Angoron
Greater Deity
Symbol: A lightning bolt framing a great maul overlaid on a mountain
Colors: Red, Blue and Brown
Alignment: Chaotic Good
Home Plane: Heroes' Welcome
Celestial Symbol: The Constellation 'Great Titan'
Portfolio: Barbarians, Good and Neutral Giants, Strongmen, Fighters, Athletes, Orcs, Acts of Heroism and Courage
Domains: Competition, War, Chaos, Storm, and Strength
Cleric Alignment: CG, CN, NG
Favored Weapon: Myollnir (Great Maul)
Other Names: The Brawler, The Iron Mountain, Garganos Behemoth (Dran), Strongest of the Gods, The Watch Warden (Myrddion), Emperor (Veyshan), Patron of Heroes (Stormgarde), The Champion (Gustav) The Adamant Tower (Dwarves)
Angoron represents the virtues of courage and great, physical strength. He is a massive, chaotic force and stands undisputed in his role as the strongest of the gods. Barbarians and fighters make up most of his following. His followers seek to experience the joys and pleasures of the world while also protecting those who cannot protect themselves, as it is the duty of the strong to protect those below them. His greatest creations are also his greatest failings; The Giants. Their fall and corruption still mars creation to this day. He is most popular amongst the people of Stormgarde, Dran and honorable cultures of giants, and orcs. Due to the number of cultures he influences, the stories that contain him and the folklore of the first age of the world concerning him are legion. He would often adventure together in the ancient stories with Tarien the Bard King and there are numerous stories of his dalliances with beautiful elves, humans, dwarves and giants. On the material plane, he often takes the guise of a hugely muscled Giant, Minotaur, Human or, on occasion, Dwarf. His trademark Great Maul is always in hand.
Dogma
Angoron is first and foremost a barbaric god of strength, power and physical extremes. Those who follow him are lovers of sport, conquest, conquering and the physical pleasures as well. His good nature is exaggerated by his worldly behavior and this carries over to his followers who often mean well although sometimes they give way to their passions too much. They desire battle and thrive on exhibitions of their strength in combat and out of it as well. He firmly believes that the strong should lead the weak and that those with talent should step forward to the front of the line and be bold and courageous. He does not tolerate cowardice and encourages physical solutions to problems. He's not a thinking mans god but believes that through physical confrontation and challenge, people can learn more about themselves and better themselves. Angoron champions the cause of good by encouraging people to defend their own freedom and the freedom of those who may be to weak to adequately defend themselves.
Clergy and Temples
Angoron's church encourages individuality and his clergy tend to be earthy, straightforward, honorable, courageous and down to earth.
Temples to Angoron tend to reflect both deity and culture. Being a chaotic good, he has no strict organized form of religion and instead those who reverence him tend to vary from culture to culture in terms of how and what they do. Most of his temples are large pavilions and open aired arenas with baths, wrestling rings, smithies and training grounds. A great altar, typically composed of granite and iron tends to dominate these places. Atop the altar is a recreation of Gargan'tral the World Breaker, also of granite. Priests of Angoron double as war priests shamans and bodyguards. His clerics and priests often journey with priesthood’s of other good gods, acting as bodyguards on missionary journeys on to unenlightened lands and areas dominated by monstrous races under the control of the evil or false deities. On off days, they may be found at times in taverns and feasting halls with the followers of Tarien, telling and boasting of tales of adventure.
Clerical Vestments
Their clerical garments lack any true uniformity except that they tend to favor colors of red and brown and occasionally blue in celebration of the storm. Their garments cause them to often seem like bodyguards or war-priests. Although they are not vain, their garments are almost always cut and stylized to take the opportunity to portray their physical abilities and physiques. They tend to not favor heavy armor pieces such as full plate as many train in unarmed combat as wrestlers and pugilists. And so they desire the most freedom they can have in terms of movement and flexibility.