Feats

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House Feats

Connections

Lightning Reload (Combat Feat)

Your hand are a blur as you load your weapons.
Prerequisite: BAB +6
Benefit: Choose Pistol or Rifle; it takes you less time to reload the chosen type of weapon. Pistols, heavy pistols, and rifles are improved from move action to free action. Heavy rifles are improved from full round actions to move actions.
Special: You may take lightning reload a second time, applying the benefits to both types of weapon.


Steady Shot

You pick off targets with great precision.
Prerequisite: BAB +1, Weapon focus in the chosen weapon
Benefit: When firing two-handed, +1/2 Dex modifier to damage and max sneak attack range is 60'.
Special: Fighters may select this as a bonus feat.
Note: This is crossbow sniper, but for guns.


Typhoon Breath

You can turn your breathweapon into a powerful storm.

Prerequesites: Str 13, breath weapon, Power Attack, sith-makar
Benefit: When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as though struck by wind effects. The force of the wind depends on your size, as indicated below. Because the breathweapon has an instantantaneous duration, creatures ignore the checked effect unless they are airborn (in which case, they're blown back 1d6x5 feet).
Size Wind Severity
Medium Strong
Large Severe

Feats from Other Sources

Emblem of Ea allows a limited selection of feats from other sources.

Danger sense, Lightning Reload, Monkeygrip, Practiced Spellcaster, Ranged Disarm, Ranged Spell Specialization, Ranged Sunder, Short Haft, Steady Shot, Touch Spell Specialization, Dive for Cover, Double Wand Wielder, Wandstrike, Nature's Bond

Wild feats: Boar's Ferocity, Cheetah's Speed, Eagle's Wings, Elephant's Hide, Extra Wild Shape, Fast Wild Shape, Grizzly's Claws, Lion's Pounce, Oaken Resilience, Serpent's Venom, Swim like a Fish, Wolverine's Rage