Feats Metamagic
Feats | |||
name | type | description | prerequisites |
Burning Spell | Metamagic | You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor. | -- |
Concussive Spell | Metamagic | You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor. | -- |
Disruptive Spell | Metamagic | Your magical energies cling to enemies, interfering with their spellcasting. | -- |
Echoing Spell | Metamagic | You have learned how to release most, but not all, of a spell's potential when you cast it. | -- |
Ectoplasmic Spell | Metamagic | Your spells breach the gulf between dimensions, sending ghostly emanations into the ether. | -- |
Elemental Spell | Metamagic | You can manipulate the elemental nature of your spells. | -- |
Empower Spell | Metamagic | You can increase the power of your spells, causing them to deal more damage. | -- |
Enlarge Spell | Metamagic | You can increase the range of your spells. | -- |
Extend Spell | Metamagic | You can make your spells last twice as long. | -- |
Flaring Spell | Metamagic | You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor. | -- |
Focused Spell | Metamagic | When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist. | -- |
Heighten Spell | Metamagic | You can cast spells as if they were a higher level. | -- |
Lingering Spell | Metamagic | You spell clings to existence, slowly fading from the world. | -- |
Maximize Spell | Metamagic | Your spells have the maximum possible effect. | -- |
Persistent Spell | Metamagic | You can modify a spell to become more tenacious when its targets resist its effect. | -- |
Piercing Spell | Metamagic | Your studies have helped you develop methods to overcome spell resistance. | -- |
Quicken Spell | Metamagic | You can cast spells in a fraction of the normal time. | -- |
Reach Spell | Metamagic | Your spells go farther than normal. | -- |
Sickening Spell | Metamagic | You can sicken creatures with your spells. | -- |
Silent Spell | Metamagic | You can cast your spells without making any sound. | -- |
Still Spell | Metamagic | You can cast spells without moving. | -- |
Thanatopic Spell | Metamagic | Your spells can pierce wards against negative energy and even affect undead targets. | Knowledge (religion) 6 ranks, Spell Focus (necromancy). |
Threnodic Spell | Metamagic | You can convert mind-affecting magic to necromantic power capable of controlling undead. | Knowledge (religion) 6 ranks, Spell Focus (necromancy). |
Thundering Spell | Metamagic | You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects. | -- |
Widen Spell | Metamagic | You can cast your spells so that they occupy a larger space. | -- |
Descriptions
Burning Spell (Metamagic)
You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
Prereq: --
Benefit:
You cause creatures to take extra damage when you affect them with a spell that has the acid or fire descriptor.
Prereq: --
Benefit:
Concussive Spell (Metamagic)
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Prereq: --
Benefit:
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Prereq: --
Benefit:
Disruptive Spell (Metamagic)
Your magical energies cling to enemies, interfering with their spellcasting.
Prereq: --
Benefit:
Your magical energies cling to enemies, interfering with their spellcasting.
Prereq: --
Benefit:
Echoing Spell (Metamagic)
You have learned how to release most, but not all, of a spell's potential when you cast it.
Prereq: --
Benefit:
You have learned how to release most, but not all, of a spell's potential when you cast it.
Prereq: --
Benefit:
Ectoplasmic Spell (Metamagic)
Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Prereq: --
Benefit:
Your spells breach the gulf between dimensions, sending ghostly emanations into the ether.
Prereq: --
Benefit:
Elemental Spell (Metamagic)
You can manipulate the elemental nature of your spells.
Prereq: --
Benefit:
You can manipulate the elemental nature of your spells.
Prereq: --
Benefit:
Empower Spell (Metamagic)
You can increase the power of your spells, causing them to deal more damage.
Prereq: --
Benefit:
You can increase the power of your spells, causing them to deal more damage.
Prereq: --
Benefit:
Enlarge Spell (Metamagic)
You can increase the range of your spells.
Prereq: --
Benefit:
You can increase the range of your spells.
Prereq: --
Benefit:
Extend Spell (Metamagic)
You can make your spells last twice as long.
Prereq: --
Benefit:
You can make your spells last twice as long.
Prereq: --
Benefit:
Flaring Spell (Metamagic)
You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
Prereq: --
Benefit:
You dazzle creatures when you affect them with a spell that has the fire, light, or electricity descriptor.
Prereq: --
Benefit:
Focused Spell (Metamagic)
When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
Prereq: --
Benefit:
When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
Prereq: --
Benefit:
Heighten Spell (Metamagic)
You can cast spells as if they were a higher level.
Prereq: --
Benefit:
You can cast spells as if they were a higher level.
Prereq: --
Benefit:
Lingering Spell (Metamagic)
You spell clings to existence, slowly fading from the world.
Prereq: --
Benefit:
You spell clings to existence, slowly fading from the world.
Prereq: --
Benefit:
Maximize Spell (Metamagic)
Your spells have the maximum possible effect.
Prereq: --
Benefit:
Your spells have the maximum possible effect.
Prereq: --
Benefit:
Persistent Spell (Metamagic)
You can modify a spell to become more tenacious when its targets resist its effect.
Prereq: --
Benefit:
You can modify a spell to become more tenacious when its targets resist its effect.
Prereq: --
Benefit:
Piercing Spell (Metamagic)
Your studies have helped you develop methods to overcome spell resistance.
Prereq: --
Benefit:
Your studies have helped you develop methods to overcome spell resistance.
Prereq: --
Benefit:
Quicken Spell (Metamagic)
You can cast spells in a fraction of the normal time.
Prereq: --
Benefit:
You can cast spells in a fraction of the normal time.
Prereq: --
Benefit:
Reach Spell (Metamagic)
Your spells go farther than normal.
Prereq: --
Benefit:
Your spells go farther than normal.
Prereq: --
Benefit:
Sickening Spell (Metamagic)
You can sicken creatures with your spells.
Prereq: --
Benefit:
You can sicken creatures with your spells.
Prereq: --
Benefit:
Silent Spell (Metamagic)
You can cast your spells without making any sound.
Prereq: --
Benefit:
You can cast your spells without making any sound.
Prereq: --
Benefit:
Still Spell (Metamagic)
You can cast spells without moving.
Prereq: --
Benefit:
You can cast spells without moving.
Prereq: --
Benefit:
Thanatopic Spell (Metamagic)
Your spells can pierce wards against negative energy and even affect undead targets.
Prereq: Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Benefit:
Your spells can pierce wards against negative energy and even affect undead targets.
Prereq: Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Benefit:
Threnodic Spell (Metamagic)
You can convert mind-affecting magic to necromantic power capable of controlling undead.
Prereq: Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Benefit:
You can convert mind-affecting magic to necromantic power capable of controlling undead.
Prereq: Knowledge (religion) 6 ranks, Spell Focus (necromancy).
Benefit:
Thundering Spell (Metamagic)
You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.
Prereq: --
Benefit:
You can conjure your spells into existence with blaring thunder or fearful shrieks, deafening creatures damaged by their effects.
Prereq: --
Benefit:
Widen Spell (Metamagic)
You can cast your spells so that they occupy a larger space.
Prereq: --
Benefit:
You can cast your spells so that they occupy a larger space.
Prereq: --
Benefit: