Template:FeatsJZ

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|- style="background: #8dbdbd; font-size:120%; font-weight:bold;" | colspan="4" | Feats J - Z |- style="background: #D3E3E3; font-weight:bold; border: 1px;" | Feat | Type | Prerequesite | Benefit |- | Lightning Reflexes |

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| +2 bonus on Reflex saves

|- |   Improved Lightning Reflexes | | Lightning Reflexes | Once per day, you may reroll a Reflex save

|- | Keen Scent |   | Wis 13, sith'makar | Gain the scent special ability

|- | Lunge | Combat | Base attack bonus +6 | Take a –2 penalty to your AC to attack with reach

|- | Magical Aptitude |

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| +2 bonus on Spellcraft and Use Magic Device checks

|- | Martial Weapon Proficiency |

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| No penalty on attacks made with one martial weapon

|- | Master Craftsman | | 5 ranks in any Craft or Profession skill | You can craft magic items without being a spellcaster

|- | Mithril Body | Armored Body | War Golem, 1st only | Mithril plating

|- | Mithril Fluidity | Armored Body | War Golem, Mithril Body | Reduce ACP and raise AC

|- | Mounted Combat | Combat | Ride 1 rank | Avoid attacks on mount with Ride check

|- |   Mounted Archery | Combat | Mounted Combat | Halve the penalty for ranged attacks while mounted

|- |   Ride-By Attack | Combat | Mounted Combat | Move before and after a charge attack while mounted

|- |     Spirited Charge | Combat | Ride-By Attack | Double damage on a mounted charge

|- |   Trample | Combat | Mounted Combat | Overrun targets while mounted

|- |   Unseat | Combat | Improved Bull Rush, Mounted Combat | Knock opponents from their mounts

|- | Natural Spell | | Wis 13, wild shape class feature | Cast spells while using wild shape

|- | Never Stand Down | General | Oruch | You draw on the strength of your people, and stand fearless in the face of the enemy

|- | Nimble Moves | | Dex 13 | Ignore 5 feet of difficult terrain when you move

|- |   Acrobatic Steps | | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move

|- | Parting Shot | Combat | Shot on the Run, base attack bonus +6 | Make a ranged attack when withdrawing

|- | Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Roll twice for attacks with monk weapons and take the better roll

|- | Persuasive |

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| +2 bonus on Diplomacy and Intimidate checks

|- | Point-Blank Shot | Combat

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| +1 attack and damage on targets within 30 feet

|- |   Far Shot | Combat | Point-Blank Shot | Decrease ranged penalties by half

|- |   Precise Shot | Combat | Point-Blank Shot | No penalty for shooting into melee

|- |     Improved PreciseShot | Combat | Dex 19, Precise Shot, base attack bonus +11 | No cover or concealment chance on ranged attacks

|- |    Pinpoint Targeting | Combat | Improved Precise Shot, base attack bonus +16 | No armor or shield bonus on one ranged attack

|- | Point-Blank Master | Combat | Weapon Specialization with a ranged weapon | Do not provoke attacks of opportunity while firing one ranged weapon

|- | Shot on the Run | Combat | Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 | Make ranged attack at any point during movement

|- | Rapid Shot | Combat | Dex 13, Point-Blank Shot | Make one extra ranged attack

|- | Manyshot | Combat | Dex 17, Rapid Shot, base attack bonus +6 | Shoot two arrows simultaneously

|- | Power Attack | Combat | Str 13, base attack bonus +1 | Trade melee attack bonus for damage

|- |   Cleave | Combat | Power Attack | Make an additional attack if the first one hits

|- |     Great Cleave | Combat | Cleave, base attack bonus +4 | Make an additional attack after each attack hits

|- |   Improved Bull Rush | Combat | Power Attack | +2 bonus on bull rush attempts, no attack of opportunity

|- |     Greater Bull Rush | Combat | Improved Bull Rush, base attack bonus +6 | Enemies you bull rush provoke attacks of opportunity

|- |   Improved Overrun | Combat | Power Attack | +2 bonus on overrun attempts, no attack of opportunity

|- |     Greater Overrun | Combat | Improved Overrun, base attack bonus +6 | Enemies you overrun provoke attacks of opportunity

|- |   Improved Sunder | Combat | Power Attack | +2 bonus on sunder attempts, no attack of opportunity

|- |     Greater Sunder | Combat | Improved Sunder, base attack bonus +6 | Damage from sunder attempts transfers to your enemy

|- | Quick Draw | Combat | Base attack bonus +1 | Draw weapon as a free action

|- | Rapid Reload | Combat | Weapon proficiency (crossbow) | Reload crossbow quickly (Note, this has been updated since. See the Rapid Reload listing under Other Paizo)

|- | Rebuke the Horde | General | Oruch, 13 Cha | A far-off ancestor was a chieftain of some kind, and other oruch respond in kind

|- | Run |

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| Run at 5 times your normal speed

|- | Pistol Whip | Combat | EWP (Firearms), Int 13, BAB: 3+ | Perform an attack with the end of your firearm, possibly knocking an opponent prone

|- | Preferred Spell |   | Spellcraft 5 ranks, Heighten Spell | Spontaneously cast a specific spell

|- | Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Knock down or push back foes with unarmed strikes

|- | Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1 | Push a foe back with a two-handed weapon

|- | Raging Vitality |   | Con 15, rage class feature | +2 bonus to Con when raging, and continue raging if unconscious

|- |Rapid Reload |Combat |Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). |You reload your crossbow or firearm with rapid speed.

|- | Razortusk |   | sith'makar | Gain bite attack

|- | Rending Claws | Combat | Str 13, two claw attacks, base attack bonus +6 | Deal 1d6 extra damage if both claws hit

|- | Repositioning Strike | Combat | Improved Repostion, base attack bonus +9 | Attempt a reposition attack on a successful critical hit

|- | Saving Shield | Combat | Shield Proficiency | Grant shield bonus to an adjacent ally

|- | Scorpion Style | Combat | Improved Unarmed Strike | Reduce target's speed to 5 ft.

|- |   Gorgon's Fist | Combat | Scorpion Style, base attack bonus +6 | Stagger a foe whose speed is reduced

|- |     Medusa's Wrath | Combat | Gorgon's Fist, base attack bonus +11 | Make 2 extra attacks against a hindered foe

|- | Second Chance | Combat | Combat Expertise, base attack bonus +6 | Exchange later attacks to reroll missed first attack

|- |   Improved Second Chance | Combat | Second Chance, base attack bonus +11 | Take a –5 penalty on later attacks to reroll missed attack

|- |Seize the Moment |Teamwork, Combat |Combat Reflexes, Improved Critical. |You and your allies are poised to pounce whenever one of you scores a telling blow.

|- |Shake It Off |Teamwork

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|You support your allies and help them recover from crippling effects.

|- |Stealth Synergy |Teamwork

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|Working closely with an ally, you are able to move like twin shadows.

|- |Storm Lashed |General |Khazid-mornir |The winds do not move you.

|- | Stunning Fist | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 | Stun opponent with an unarmed strike

|- | Selective Channeling | | Cha 13, channel energy class feature | Choose whom to affect with channel energy

|- | Self-Sufficient |

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| +2 bonus on Heal and Survival checks

|- | Shadow Strike | Combat | Base attack bonus +1 | Deal precision damage against targets with concealment

|- | Shared Insight |   | Wis 13, half-elf | Grant friendly creatures a +2 bonus on Perception checks

|- | Shield Proficiency |

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| No penalties on attack rolls when using a shield

|- |   Improved Shield Bash | Combat | Shield Proficiency | Keep your shield bonus when shield bashing

|- |     Shield Slam | Combat | Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 | Free bull rush with a bash attack

|- |       Shield Master | Combat | Shield Slam, base attack bonus +11 | No two-weapon penalties when attacking with a shield

|- |   Shield Focus | Combat | Shield Proficiency, base attack bonus +1 | Gain a +1 bonus to your AC when using a shield

|- |     Greater Shield Focus | Combat | Shield Focus, 8th-level fighter | Gain a +1 bonus to your AC when using a shield

|- |   Tower Shield Proficiency | Combat | Shield Proficiency | No penalties on attack rolls when using a tower shield

|- | Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1 | Reduce damage with a two handed weapon to gain a +4 shield bonus

|- | Shield Specialization | Combat | Shield Focus, 4th-level fighter | +2 bonus to AC against criticals with one type of shield

|- |   Greater Shield Specialization | Combat | Greater Shield Focus, Shield Specialization, 12th-level fighter | +2 bonus to AC against criticals, and negate critical hit once per day

|- | Shielded Caster | Teamwork

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| +4 bonus on concentration checks

|- | Sidestep | Combat | Dex 13, Dodge, Mobility | Make 5-foot step immediately after an opponent misses

|- |   Improved Sidestep | Combat | Dex 15, Sidestep | Sidestep without using your 5-foot step on your next turn

|- | Simple Weapon Proficiency |

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| No penalty on attacks made with simple weapons

|- | Skill Focus |

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| +3 bonus on one skill (+6 at 10 ranks)

|- | Smash | Combat | Power Attack, giantborn | Ignore 5 points of hardness when breaking an object

|- | Sociable |   | Cha 13, half-elf | Grant friendly creatures a +2 bonus on Diplomacy checks

|- | Spell Focus |

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| +1 bonus on save DCs for one school

|- |   Greater Spell Focus | | Spell Focus | +1 bonus on save DCs for one school

|- | Spell Mastery | | 1st-level Wizard | Prepare some spells without a spellbook

|- | Spell Penetration |

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| +2 bonus on level checks to beat spell resistance

|- |   Greater Spell Penetration | | Spell Penetration | +2 bonus on level checks to beat spell resistance

|- | Spider Step |   | Acrobatics 6 ranks, Climb 6 ranks, 6th-level monk | Walk on walls or ceilings for half your slow fall distance

|- |   Cloud Step |   | Spider Step, 12th-level monk | Air walk for half your slow fall distance

|- | Stabbing Shot | Combat | Rapid Shot | Use arrow as a melee attack to push enemies back

|- | Steady Shot | | BAB 1, Weapon Focus in chosen weapon | Add 1/2 dex modifier to damage with a specific type of weapon

|- | Stealthy |

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| +2 bonus on Escape Artist and Stealth checks

|- | Steel Soul |   | khazad-mornir, khazad-aul | +4 racial bonus on saves against spells and spell-like abilities

|- | Step Up | Combat | Base attack bonus +1 | Take a 5-foot step as an immediate action

|- |   Following Step | Combat | Dex 13, Step Up | Move up to 10 feet as an immediate action

|- |     Step Up and Strike | Combat | Following Step, base attack bonus +6 | Follow adjacent creature and attack as an immediate action

|- | Strike Back | Combat | Base attack bonus +11 | Attack foes that strike you while using reach

|- | Stone-Faced |   | khazad-aul | +4 bonus on Bluff checks to lie or conceal motives

|- | Stone Singer |   | Cha 13, bardic performance, khazad-aul | Gain benefits to bardic performance underground and against earth creatures

|- | Stunning Assault | Combat | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents

|- | Stunning Assault | Combat | Power Attack, base attack bonus +16 | Trade melee attack bonus to stun opponents |- | Sundering Strike | Combat | Improved Sunder, base attack bonus | +9 Attempt a sunder attack on a successful critical hit

|- | Swift Aid | Combat | Combat Expertise, base attack bonus | +6 Attempt to aid another as a swift action

|- |Tandem Trip | Teamwork, Combat

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|You know how to work together to trip your foes.

|- | Taunt |   | Cha 13, Small size or smaller | Demoralize opponents with Bluff instead of Intimidate

|- | Teleport Tactician | Combat | Combat Reflexes, Disruptive, Spellbreaker | Teleporting creatures provoke attacks of opportunity

|- | Throw Anything | Combat

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| No penalties for improvised ranged weapons

|- | Touch of Serenity | Combat | Wis 18, Improved Unarmed Strike, base attack bonus +8 | Foes hit by unarmed strikes cannot attack or cast spells

|- | Toughness |

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| +3 hit points, +1 per Hit Die beyond 3

|- | Turn Undead | | Channel positive energy class feature | Channel energy can be used to make undead flee

|- | Trick Riding | Combat | Ride rank 9, Mounted Combat | Automatically pass simple Ride skill checks

|- |   Mounted Skirmisher | Combat | Ride rank 14, Trick Riding | Make a full attack if mount moves its speed or less

|- | Tripping Strike | Combat | Improved Trip, base attack bonus +9 | Attempt a trip attack on a successful critical hit

|- | Two-Weapon Fighting | Combat | Dex 15 | Reduce two-weapon fighting penalties

|- |   Double Slice | Combat | Two-Weapon Fighting | Add your Str bonus to off-hand damage rolls

|- |   Two-Weapon Rend | Combat | Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 | Rend a foe hit by both your weapons

|- |   Improved Two-Weapon Fighting | Combat | Dex 17, Two-Weapon Fighting, base attack bonus +6 | Gain additional off-hand attack

|- |     Greater Two-Weapon Fighting | Combat | Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 | Gain a third off-hand attack

|- |   Two-Weapon Defense | Combat | Two-Weapon Fighting | Gain +1 shield bonus when fighting with two weapons

|- | Vital Strike | Combat | Base attack bonus +6 | Deal twice the normal damage on a single attack

|- |   Improved Vital Strike | Combat | Vital Strike, base attack bonus +11 | Deal three times the normal damage on a single attack

|- |     Greater Vital Strike | Combat | Improved Vital Strike, base attack bonus +16 | Deal four times the normal damage on a single attack

|- | Under and Over | Combat | Agile Maneuvers, Small size or smaller | Failed grapples against you cause attacker to fall prone

|- | Underfoot | Combat | Dodge, Mobility, Small size or smaller | +4 on Acrobatics checks to move past larger opponents

|- | Unit Tactics | General | Arvek Nar, K/military theory 5 | Your military leadership enables your allies to respond more quickly

|- |Urban Forager |General |Knowledge (local) 1 rank, Survival 1 rank |You are skilled at keeping yourself and others safe in the alleys, sewers, and underbellies of cities

|- | Vermin Heart |   | Wild empathy class feature | Target vermin with spells as if they were animals

|- | War Singer** |   | Cha 13, bardic performance, half-orc or oruch | Gain benefits to bardic performance on battlefields and against orcs

|- | Weapon Finesse | Combat

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| Use Dex instead of Str on attack rolls with light weapons

|- | Weapon Focus | Combat | Proficiency with weapon, base attack bonus +1 | +1 bonus on attack rolls with one weapon

|- | Dazzling Display | Combat | Weapon Focus | Intimidate all foes within 30 feet

|- | Shatter Defenses | Combat | Dazzling Display, base attack bonus +6 | Hindered foes are flat-footed

|- | Deadly Stroke | Combat | Greater Weapon Focus, Shatter Defenses, base attack bonus +11 | Deal double damage plus 1 Con bleed

|- | Greater Weapon Focus | Combat | Weapon Focus, 8th-level fighter | +1 bonus on attack rolls with one weapon

|- | Penetrating Strike | Combat | Weapon Focus, 12th-level fighter | Your attacks ignore 5 points of damage reduction

|- | Greater Penetrating Strike | Combat | Penetrating Strike, 16th-level fighter | Your attacks ignore 10 points of damage reduction

|- | Weapon Specialization | Combat | Weapon Focus, 4th-level fighter | +2 bonus on damage rolls with one weapon

|- | Greater Weapon Specialization | Combat | Weapon Specialization, 12th-level fighter | +2 bonus on damage rolls with one weapon

|- | Up Shields | General | Arvek Nar, BAB 1, Proficiency with Tower Shield | Trained in the arvek military tradition, you may employ your shield to offer aid and cover to an adjacent ally

|- | Well-Prepared |   | gobber, halfling | Retrieve a specific mundane item from your person

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