Template:Races

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The Different Races
Race Summary Race Summary
Arvek Nar Lucht Siuil
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Legendary warriors of staunch discipline, the arvek nar now march towards the Dawn, forging old traditions into new. The recent goddess Serriel is said to have taken an interest in them in particular.
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Known in the trade tongue as the Traveling Folk, they hail from large families, and their feet never stay in one place for long due to an ancient curse.


Egalrin Humans
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A race born from thunder, who fought off the yoke of Caracoth. They now embrace the storm within, and find peace among the air. With the strength of their twin gods Cernan and Ceiwen behind them, they are warriors, guardians of the Sky.
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The most populous race of Ea, they wear many guises.
Giantborn Khazad
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Reclusive descendants of giants, the strongest of these are said to lift mountains.
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Staunch and strong, the khazad are "first in, last out" when it comes to recovering the world from Taara's folly. Known for their forge skills which graced even the halls of gods, the khazad come from a staunch crafter, and warrior tradition.
Gnomes Oruch
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Known for their brilliance in invention and illusion, and unique Obsessions, gnomes are found everywhere in the world. Yet, they seem to get along with most anyone. It's rumored that gnomes encouraged many of the competing mage subschools--because of course, of their ability to focus and obsess.
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In early times, the oruch say they were hewn from War and the Chaos ether. Their oldest priests tell of a time before even Great Adom, where they fought on bloodied fields and the gods themselves were their generals.
Gobbers Sildanyar
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Inquisitive, inventive goblinoids whose willingness to try most anything has led to significant, if explosive, advances in artifice. Creative, though watched with a wary eye if one is your neighbor. It is their race who brought firearms to the world.
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The sildanyar say they are one of the oldest races in the world, blessed in magic and warfare. Once, they possessed great ties to the Seelie fae, though today's denizens continue to possess a certain otherworldliness about them.
Half-sil Sith-makar
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The offspring of a human and a sildanyar, they're known for their ability to get along with others and make peace where others sow discord.
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Dragonkin who long-ago escaped the slavery of Maugrim's great dragons. Deeply spiritual, they once again Awaken, and gauge how to address a world now changed, and vastly different than their own.


Half-oruch War Golems
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The offspring of a human and an oruch, they're known for their pride and fierce tempers.
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Creatures leftover from a bygone age who have slowly gained sentience and life. They vary widely, and may have been built for different purposes.