Organizations of the Faithful

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Reading an Organization Entry

Global
Org global.png
The organization has offices in multiple nations or areas. "Global" here is a relative term, and does not imply centralized control.
Localized
Org localized.png
The organization is localized. See entry for details. Many Alexandrian-based groups have this feature!
NPC
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Only for NPCs.


Temple Affiliations

Most major Temples are a faction unto themselves, and contain many diverse elements. For example, the Daeusite Temples house the Sunguard tradition, as well as others. Not every tradition, such as Sunguards or Silver Chords are necessarily their own organization, though at times they may function as a group. Instead, they are part of a larger umbrella. Temples require a variety of aid and services, and the agendas of deities are as broad as they are diverse in order to provide options for roleplay. These traditions also benefit immensely by being part of the greater structure.


Additional Organizations of the Faithful

Org global.png Monastic Order of Righteous BattleOrg blank.png Associated Characters
Monks, fighters Locations: Alexandros, Dran, etc.
A monastic order.
Template:OrderBattle
RPP-Related Skills: Forthcoming...


Org global.png Monastic Brothers of WarOrg blank.png Associated Characters
Monks, fighters Locations: Alexandros, Dran, etc.
A monastic order.
Template:OrderBrothersWar
RPP-Related Skills: Forthcoming...


Org global.png Org npc.png Monastic Order of the NightfellOrg blank.png N/a
Monks, fighters Locations: Alexandros, Dran, etc.
A monastic order.
The monks of the Nightfell worship the Void and some of its higher-ups claim to have been touched in some manner by it's insanity. While they do not fall into the Chaos of Destruction of the Void, they find order in it in almost ruthless fashion. For to know Chaos, one must know Order. And to them, the absolute silence and nothingness of the Void and complete destruction is the ultimate of Order. It is this world that Elhim and the Gods created that is the epitome of Chaos. And thus, is must be destroyed. Often not just monks, this group has kept itself hidden and has only one lone monestary, deep and hidden in the Desolation. This group is willing to hire themselves out as assassins and spies, adding a little of the bliss of nothingness along their way.
RPP-Related Skills: N/A


Org global.png Org npc.png Monastic Order of the Crimson Templars (Garnaks)Org blank.png N/a
Monks, fighters Locations: Alexandros, Dran, etc.
A monastic order.
The Garnaks were a clan of sorcerous vampires involved in the creation of the city-state of Blar. Devout Thulites, they were transformed into vampires by Eurid Barntos and subverted the city-state's leadership to their own ends. They fomented revolution for their agenda, but the plan ultimately backfired and they lost control of the city-state. The Crimson Templars were an order of arvek nar who served as bodyguards to their vampiric masters. They're said to be arcanely enhanced in ways that makes them deadly enemies. Many of the arvek Chords spent time in this institution--at the time, there was no choice.
RPP-Related Skills: N/A


Org global.png Org npc.png Monastic Order of the Single ChordOrg blank.png N/a
Monks, fighters Locations: Alexandros, Dran, etc.
A monastic order.
The Single Chord is Maugrim's order, though recruits do not approach by choice. Promising students are often drafted from areas of the Conquerer's influence after they have displayed certain aptitudes, such as quickness of limb, strength of the hand, and a tendency towards planning and cruelty. Established monks are often sent into the world as agents of nobility, merchants, and other influential areas. The aim of the group is as mysterious as its foundingall that is known is that it serves Maugrim, and is likely under the influence of a number of His priests. Rumors suggest that the members of this order take no oaths, for their life is for Maugrim and advancing his inevitable rule of all things. To fail Maugrim, is to die and suffer in the Iron Hells at his displeasure. Thus, failure is not an option.
RPP-Related Skills: N/A


Org global.png Org npc.png Hunters of the DeadOrg blank.png Associated Characters
Paladins, monks, inquisitors, rangers Locations: Most everywhere
An order focused on the eradication of the undead.
These men and women have dedicated their lives to hunting down and destroying the undead. Destruction ranges beyond the battlefield, to the uncovering of necromancers and works to counter Thulite propaganda and cults. The recruiting of new members is semi-formal, and the circumstances may differ on a case-by-case basis. Sufficiently grave threats are usually responded to by a mobilizing of the local members, followed by an organized effort to stop the threat.
RPP-Related Skills: Forthcoming...


Org global.png Org npc.png Silver CrescentOrg blank.png Associated Characters
Paladins, monks, inquisitors, rangers Locations: Most everywhere
An order focused on the eradication of Caracoroth's influence among lycanthropes.
SilverCrescent.png
An order dedicated to the unmasking, hunting, and even conversion of lycanthropes. The Crescent stands opposite the Children of Garm and the latter's cults. Their work is not easy: shapechangers hide easily among everyday society and must often be rooted out before they may be neutralized. Though Elunans form strong numbers among the Crescent, Gilead's and Danan faiths are well-represented.

Some of their most active members are former or current lycanthropic creatures, themselves. In cases like these, the Crescent can provide them a new identity, and means to move forward outside of Garm's clutches. PCs may use the Skinwalker Prestige Class to emulate this heritage.

RPP-Related Skills: Forthcoming...


Org global.png Paladin Traditions of EaOrg blank.png Associated Characters
Paladins Locations: Many temple orders
Most paladins hold a position within their deity's temple, and may find themselves guided by the traditions held within these temples. Sample paladin traditions may be found below. It is also common for paladins to work together across order lines--they are foremost warriors of good and what is good in the world. See individual entry deity pages for titles.
Althean Paladin Traditions: Paladins of Althea are often protectors of the weak. They serve often as guards to Althea's good works and as defenders of those who cannot aid themselves. It would be a mistake to call them pacifists. Rather, they are encouraged to be strategic, with both shield and strength.


Daeusite Paladin Traditions: Paladins of Daeus are are typically warriors for justice and what is good in the world. The martial arm of the faith, they often partner with Altheans and other servitors of the Gods of Light. They stand at the forefront in the world's fight against evil and oppression.


Elunan Paladin Traditions: Paladins of Eluna rarely gain full levels of paladins throughout their career and some times turn their attention to minor development of arcane might or the gift of foresight. They often hunt down instances of evil magic and black spells which bring harm to the world, and so have little to no problems working with magicians and other goodly aligned arcane spell users.


Gilean Paladin Traditions: Gilead's paladins are rare, and typically serve as guardians of pathways through the wilderness, as well as defenders of wild spaces. They may range with Gilead's hunters against abominations and the corruption of natural spaces.


Navosian Paladin Traditions: Navosian paladins remember the time when Navos possessed Compassion. They recall the fall of Animus and the gap among the gods of Twilight, and recall their gods' sacrifice when he left the Light. Traditionally close allies of the Daeusites, camaraderie of late has been somewhat awkward and marked by sorrow. Paladins of Navos strive to exemplify the best that Navos' tradition is, and has been.


Reosian Paladin Traditions: Reos has few paladins, with the greatest number among the khazadi. These paladins are normally considered champions of their kind, blending together all of the virtues of the khazadi race into their ultimate warriors. They are often promoters of peace, clan, and order, and other traditional, khazadi values.


Serrielite Paladin Traditions: Serriel's paladins are a new face among Ea's denizens. Like their goddess, they tend to focus on the beauty of civilization and the progress of mankind, whatever race they may be. Given Vardama's scarcity of paladins, they've begun to form a partnership where they assist in guardianship of the more dangerous crypts and graveyards.


Vardaman Paladin Traditions: Paladins of Vardama are almost exclusively concerned with the hunting, slaying and destroying of evil Necromancers and killing of undead. While rarer than paladins of other faiths, they nonetheless maintain a sacred role within their faith. These paladins are some of Thul's greatest enemies.

RPP-Related Skills: Whatever is flavorful for their temple and tradition.