Understanding Touch Spells

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Touch Spell Requirements

1. The spell's range is listed as Touch

Casting a Touch Spell

1. Casting a Touch spell is different than Expending it.
2. Expending a touch spell may be done versus an unfriendly target or a friendly one. Against a friendly target, success is automatic. However, expending a touch spell against an unfriendly target requires one of the two:
a. Attack roll versus the target's touch AC if "touching" them, or
b. Attack roll versus the target's normal AC if punching them with an unarmed strike or natural weapon (however, if you do not have IUS, your attack provokes an AoO)
3. You can cast a touch spell and then "hold the charge" indefinitely. However, the spell is immediately expended:
a. If you successfully attack something via IUS or a natural weapon
b. If you successfully touch something
c. If you brush up against something
The main benefit of holding the charge is to be able to cast and then move up to a target.
4. Normally, casting and Expending a touch spell is the same as the spell's action; that is, if the spell is a standard action, then casting and expending (touching the target) is also a standard action. Generally, willing targets must be within 30' of one another (or the spell will give a specific distance) so that the caster may reach them within a reasonable time period.


Example: Fizzlepoof the wizard is being threatened by a gnome! The gnome, Spectacles, is sitting on top of a hill and making faces down below. Fizzlepoof has had enough of the gnome's raspberries, and so casts Touch of Idiocy. Touch of Idiocy is a touch spell, so he casts the spell at the bottom of the hill. Then, he "holds the charge" as he marches up the hill towards the gnome.

The gnome, sensing something amiss, resists being tagged by the wizard. So, Fizzlepoof rolls his BAB+Str and tags the gnome! Success! The gnome must then save per normal as per the spell.