Spells

From Tenebrae
Jump to navigation Jump to search

The Emblem of Ea makes use of a number of in-house spells and domains to help provide a certain flavor and theme to our world. The below lists those spells and the house rules for them. To view the spells available in Pathfinder Core, see the Spells section of the PRD. To see how magic works in Tenebrae, check out Magitech and Magic. It's found under the World menu.


Core

All spells are permitted from core Pathfinder, though some are modified. These spells are marked with a *, and detailed below.

Template:CoreSpellList

Modified

Breath of Life

School: conjuration (healing)
Level: Cleric 5, Druid 5, Paladin 4
Casting Time: 1 standard action
Components: V, S
Range: touch
Target: creature touched
Duration: instantaneous
Saving Throw: Will negates (harmless) or Will half, see text; Spell Resistance yes (harmless) or yes, see text
This spell cures 5d8 points of damage + 1 point per caster level (maximum +25). For druids and paladins, the effect becomes 4d8 + 1 point per caster level, with the same maximum.
Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.
Creatures slain by death effects cannot be saved by breath of life.
Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring them back to life.


Reincarnate

Reincarnate remains the same on Tenebrae, save it's been refocused on theme-related races. War golems are not included, as they are not considered part of the "natural" order, but are created.


Reincarnate Table
Roll New Race
1-7 Khazad
1-50 Khazad-Aul
51-100 Khazad-Mornir
6-14 Egalrin
15-21 Sildanyar
1-34 Llyranesi
35-67 Mul'niessa
68-100 Sylvanori
22-28 Gnome
29-35 Gobber
36-42 Half-elf
43-49 Arvek Nar
50-56 Sith'makar
57-63 Giantborn
64-70 Half-orc
71-77 Halflings
78-82 Oruch
83-100 Human


Domains

Nobility

Nobility grants the Connections feat at 8th instead of Leadership.

House

Merciful Blade

School: Transmutation
Level: Pal 1
Components: V, DF, S
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 minute/level (D)
Sometimes, mercy is called for in the martial field. With this prayer, the paladin asks his or her deity to dull the edge of her blades so any weapon she actively wields inflicts subdual damage instead of lethal damage. This does not alter the weapon's damage type, or otherwise change the weapon in any way. Despite the name of the prayer, any sort of weapon wielded by the paladin may be affected. If the weapon is dropped or otherwise discarded, the spell ends for that weapon until it is wielded again by the paladin.
For the purposes of this last-minute spell, the wielding of the weapon is considered its Somatic component.


Titan Fist

School: Conjuration
Level: Artificer 1
Casting Time: 1 standard action
Components: S, See Text
Range: touch
Target: Artificer's Titan Armor
Duration: instantaneous
Saving Throw: Fortitude (object); Spell Resistance yes (object)
You imbue the fist of your armor and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, the target takes damage from your fist as though you had hit it with a single unarmed strike or slam attack (including your strength bonus).
This does not actually rob you of part of your armor--the artifice will self-heal before your next turn. This spell also requires the artificer to be wearing her titan armor when casting the spell.

Other Sources

APG

The following spells are available from the Advanced Player's Guide.

Class Spells
Bard Spells
0 Spark, Unwitting Ally
1st Beguiling Gift, Dancing Lantern, Flare Burst, Invigorate, Restful Sleep, Saving Finale, Share Language, Solid Note, Timely Inspiration
2nd Enter Image, Gallant Inspiration, Ghostbane Dirge, Hidden Speech
3rd Mass Invigorate, Jester's Jaunt, Purging Finale, Reviving Finale, Thunderous Drums
4th Discordant Blast, Mass Ghostbane Dirge, Wandering Star Motes
5th Bard's Escape, Deafening Song Bolt, Foe to Friend, Frozen Note, Phantasmal Web
6th Brilliant Inspiration, Getaway, Pied Piping
Cleric Spells
0 Spark
1st Ant Haul, Dancing Lantern
2nd Blessing of Courage and Life, Ghostbane Dirge, Grace, Instant Armor, Share Language, Weapon of Awe
3rd Enter Image, Guiding Star, Sacred Bond, Wrathful Mantle
4th Planar Adaptation, Spiritual Ally
5th Mass Ghostbane Dirge, Life Bubble, Pillar of Life, Snake Staff
6th Mass Planar Adaptation
8th Stormbolts
9th Winds of Vengeance
Druid Spells
0 Spark
1st Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Detect Aberration, Expeditious Excavation, Flare Burst, Keen Senses, Negate Aroma, Stone Fist, Touch of the Sea
2nd Accelerate Poison, Aspect of the Bear, Burning Gaze, Eagle Eye, Feast of Ashes, Glide, Pox Pustules, Scent Trail, Share Language, Slipstream, Stone Call
3rd Aqueous Orb, Cloak of Winds, Cup of Dust, Hide Campsite, Lily Pad Stride, Nature's Exile, Shifting Sand
4th Aspect of the Stag, Ball Lightning, Geyser, Grove of Respite, Life Bubble, River of Wind, True Form
5th Aspect of the Wolf, Fire Snake, Snake Staff
6th
7th Rampart, Vortex
8th Seamantle, Stormbolts
9th Clashing Rocks, Tsunami, Winds of Vengeance
Paladin Spells
1st Challenge Evil, Ghostbane Dirge, Grace, Hero's Defiance, Knight's Calling, Rally Point, Veil of Positive Energy
2nd Bestow Grace, Blessing of Courage and Life, Instant Armor, Light Lance, Paladin's Sacrifice, Righteous Vigor, Sacred Bond, Saddle Surge, Wake of Light, Weapon of Awe
3rd Divine Transfer, Fire of Judgment, Mass Ghostbane Dirge, Holy Whisper, Sanctify Armor, Wrathful Mantle
4th Blaze of Glory, Fire of Vengeance, King's Castle, Oath of Peace, Resounding Blow, Sacrificial Oath, Stay the Hand
Ranger Spells
1st Ant Haul, Aspect of the Falcon, Call Animal, Cloak of Shade, Dancing Lantern, Detect Aberration, Glide, Gravity Bow, Hunter's Howl, Keen Senses, Lead Blades, Negate Aroma, Residual Tracking, Tireless Pursuit
2nd Accelerate Poison, Allfood, Aspect of the Bear, Bloodhound, Chameleon Stride, Eagle Eye, Guiding Star, Hide Campsite, Hunter's Eye, Perceive Cues, Protective Spirit, Slipstream, Stone Call
3rd Aspect of the Stag, Cloak of Winds, Life Bubble, Tireless Pursuers, Venomous Bolt
4th Aspect of the Wolf, Bow Spirit, Grove of Respite
Sorcerer/Wizard Spells
0 Spark
1st Ant Haul, Break, Dancing Lantern, Expeditious Excavation, Flare Burst, Sculpt Corpse, Stone Fist, Touch of the Sea
2nd Accelerate Poison, Burning Gaze, Fire Breath, Glide, Share Language, Slipstream, Stone Call
3rd Aqueous Orb, Cloak of Winds, Draconic Reservoir, Enter Image, Shifting Sand
4th Ball Lightning, Detonate, Dragon's Breath, Firefall, River of Wind, Share Senses, True Form, Wandering Star Motes
5th Fire Snake, Geyser, Life Bubble, Phantasmal Web, Planar Adaptation
6th Contagious Flame, Enemy Hammer, Fluid Form, Getaway
7th Firebrand, Mass Fly, Mass Planar Adaptation, Rampart, Vortex
8th Seamantle, Stormbolts
9th Clashing Rocks, Fiery Body, Tsunami, Winds of Vengeance

Other Paizo

Raise Animal Companion

3.5

All Repair spells. These are similar to 'cure' spells of the same level, though are arcane in nature and intended for use on constructs.