Template:FeatsDI
|- style="background: #8dbdbd; font-size:120%; font-weight:bold;" | colspan="4" | Feats D - I |- style="background: #D3E3E3; font-weight:bold; border: 1px;" | Feat | Type | Prerequesite | Benefit |- |Dark Sight | |Mul'niessa, 6+ hd |See through magical darkness |- | Dazing Assault | Combat | Power Attack, base attack bonus +11 | Trade melee attack bonus to daze opponents
|- | Deadly Aim | Combat | Dex 13, base attack bonus +1 | Trade ranged attack bonus for damage
|- | Deceitful |
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| +2 bonus on Bluff and Disguise checks
|- | Deepsight | | Darkvision 60 feet | Your darkvision has a range of 120 feet
|- | Defensive Combat Training | Combat
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| Use your total Hit Dice as your base attack bonus for CMD
|- | Deft Hands |
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| +2 bonus on Disable Device and Sleight of Hand checks
|- | Demoralizing Lash | Combat | Arvek Nar, Base attack bonus +1, Intimidate 1 rank | You cow your enemies with the lash of a whip
|- | Desperate Swing | Combat | Cautious Fighter, base attack bonus +1, halfling | You land your most telling blows in desperate situations.
|- | Destroyer's Blessing | Combat |Oruch, half-oruch, rage class feature |You smash things gud when mad, then it makes u madder
|- | Disarming Strike | | Improved Disarm, base attack bonus +9 | Attempt a disarm on a successful critical hit
|- | Disrupting Shot | | Dex 13, Point-Blank Shot, 6th-level fighter | Ranged attacks increase enemy's DC to cast spells
|- | Disruptive | Combat | 6th-level fighter | Increases the DC to cast spells adjacent to you
|- | Spellbreaker | Combat | Disruptive, 10th-level fighter | Enemies provoke attacks if their spells fail
|- | Diviner's Delving | | Spell Focus (divination) | +2 bonus on caster level checks with divinations
|- | Dodge | Combat | Dex 13 | +1 dodge bonus to AC
|- | Mobility | Combat | Dodge | +4 AC against attacks of opportunity from movement
|- | Spring Attack | Combat | Mobility, base attack bonus +4 | Move before and after melee attack
|- | Wind Stance | Combat | Dex 15, Dodge, base attack bonus +6 | Gain 20% concealment if you move
|- | Lightning Stance | Combat | Dex 17, Wind Stance, base attack bonus +11 | Gain 50% concealment if you move
|- |Duck and Cover |Teamwork
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|Your allies assist you in avoiding certain attacks.
|- | Eldritch Claws*** | | Str 15, natural weapons, base attack bonus +6 | Natural weapons treated as magic and silver
|- | Elemental Channel | | Channel energy class feature | Channel energy can harm or heal elementals
|- | Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Deal 1d6 energy damage with an unarmed strike
|- | Elemental Focus |
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| +1 bonus on save DCs for one energy type
|- | Greater Elemental Focus | | Elemental Focus | +1 bonus on save DCs for one energy type
|- | Elven Battle Training | Combat | Base attack bonus +1, Llyranesi, Sylvanori | You have been specially trained to wield a variety of traditional elven weapons.
|- | Endurance |
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| +4 bonus on checks to avoid nonlethal damage
|- |Enfilading Fire |Combat, Teamwork |Point-Blank Shot, Precise Shot, one other teamwork feat. |Your ranged attacks take advantage of the flanking maneuvers of allies.
|- | Elven Accuracy | Combat | llyranesi, mul'niessa, sylvanori | Reroll miss chance due to concealment when using a bow
|- | Diehard | | Endurance | Automatically stabilize and remain conscious below 0 hp
|- | Enforcer | Combat | Intimidate 1 rank | Demoralize opponent as free action when you inflict nonlethal damage
|- | Eschew Materials |
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| Cast spells without material components
|- | Exotic Weapon Proficiency | Combat | Base attack bonus +1 | No penalty on attacks made with one exotic weapon
|- | Extra Channel | | Channel energy class feature | Channel energy two additional times per day
|- | Extra Ki | | Ki pool class feature | Increase your ki pool by 2 points
|- | Extra Lay On Hands | | Lay on hands class feature | Use lay on hands two additional times per day
|- | Extra Mercy | | Mercy class feature | Your lay on hands benefits from one additional mercy
|- | Extra Performance | | Bardic performance class feature | Use bardic performance for 6 additional rounds per day
|- | Extra Rage | | Rage class feature | Use rage for 6 additional rounds per day
|- | Extra Rage Power | | Rage power class feature | Gain one additional rage power
|- | Extra Rogue Talent | | Rogue talent class feature | Gain one additional rogue talent
|- | Fast Healer | | Con 13, Diehard, Endurance | Regain additional hit points when healing
|- | Favored Defense | | Favored enemy class feature | Bonus to CMD and AC when attacked by favored enemy
|- | Fearless Curiosity | | Charisma 13, Human | You are fearless in your curiosity about the world around you
|- |Feint Partner |Combat, Teamwork |Bluff 1 rank |When ally successfully feints, opponent loses Dex bonus against your next attack
|- | Improved Feint Partner |Combat, Teamwork |Combat Reflexes, Feint Partner, base attack bonus +6 |When ally successfully feints, you gain attack of opportunity against opponent
|- |Ferocious Action | |Oruch, half-oruch |Avoid being staggered when you reach 0 hp
|- | Fleet |
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| Your base speed increases by 5 feet
|- |Flyby Attack | |Strengthened Wings, Egalrin |Spring Attack for flying creatures
|- | Fight On | | Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul | Gain temporary hit points when reduced to 0
|- | Firearm Mastery | Combat | Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) | You are a blur with your firearm.
|- | Focusing Blow | Teamwork | Hobgoblin Discipline, Arvek Nar | You and your allies work together to shake off mental effects. With punches. |- | Focused Shot | Combat | Int 13, Precise Shot | Add Int modifier on damage rolls with bows or crossbows
|- | Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1 | Do not take the Power Attack penalty on the first attack each round
|- | Dreadful Carnage | Combat | Str 15, Furious Focus, base attack bonus +11 | Make a free Intimidate check when you knock down a foe
|- |Ferocious Tenacity |Combat |Oruch or half-orc, rage class feature |You spit in the face of death
|- | Gang Up | Combat | Combat Expertise | Flank an opponent if at least two allies are adjacent to it
|- | Team Up | Combat | Gang-Up, base attack bonus +6 | Aid another as a move action with two adjacent allies
|- |Giant Killer |Combat | Str 13, Cleave, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, khazad | Your cleaving strokes menace giants and larger foes
|- | Gnome Trickster | | Cha 13, gnome, gnome magic racial trait | Use Mage Hand and Prestidigitation once per day
|- | Goblin Accuracy | Combat | Gobber | Elven Accuracy but for goblins with guns
|- | Goblin Cleaver | Combat | Str 13, Cleave, Power Attack, Khazad | You are ferocious at hewing the small, warty enemies of your ancestors! ...and other tiny, obnoxious things
|- | Go Unnoticed | | Dex 13, gnome, gobber, halfling | Make Stealth check against flat-footed opponents during first round of combat
|- | Great Fortitude |
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| +2 on Fortitude saves
|- | Improved Great Fortitude | | Great Fortitude | Once per day, you may reroll a Fortitude save
|- | Groundling | | Cha 13, gnome, gnome magic racial trait | Speak with burrowing animals as spell-like ability
|- | Guardian of the Wild | | Attuned to the Wild, Llyranesi, Sylvanori | Your mystic connection with the wilderness enhances your ability to react to threats.
|- | Heroic Defiance | | Diehard, base Fortitude save +8 | Once per day, delay onset of harmful condition for 1 round
|- | Heroic Recovery | | Diehard, base Fortitude save +4 | Once per day, gain new saving throw against harmful condition requiring Fort save
|- | Horse Lord | General | Arvek Nar, Handle Animal 1 | A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
|- | Horse Lord, Improved | General | Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 | Roll twice to avoid your own mount being hit in combat
|- | Human Improvisation | | Int 13, human | You can figure out how to do almost anything
|- | Hobgoblin Discipline | | BAB 1, Arvek Nar | The presence of other hobgoblins bolsters your resolve.
|-
| Improved Channel
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| Channel energy class feature
| +2 bonus on channel energy DC
|- | Improved Counterspell |
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| Counterspell with spell of the same school
|- | Improved Critical | Combat | Proficiency with weapon, base attack bonus +8 | Double the threat range of one weapon
|- | Improved Dirty Trick | Combat | Combat Expertise | +2 bonus on dirty trick attempts, no attack of opportunity
|- | Greater Dirty Trick | Combat | Improved Dirty Trick, base attack bonus +6 | Dirty trick penalty lasts 1d4 rounds
|- | Improved Drag | Combat | Power Attack | +2 bonus on drag attempts, no attack of opportunity
|- | Greater Drag | Combat | Improved Drag, base attack bonus +6 | Enemies you drag provoke attacks of opportunity
|- | Improved Initiative | Combat
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| +4 bonus on initiative checks
|- |Improved Natural Attack |General |Natural weapon ranger combat style, Razortusk, or Artificer with slam attacks |You go RHAR!
|- | Improved Reposition | Combat | Combat Expertise | +2 bonus on reposition attempts, no attack of opportunity
|- | Greater Reposition | Combat | Improved Reposition, base attack bonus +6 | Enemies you reposition provoke attacks of opportunity
|- | Improved Stonecunning | | Wis 13, khazad-aul, stonecunning racial trait | +4 bonus on Perception checks to notice unusual stonework
|- | Stone Sense | | Perception 10 ranks, Improved Stonecunning, khazad-aul | Gain tremorsense 10 ft.
|- | Improved Unarmed Strike | Combat
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| Always considered armed
|- | Deflect Arrows | Combat | Dex 13, Improved Unarmed Strike | Avoid one ranged attack per round
|- | Snatch Arrows | Combat | Dex 15, Deflect Arrows | Catch one ranged attack per round
|- | Improved Grapple | Combat | Dex 13, Improved Unarmed Strike | +2 bonus on grapple attempts, no attack of opportunity
|- | Greater Grapple | Combat | Improved Grapple, base attack bonus +6 | Maintain your grapple as a move action
|- | Ironguts | | Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch | +2 on saves against nausea, sickening, and ingested poisons
|- | Ironhide | | Con 13; half-orc, oruch, sith'makar, khazad-mornir | +1 natural armor bonus to AC
|- | Improvised Weapon Mastery | Combat | Catch Off-Guard or Throw Anything, base attack bonus +8 | Make an improvised weapon deadly
|- | Intimidating Prowess | Combat
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| Add Str to Intimidate in addition to Cha
|- | Iron Will |
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| +2 bonus on Will saves
|- | Improved Iron Will | | Iron Will | Once per day, you may reroll a Will save