Template:CoreFeatList

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Core Feats
Feat Type Prerequesite Benefit
Acrobatic
+2 bonus on Acrobatics and Fly checks
Adamantine Body Armored Body War golem, 1st level only Adamantine plating
Agile Maneuvers Combat
Use your Dex bonus when calculating your CMB
Alertness
+2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Allied Spellcaster Teamwork Caster level 1st +2 bonus on level checks to overcome spell resistance
Animal Affinity
+2 bonus on Handle Animal and Ride checks
Arcane Blast Arcane spellcaster, caster level 10th Sacrifice a spell to make a ray attack
Arcane Shield Arcane spellcaster, caster level 10th Sacrifice a spell to gain deflection bonus to AC
Arcane Armor Training Combat Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
  Arcane Armor Mastery Combat Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Strike Combat Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Light
No penalties on attack rolls while wearing light armor
  Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
    Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic
+2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Aspect of the Beast Wild shape class feature, ranger natural weapons combat style Gain one of four bestial advantages
Blind-Fight Combat
Reroll miss chances for concealment
&nbsp Improved Blind-Fight Combat Perception 10 ranks, Blind-Fight Ignore miss chance for less than total concealment
    Greater Blind-Fight Combat Perception 15 ranks, Improved Blind-Fight Total concealment is considered normal concealment
Bashing Finish Combat Shield Master, Two-Weapon Fighting, base attack bonus +11 Make a free shield bash after a critical hit
Blood of the Dark Fae General Oruch, 13 Con, BAB 4+ You call upon a near-forgotten heritage to seal your wounds at the cost of part of your sanity.
Bloody Assault Combat Power Attack, base attack bonus +6 Trade melee attack bonus for bleed damage
Bodyguard Combat Combat Reflexes Use attack of opportunity to add a bonus to adjacent ally's AC
  In Harm's Way Combat Bodyguard Take the damage of a successful attack upon an adjacent ally
Bull Rush Strike Combat Improved Bull Rush, base attack bonus +9 Attempt a bull rush on a successful critical hit
Catch Off-Guard Combat
No penalties for improvised melee weapons
Channel Smite Combat Channel energy class feature Channel energy through your attack
Charge Through Combat Improved Overrun, base attack bonus +1 Make overrun as free action while charging
Cockatrice Strike Combat Medusa's Wrath, base attack bonus +16 Turn a target to stone with a critical hit
Combat Casting
+4 bonus on concentration checks for defensive casting
Combat Expertise Combat Int 13 Trade attack bonus for AC bonus
  Improved Disarm Combat Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
    Greater Disarm Combat Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
  Improved Feint Combat Combat Expertise Feint as a move action
    Greater Feint Combat Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
  Improved Trip Combat Combat Expertise +2 bonus on trip attempts, no attack of opportunity
    Greater Trip Combat Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
  Whirlwind Attack Combat Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5 Increase threatened area for attack of opportunity
Combat Reflexes Combat
Make additional attacks of opportunity
  Stand Still Combat Combat Reflexes Stop enemies from moving past you
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot Reload crossbow as free action and make full attacks
Coordinated Defense Combat, Teamwork
+2 bonus to CMD
Coordinated Maneuvers Combat, Teamwork
+2 bonus on combat maneuver checks
Cosmopolitan
Read and speak two additional languages
Covering Defense Combat Shield Focus, base attack bonus +6 Provide cover to an ally with total defense
Critical Focus Combat Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
  Bleeding Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
  Blinding Critical Combat Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
  Critical Mastery Combat Any two critical feats, 14th-level fighter Apply two effects to your critical hits
  Crippling Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target's speed is halved
  Deafening Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
  Sickening Critical Combat Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
  Staggering Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
  Stunning Critical Combat Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
  Tiring Critical Combat Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
    Exhausting Critical Combat Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
Dazing Assault Combat Power Attack, base attack bonus +11 Trade melee attack bonus to daze opponents
Deadly Aim Combat Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deceitful
+2 bonus on Bluff and Disguise checks
Deepsight   Darkvision 60 feet Your darkvision has a range of 120 feet
Defensive Combat Training Combat
Use your total Hit Dice as your base attack bonus for CMD
Deft Hands
+2 bonus on Disable Device and Sleight of Hand checks
Disarming Strike   Improved Disarm, base attack bonus +9 Attempt a disarm on a successful critical hit
Disrupting Shot   Dex 13, Point-Blank Shot, 6th-level fighter Ranged attacks increase enemy's DC to cast spells
Disruptive Combat 6th-level fighter Increases the DC to cast spells adjacent to you
  Spellbreaker Combat Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Diviner's Delving   Spell Focus (divination) +2 bonus on caster level checks with divinations
Dodge Combat Dex 13 +1 dodge bonus to AC
  Mobility Combat Dodge +4 AC against attacks of opportunity from movement
    Spring Attack Combat Mobility, base attack bonus +4 Move before and after melee attack
  Wind Stance Combat Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
    Lightning Stance Combat Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Eldritch Claws*** Str 15, natural weapons, base attack bonus +6 Natural weapons treated as magic and silver
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Deal 1d6 energy damage with an unarmed strike
Elemental Focus  
+1 bonus on save DCs for one energy type
       Greater Elemental Focus   Elemental Focus +1 bonus on save DCs for one energy type
Endurance
+4 bonus on checks to avoid nonlethal damage
Elven Accuracy** Combat llyranesi, mul'niessa, sylvanori Reroll miss chance due to concealment when using a bow
  Diehard Endurance Automatically stabilize and remain conscious below 0 hp
Enforcer Combat Intimidate 1 rank Demoralize opponent as free action when you inflict nonlethal damage
Eschew Materials
Cast spells without material components
Exotic Weapon Proficiency Combat Base attack bonus +1 No penalty on attacks made with one exotic weapon
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Mercy Mercy class feature Your lay on hands benefits from one additional mercy
Extra Performance Bardic performance class feature Use bardic performance for 6 additional rounds per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Extra Rage Power   Rage power class feature Gain one additional rage power
Extra Rogue Talent   Rogue talent class feature Gain one additional rogue talent
Fast Healer   Con 13, Diehard, Endurance Regain additional hit points when healing
Favored Defense   Favored enemy class feature Bonus to CMD and AC when attacked by favored enemy
Fleet
Your base speed increases by 5 feet
Fight On**   Con 13; giantborn, half-orc, oruch, khazad-mornir, khazad-aul Gain temporary hit points when reduced to 0
Firearm Mastery Combat Dex 15, EWP (Firearms), Point Blank Shot, Rapid Reload (Firearms) You are a blur with your firearm.
Focused Shot Combat Int 13, Precise Shot Add Int modifier on damage rolls with bows or crossbows
Great Fortitude
+2 on Fortitude saves
  Improved Great Fortitude Great Fortitude Once per day, you may reroll a Fortitude save
Furious Focus Combat Str 13, Power Attack, base attack bonus +1 Do not take the Power Attack penalty on the first attack each round
     Dreadful Carnage Combat Str 15, Furious Focus, base attack bonus +11 Make a free Intimidate check when you knock down a foe
Gang Up Combat Combat Expertise Flank an opponent if at least two allies are adjacent to it
  Team Up Combat Gang-Up, base attack bonus +6 Aid another as a move action with two adjacent allies
Gnome Trickster   Cha 13, gnome, gnome magic racial trait Use Mage Hand and Prestidigitation once per day
Goblin Accuracy Combat Gobber Elven Accuracy but for goblins with guns
Go Unnoticed   Dex 13, gnome, gobber, halfling Make Stealth check against flat-footed opponents during first round of combat
Groundling   Cha 13, gnome, gnome magic racial trait Speak with burrowing animals as spell-like ability
Heroic Defiance   Diehard, base Fortitude save +8 Once per day, delay onset of harmful condition for 1 round
Heroic Recovery   Diehard, base Fortitude save +4 Once per day, gain new saving throw against harmful condition requiring Fort save
Horse Lord General Arvek Nar, Handle Animal 1 A prized trait among the Arvek Nar's military, you possess a unique connection to their favored mount-of-war
  Horse Lord, Improved General Arvek Nar, Horse Lord, Cha 13, Handle Animal 5, Ride 5 Roll twice to avoid your own mount being hit in combat
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved Counterspell
Counterspell with spell of the same school
Improved Critical Combat Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Dirty Trick Combat Combat Expertise +2 bonus on dirty trick attempts, no attack of opportunity
  Greater Dirty Trick Combat Improved Dirty Trick, base attack bonus +6 Dirty trick penalty lasts 1d4 rounds
Improved Drag Combat Power Attack +2 bonus on drag attempts, no attack of opportunity
  Greater Drag Combat Improved Drag, base attack bonus +6 Enemies you drag provoke attacks of opportunity
Improved Initiative Combat
+4 bonus on initiative checks
Improved Reposition Combat Combat Expertise +2 bonus on reposition attempts, no attack of opportunity
  Greater Reposition Combat Improved Reposition, base attack bonus +6 Enemies you reposition provoke attacks of opportunity
Improved Stonecunning**   Wis 13, khazad-aul, stonecunning racial trait +4 bonus on Perception checks to notice unusual stonework
     Stone Sense**   Perception 10 ranks, Improved Stonecunning, khazad-aul Gain tremorsense 10 ft.
Improved Unarmed Strike Combat
Always considered armed
  Deflect Arrows Combat Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
    Snatch Arrows Combat Dex 15, Deflect Arrows Catch one ranged attack per round
  Improved Grapple Combat Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
    Greater Grapple Combat Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Ironguts   Con 13; giantborn, half-orc, khazad-mornir, khazad-aul, oruch +2 on saves against nausea, sickening, and ingested poisons
Ironhide   Con 13; half-orc, oruch, sith'makar, khazad-mornir +1 natural armor bonus to AC
Keen Scent**   Wis 13, sith'makar Gain the scent special ability
Mithril Body Armored Body War Golem, 1st only Mithril plating
Mithril Fluidity Armored Body War Golem, Mithril Body Reduce ACP and raise AC
Never Stand Down General Oruch You draw on the strength of your people, and stand fearless in the face of the enemy
Rebuke the Horde General Oruch, 13 Cha A far-off ancestor was a chieftain of some kind, and other oruch respond in kind
Pistol Whip Combat EWP (Firearms), Int 13, BAB: 3+ Perform an attack with the end of your firearm, possibly knocking an opponent prone
Scorpion Style Combat Improved Unarmed Strike Reduce target's speed to 5 ft.
   Gorgon's Fist Combat Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
    Medusa's Wrath Combat Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Stunning Fist Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Improvised Weapon Mastery Combat Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Intimidating Prowess Combat
Add Str to Intimidate in addition to Cha
Iron Will
+2 bonus on Will saves
       Improved Iron Will Iron Will Once per day, you may reroll a Will save
Lightning Reflexes
+2 bonus on Reflex saves
       Improved Lightning Reflexes Lightning Reflexes Once per day, you may reroll a Reflex save
Lunge Combat Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Magical Aptitude
+2 bonus on Spellcraft and Use Magic Device checks
Martial Weapon Proficiency
No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Mounted Combat Combat Ride 1 rank Avoid attacks on mount with Ride check
       Mounted Archery Combat Mounted Combat Halve the penalty for ranged attacks while mounted
       Ride-By Attack Combat Mounted Combat Move before and after a charge attack while mounted
    Spirited Charge Combat Ride-By Attack Double damage on a mounted charge
       Trample Combat Mounted Combat Overrun targets while mounted
       Unseat Combat Improved Bull Rush, Mounted Combat Knock opponents from their mounts
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
       Acrobatic Steps Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Persuasive
+2 bonus on Diplomacy and Intimidate checks
Point-Blank Shot Combat
+1 attack and damage on targets within 30 feet
  Far Shot Combat Point-Blank Shot Decrease ranged penalties by half
  Precise Shot Combat Point-Blank Shot No penalty for shooting into melee
    Improved PreciseShot Combat Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
   Pinpoint Targeting Combat Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Shot on the Run Combat Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
Rapid Shot Combat Dex 13, Point-Blank Shot Make one extra ranged attack
Manyshot Combat Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Power Attack Combat Str 13, base attack bonus +1 Trade melee attack bonus for damage
      Cleave Combat Power Attack Make an additional attack if the first one hits
          Great Cleave Combat Cleave, base attack bonus +4 Make an additional attack after each attack hits
     Improved Bull Rush Combat Power Attack +2 bonus on bull rush attempts, no attack of opportunity
          Greater Bull Rush Combat Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
       Improved Overrun Combat Power Attack +2 bonus on overrun attempts, no attack of opportunity
              Greater Overrun Combat Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
       Improved Sunder Combat Power Attack +2 bonus on sunder attempts, no attack of opportunity
              Greater Sunder Combat Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Quick Draw Combat Base attack bonus +1 Draw weapon as a free action
Rapid Reload Combat Weapon proficiency (crossbow) Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo)
Run
Run at 5 times your normal speed
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Self-Sufficient
+2 bonus on Heal and Survival checks
Shield Proficiency
No penalties on attack rolls when using a shield
  Improved Shield Bash Combat Shield Proficiency Keep your shield bonus when shield bashing
    Shield Slam Combat Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
      Shield Master Combat Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
  Shield Focus Combat Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
    Greater Shield Focus Combat Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
  Tower Shield Proficiency Combat Shield Proficiency No penalties on attack rolls when using a tower shield
Simple Weapon Proficiency
No penalty on attacks made with simple weapons
Skill Focus
+3 bonus on one skill (+6 at 10 ranks)
Spell Focus
+1 bonus on save DCs for one school
  Greater Spell Focus Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Spell Penetration
+2 bonus on level checks to beat spell resistance
       Greater Spell Penetration Spell Penetration +2 bonus on level checks to beat spell resistance
Steady Shot BAB 1, Weapon Focus in chosen weapon Add 1/2 dex modifier to damage with a specific type of weapon
Stealthy
+2 bonus on Escape Artist and Stealth checks
Step Up Combat Base attack bonus +1 Take a 5-foot step as an immediate action
  Following Step Combat Dex 13, Step Up Move up to 10 feet as an immediate action
    Step Up and Strike Combat Following Step, base attack bonus +6 Follow adjacent creature and attack as an immediate action
Strike Back Combat Base attack bonus +11 Attack foes that strike you while using reach
Throw Anything Combat
No penalties for improvised ranged weapons
Toughness
+3 hit points, +1 per Hit Die beyond 3
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee
Two-Weapon Fighting Combat Dex 15 Reduce two-weapon fighting penalties
  Double Slice Combat Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
    Two-Weapon Rend Combat Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
  Improved Two-Weapon Fighting Combat Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
    Greater Two-Weapon Fighting Combat Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
  Two-Weapon Defense Combat Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Vital Strike Combat Base attack bonus +6 Deal twice the normal damage on a single attack
  Improved Vital Strike Combat Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
    Greater Vital Strike Combat Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Unit Tactics General Arvek Nar, K/military theory 5 Your military leadership enables your allies to respond more quickly
Weapon Finesse Combat
Use Dex instead of Str on attack rolls with light weapons
Weapon Focus Combat Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
  Dazzling Display Combat Weapon Focus Intimidate all foes within 30 feet
    Shatter Defenses Combat Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
      Deadly Stroke Combat Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
  Greater Weapon Focus Combat Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
  Penetrating Strike Combat Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
    Greater Penetrating Strike Combat Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
  Weapon Specialization Combat Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
    Greater Weapon Specialization Combat Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Up Shields General Arvek Nar, BAB 1, Proficiency with Tower Shield Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally
Item Creation Feats
Feat Prerequesites Benefit
Brew Potion Caster level 3rd Create magic potions
Craft Magic Arms and Armor Caster level 5th Create magic armors, shields, and weapons
Craft Rod Caster level 9th Create magic rods
Craft Staff Caster level 11th Create magic staves
Craft Wand Caster level 5th Create magic wands
Craft Wondrous Item Caster level 3rd Create magic wondrous items
Forge Ring Caster level 7th Create magic rings
Scribe Scroll Caster level 1st Create magic scrolls


Metamagic Feats
Feat Prerequisites Benefits
Empower Spell
Increase spell variables by 50%
Enlarge Spell
Double spell range
Extend Spell
Double spell duration
Heighten Spell
Treat spell as a higher level
Maximize Spell
Maximize spell variables
Quicken Spell
Cast spell as a swift action
Silent Spell
Cast spell without verbal components
Still Spell
Cast spell without somatic components
Widen Spell
Double spell area