Rings

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Magic Rings
Lesser Minor Ring Price
Ring of arcane signets 1000
Ring of spell knowledge I 1500
Ring of protection +1 2000
Ring of the grasping grave 2000
Ring of feather falling 2200
Ring of athletics 2500
Ring of sustenance 2500
Ring of ferocious action 3000
Greater Minor Ring Price
Ring of counterspells 4000
Ring of maniacal devices 5000
Ring of sacred mistletoe 6000
Ring of spell knowledge II 6000
Ring of swarming stabs 6000
Lesser Medium Ring Price
Ring of forcefangs 8000
Ring of mind shielding 8000
Ring of protection +2 8000
Ring of strength sapping 8000
Ring of force shield 8500
Ring of the ram 8600
Scholar's ring 8700
Ring of athletics, improved 10000
Ring of curing 10000
Ring of ki mastery 10000
Ring of animal friendship 10800
Ring of transposition 10800
Ring of the sophisticate 11000
Decoy ring 12000
Ring of craft magic 12000
Ring of energy resistance, minor 12000
Ring of the troglodyte 12000
Steelhand circle 12000
Ring of chameleon power 12700
Ring of spell knowledge III 13500
Ring of the sea strider 14000
Ring of retribution 15000
Ring of water walking 15000
Greater Medium Ring Price
Ring of protection +3 18000
Ring of spell storing, minor 18000
Ring of energy shroud 19500
Ring of invisibility 20000
Ring of wizardry I 20000
Ring of spell knowledge IV 24000
Ring of evasion 25000
Ring of x-ray vision 25000
Ring of blinking 27000
Lesser Major Ring Price
Ring of energy resistance, major 28000
Ring of protection +4 32000
Ring of return 33600
Ring of freedom of movement 40000
Ring of wizardry II 40000
Ring of energy resistance, greater 44000
Ring of delayed doom 45000
Greater Major Ring Price
Ring of friend shield 50000
Ring of protection +5 50000
Ring of shooting stars 50000
Ring of spell storing 50000
Ring of continuation 56000
Ring of wizardry III 70000
Spiritualist Rings 70000
Ring of telekinesis 75000
Ring of regeneration 90000
Ring of spell turning 100000
Ring of wizardry IV 100000
Ring of three wishes 120000
Ring of djinni calling 125000
Ring of elemental command 200000
Ring of spell storing, major 200000

Descriptions

Lesser Minor Rings

Ring of arcane signets 1000 )
Aura faint universal ; CL 8th
DESCRIPTION
The approximately 1-inch-diameter pentagon of emerald green crystal that dominates this otherwise plain silver ring forms itself into a specific rune, sigil, or similar identifying marker each time a person first puts it on. If the wearer expects this to occur, she can cause the crystal to adopt any shape she wishes. If the wearer does not expect this to occur, the crystal instead molds itself into an image that symbolizes the wearer or some dominant facet of her personality. Once the crystal assumes this initial form, it always takes that form whenever the same wearer puts on the ring. The wearer can, as a standard action, embed this image on any object (as if using arcane mark) simply by pressing the ring against it. The wearer may choose the color and other cosmetic features of the image each time she uses the ring. The brand is otherwise permanent unless removed by dispel magic, erase, or a more powerful spell.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, arcabe narj Cost 500
Ring of spell knowledge I 1500 )
Aura moderate (no school) ; CL 7th
DESCRIPTION
"This ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters. Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.

A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class' spell list.

Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).Arcane spells that do not appear on the wearer's class list are treated as one level higher for all purposes (storage and casting).The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport."
CONSTRUCTION
Requirements Forge Ring, caster must be able to cast spells of the spell level to be granted Cost 750
Ring of protection +1 2000 )
Aura faint abjuration ; CL 5th
DESCRIPTION
This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, shield of faith, caster must be of a level at least three times the bonus of the ring Cost 1000
Ring of the grasping grave 2000 )
Aura faint necromancy ; CL 1st
DESCRIPTION
The wearer of this ring can make a melee touch attack against an undead creature no more than one size category larger than himself, cutting off that creature from undying energy. The wearer never suffers any ill effects that might normally occur from coming into physical contact with an undead creature touched in this way. On a successful hit, the undead cannot be healed or aided by the effects of negative energy for 1d4 rounds. During this duration, positive energy affects the undead creature normally.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, sculpt corpse Cost 1000
Ring of feather falling 2200 )
Aura faint transmutation ; CL 1st
DESCRIPTION
This ring is crafted with a feather pattern all around its edge. It acts exactly like a feather fall spell, and activates immediately if the wearer falls more than 5 feet.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, feather fall Cost 1100
Ring of athletics 2500 )
Aura faint transmutation ; CL 2nd
DESCRIPTION
This silver ring continually grants the wearer a +5 competence bonus on Athletics checks.
CONSTRUCTION
Requirements Forge Ring, creator must have 5 ranks in Athletics Cost 1250
Ring of sustenance 2500 )
Aura faint conjuration ; CL 5th
DESCRIPTION
This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind; its wearer only needs to sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.The jailer is aware of any wearer of a linked prisoner's ring as per a constant status spell. Additionally, all wearers of linked prisoner's rings count as familiar to the jailer for the purposes of spells such as scrying and teleport.
CONSTRUCTION
Requirements Forge Ring, create food and water Cost 1250
Ring of ferocious action 3000 )
Aura faint transmutation ; CL 5th
DESCRIPTION
This ring allows its wearer to persevere through physical or mental trauma that hampers his actions. The ring has 5 charges, which are renewed each day. At the start of his turn, if the wearer is staggered, as a free action he may spend a charge to activate the ring and ignore the staggered condition until his next turn.
CONSTRUCTION
Requirements Forge Ring, haste, stabilize Cost 1500