Part 5: Retake Urah
Part 5: Retake Urah, Again
It is still closer to night. The moon hangs overhead, as the group moves from the mines towards the castle that looms over Urah city. Once, this was the seat of power for the Von Stein royalty. Now, it is ruled over by the Duivia Dukedom - headed by Reinhard von Dunkelwald. As they get closer, they group up with more Adventurers. The leader of the Rebellion is traveling with them. Gran'it Von Stein, the youthful would-be-prince is keeping his body low as they approach the water-side castle, leading them to a hidden tunnel. "We've scouted this position a few times. Their patrols don't really cover the area down below." As he ties off a rope to a nearby branch, and lowers it into an overgrowth-covered pit of sorts. "We get in there, we use the downstairs to get as quickly as we can to the seat of power, and we take out Reinhard - who has been leading the forced labor at the mines. We do not give the soldiers time to react. And with their lord defeated, some of the magic seals on the castle will fall - and our allies can get in." Gran'it explains, as he helps lower people down into the depths. As an owl coos in the moonlight night, it all seems to be going incredibly smoothly. The Princeling of course knows his former home inside-and-out. And with all of the patrols already charted out, there shouldn't be anything they can't deal with. Taking over the former Von Stein location will give the Rebellion a base of operations, as well as garnering a powerbase within the holdings of Duivia Dukedom once more. Making its intentions clear, to remove the Duke from power, and to ensure that they cannot assassinate the Prince without anyone being the wiser. After the entire group rapels down, Gran'it moves forward and steps confidently up to the bars of the rusty looking gate in front of them. They rest following him. He makes for a pull and a confident push - like someone who knows exactly how an old door should be opened after decades of aging. In the meantime, he re-iterates that they are specifically doing this as a small attack squad, because the wards on this place prevent scrying and the like. Cling. "Huh... strange." Gran'it looks down at the gate. "The scouts didn't say anything about a lock." There's naught but darkness and quiet ahead though. "Must have added it to make sure the Duivia troops didn't bother with this gate." He remarks and runs his hand behind his head. "Any of you good with locks? It doesn't look too sturdy, we can probably just bash or pry it open."
GAME: Fidget casts Mage Armor. Caster Level: 9 DC: 19
Bryn clambers on down, pretty confident that the princeling knows the place like the back of his hand. Way better than she. She moves quietly... at least for an oruchess in metal chain. Maybe? "Huh.." she breaths as she looks around. "Holes in the ground all look alot alike..." Then there's the gate, and the lock. "Um..." now her eye pans back to the others, then back to von Stein. "Can always smack it... but that'll be noisy."
"Understood," Warrick grunts as he rappels down into the depths, a plethora of weapons dangling off his back and sides. He lands with a thud, sliding on a open faced helmet that doesn't match his blackened breastplate. Large crossbow in hand that was enchanted by the very gobber with them, he loads a bolt. There's a stare at the gate, before Warrick blinks and shakes his head. "I can shoot it off, but yes, it'll be loud." He idly inspects his armored left arm, squinting briefly before rubbing his eyes and saddling up against the wall like he usually does when holding an angle.
Always willing to help out a good rebellion, Fidget had heard through word of mouth about this operation, and did a little research before replying. It sure seemed like the Duke was a bad guy who needed exploding. And she was the gobbo to help with that. "Is the palace warded against scrying? Could be worth having a peek in there, if it wouldn't set off an alarm or something?" she asks, being a bit more cautious than her usual - at least for now. "And someone else will have to handle the lock if you want it done... subtly." she adds, miming an explosion with her hands with a widening grin. "Ah, you too, Bryn, Warrick? We can be the obvious rogues together. Did anyone remember to bring a sneaky type?"
"Don't look at me, I'm not picking any locks, one of the crimes I haven't managed to commit." Zofija shrugs, looking at the lock. Could always smash it off, but that'll be real obvious, and if there's a lock there, that means they know about it, right?" "So, what's the plan? I don't know if we've got any other choice getting in here."
Carver places a kiss on Deathless's nose, the red horse giving a shake of her head as they seperate. The hole was too small sadly. She is the last to come down, dark eyes in the dark darting around nervously as the others mull over how to get past the first obstacle.
Gran'it nods and agrees; "It'll be loud, but it's a lot better than storming this place. Let's just be prepared to rush in there." He calls out to the crew. "Warrick, take down the lock. Everyone else, let's be prepared to head in. We'll be moving straight west - straight from this door - and going up the stairs when we find them. Alright? Keep your eyes peeled."
Bryn nods to Gran'it, gets her blade out and grips it firm, then gives Warrick a tusky grin. "I'm ready." Aside from bashing the lock off, she doesn't have any sneaky suggestions. She isn't the most subtle.
Warrick gives one last once over before he eyes the group. "Got it. Fidget- can you conjure acid? That would be quieter," he suggests, ducking slightly to get ready to run.
"Okay, hold on, hold on - I can't be quiet, but I can be quieter than *that*." the purple gobbo says, pointing at Warrick's massive long-range-argument-winner. With a couple of arcane gestures and a few words of power, she conjures a greenish, sizzling blob of acid, and flicks it at the lock with a finger, the goop eating into the metal. It takes her two castings before the lock snaps open and thuds into the dirt. The door, too, looks a little worse for wear.
GAME: Fidget casts Acid Splash. Caster Level: 9 DC: 18
There's a splash against the lock, and it soon begins to sizzle away, taking some of the door with it. Gran'it takes a moment to let the acid melt through and grow inert, before he pushes the door open with a bit of a shoulder-check - revealing an empty hall. "Good, just as the scouts said. There should be no patrols here right now. Let's head straight west everyone!"
"Well, that works at least. Guess the door'll get fixed later. Or filled in entirely." Zofija shrugs, squeezing into the basement area. "Careful, might still be people here even if they're not actively patrolling. Good spot to sneak off for a nap, probably."
<OOC> Warrick lets out a ioun torch to get more light
== GM Harkashan has dropped a TIMESTOP! == <OOC> Harkashan says, "Warrick, roll me a reflexive Stealth and Perception check as you move into that spot." GAME: Warrick rolls stealth: (13)+2: 15 GAME: Warrick rolls perception: (6)+7: 13