Template:Races

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The Different Races
Race Summary Race Summary
Arvek Nar Halflings
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A goblinoid race from the greatest of warrior traditions, the arvek nar now look at the world with new eyes. The new goddess Serriel is rumored to have taken an interest in them.
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Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long.


Egalrin Humans
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A race of once-reclusive birdfolk, they follow the twin traditions of Cernan and Ceiwen, and respect the skies and wind.
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The most populous race of Ea, they wear many guises.
Giantborn Khazad
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The descendants of giants, the strongest of these are said to lift mountains.
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A proud, honorable race of crafters and warriors. Since Taara's sundering of the earth, they've come forward to re-establish trade routes and rebuild roads.
Gnomes Oruch
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Crafters, inventors, illusionists--gnomes are masters of the arcane, and found everywhere you don't want them to be.
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A proud race of shamans and warriors, sprung from Chaos, itself. They once fought as the chosen of gods against the sildanyari of the dawn, though those ages are long past.
Gobbers Sildanyar
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Inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in magicraft. Creative, though watched with a wary eye if one is your neighbor.
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A race known for its talent in the arcane and ties to the fae. Ages past, they fought against the oruch in ancient godswars, though this hostility is rare today, and the races have diverged, becoming different than they once were.


Half-elves Sith'makar
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The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.
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A savage race of dragonkin long-ago escaped from slavery, they live in isolation in a struggle for survival.


Half-orcs War Golems
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The offspring of a human and an oruch, they're known for their pride and fierce tempers.
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Creatures leftover from a bygone age who have slowly gained sentience and life.