/History, Knowledge/Arcana, Knowledge/Geography, Disable Device, Spellcraft, Craft/Artifice |
Knights of Happy Valley Associated Characters | |
Cavaliers, Paladins, Fighters Locations: Happy Valley, Alexandros | |
Despite Happy Valley's success through both its silver mines and its members creative (and determined) use of those mines, it too has faced the rocky sea of a changed world. Within the Valley, there are some that are not happy with the reliance on outside factors to protect themselves. | |
The Knights themselves are a loose militia, formed of individuals of all walks of life in the Valley. Although they number only in the few dozen, these knights-in-the-making have come together in an effort to defend their home and what they view as gnomish values--of creativity, determination, and dedication!
Likewise, Renard has recognized that the safety of the valley is closely based on the protection of Alexandria. The organization encourages its younger members to join with Alexandrian guilds not only for practice but as a way to actively fight the evil that might threaten the Valley. Thus, the Knights were born. Meetings often take place in barns, living rooms or homes. At the moment, there is no formal structure or really any money available to the Knights other than what they bring. In fact, most of its members are equipped with the tools of their professions that they have shaped into weapons. The more serious members though often invest in some armor and proper weapons; a thief would fare poorly trying to steal from their residence! Their hodge-podge nature has however, developed some truly 'interesteng' talents among them--ones that would not be expected within a normal knights' organization. The primary purpose of the Knights of Happy Valley are to fight for justice and freedom for all gnomekind, especially those of Happy Valley. Although any citizen of Happy Valley, not just gnomes would fall under their protection. Woe to any who would insult Happy Valley around one of the knights, they just might find out just how far a fierce and determined gnome can shove a shoe up their backside. To be a member one simply has to be from the Valley, all skills and talent levels are accepted. A patriotic love of Happy Valley is the only requirement. | |
RPP-Related Skills: Knowledge/nobility, Diplomacy, Knowledge/Local, Knowledge/Military Theory, Knowledge/Geography, Perform/Dance, Perform/Oratory |
Society of Gentleman Adventurers Associated Characters | |
Cavaliers, fighters, swashbucklers, inquisitors, paladins Locations: Alexandria | |
An order dedicated to adventure, and the preservation of noble ideals. | |
The SGA is a formal organization that was formed by a group of individuals of modest influence, who are concerned with the current and future members of the Guild of Adventurers and other Alexandrian-based groups. The society's purpose, its clean uniform at social events and its leadership's pride in "noble acts," has led some to believe its members are all stuffy and uptight, far too concerned with appearance over actual substance. They often talk the talk but don't always walk the walk, it is said. Others however, appreciate what the organization is striving towards.
Members are also expected to model citizens and be paragons of virtue. Adventurers that appear to conduct themselves to a more noble standard are often approached to be members, as they feel they would make good members of the Society. While an impossible goal to achieve its pursuit is considered of paramount importance. | |
RPP-Related Skills: Knowledge/Nobility, Knowledge/Military Theory, Knowledge/Religion, Perform/Oratory, Perform/Dance, Diplomacy, Knowledge/Local |