Feats
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Choke Up
- Adjusting your grip, you can use your polearm to attack adjacent foes.
- Prerequesite: BAB +3, Proficiency with a reach weapon, weapon focus with a reach weapon
- Benefit: As a swift action, you can choose to lose the benefit of wielding any reach weapon other than a spiked chain or a whip. In return, you can use that weapon to threaten and attack spaces adjacent to you. With another swift action, you can give up this feat's benefit in order to regain the use of your weapon's superior reach.
Lightning Reload (Combat Feat)
- Your hand are a blur as you load your weapons.
- Prerequisite: BAB +6
- Benefit: Choose Pistol or Rifle; it takes you less time to reload the chosen type of weapon. Pistols, heavy pistols, and rifles are improved from move action to free action. Heavy rifles are improved from full round actions to move actions.
- Special: You may take lightning reload a second time, applying the benefits to both types of weapon.
Steady Shot
- You pick off targets with great precision.
- Prerequisite: BAB +1, Weapon focus in the chosen weapon
- Benefit: When firing two-handed, +1/2 Dex modifier to damage and max sneak attack range is 60'.
- Special: Fighters may select this as a bonus feat.
- Note: This is crossbow sniper, but for guns.
Typhoon Breath
You can turn your breathweapon into a powerful storm.
- Prerequesites: Str 13, breath weapon, Power Attack, sith-makar
- Benefit: When you use your breath weapon, in addition to its normal effects, creatures in the area are affected as though struck by wind effects. The force of the wind depends on your size, as indicated below. Because the breathweapon has an instantantaneous duration, creatures ignore the checked effect unless they are airborn (in which case, they're blown back 1d6x5 feet).
Size | Wind Severity |
Medium | Strong |
Large | Severe |