Template:Races

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The Different Races
Race Summary Race Summary
Arvek Nar Lucht Siuil
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Disciplined warriors from a feared tradition, the arvek nar now look at the world with new eyes. The new goddess Serriel is rumored to have taken an interest in them as the race seeks to reforge who they once were.
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Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.


Egalrin Humans
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A race who, along with their twin gods of Cernan and Ceiwen, view themselves as the guardians of the sky.
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The most populous race of Ea, they wear many guises.
Giantborn Khazad
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Reclusive descendants of giants, the strongest of these are said to lift mountains.
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With hammer in hand, the clans of the khazad venture where other races now fear to tread; re-opening roads, re-establishing trade, and recovering cities lost to Taara's sundering of the world. Many khazad bands today might live under the motto, "first in, last out."
Gnomes Oruch
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Crafters, inventors, illusionists--gnomes are focused in their endeavors, sometimes to a terrifying degree. Yet, they seem to get along with most anyone.
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A proud race of savage warriors, sprung from Chaos spun with the power of Unseelie blood. Their oldest shamans tell of oruch warriors, before the time of Great Adom, who fought as the chosen of gods against the sildanyari of the dawn, though those ages are long past.
Gobbers Sildanyar
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Inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in magicraft. Creative, though watched with a wary eye if one is your neighbor.
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A race known for its talent in the arcane and ties to the ancient Seelie fae. Long ago, they fought against the oruch in ancient godswars, though this hostility is rare today, and the races have diverged, becoming different than they once were.


Half-sil Sith-makar
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The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.
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A race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival. Deeply spiritual, they call upon the Memory of Blood to make their mark upon the world.


Half-oruch War Golems
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The offspring of a human and an oruch, they're known for their pride and fierce tempers.
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Creatures leftover from a bygone age who have slowly gained sentience and life.